/**********************************************************************
 *<
	FILE: DllEntry.cpp

	DESCRIPTION: Contains the Dll Entry stuff

	CREATED BY: 

	HISTORY: 

 *>	Copyright (c) 2000, All Rights Reserved.
 **********************************************************************/
#include "MAXSDK.h"

extern ClassDesc* GetExportClassDesc();

HINSTANCE hInstance;
int nControlsInit = FALSE;

// This function is called by Windows when the DLL is loaded.  This 
// function may also be called many times during time critical operations
// like rendering.  Therefore developers need to be careful what they
// do inside this function.  In the code below, note how after the DLL is
// loaded the first time only a few statements are executed.

BOOL WINAPI DllMain(HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved)
{
	hInstance = hinstDLL;				// Hang on to this DLL's instance handle.

	if (!nControlsInit)
	{
		nControlsInit = TRUE;

		InitCustomControls(hInstance);	// Initialize MAX's custom controls
		InitCommonControls();			// Initialize Win95 controls
	}
			
	return TRUE;
}

// This function returns a string that describes the DLL and where the user
// could purchase the DLL if they don't have it.
__declspec( dllexport ) const TCHAR* LibDescription()
{
	return GetString(IDS_LIBDESCRIPTION);
}

// This function returns the number of plug-in classes this DLL
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
	return 1;
}

// This function returns the number of plug-in classes this DLL
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
	switch (i)
	{
		case 0: 
			return GetExportClassDesc();

		default: 
			return 0;
	}
}

// This function returns a pre-defined constant indicating the version of 
// the system under which it was compiled.  It is used to allow the system
// to catch obsolete DLLs.
__declspec( dllexport ) ULONG LibVersion()
{
	return VERSION_3DSMAX;
}

