//terrain types
//                    color      elevation     slope    skew
//terrain texture   R   G   B   min max rel min max rel amnt	

terrain   snow.bmp  255 255 255  14   32  1   0 60  10   -4 //snow  
terrain   NULL	    128 32  0    1    32  1  30 90  10    0 //steep rock!!??  
terrain   rock.bmp  128 32  0    12   13  1   0 60  10   -1 //rock!!??  
terrain   grass.bmp 92  192 92   2    12  1   0 10  10    0 //grass  
terrain   NULL	    255 255 0    1    2   1   0 5   10    0 //sand  
terrain   water.bmp 92  92 192   0    0   1   0 90  10    0 //water  
	
//directional light to light the terrain
TrDirectLight.x -1
TrDirectLight.y -1
TrDirectLight.z  1 
mapscale	64      //maximum elevation

patchside	64	//size of one patch	

InitialResolution 128