	struct SpriteFileHeader {
	BYTE  Code, SprCharCount;
	} SprFileHeader;
	//  : ƮĴ ¦  о δ 
	//    ) BYTE a;  1Byte ƴ 2byte о δ(  1Byte )
	struct SpriteHeader {	
	BYTE  CharType, SprCount, SizeX, SizeY;	
	short SprSize;	
	BYTE  CenterX, CenterY;	
	} SprHeader;
	// CharType  α׷  ʴ´
	// о    Ʈ  Ѵ
	
	struct TileHeader_ {	
	BYTE  Code, TileCount, TileSizeX, TileSizeY;	
	short TileSize;	
	BYTE  Temp[2];	
	} TileHeader;

	struct MapHeader_ {
	BYTE  Code,
		  TileSize;   //   16 
	short MapSizeX,
		  MapSizeY;
	int   MapSize;
	BYTE  Temp[6];	
	} MapHeader;
