Full Screen OpenGL using DirectX 
================================

** Visual C++ UPDATE **

Here is a solution to running OpenGL programs in fullscreen mode.
The enclosed libraries use DirectDraw, but the SDK is _not_ required
in order to compile programs using them. The DirectX 3 redistributable
must be installed, though.

The enclosed demonstration program shows how to use the libs.
Include the header file gldd.h in your program and ONE of the libs -
choose the right one for either register or stack based calling.

Note: 	Do not forget to add winmm.lib to your project.
	This is required for the  Windows API function timeGetTime().

Compiled with DX3, but compatible with DX5.

Enclosed files
--------------
readme.txt	This file.
glddr.lib	OpenGL/DirectDraw library - register based calling (Watcom).
gldds.lib	OpenGL/DirectDraw library - stack based calling (Watcom).
gldd.h		C header file for the libraries (CPP aware).
dxopengl.cpp	Demonstration program. Tested with Watcom V11 & MS Visual C++ V5.
dxopengl.exe	Compiled version of test program (produced with Watcom V11)

Added Files:
------------
glddmsvc.lib	Win32 static link library for Microsoft Visual C++
		(compiled using MSVC V5)

Keith Harrison
E-mail: kh@netcomuk.co.uk
18th June 1997