README for the Texture Program

This program demonstrates the texture-mapping abilities of
OpenGL. It takes a brick bitmap and show two mappings on a 
square polygon, one where the texture is mapped 1:1 to the
polygon, the other where the texture is repeated eight times.

This also illustrates the use of the COpenGLImage class, a class
that will read in and load a Windows bitmap into OpenGL's memory.
This method is compatible with OpenGL 1.0 as well as 1.1.

The scene is animated, so try the following keys:
HOME: Resets viewpoint to initial values (animation keeps going)
SHIFT-HOME: reset viewpoint & clear movement vectors
5: Clear movement vectors
Up/Down Arrows: change velocity in Z (if shifted, change rotation)
Left/Right Arrows: change velocity in X (if shifted, change rotation)
Plus/Minus: change velocity in Y (if shifted, change rotation)
ESC: Exit animation
