
   :[] MYTH 2 MAP EDITOR ...
 :ȭ  (NINE99  )    1999-01-02 22:25  ȸ:156  1/2
 
  Ȳϴ...
 ... 켱 ٴ Color, Shadow, Refrection, Displacement, TerrainǷ
  ..
 ׸   ...  ׸  ִٴ ̾߱
  ..  1024 ǷѾ...
 ׷ 4 ް  ư?
 ... primary, back, z-buffer  ... 4ް Ƿ Ѿµ...
 Ʈ ° ׶ ׶ ©´ٴ ͵ ̻ϰ... (ɼ )
  riva128 agp 4megaε 1024x768尡  ưµ...
 ؽ ޸𸮸  ذϴ  𸣰ڱ.
 ׸ ̽   ϰ µ ʵǰ...
 ...  ̴±.
  d3d ϱ.. ٸ  ֱ ϰ...
  ·δ  ؾ ϰڱ...
 ѹ   Terrain    ǰڴ..
 ׷..
 
 NINE99.
 

   :[] 3Dī ؽİ ..
 :  (cryslove)    1999-01-03 11:42  ȸ:148  1/2
 
 ؽ ޸𸮿  1 STAGE ؽĸ ø°
 CACHE մϴ.  翬 𸮾,ũ 
 1   ũ⿡  16 ް ڶ찡
 մϴ.  Ʈ ÿ ӵ ޸𸮸 ؼ
 SURFACE CACHE ϴµ ޸𸮸  ϵÿ
 CACHE մϴ.
 Ϲ  ȭ鿡 ǥõǴ ؽ ũ ϸ
 4ް  ʽϴ.
 ȭ鿡 ǥõǴ ؽĴ ĳִ ¶ ؽĸ޸𸮿
 öִ»Դϴ. ȭ  ο ؽİ
   ÷ ؽĸ ϰ ο ؽĸ
 ޸𸮿 ÷ .
 װ ϱؼ 翬 QUEUE(FIFO) ǰ.
 ׸  ĳʹ  ־ մϴ.
 δ ZEN-ENGINE  GCACHE.CPP ? ̴ϴ.
 ׹ۿ ޸𸮰    
 ؽļҽ ٿ ø   .
 
                                             ODIN 
 

   :[] quake2 dll open-gl
 :  (cryslove)    1999-01-03 11:44  ȸ:142  1/2
 
 ũ OPEN-GL ٶ  Ϲ OPEN-GL
 ߴٶ   Ʋ ϴ.
 DLL   ˼ִ°....
  ⺻ κп OPEN-GL API § ̰Ϳ °
 ref_soft.dll(Ʈ ) ׸ 3dfxgl.dll(εο)
 ,pvrgl.dll(power vr)  ڵ ߰.
    ƽôٽ ο 3Dī尡 ͵ ο.dll
   ϸ ôô ưϴ.
 
         Quake2 engine
               |
            OPEN-GL API
               |
       -----------------------
       |       |       |      |
    (εο) (Ʈ)(Ŀ)  (ο ī Ͷ...)
 
 ̷ԵǸ ҽ  ϼ Ƽ   
   ô밡    API 
 Ʈ,3dfx,direct 3d,open-gl ̷ dll ۼϴ 
   ׿. ̷ԵǸ 𸮾̵ǳ?
 
                                            ODIN 
 
 

   :[ǰ] 3DϽôºе  .
 :  (cryslove)    1999-01-04 11:52  ȸ:178  1/2
 
 ȳϼ ODIN  Դϴ.
    ׽Ʈ ũ ÷Ƚϴ.
 ̰ ø鼭  ѹ ° ȥڼ ̰ ϴ°
  ðΰ ƿ.
 Ӹ    ѷƾ Ȱκп
 ð ϸ ٴ°  Դϴ.
 Ƹ  е鵵 ׷ø մϴ.
  Խ  3Dϴ   þͰ.
 Ƿ¸    ƴ  ̸ 𸮾
 ִ Դϴ.
   α׷ϱؼ پƴ
 1 ǰ    Ȯ дϸ
  ô뿡 ´  ǰ  
 ȴٰ ϰŵ.
  ũ 𸮾α׷ӵ Ӹ ´ 뿣
   .
 ȥڼ ƹ غ 䳻 Դϴ. δ ...
  غ  ̹  ߸  ҷ̴
    ΰ .
 ƴϸ  ߸  ҷֱ ٶϴ.
 
 
 PS:߿ Ȩ  湮 ּ.
 
                                        ODIN .
 
 

   :[] Myth2 map editor.. ׸ Ʒ 
 :ȭ  (NINE99  )    1999-01-04 15:14  ȸ:111  1/3
 
 Myth 2     ƿ.
 ӱ ÿ  color map texture memory 
 ÷   .
   riva 128 4mb agp  1024x768 ׷
 ӵ  ȭ  ư ֽϴ.()
 ׷ blitz 2200 1024x768   ϸ
 ׳ ٿ Ǵ ..
  ޸𸮴  4ް ...
 ׸ cpu ӵ ̵ ְ(blitz   mmx233,
 riva agp  300a) 640x480忡 blitz 
 ϱ 鸸ŭ ±...(Ʈ   )
 
  δ ؽ ޸𸮿   texture 
 ¥ ø  ƿ. ׸ ƹ Ƽ ؽİ 
 (shadow, displace, reflect ...) ϴ myth2 ʹ 
 . װ͵ d3dε..(openGL  ӵ  
  긮鼭 ߰..  ׷ ϴϱ)
   riva agp۵ 󸶳 ȿ ϴ ..
 ·  ޸𸮵 ٸ    vga cpu ٸ
   ´  ƿ.
  ׷  ϴ   ׳ tile map
  ߽ϴ. ׷ ϸ 4mb   ӱ⿡
  ư״ϱ...
 
 3d      װ  
 myth 2 ؼ map editor .   ɰ
 ..
 
 ׸ Ʒ   ϽŰ ...
    ? ڱ..
 ׷  Խ ʿϽôٸ  ȸ  ӵ
  뷮  Ҵ    ǰ ֽϴ.
  3,4 ... (opengl, d3d, Ϲ .. )
  ڷ ε   ο..
 
 ׷ ̸...
 
 

   :[] Direct3DRM::Load
 :  (habbsoft)    1999-01-04 16:52  ȸ:66  1/3
 
 
 ȳϼ!! D3DRM ʺ  Դϴ!! ~~
 
   ־.. T_T  D3Dϱ ¥׿..
 
 ڷᵵ  ѰŰ.. ~~  DOS  
 
   Ҵµ... е  ּ̰..
 
 -_-
 
 Direct3DRM::Load
 
 ̰ɷ X εؼ ϴ° (..)
 
 Ѱ ڰ Ҹ.. ٷο.. Ư Լ
 
 2... ..   Ѱϰ.. Լ
 
  ͷ Ѱϴ ׷ϱ.. ȿ  ൿ
 
 ؾϴ... ڼ 亯 Ź 帳ϴ.. 
 
 T_T
 ׸
 
 IDirect3DRMMeshBuilder3::Load
 
   ٸ... ̰͵ X ε ϴ° ..
 亯 Ź 帳ϴ.......


   :[亯:5892]ASE  ε.
 :  (ܼ  )    1999-01-05 01:03  ȸ:193  1/2
 
 ȳϼ.  Դϴ.^^...
 
  ٿ ϸ ASE  ϴ Direct3DIM̳
 
 OpenGL Ǵ   쿡 ϰ ̴° ϴ.
 
  ڽ ʿ κи    Ʈ Ѽ ϱ Ǵ
                                                                    
   Ӱ迡 ִ Ʈ ؽƮ Ϸ ģ ϱ
 
 ׳ Ҽ е  ǰ,  ϸƮǴ κε Ʈ
 
 °  ִϸ̼   [Ex:]
 
     Ŀ.
 
 ׷  ¥ ޽[Dummy Object]  װ ִϸ̼ Ű װ 
 
 
  ׾.
 
   Ҹ ϴ. (ŭ).
 
 ߿Ѱ ų   εε װ   ϴ.
 
 Ű  ȵ  Ұ ׿,
 
  Ǽ̳? ̸...
 
 ~~!                          


   :[亯/5904] ޽ ε.
 :ö    (NEGATIVE)    1999-01-05 14:19  ȸ:86  1/1
 
 DX   ãƺʽÿ. :)
   ׾ȿ  ֽϴ.
 
 ...D3DRM̶  ұ 翡 Դ õ մϴٸ.
 
 ѹ ã . :)
 (...DX Ӹ.....? ...-.-)
 
 ߻ƺ~
 ~!
 
 
                                                   - NTTP//DEVICE.prog.Adol
 

   :[] X Ϸε..
 :  (habbsoft)    1999-01-05 14:54  ȸ:55  1/1
 
 ȳϼ... ö 亯 մϴ..
 
 ѵ... װǿ  DX6 SDK úٰ 帰ſ..
 
 ü   ѱ 빮  ־ϴ
 
 ñؼ... T_T 
 
 ݻ ˰ Ѿư .. .. 𸣱⵵ 
 
 亯 ֽø ȵɱ...  ̴亯 ٸ ־
 
 
 ׷..
 

   :[亯] X ε
 :輺  (touch3  )    1999-01-05 17:45  ȸ:156  1/2
 
 X εϴ ü IDirect3DRMFrame, IDirect3DRMMeshbuilder,
 IDirect3DRMAnimationSet, IDirect3DRM ֽϴ.
 
 ̵  X   ٸ ε ϱ ؼ .
  conv3ds.exe -Aɼ  ִϸ̼ X
 IDirect3DRMAnimaionSetθ ε մϴ.
 
  -mɼ  ܼ ޽ IDirect3DRMMeshbuilderθ...
 
 ׳ ƹ ɼǾ   IDirect3DRMFrame εմϴ.
 
 IDirect3DRM::Load  3    ·ε ε ݴϴ.
 Ƹ viewer.cpp  Ű ...
 
  IDirect3DRM::Load ε ڿ X   ˾Ƴ 
 QueryInterface() ϰ ˴ϴ.
 
 IID_IDirect3DRMAnimationSet QueryInterface Ǹ   -Aɼǿ
 Ͽ  ִϸ̼ ̶ Ⱑ .
 
 Ĵ....ƽð?!
 
                                      Dragon Joon
 
 

   :[] X  о...
 :  (habbsoft)    1999-01-06 10:07  ȸ:51  1/2
 
 
 ȳƼ~~  Ǵ  Դϴ~~ ˼~~
 
  ׷   MeshBuilder   ǰڳ׿~~
 
 ٵ~~ 3 ɼ  ޽    ֳ?
 
 ...   ֵ ...
 
  оݾƿ~~ ̰  ҷ  ؾ ϳ?
 
 2D ΰ Ʈ о  ָ Ǵµ..
 
 ̰  Ʋ ~~  ؾ.....
 
   ӿ ߰ Ҽ ִϴ  ޸ Ἥ
 
  ϰųϸ  Ŀٰų.. ...
 
 ƴϸ ׷ ü ϴٰų.....
 
 Ǹ 亯 Ź 帳ϴ.. ׸ ʺٺ...
 
  ҽ... ^_^; ^_^;  .. ˼մϴ~~
 
 ^_^;
 
 亯 ٸ~~
 .
 

   :[] ʺ ... 
 :ȯ  (linus81 )    1999-01-06 17:25  ȸ:54  1/1
 
  3 α׷   Ϸ   ?
 
  C++ (Visual, Borland, Builder) ƴϸ ٸ ſ?
 

   :[亯]  .. ƹ ʴ±
 :ȭ  (NINE99  )    1999-01-07 01:34  ȸ:94  1/2
 
 ƹ  ʱ⿡ ̷  ѱ ϴ.
 
 ƹ  е  VC++ ۾ ϰ ̴ϴ.
 ׷  DJGPP  WATCOM Ȥ DELPHI, C BUILDER
 ۾ Ͻô е ֳ .
 D3D Ͻ÷ ƹ VC++   ׿.
 ڷᱸϴ°ų  ִ°ų װ  ״ϱ.
  ٸ Ϸ VC++   ӵ
 ٰ ϴ.  Ẹ ʾ WATCOM C++ ص
 VC++  û  ӵ δٰ ϴ.
 WATCOM C++ϴ е VC++ HEADER FILEġⰡ
    ϴ.
  VC++ ӵ  ݸ ERROR CHECK ޸ ˻翡
  Ȯ ̴ϴ. COMPILE  ˼  ٿ پ.
 
 ¶  VC++ ϰ ִµ Ϲ TOOL 쿡
 C BUILDER  Ẹ°  Դϴ.
   繫 α׷ Ѹ VC++ DELPHI 
  ֽϴ. 
 
 ~ ׸ OPENGL DELPHI COMPONENT ִ ̴.
 ƹ  ⿡   ׿.
 
 NINE99
 

   :[亯] Ʒ......
 :ȫö  (ƿ  )    1999-01-07 12:25  ȸ:82  1/2
 
 ϴ......Ʈо϶...
 file޴ִ...open workspaceð...
 Ʒʿִ...׸...workspace(.dsw;.mdp)...
 makefiles(.mak)ιٲֽð...ǵ丮ãƵ...
 makϳ̽ǰ̴ϴ...
 װо̸...vc++̾˾Ƽ...makϿ°Կũְ̽...
 ũ̽dswϱݴϴ...ʹ...dswϷοϸ
 ׸...ũ°...includeϵ̾丮ִ...
 Ǿʱ⶧Դϴ...
 tools޴...optionsð...directoriesø...
 Ǿִµ丮Ʈɴϴ...ٰ...dx5sdkincludeϵ
 ִµ丮ֽ߰ø˴ϴ...
 ߰ϴ¹...ĭ...'...'ø...丮ãƵ
 ...ϰԼϽǼֽϴ...
 ...dx5sdk...d:\dx5sdk丮ִٸ...
 d:\dx5sdk\include ֽ߰ø˴ϴ...
 ٽ...ø...include filesִ°...library files
 ٲֽð...̹...dx5sdklibraryϵ̵ִµ丮
 ...ֽ߰ø˴ϴ...
 ...dx5sdk...d:\dx5sdk丮ִٸ...
 d:\dx5sdk\lib ֽ߰ø˴ϴ...
 ׷̵Ǽ̱...
 
 p.s ̷...α׷ְԽǿô°Դ︱Ͱ...;;;
 

   :[] 3D ü 콺Ŀ..
 :ӿ  (Siemen6 )    1999-01-07 14:10  ȸ:78  1/1
 
 3DIM ϰִµ.
 XFile  3D Ʈ 콺 Ŀ Ϸ ׷.
 ׷ 3D Ʈ 2 ȭǥ Ī Ѽ Ϸ 
 ؾ?
 ׸ ̽   3 ǥ ü 콺 Ŭϰ
 ׷... ..  ϴ°..
 ñմϴ..
   ּ.
 
 

   :[]  ҷ   ?
 :  (Ŀµ帲)    1999-01-08 16:24  ȸ:48  1/1
 
  ϱ ؼ   α׷ ־ մϱ?..
 c++ 翬 Űڰ...
 
 

   :[]  ˾Ƴ
 :念    (614252  )    1999-01-08 22:01  ȸ:65  1/1
 
 ȳϼ
 
 κ x,y,z ̰  ˾ ..  ؾմϱ?
 
 ˱.. Ʈ δƮ ׳?? ̰  ˾Ƴµ..
 
  ˰ .. x̰,y̰,z̰ Դϴ..
 
 ׷.. 亯 Ź帳ϴ..
 
 

   :[亯]  ˾Ƴ...
 :ȭ  (soaring )    1999-01-08 22:14  ȸ:126  1/1
 
 ׳ 鿡 ( ʿ)ؼ 鿡 ִ  dot productϸ
 .
 
 -- ȭ.
 
 

   :[亯] 3D ü 콺Ŀ..
 :ȭ  (NINE99  )    1999-01-09 04:08  ȸ:171  1/2
 
 D3DVIEWPORT TransformVertices()Լ ̿ϸ ˴ϴ.
 
  ڵ http://www.up2date.co.kr/~nine99  ż
 Direct3D Խ ø ˴ϴ.
 
 ~ 
  Ȩ ϰ µ   ..
 ô  湮  ּ... ^^
 
 ׸ ð  ôٸ  ȸ Ȩ ...
 http://www.up2date.co.kr Դϴ.  ȸ簡  
   
                 Ǿ ֽϴ.
 
 ׷ 
 
             NINE99
 

   :[] mouse ̴  ȭ 
 :ö  (  )    1999-01-09 21:28  ȸ:64  1/1
 
   3d  콺 ̴  ȭ ̴  ̷
 Ϸ  ؾ ǳ ?
 
 
 

   :[亯] 콺 ̴´...
 :ȭ  (soaring )    1999-01-09 23:21  ȸ:120  1/1
 
 ͸ ī޶ ġؼ
 콺 x , y  ...
 ,  ...
 
  objġ ϰ ȯ ͸ ī޶  ˴ϴ.
 ̴.. ī޶ Ÿ ׳ ָ ǰ...
 
 -- ȭ.
 
 

   :[] Apple, OpenGL ̼......
 :ȭ  (soaring )    1999-01-10 12:07  ȸ:125  1/1
 
 û翡 OpenGL ̼ ߴٴ±...
 ׵ MESAγ ߾...  OpenGL ϰԵǴ...
 ATI Rage 3  Ĩ  ׷ ī嵵 ƿ ԰
 ( ̴...?  PC ȳ)...
 
 ̿ ؼ Quake3 ƿ ðŶ±.
 
 -- ȭ.
 
 

   :[] Mac, openGL, Quake3 Arena..
 :  (doocub  )    1999-01-11 12:25  ȸ:147  1/1
 
 ƿ   Ͻñ..
 ũ3 1ð 20° ó ɴϴ.
 http://www.zdnet.com/zdtv/newscobrand/features/story/0,3730,2178630,00.html
  ֽϴ..
 
 

   :[] 5920 콺.
 :ȯ  (leejw51 )    1999-01-12 10:29  ȸ:88  1/2
 
 
   ٽ ؾ մϴ. 
 
 void glFrustum( GLdouble left, 
  
 GLdouble right, 
  
 GLdouble bottom, 
  
 GLdouble top, 
  
 GLdouble znear, 
  
 GLdouble zfar 
  
 ); 
 
 ϴ 콺 lbuttondown  
 lbuttonup  Ƽ
   ̸ŭ Ŭ  ̵ݴϴ.
 
 right,bottom,top,left  ̵ָ ˴ϴ.
 
 znear,zfar ״α.
 
 
 ȸÿ
 ٸ 
 дװ 쿡 Ŭ  մϴ.
 

   :[ٽ] mouse 
 :ö  (  )    1999-01-13 09:34  ȸ:51  1/1
 
  亯 帰 ȭ԰, ȯ 帮
 ٵ  ñѰ ִµ ũ  ȭ鰡 ? 
 Ŀ   ְ  Ŀ   ʴµ 
 ȭ鿡   Ѽ ̴  𸣰ڳ׿
 ȭ鿡   ̸  ̵ Ϸ
 Ŀ ȭȿ   Ǵµ â忡 â   
 Ǯ忡 ׵θ پ ű⼭ ȿ̴
 ̰ ذ    ?
 ٵ ̰  α׷  ׿ ?
 ׷  亯 Ź 帳ϴ. 
 
 

   :[] OpenGL å õ
 :뿬  (HiDy    )    1999-01-13 15:03  ȸ:60  1/2
 
 
   OpenGl  ϴ ʺԴϴ
 
  OpenGL programming Guide    ־µ
 
 MFC  α׷ © 
 
 Դ ʹ Ϲ  ٷ ִ°
 
 ٴ  ϴ.  ϴ κе ° 
 
 ̿ Ÿ MFC ȯ  
 
 ٷ ٷ  ־ ڴµ...
 
 Ϲ 뵵  鼭 MFC   
 
 å ? 
 
 õ Ȥ  Ź帳ϴ
 
 
 HiDy
 
 

   :[] OpenGL  MFC
 :ȭ  (soaring )    1999-01-13 15:16  ȸ:166  1/1
 
 ົ ° 𸣰ڱ...
 ũ Ʈ MFC OpenGL縦  ֽϴ...
 
 OpenGL  ϱ ٴ°ε... MFC §ٸ...
  ǳ ... ... windows"" Ŷ ...
 
 Quake3 8 ÷   ̴...
 
 -- ȭ.
 
 

   :[õ] Open GL 
 :ġ  (bbasha  )    1999-01-14 00:11  ȸ:219  1/1
 
 Open GL architecture review board   Open GL programming guide 
 
 ٰ ϴ. Ƽ÷   ִ   ϴ.
 
  о Ҵ  ʰ źź å  ϴ.
 
  Ƿ¸ ȴٸ ߰      Ͻϴ.
 
  ǳ ܿ а    Ŷ ˴ϴ.
 
 Ǵ   ݵ ֱ.
 
 
 
 

   :[] Ʈ 콺 ..
 :õ  (yuchi   )    1999-01-16 15:49  ȸ:116  1/1
 
 ȭ´ Ȩ  ڷḦ   غôµ...
    ȵǳ׿.
 Ȯ  ƴϰ  ʰ ɴϴ.
  ȴٰ ص..D3DRECTδ ʹ ȮҰ ...
 ȭ´ ϽŴ D3DLVERTEX Ἥ  ϰ 
  õغ ִµ..
  ýۿ ϵ.P133̰ŵ.
 ǽð  ⿣  ε ͽϴ.
 ·..  غ  ø .
   ̵ Խź  ÷ּ.
 ..
 
 

   :[] Ʈ 콺 ..
 :õ  (yuchi   )    1999-01-16 23:44  ȸ:155  1/2
 
 Ǵ±.
 ...
 TransformVerticesȾ 콺  ۿ  ؼ
 Ƴ ߽ϴ.
 D3DLVERTEX µ ӵ ׷  ʱ.
 ϴ..콺  ణ °Ŵϱ ü ӵ
    ʱ.
 
  ָԾ...LVERTEX ÷ 100 شٰ ؼ 
   ÷ 100 ƴ϶ſϴ.
 ׷ ó Ҷ ۸   Ʈ ؼ
 0 ƴ  ã ش Ʈ ε ,
  ̰ ݺؼ..(  ϴ)  Ʈ
 ε ÷ ϴ.
 Ҷ   ׷ ϴ ư°  .
 ٵ D3DLVERTEX LVERTEX  ⶧ ޸    
 մϴ.
 å   ãƺҵ.
 
 

   :[] RATSSV07: OPENGLԵ Ź
 :  (doocub  )    1999-01-18 10:59  ȸ:75  1/4
 
 Ӹ Ѽ  Ƿ ٽÿøϴ..
 
 ּ /亯///Ÿ   Ӹ ֽñ..
 
 
    (RATSSV07)
 OPENGLԵ Ź!                     1999-01-15 21:46   44 line
 
 void init(void) 
 {
   GLfloat mat_specular[] = { 1.0f, 0.0f, 0.0f, 1.0f};
   GLfloat mat_specular2[] = { 0.0f, 1.0f, 0.0f,1.0f };
 
   GLfloat mat_shininess[] = { 50 };
   GLfloat light_position2[] = { -0.5, 0.5, 10, 0 };
   GLfloat light_position[] = { 1.0, 1.0, 10, 0 };
 
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_SMOOTH);
   
 
   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
 
   glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position);
 
   glMaterialfv(GL_FRONT,GL_SHININESS, mat_shininess);
   glEnable(GL_LIGHT1);
   glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,mat_specular2);
   glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,mat_specular2);
 ! Ǽ  glMaterialfvϳ !
 
   glLightfv(GL_LIGHT1, GL_POSITION, light_position2);
   glEnable(GL_DEPTH_TEST);
 
 }
 
 void display(void)
 {
   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glutSolidSphere (1.0, 20, 16);
   glFlush ();
 }
 
 ڵ尡 ̷մϴ.
  ϳ  ŧ,ϳ ŧ ϰ ϳۿ ʵǿ
 
 , ƹ ָ ᵵ ʵǿ... ߺŹմϴ....
 ...
 
 
 
 

   :[] ũ 3 ..
 :̰  (lbsoft  )    1999-01-19 20:43  ȸ:181  1/2
 
 촩 ٿ޾ ôµ..
 
 峭 ƴϴ..
 
 ¹ٴ? .. Ÿ ʳ..
 
 ..  濡..
 
 ȯΰ.. mirror ȿ..
 
  ̱..
 
 .. ī ӱ ̶ ߴ.. ذ ±.
 
 ׷ ̸.
 
 

   :[] ũ  ..
 :  (LKJF    )    1999-01-20 09:25  ȸ:161  1/1
 
   ִ.
 
   óѰ͵  ε ʰ ʴ°
 
  óѵѵ ٴڿ  ̴.
 
      Įΰ?
 
   ٶ ó ̴ ...
 
  츮 ؼ  Ӱ迡 ȹ ô.
 
  ׷...  ȸ  ....
 
 

   :[] ʹϿ¿ ..  ^^;
 :  (wwolf   )    1999-01-20 21:23  ȸ:95  1/2
 
 ȳϼ..  Ƶ   쿰Դϴ..
 
 ʹϿ¿     öͼ..
 
 亯   𸣰ڳ׿..  ^^;
 
 ʹϿ ϰ ִµ..
 
 ʹϿ Ư¡ ϱ,
 
 ε巯  Gimbal lock  ̴..
 
 ׷  ñ ..
 
   ߽ ȸ ϴ  ʹϿ ̿ϴ  ƴѰ?
 
   ߽  Ű ; ʹϿ ߴµ..
 
    𸣰ڽϴ.
 
 δԵ ˷ֽñ⸦ ٸ ְڽϴ.
 

   :[] Direct3D OpenGL..
 :  (wwolf   )    1999-01-21 22:15  ȸ:59  1/2
 
 ȳϼ..  Ƶ   ִ Դϴ.
 
 ..      ؾ Ұ  ..  ^^;
 
 Ѱ ʿ  ־ ̷  ϴ.
 
  ޼ ǥ  ǥ  ϴ ..
 
 ޼ ǥ  ǥ踦 ǥϴµ ؾ ϴ  ..
 
 ׷ϱ  ǥ ǥ ,
 
 ޼ ǥ迡 ߴ ..  ^^;
 
 ׸  ..
 
 Direct3D OpenGL  ٸ ǥ踦 ϴ ?
 
 ƴϸ     ϴ ..
 
 ʹϿ¿  å OpenGL̶ ϸ鼭,
 
  ǥ ϴ  Ƽ,
 
 ̷  øϴ.
 
 Ե  ֱ⸦...
 

   :[] Ư ǥ ߽ɤ ȸ?
 :õ  (yuchi   )    1999-01-22 16:38  ȸ:40  1/1
 
  ȸ ϸ 0,0,0 ߽ ȸϴµ.
 ̰ Ư ǥ ߽ ȸϰ ϰ ͽϴ.
  Ǻ  ؼ  Ǻ ߽ ȸ
 ϰ ϰ ʹٴ°.
 ٵ ׿  ڷ ã ׿.
 ʹϿ° õǾִٰ ߴµ ʹϿ±
  ʾƵ ɰ .
 ƽô  亯 ֽø ϰڽϴ.
 ̰Ͷ  ƹ͵ ϰ ִϴ.
 
 

   :[] 5941 ...
 :  (ūϸ)    1999-01-22 16:51  ȸ:43  1/1
 
  3 α׷   ⿡  ȵ ֽϴ ^^;
 
 ߽ 0,0,0 ϶ ٸ  ȸų ȴٸ,
 
  ( x1, y1, z1 ) ̶ ϸ
 
   P -  ؼ (   0,0,0  ̵ ؼ )
 
  ݾƿ...
 
 ƴѰ?
 
 

   :[亯/5941] Ư ǥ  ȸ
 :⿭  (ChungGu )    1999-01-22 17:32  ȸ:60  1/1
 
 3  ȸ ߽ɸ  ȸ  ϴ.
 
 OpenGL̵ DirectX 3D ׻ ȸ ߽ 0.0, 0.0, 0.0̹Ƿ
 glTranslate*  ؼ ȸ ߽  ̵  ȸ
  ͷ ؼ glRatate*  ϸ ذ˴ϴ. 2
  ȸ ʿ .  glTranslate*, glRotate
 ̿ϸ ˴ϴ. ȸ Ŀ ȸ ߽ɸŭ  ̴ 
  ϼ
 

   :[亯/5940] ٸ ǥ踦 մϴ.
 :⿭  (ChungGu )    1999-01-22 17:36  ȸ:71  1/1
 
  z  ݴ Ǿ ֽϴ.   ǥ
 ٲ㺸   ֽϴ.  z ٲ Ŷ   ְ
 x, y  ƹų ٲ  Ƹ OpenGL 
 DirectX ޼ ̴ϴ. Ȯ 50% --;
 
 

   :[] Ư ǥ ߽ ȸ..
 :õ  (yuchi   )    1999-01-23 06:18  ȸ:53  1/1
 
  Ǻ  ̵ϰ ٽ Ǻŭ ϴ   
 ߴµ ȵǴ󱸿.
 ..ٵ  ..
 ٺΰ..̵ĸ   ȯ۾ ؼ..
 ¾...
  Ǵ±.
 亯ֽ е .
 ..ٺϴ.
 
 

   :[] DirectGL1.0 ...
 :ȭ  (soaring )    1999-01-23 09:20  ȸ:186  1/1
 
 ftp://ftp.cdrom.com/pub/3dfiles/utility/gld10.exe 
 
 SciTech GLDirect 1.0  Ǿϴ...
 
  ٿε   ...
 
 -- ȭ.
 
 

   :[] DirectGl..
 :Ƽ  (bening  )    1999-01-24 00:41  ȸ:126  1/1
 
  ޾Ƽ ƺôµ,   ϱ ȼ
 ã ٳ ·ٳ ϴ  ߴ±..
 ٸ ͵鵵   ..
 ׸ Direct-x  ϸ ƿ α׷ ν ٽ ϶ ޽..
 ٸе ߵǽó 𸣰ڱ..
 
 

   :[] DGL  ȵǳ׿.. --;
 :ȭ  (soaring )    1999-01-24 11:35  ȸ:72  1/1
 
 Ӹδ DGL ȵǴ..  ߸Ȱ...
 2 DX6 ̹  ȵǴ° 翬±...
 ٴ ε1 𶡽 ȵǴ°... --;
 
 ѹ Ʈ   Ҵµ...
 ¥ ȯ(?) ӵ ... 0.1 ɷ...
 ׷ ε1 ó , ͸  Ǵ...
 
 -- ȭ.
 
 

   :[亯] Ưǥ ߽ ȸ!
 :  (cryslove)    1999-01-24 21:22  ȸ:76  1/1
 
  ̿ϸ    ֽϴ.
  rotate  0,0,0 ȸ
 ϰԵǴµ ȸϱ ̵ ϸ  ذҼֽϴ.
  pivotŭ ̵Ų ȸ غ. 
  pivot ϴµ ȸ ˴ϴ.
 Ŀ ظ ...
                                ODIN 
 
 
 

   :[] DirectGL̶?
 :õ  (yuchi   )    1999-01-24 22:19  ȸ:52  1/1
 
 DirectGLⰡ ݾ ׿.
 DirectGL ?
 ̸ ϰǵ ̷Ʈx GL Ѱ ...
 ȣ ׿.
 亯 Ź帳ϴ.
 
 

   :[] Ưǥ ߽ ȸ
 :  (  )    1999-01-25 04:04  ȸ:105  1/2
 
 Ưǥ ߽ ȸϴµ   ֽϴ.
 ǥ鰣 Ʈ  ݺ ϴ   Ϲ ̶ 
 ˴ϴ. ֱٿ ʹϿ ϴ   ǰ ֽϴ.
 gamasutra ʹϿ ϴ  ؼ  öԴ.
  쿡 dx6.0 ԵǾ ִ helper library ذå 
 ãҴµ. random axis radian ؼ ȸ  ִ Լ
 ִ. D3DUtil_SetRotationMatrix(...) Լε,   ϰ
 ӵ Ʈ  ϴ ͺ .
 Ưǥ ߽ ȸų  ǥ󿡼 ǥǴ x̳ y, z
 شǥ ǥϵ簡, ƴϸ ǥ󿡼 ǥ   Լ 
   ׿.
 ϴ    ϸ orientationи Ǵ ̰, ġ 
 κ   ־ մϴ. 
  ̻Ҽ , ӵ Ѵٸ   ƴұ ǳ׿.
 Ʈ  ƹ overhead  ũϱ.
 
 

   :[亯] DirectGL̶...
 :ȭ  (soaring )    1999-01-25 09:06  ȸ:215  1/1
 
 OpenGLŬ MESA DirectX Դϴ.
 Ʈ ϱ MESA3.1̶ .
 3.1  Ÿ׽Ʈ̴...
 
 ڼѰ lt غ.
 
 -- ȭ.
 
 

   :[] DirectGL ε..
 :  (kwanny  )    1999-01-25 15:44  ȸ:145  1/1
 
  3dfx.glide ׷쿡...DirectGL ߻ scitech
 
 ڰ 3dfx    ʴ´ٰ..Ҹ Ʈ
 
 ֽϴ...Ƹ а 3dfx  ӵǴ DirectGL
 
    ϴ... ƴ..̿ϴ..
 
 
 

   :[] â 忡 OpenGl 
 :̰  (lbsoft  )    1999-01-25 16:45  ȸ:75  1/1
 
 .. ī Banshee ̰..
 
 Direct3D ..  ʵŴ´ٴ° дϴ.
 
 ٵ.. OpenGL   ñϳ׿,
 
 .. OpenGl  𸣴 ¿..  帳ϴ.
 
 .
 
 

   :[亯] â 忡 OpenGL 
 :ڼ  (OKSAN   )    1999-01-26 09:20  ȸ:156  1/2
 
  Banshee Direct3D â ̵˴ϴ.
 
 3Dfx OpenGL 2.1 Beta Glide 2.x ϱ⶧
 
 â   ʽϴ.
 
 Glide 3.x API â  ǰԲ Ǿ
 
  ȵǴ ɷ ˰ ֽϴ.
 
   ; ҵմϴ.
 
 ׷...
 
 http://www.wow.co.kr
 tkwang@wow.co.kr
 

   :[] Ͼ л籤 ǥ?
 :ö    (NEGATIVE)    1999-01-26 22:13  ȸ:56  1/2
 
 ȳϼ. ƵԴϴ. :)
 
 Ѱ ũ ǹ ̷ п   ϴ.
 
 ⳪ ּ, κ īп Ͼ л籤  ǥ
 ؾ  ׷ ϰ ǥ ΰ ϴ Դϴ.
 ó Ͼ κп Ʈ  ̸  ʰڳ ;, 
  غ  ׷ ϰ    ; Դϴ.
 DX6 ̾ũ Ϸ ص,       
 ׷ ǥ ȳ ͵ .  ϸ ?
 
   ϰ ִ    PS  'Ʈ
 ̼ ͳƼ'Դϴ. ӳ ϴ īе Ͼ л
  ǥ̶ ı   ϴ  ǥ̶ ϴ
     ֽϴٸ, ̷ ǥ Ϸ   
  ϴ ָϱ. Ӹ     ,
 ׷   ȿ    ϴ. (  Ӹӿ  
  ϰ ִ ̶     𸣰ڽϴٸ....
 ^^;)
 
  , ׷  ƽô   Ź帳ϴ.
 (,  DX6 ϰ ֽϴ.)
 
 ׷...
 ߻ƺ~
 ~!
 
                                                  - NTTP//DEVICE.prog.Adol
 

   :[] 3D α׷ ?
 :  (keguy   )    1999-01-26 22:32  ȸ:64  1/1
 
  3D α׷ ....
 ׷ȿ 3D ôµ α׷ 3D ÷° ׿....
  ׸ ñѰ  ִµ ũ ̴   
   ݾƿ.  ˱δ  븦  űٰ  
  ̶ µ  븦  ̰ϴ ۾ α׷Ӱ 
 ϴΰ ƴϸ ̳ʵ ϴΰ?
   α׷ ϰֱ ѵ  о߿ ִ 
 ˾ƾ Ȯϰ θٵ  ڳ׿...
 Ȥ  ° ̳ʰ ϴ̶  α׷ ̿ Դ
 ?
 

   :[] skybox ...
 :  (  )    1999-01-27 08:07  ȸ:78  1/1
 
 skybox    ׽Ʈε. ؽ ҽ Ƽ 
 
   µ,  ڽ edge δٴ ǵ.
 
   ٸ ڽ   ٵ,   ڿ  
 
 ±.  ũ   ⵵ ϰ ؼ ̰  ǵ  ִµ
 
   Դϴ. ũ ٸ   ڼ  ڽ 
 
   ,  ϱ  ̴  ⿡  ȵǴ±.
 
 Ȥ skyboxϽ  ø  ֽø ϰڽϴ.
 


   :[/5961] skybox ...
 :ö    (NEGATIVE)    1999-01-27 13:30  ȸ:90  1/2
 
 ȳϼ. ƵԴϴ. :)
 
 ۽.. skyBox   . 𼭸  δٸ
 
 ī̹ڽ  ְ    .
 
 ( ̵  ô  𸣰ڱ...)
 
  ̷ ̹ ϰ Ŵٸ, ۽...(å å....^^;)
 
 ˼.  Ͻñ. ^^;;;
 
 ߻ƺ~
 ~!
 
                                                  - NTTP//DEVICE.prog.Adol
 

   :[/5961] skybox ?
 :躴  (Һ    )    1999-01-27 21:47  ȸ:90  1/2
 
  δ texture coordinates bitmaps   
 غϴ.
 texture coordinates U, V    0.0 ̳ 1.0 
 0.1 Ǵ 0.9 ؼ ѹ ׽Ʈ غ° ?
 
 
 

   :[Ÿ] GLDirect 1.01...
 :ȭ  (soaring )    1999-01-27 22:24  ȸ:161  1/2
 
 DirectGL GLDirect ٲ... ϱ DGL dx ϳ ...
 
  Ӹ嵵 Ǵ±. 1.00 ̳ʸ  ־ .
 
  2 ׽Ʈ غҴµ εδ   ñϱ.
 ũ2 timedemo ...
 GLD gl_string GLDirect MESA3.1 ...  .
 ƮGL 18, GLD 17...   .
 mesa3.0 2/3 ӹۿ ȳԾϴ.
 
 OpenGL ٸ͵  ϱ ణ  
 ӽÿ D3D ϴ°͸ ɸ ۵ȴٰ  翬
  մϴ.
   
 켱  ̴°ɷδ ٽǹϰ, ȹ(?) ۵ϴ±.
 fog ̰ (2 d3d װ ȵ...)  ׸ º
   ȸԴ.
 
 OpenGLø̼ ϴµ   ӿ 
 Ҽ  ϴ.
 
 -- ȭ.
 

   :[] Һ...^.^;
 :  (  )    1999-01-29 04:28  ȸ:86  1/2
 
 ó  ߴ  ذ Ǵ±. ű  ߳...
 
 (    ..)
 
 ư Һ(?) ..
 
 u,v ǥ ణ ߳ 0.01, 0.99 ִϱ Ų ׷׿.
 
 ؽ ü  ߸ κ   ѵ, ̻ϰ   
 
  ߴµ... ؼ ڼ 鿩  edgeκ ؽĿ
 
 ణ light intensity ٸ  ó پ˰  ƹ
 
 directx ϰŶ ǽɺ ±. ٸ ؽ  Ȱŵ.
 
   skyboxſ skycylinder . ϴ  ̾
 
  edgeκ   ʰ, unreal skybox ְ
 
 Ƽ غ ϵ  ...
 
 p.s  .  ȸ ѹ .  ٰ.(^^)
 

   :[] Բ...
 :ڼ  (OKSAN   )    1999-01-29 09:06  ȸ:96  1/3
 
 D3D شϴ  ƴմϴٸ...
 
 OpenGLʿ ٶ  帮ڽϴ.
 
  ؽĶ°... ̷лδ  ũⰡ ѵǾ  
 
 ҷ  ũ⸦  ؾ մϴ...
 
 Ư ϵ ҷ...
 
 εη  ڸ 256x256 ִ...
 
 ׷, ̷ Ǹ  ǥϷ ϴ  ũⰡ
 
 ε ε 񽺵ϰԵ...  ؽĺ Ŀٸ...
 
  ؽķ  ׷  Դϴ.
 
 ̷    輱 ͸Դϴ.
 
 ׷ OpenGL ̹ Border  ذմϴ.
 
 ׷ϱ... 2 ؽ ٱ ȼ ༭
 
 ͸Ҷ 輱  (輱 ٱ ̳  ؼ
 
 ͸ϰ... border ٸ...)  ݴϴ.
 
  ؽ ǥ  ۰ ص ˴ϴٸ... ׷ Ǹ ū ׸
 
  ǥϱ⿡... (Ȯ ȼ ǥ ؾ Ѵٴ...)
 
  D3D border  ִٸ װ ø װ...
 
 ƴϸ, 256x256 ؽĸ 254x254 ŭ Ͻõ... ϼž߰...
 
 
 ׷... °̰...
 
 http://www.wow.co.kr
 tkwang@wow.co.kr
 

   :[] ^__^
 :躴  (Һ    )    1999-01-29 20:31  ȸ:88  1/1
 
 D3D IM manual ϱ Clamp Texture Address Mode ִ
 ̰ Ẹ ?  U, V [0.0 1.0]  ְ ׽Ʈ
 غ. Ȥ Ǹ  带 °   .
 
 
 ps.  б ٰ   Ҵµ
    ׻ ޿  3D   Ÿ  ϰ ־.
       ڰ ֱ⸦...^___^
 
 

   :[Ÿ] ؽ  ϸ̼...
 :ȭ  (soaring )    1999-01-30 17:48  ȸ:118  1/1
 
  ũ2 (MD2) Ӱ ؽ ؼ ϸ̼
 ϴ.
 ũ2 ؼ ϸ̼ ϴ 𸣰 
 ̵ΰ ׿.
 
  ϸ̼Ǻ μ  ٰ, Ű׵ ٷ ذǰ,
 3D export ϰ Ҽְ...
 ų ̴°͵  ó Ǵ.
 (ũ, ɽ  ޾Ƽ   ...)
 
 MAX  ϸ̼  𸣰
 MAYA Ʈ ϸ̼ ϸ鼭    ذǴ.
 
 -- ȭ.
 

   :[] DP EB Բ   ֳ?
 :  (zoicomm )    1999-02-02 11:03  ȸ:39  1/2
 
 DrawPrimitive ExecuteBuffer ΰ 
 ϳ α׷ ȿ Բ   ?
 
 ExecuteBuffer Ϸ IDirect3DDevice 
 ؾ ϰ, DrawPrimitive IDirect3DDevice3 
 ؾ ϴµ..
 Բ ϴ°   ˰ ͽϴ.
 
 ΰ  Ϸ ϴ 
   α׷ DX6 Ϸ ϴµ,
 IDirect3DDevice::Pick  IDirect3DDeviceۿ 
  ϰ, IDirect3DExecuteBuffer::GetExecuteData 
 شϴ Լ DrawPrimitive  ϴ  ŵ.
 
 ƽô е ˷ּ.
 մϴ.
 
 
 

   :[] ǥ迡 ...
 :ȭ  (soaring )    1999-02-02 17:22  ȸ:57  1/1
 
 ǥ迡  ϴ     Ȥ  ˰
 ִ?
 
 -- ȭ.
 
 

   :[] ǥ谡 ?
 :ȭ  (NINE99  )    1999-02-03 01:55  ȸ:45  1/1
 
  ǥ??  ǥ 
 Ͻô ǰ?
 
 ׸  ̶  ü  Ͻô ǰ?
 ƴ     Ͻô ǰ?
 
 NINE99
 

   :[亯/5971]  ǥ
 :õ  (yuchi   )    1999-02-03 05:18  ȸ:94  1/2
 
 ڱ̳   κп ð̴ϴ.
 ǥ, ǥ,  ǥ... Ϲ 
 ° ǥ豸.
  ǥ Ⱦ  ,   Ÿ, ׸ 
 Ÿ Rs ̷ϴ.
   Rs  ^rs, Ⱦ   ̸ ^pi,  
  Ÿ ^th Ҷ
 
 ^rs = ^x sin (theat) * cos(pai) + ^y sin(theta) * sin (pai) +^z cos (theta)
 ^th = ^x cos (theta) * cos(pai) + ^y cos(theta) * sin(pai) + ^z(-sin(theta))
 ^pi = ^x(-sin(pai))* ^y cos(pai)
 
 ̷  ˴ϴ.  ^x,^y,^z  ǥ迡 ̰
 theta,pai    Ⱦ Դϴ.
 å ѹ ãƺø ڼ ̴ϴ.
 ׷.
 
 
 

   :[Ÿ] 鿡  ...
 :ȭ  (soaring )    1999-02-03 10:02  ȸ:72  1/2
 
 .ǥ迡 ׳    κ е 峷
 غκ е  .
 
   δ  ׳     뺰
 ذ浵 ߽ Ÿ     .
 
 -- ȭ.
 
 ps. ũ2, *.MD2 vertex normal Ͱ ƴ index óѰ .
 ( ҽ ϸ...) ׷ ũ2 Light Ⱦ
  normal  ʿ  ... --;
 Light Ⱦٸ vertex normal halo(嵥 Ծ Ķ
  ȿ) Ѱ ° ... ũ2 Ǿα
 Ѱ  ʰ...   ...
 
 ps2. 256    󸶷 ϴ° ...
 
 

   :[] 5973, 鿡 
 :躴  (Һ    )    1999-02-03 17:45  ȸ:64  1/2
 
 x^2 + y^2 + z^2 = r   N  յϰ Ű .
 
  յ  浵     δ
 N  ǥ յϰ ų   Դϴ. ϰԴ
        ֽϴ. 
  յ  ϸ鼭 浵 ׷ ʴ ٴ  
 ߻ϰ  ϳ  N  Űµ ־ N 
 ũٸ  N  ۾   Ŀٴ Դϴ.
 
 x^2 + y^2 + z^2 = r   N  յϰ Ű  
 solution ã systematic method ϴ Ȯ  
   ִٰ ϴ.
 ù° ùķ̼ ̿ϴ Դϴ.
 ׸ ι°δ numerical optimization  ̿ϴ Դϴ.
 ΰ  ̹ ̴  N   쿡 Ҹ
     Դϴ.
 
  ̷   ϴ°  ǹ ڽ application 
 ϴ غð Ͻñ ٶϴ.
 
 

   :[] ũ2, Ʈ...
 :ȭ  (soaring )    1999-02-03 18:02  ȸ:118  1/1
 
 ڼ ϱ 𵨿 static light Ǵ.
 glLight ü 꿡 óϳ ϴ.
 
   ũ  index normalѹ  ؼ غ̴ϴ.
 յ ü,ü ٸü vertex   .
 
 -- ȭ.
 
 

   :[] 5974, ùķ̼
 :躴  (Һ    )    1999-02-03 18:04  ȸ:77  1/3
 
 1. N  x^2+y^2+z^2=r ǥ  ġŲ.
   , initial guess . , 浵  ϸ鼭
   N  Ų.
 
 2. N  ΰ ġ  ִٰ Ѵ.
   鰣 ġ   ٰ ϰ  ġ 
      Ÿ  ݺѴٰ Ѵ.
 
 3.   ٸ  (N-1) ۿϴ  Ͽ
   Ѵ.     ̵ϰ ϴ   ̴.
   ̷  ٸ  鿡 ؼ ̵  Ѵ.
 
 4.   ̸  ̵ ̿ ο ġ ̵Ų.
   ̶ ־   x^2+y^2+z^2=r    Ƿ
      Ű   ġ r  normalize
   Ų.
 
 5.    ־ threshold  ۾  step 3-4
   ݺѴ.
 
 ps.   : ̵  D̰ ʱġ P϶ ο ̵ ġ
   ,
               P = P + k*D
     k 1 ۰  .
 
 
 Numerical optimization  ̿Ͱ ùķ̼  
 𵨸ؼ ġ ع ã ̶ Ŀ ũ ̰ ϴ.
 ׷ ̷   local minimum̶  Ǳ⵵
 մϴ. , Ϻ  GOOD .



   :[] 5975, յ 
 :躴  (Һ    )    1999-02-03 18:46  ȸ:87  1/2
 
 յ  е յϰ Ѵٴ ǹԴϴ.
 ü, ü, ٸü  edge յϵ
 ٸü ϴ  е յϰ ϵ ϴ ʹ
 ٸٰ ϴ.
 
 Normal index 'ǥ'ϱ    Ʒ
      ϴٸ ӵ鿡
    Դϴ. ǥ迡  equal area sampled
 data  storage  data access 
 ɸ  data access ȭ Ϸ( ӵ ȭ)
 ٸ 'ǥ'    մϴ.
 ȭ     е  ϸ鼭
 (,  N ã   ֳ?)  data access
  ǥ  ã  ƴѰ մϴ.
 
 ps1. е ϰ  N ã  N Ű 
     е ã  ϴٰ ϴ.
 
 ps2. Ʒ  step 5   threshold ۾ 
    ƴ϶   л threshold ۾ մϴ.
          ǹ.
 
 

   :[] յ
 :ȭ  (NINE99  )    1999-02-03 20:12  ȸ:98  1/2
 
 ̰   ̵ ε...  Ͻñ
 Ȯ ̳ ... ׷ 𸣰
 ó ü ؼ  ﰢ ٽ
 ﰢ  Ѵٸ ?
    ѵǰ ﰢ
  ̺̳  ϴ  װ
    ٽ  ũ ġ
 ÷ָ  ? ͸   ÷ִ°͵
  Ű..
 
 ü  4 ﰢ Ѵٰ ص
    ?
 
---------------
 \   /\   /
  \ /  \ /
   *----*
    \  /
     \/
 
 ̷Կ
 (׸ ̻ϴ ^^;)
 
 ׷... ϴ  𸣰...
 
        NINE99
 
 ps: ȭ  Ȩ . ϴ 
     3d  ÷Ƚϴ.
 

   :[] d3dIM ĳ ִϸ̼ Ű?
 :ο  (SSHOCK  )    1999-02-05 01:12  ȸ:66  1/2
 
 
 ȳϼ...
 
 ۵  3d Ͻ е  ô° ... ^^
 
  Ϸ ϴ ...
 
 ִϸ̼ Ǵ 3d (3ds Ȥ x)  im忡 ҷ ̰ Ϸ մϴ.
 
 ɣٵ..  ڷᳪ ҽ ...
 
 ߾ƽô  ø ....
 
 p.s. dx6.0 im 4  м ôµ...
       ؾ ڴٴ  ... TT
 
     Ȥ  濡 3dα׷ֿ ʿ   ֽǺ Ȱ... ^^;
 
 

   :[]̾ӷ ??
 :â  (繫)    1999-02-05 10:38  ȸ:38  1/1
 
 ȳϼ!
 3dα׷  ʺԴϴ.
  3d͸ о鿩 ;
   ϰ ִµ,
  ̽  3  ؼ ﰢ
 ׸ ֽϴ. ׷ٺ, ߺؼ ׸
   ġ ʴ󱸿.(ӵ ...)
 Ե    Ͻô?
 ׷, 亯ٸڽϴ.
 ſ Ϸ Ǽ!
 
 

   :[Ÿ] light table...
 :輺  (Gamza   )    1999-02-05 11:58  ȸ:82  1/4
 
 ȳϼ?
 
  Դϴ.
 
 ȭ     õ ϰ Ű Ƽ...
 
  ý Ʈ  multilight Ἥ ǽð
 
 ̵ ϴ°   ǵ.
 
 light table   vetex normal  ̵
 
 ٷ εϴ° ƴұ ϴ°...
 
  ý (?)ϵ ׷  ǽð Ʈ
 
 Ѵٴ°  ƴϰ?
 
 ·...light talble  ƹ  light ᱹ
 
 ϳ tableٰ    ѹ ε ϸ ǰ,
 
 Ʈ ̴µ Ȳ ٲ쿡 ׷ Ȳ ̸
 
 ؼ   ϴ light table ٲָ Ǵϱ
 
 ׷ϴٰ ߽ϴ.
 
 ٵ table  ° ε,...
 
  Ƽ ׳  ǥ ׳ ߶...翬 浵
 
 е ޶...·  ϰ  ϴ...
 
 ٵ ...
 
 · vertex normal transform ؾ Ѵٴ ̴ϴ.
 
 ...
 
 ݵ   ǽð  ϴ   multi light
 
  ִٴ°   ̵ ִ...
 
  е Բ   ͱ.
 
 table ȿ뼺.
 
 table .
 
 table ε̹.
 
 Ÿ....
 
           ø...@~
 
 

   :[亯/] ̾, IM , ?
 :ȭ  (NINE99  )    1999-02-05 14:09  ȸ:100  1/3
 
 켱 Ʒ  亯Դϴ.
  ó ̾  ...
 켱   ӵ  ؼ ׸ ˰ 
  ؾ մϴ. Ƹ ȣȸ ڷǿ  ̵
 ˻ϸ ҽ  ̴ϴ.
 ׸ ι° TRIANGLE LIST LINE LIST ٲּž
 ɰ̴ϴ. ߺǴ  ֱ ؼ  ״
 ̵ ϽǷ ׷ ..
 ° 3DS ASE  HIDDEN EDGE FLAG  
 ֽϴ. HIDDEN EDGE ǥϸ ǥ  
 
  Ҽ ִ   Դϴ.
  ǽñ...
 
 ׸ D3D IM ANI...
  VUE MATRIX ó߽ϴ.   
 ȣȸ е̿ ΰ .
  FRAME  MATRIX  Ʈ 
 Direct3DDevice2::SetTransform() Լ Ἥ Ѱ ݴϴ.
   
 lpDev2->SetTransfrom(D3DTRANSFORMSTATE_WORLD, MatAni[0]);
 ̷   Ʈ ٲ ָ Ǵ.
 ƴ  ϼŵ ǰ
 ~,  MatAni[0] D3DMATRIX pointerԴϴ.
 ׷ 翬 MatAni D3DMATRIX pointer frame matrix 
  ִ 迭̰.. ׷ϱ birdshow   
 range 61̰?
 vue   Ű  ҽ ׷   
 Ͻø ɰ̴ϴ.
 
  ǽñ....
 
 .........
 ε........ ...
 εο OpenglἭ Ϸ  ؾ ϳ?
 εδ Ǯȭ ۿ  ϴ ɷ ƴµ ...
 ׳  ٸ ī ó  ص ɷ..
 ƴ... 켱 εΰ ִ   ؾ ǳ?
 𸣰ڳ׿...
 ణ Ʈ ϴ.
 Ź帳ϴ.
 
 NINE99.
 

   :[] εη ...
 :ȭ  (soaring )    1999-02-05 16:04  ȸ:111  1/1
 
 ׳ εο openg32.dll(2.1beta, mesa)  Ͽ ִ  丮
  ŵϴ.
  Ʈ, 2 Ҷ ϸ _opengl32.dll ٲپ ְ .
 
 DLL switcher׷͵ ִ° .. ׳ ϸ ٲپ ° ϴ :)
 
 -- ȭ.
 
 

   :[] NORMAL CODING, Ҹ 
 :躴  (Һ    )    1999-02-05 16:18  ȸ:122  1/2
 
 Normal coding(index normal?) õ Ҹ  ־
 Ұص帱 մϴ.  оôµ Normal encoding õ
     ҰǾ ֳ׿.  ؼ
 ڽ application ϵ  ڱ.
 
 GRAPHICS GEMS, Andrew S. Glassner, Page 257-264
 
 ׸ ص quantization  band effect ϰ
 low-level noise ÷  ذߴµ...
 غ Ʒ   ٹ(ùķ̼?) 
  ̴ .     
 N   ְ ùķ̼   band effect
     غϴ.
 ׷ Ѱ  normal index ȯϴµ ð 
 ɸٴ ε  ۾ preprocessing óѴٸ
    Դϴ.
 
 

   :[] to ȭ & 
 :躴  (Һ    )    1999-02-05 16:25  ȸ:74  1/1
 
 ȭ԰ Կ Ѱ Ȯ  ־ մϴ.
 Normal table̳ light table ϴ 
  ˰ ͳ׿. Storage ̱ ؼ? ƴϸ
 Computing time  ϱ ؼ?
 ƴϸ ׿  ٸ ???
  ϱ⿣ ̷ table     ִٰ
 մϴ.    ؼ Ҽ ְ...
 
   ⿣ ȭ storage ϱ ؼ  𸣰
  ӵ   ϱؼ ƴұ غϴ.
 
 

   :[Ÿ] Quantization
 :躴  (Һ    )    1999-02-07 15:01  ȸ:66  1/2
 
 ũ2  ʹ   (geometry compression) ϴ.
 ̷  (geometry compression) quantization  
 java 3D ̿    մϴ.
 
 Quantization̶ ΰ? ñϽ.
 츮 Ѵٸ ȭ ǰ ׷   Ȯ ˼ .
 Quantization̶  ϸ     ͵ ϳ ׷
  ٴ Դϴ. (Ȯ ǥ 𸣰...)
 
 Java 3D API ϴ 3D Geometry Compression 
 ũ ΰ ܰ  ִµ ϳ generalized triangle strip/mesh
 ̰ ٸ ϳ ٷ quantization ̿ Դϴ.
 Java 3D position, color, normal   quantizationȭ Ѽ
 huffman encodingؼ  ϴ.
 (  10:1  15:1 ...)
 
 ũ2  ͵ ̿  quantization  ϰ
   ȭ ؼ ˰ԵǾϴ.
 ũ2  Ϳ normal position  1byte ȴٰ
 ϴ.  normal: 1 byte, position: 3 bytes(x,y,z)
 
   ڼ ˰   Java 3D API specification Ͻô
 ƴϸ Mike M. Chow   Optimized Geometry Compression for Real-time
 Rendering ϼ.
    Դϴ.
 
 

   :[] Quantization
 :  (  )    1999-02-07 16:04  ȸ:70  1/2
 
 ȭ   Ƴ׿.
 
 ȭ   ...
 
 D3DVERTEX 24Ʈΰ ϴ ɷ ƴµ, 4Ʈ Ǹϱ.
 
 ׷, HUFFMAN ENCODING ϸ ̾ , ٽ DECODINGϴ
 
  OVERHEAD  ?  ϱδ ȭ ڴ
 
 ǹ  , ũ ü PAK   ־
 
 ȭ忡 ־  ġ ɷ дϴ. HUFFMAN ENCODING, DECODING
 
 ǽð ÿ Ǵ  ƴϰ?
 
 QUANTIZATION   ִ   ˷ֽø ϰڽ.
 
 

   :[Ÿ] byte vertex ...
 :ȭ  (soaring )    1999-02-07 18:12  ȸ:60  1/1
 
    md2 viewer vertex float ȯ ߾µ...
    ׳ byte ᵵ ǰڴ.
 GL byte ϴ  float ٲپ  ʿ伺 .
 GLο byte->float ȯҶ ణ ص尡  
 ׸   ٴ  ׿. ѹ ½Ʈ غ߰ڱ.
 
 ׸ md2 fan̳ strip  ʰ triangles ϴ.
  fan̳ strip Ҽְ  صξ.
 
   𵨿 ؼ  ū ̰ 600 200ӿ
 300k ׸ ޸𸮰 ص ɰ  ׿.
 
 -- ȭ.
 

   :[] 
 :念    (614252  )    1999-02-07 23:48  ȸ:46  1/2
 
 ȳϼ
 
   ֽϴ.. ⿡ٰ 4x4 ϳ ָ
 
 ѹ (̵,ȸ,),ī޶,ϸ̼  óҼ ֽϱ?
 
 ׷ϱ.. ,ī޶,ϸ̼ ó ٵ ִ ϳ 4x4
 
 ° .. ˰ ͽϴ..
 
 ϰ   4x4İؼ..  ǥ ..  4x4İؼ
 
 .. .. ٽ ī޶ 4x4İؼ..  ̷.. ¥? 
 
 ,,ī޶ó ٵ ִ ϳ.. 4x4  ع
 
 Ǵ.. ׷  .. ϴµ..
 
 ̰.. ..  ˰ ͽϴ..
 
 ׷..
 
 

   :[] ʹϿ
 :念    (614252  )    1999-02-07 23:55  ȸ:73  1/1
 
 ȳϼ
 
 ʹϿ..  ˰ ͽϴ
 
 ϰԶ ֽ ڽϴ
 
 ׷
 
 

   :[Ÿ] MESA3.0 for DX6
 :ȭ  (soaring )    1999-02-08 10:16  ȸ:71  1/1
 
 http://www.altsoftware.com
 DX6 mesa3.0Դϴ. ̰ FREE׿.
 
 2 ũ  ϳ Ưȿ(?) ȭ鵵 ϳ׿... :)
 
 -- ȭ.
 
 

   :[Ÿ] byte vertex ...
 :ȭ  (soaring )    1999-02-08 11:09  ȸ:50  1/1
 
 byte  short ֱ.
 short ½Ʈ غ   ±.
 
 905 ؽ, 1355 Ʈ̾ޱ  Ǵ  float 
 60.5fps  short  60.0fps .
 
  450, 2 GLӸ, VC++5.0, vertex array ߽ϴ.
 
 -- ȭ.
 

   :[亯/5989] Matrix Concatenation
 :  (doocub  )    1999-02-08 11:16  ȸ:92  1/2
 
 
 .. б   ⺻ε.. 
 
  V, Ʈ M1 M2 M3 M4 M5 ִٰ ϸ
 
 ((((V x M1) x M2) x M3) x M4) x M5
 
 = V x M1 x M2 x M3 x M4 x M5
 
 = V x (M1 x M2 x M3 x M4 x M5)
 
  Ǵϱ, M1 x M2 x M3 x M4 x M5   Ʈ ϳ  
 
 V ϸ  ˴ϴ. 
 
 ̻  ԰  β.. ^^;
 
 
 

   :[/5990] ʹϾ
 :  (doocub  )    1999-02-08 11:21  ȸ:146  1/1
 
 lt 
 
 Ȥ lt quaternion 
 
 غø ַ ɴϴ.. 
 
 (бԴ      ݴϴ)
 
 lt Ȱȭ..
 
 ׸ ڷǿ  FAQ ֽϴ.
 
 
 

   :[] 븻  ε ?
 :  (doocub  )    1999-02-08 11:32  ȸ:53  1/3
 
 
  Ͻ ׷Ƚ  å 1 Ͻô ̴ϱ?
 
   ִ° ħ 3,4,5 ε ش   븸
 
 ִ.
 
 Ʈ ϳ ٰ ÷Ʈ ξ  
 
 60fps Ϸ ӵ    ӹ  .. 
 
 ϰ ħ ϴ ̶󼭿. 
 
 
    ޽ð ϴ ǥ, ó븻, ؽóǥ  
 
 ε  ؽ ϳ  ε 3   ϴ.
 
 (wavefront obj  ̷ΰ )
 
  ڽ ü ǥ 8, ó븻 6, ؽóǥ 4
 
 ε  ̸  24 ؽ  ϴµ..
 
 ( 6 x ﰢ 2 x ؽ 3)
 
  ĥ ԰ ȭ Ͻô ε̶ ̷  
 
 Ͻô ǰ?
 
 ƴϸ 븻 ̺  ɷ  Ʈ  
 
 Ҽ ִٴ ǰ? (   ʰ..)
 
 ñ ñ @_@
 
 
 

   :[亯]  & 
 :躴  (Һ    )    1999-02-08 22:35  ȸ:64  1/2
 
  Կ,
   å ׷Ƚ  I Դϴ. I  normal coding κ
 оø  Ʈ    Դϴ.   ü
 ؼ  material Ӽ ٲ   shading  
 ʰ  ó  ִ°   ֽϴ. ׿ multilight
  ó    ϴ. ׷ quantization of normal
       õǾ  ϼ.
 
 Կ,
    Ϸ   ʾƼ 帱  ׿.
 (Ϳ: K ñ...)
 ׸ quantization Java 3D API specification   ڼ Ǿ 
  Ͻô°  Ͱϴ.
 
 ps.  亯  ߰ڸ,
    Normal coding    ϴĿ 
    ӵ    ְ ;    ֽϴ.
    ׷ ӵ     ˰ ֽϴ.
     ϰ ڽ application  ϵ ߸ ϸ
    dynamic ȯӿ ӵ   س   
    մϴ.
      å̳   ̵   оð
     ǽñ⸦ ٶϴ.
 
 

   :[] 3Dȯ濡 2D ?
 :  (cj2001  )    1999-02-09 12:05  ȸ:39  1/2
 
 3 α׷ ڵ ù̼  ֽϴ.
 
 ڵ ̴   ֱ ׸
 
 ڵ (ӵ )Ÿ մϴ.
 
 ̰ ؼ    ϴµ
 
 ̸ ؼ  ؾұ?
 
 Overlay  մϱ? Overlay Ѵٸ 
 
 Overlay Hardware ؾ߸ ϴ° 
 
  ʴ ī带  ִ  ؼ
 
  ؾ ұ?
 
 

   :[] 3Dȯ濡 2D ...
 :  (  )    1999-02-09 14:26  ȸ:86  1/1
 
 ̷Ʈ x ٸ ̷Ʈ ο츦 Ἥ    ϰ,
 
 GL Ѵٸ  ϵ Ǵ ٽ ۸ ؾ Ұ ׿.
 
 ٽ ۿ  뿹 GLUT Ͻø ɰ .
 
 

   :[] GL 2D ...
 :ȭ  (soaring )    1999-02-09 15:31  ȸ:70  1/1
 
 OpenGL 2DƮ մϴ. ׳ Ʈ  ϸ.
  Ϻ GL̹ Ʈ  ϱ ...
 ӿ ؽĸ ̿ؼ 2Dȭ ϴ 찡 ϴ.
 
 -- ȭ.
 
 ps. N64Ŀ ̾ ǥñ ֽϴ.
    װ ø ݹ  ǽǰ̴ϴ.
 
 

   :[亯/5985]  .
 :輺  (Gamza   )    1999-02-09 18:45  ȸ:51  1/3
 
 ȳϼ?
 
  Դϴ.
 
 ... light table  ϴ°...
 
 multi light  ó  ϴ°̴ϴ.
 
 ƹ  light ϴ tableϳ  ϸ Ǵϱ
 
 light   ȿ ö󰡰ڴٴ ...
 
 light Ѱ 쿡     ..
 
 ...쿣

 lightwave Ű ִϸ̼ ϱ⶧ storage ״
 
 Ű Ƚᵵ Ǵ°Ű׿..
 
 storage      ڴµ...
 
   ø ...
 
 ٵ  ñѰ...normal byte ǥѴٴ° ɵǴ°ǰ?
 
 index byte°ǰ?
 
 ...
 
 · light table   Ҽ ִ  ´ٸ 
 
  ڳ׿...Ʈ 갰 light ǽð 
 
 ״...
 
 ׷... е ǰ  ڳ׿...
 
                     ø...@~
 

   :[] 6001, Light Table...
 :躴  (Һ    )    1999-02-09 19:25  ȸ:42  1/1
 
  Ͻ light table     ظ 
 ¶ ٽ  帳ϴ. ^^;
 Ȥ light table 뵵   table  üѴٴ ΰ?
 ׷ٸ  غ Ұ ϴٸ...
 
 

   :[]  Ư ȿ
 :躴  (Һ    )    1999-02-10 05:21  ȸ:44  1/1
 
  Ư ȿ  ڷḦ ã ִµ  Ź帳ϴ.
   Ĵٺ     ߻ϴ ̳  찰 
   ܳ  (Ǵ  ǥ  ִ)  ڷᰡ
  Ź帳ϴ. (𸮾  Ư ȿ ó ...)
 
 ps. Ȥ...SIGGRAPH Proceeding   ִ  ?
 
 

   :[] 3D SW   ä 
 :躴  (Һ    )    1999-02-10 06:03  ȸ:54  1/1
 
  γ ȸ鵵      ä 
  ? κ ʸ̰ Խǿ  ̾߱鸸 ϴ
 Ͽ     ȭ濡 ̾߱⸦  ڴٴ  ׿.
 
 
 

   :[] ȿ...
 :ȭ  (soaring )    1999-02-10 09:32  ȸ:89  1/2
 
 ձٶ찡 Ÿ ȿ  ÷ մϴ.
    ۿؼ پ ̿ 츦 Ÿ Ǵ°.
    ˴ϴ.
 
 ׸  (簢?),   ° ͸ ̿ؼ
 ϴ.
 ̰  ν п  ٷ ָ 繰 °(?) ϱ
  մϴ.
 
 ÷ SGI Mark Kilgard OpenGL ֽϴ.
 ȿ ׳  ׷־ Ͻø ˴ϴ. :)
 
 -- ȭ.
 
 ps. ̳ ӵ ΰ϶  ÷ ... ׷ ī޶
   ȿ  ɱ... :)
 
 

   :[] ÷, ڷγ
 :  (doocub  )    1999-02-10 12:31  ȸ:79  1/6
 
  ˱ ׷  ÷(lens flare) ڷγ(corona) 
 
 ִµ, Ƹ  Ͻô  ڷγ  ׿.
 
 
 ÷    Ҷ κ    
 
  ҷ ǥ(-> Ǵ ->  ٲ ) 
 
   ݻ縦 ļ   ȯԴϴ. 
 
   ļ ϴ 쿡  ߻.
 
 ̰     ѵ..  ũǥ迡 Ͼϴ. 
 
 ȭ ÷ ų  ̴ üũϰ..
 
 ũ ߽ C,  S, ÷   Rn.. ̶Ѵٸ
 
 ȭǥ󿡼, S C մ   Rn    
 
 ϰ ˴ϴ. ׸ S C Ÿ Rn C Ÿ մϴ. 
 
   ȭǥ  ٸ
 
      y 1
       |
       |
 -1 ----+---- 1
      C|     x
       |
       -1
 
 S (1, 1)  
 R1 (-0.6, -0.6), R2 (0.4, 0.4) ٸ
 
 S (0.5, 0.5) ̵ϸ
 R1 (-0.3, -0.3), R2 (0.2, 0.2)  ̵ϰ ˴ϴ.
 
 ̵  ߽   ִ   кκ ..
 
 2D Ǿ!  ÷ ɴϴ. ^^;
 
 밭  ̷..  ȭ ϼ̵ 
 
 ÷ ַ ī޶󿡼 ߻ϴ Դϴ.   ü 
 
  ̴ϱ ̷л ÷ ϳ  ߻Ҽ ְ 
 
 Ǵ ÷ ̴  ֳ?  ī޶   ̹ 
 
 鿩 ִ Ǵ   ַ ÷ մϴ.
 
 Ģ ϴ ÷   伥 
 
 ÷ Ͱ ó  ҳ ׸ ÷ ڴ 
 
   .. (ũ ŸƲȭ鿡 ÷.. -_-;)
 
 
 
 ڷγ ߰ ¾ ϽĻ  پִ  ٷ  ڷγ..
 
 (ع ޹  ..)
 
 𸮾 ڼ    𸣰, ȭ   ϸ 
 
  ֺ ڷγ     Ⱥ̸ ܻ  
 
  ִٰ  ʳ?    浹˻縸 ϸ 
 
     .. (̶   մ ü)
 
 SFC    2Dӿ ̷ ȿ  մϴ. 
 
  ε ..
 
 ׸     ȭ  ִ° . 
 
 嵵 ׷ N64    ʹ Ƹٿ  
 
 ذ ߰  ϴ. ..
 
 
 

   :[] ָ 𵨷
 :ȯ  (leejw51 )    1999-02-10 12:42  ȸ:67  1/1
 
 BOOLEAN  ָ 𵨷Դϴ.
 http://www.cs.technion.ac.il/~irit/
 
 SOURCE  FREE LICENSEԴϴ.
 
 GNU ѵ.
 

   :[] ̷Ʈ  7.0
 :ȯ  (leejw51 )    1999-02-10 12:44  ȸ:69  1/1
 
  ׷캸ϱ
 SGI MS ̷Ʈ  7.0
  ִٰ ϴµ
 ̷Ʈ X + OPEN GL ռ̶ մϴ.
 
 ׸.
 DIRECT GL OPEN GL ?
 
 ⿡    ÷ּ.
 (Ʈ.)
 

   :[] ȿ
 :  (  )    1999-02-10 14:56  ȸ:83  1/1
 
 ӿ ȿ   ؽ ̶ Դϴ. 
 
 flare ׷ corona ׷, ̸   ̹ ؽİ
 
 ī޶   Ǵ 鿡 εǴ . flare 쿡
 
 ű⿡ ִϸ̼(?) ߰ǰ. ̷Ʈx glut flare
 
  ذ   ׿. 
 
   ä .. մϴ.   ڳ׿.
 
 

   :[] .X ȭ..
 :̿  (Sonaki  )    1999-02-10 21:52  ȸ:52  1/1
 
 ĳ .3DS ȭ ȯ ؼ ôµ..
 Ӹκ ޽ © ..
 ϰ ȴٸ ȳ.. ==;
 ȭ ʹ Ŀ ׷ ؼ.. Ȯ ٿµ ..
 ȭ ũ⸸ ؼ  ִ° ٵ ۴..
 3DSȭ Xȭ ȯ Ҷ Ѱ質     ͽϴ.
  3D MAX 2.0(³?) ϰ  ̴ϴ.
 ׷ 亯 Ź帳ϴ.
 
                                               /././. ҳ
 

   :[] ĳ ϸ̼ǿ ؼ..
 :̿  (Sonaki  )    1999-02-10 22:05  ȸ:56  1/1
 
 Ʒ ۵ о ...
 ..
  ̵Ѵٸ.. ޹      ӱ..
  ͷ ־ Ѵٴ ̴ϱ? ö   Ҵ ±ǵ ϴ
  .. ==; ׷ ޽ ֱ ϸ̼ ʹ   
 ° Ŷ  ϰ ־µ, ƴѰ ..
 ..   ϳ ȸŰ ̸ ̰ ִµ... ĳ  
 ϸ̼ Ű  ؾ  ϴϱ⸸ ϱ..
 
                                                          /././. ҳ
 

   :[] ĳ ִ..
 :輺  (Gamza   )    1999-02-10 22:19  ȸ:113  1/3
 
 ȳϼ?
 
  Դϴ.
 
  ⿡ Ű ִϸ̼ ƴϰ 
 
    ִϸ ó   ϴ.
 
  Ѱ   ִ lightwaveε
 
 lws ׳ ؽƮ · ִϸ̼   ֽϴ.
 
 ü ̷ִ  Ʈ  pivot, Űӹȣ 
 
  Ű ȸ ص  ±ǵ ų ...^^
 
 ִϸ̼ lightwaveó spline ص 
 
 絵 ʰ, ٵ    ʴ ۵
 
   ִٴ  ..
 
 ...ٰ ´  Ѿ°    
 
    ٴ ...^^
 
 lightwave scene lws ˵ ͳݿ  
 
 ϽǼ ̴ϴ.
 
  쿣 𵨸ʹ 3ds ϰ ִϸ̼
 ws ...
 
 ׷..     ø...@~
 

   :[] light table
 :輺  (Gamza   )    1999-02-10 22:31  ȸ:74  1/4
 
 ȳϼ?
 
  Դϴ.
 
  ̹ ȯ(?)̶ Ҹ° ƽø մϴ.
 
 װ ݸ ؼ ڴ°..
 
 ״ϱ ϴ ǥ Ͼ  ǥ鿡  light ؼ ǥ
 
 ...Ÿ...ǥ  ô  ̸  °̴ϴ.
 
 ̷ ϸ ߿ vertex normal    
 
 light ѹ ̺   ˾Ƴ ..
 
   Ҵ ȿ Ҹ ߽ϴ.  ,
 
 multi light  ̴µ   ߴ ...
 
  ֱ ѵ...
 
  vertexŭ normal transformؾ Ѵٴ°Ͱ
 
 normal ̺ε ȯϴ  ʿϴٴ ſϴ.
 
  ׳ ǥ 簢 켭 ϰ ִµ
 
 Ȥó ȯ ϴµ Ǵ ٸ   
 
 ؼ..
 
  normal y z  pitch heading ٷ 
 
  x heading 180 Ѵ Ǵϰ..
 
 ׷ ٷ ̺ оɴϴ.
 ]
 ̺ ũ Խ ..
 
 å  ȯ ҽ ü  ó 
 
 ...
 
 · ̰ ȿ  Ȯ ø  ɵ 
 
 ̽ٵ...
 
   Ź帳ϴ.
 
        ø...@~
 

   :[Ÿ] 6014, light table
 :躴  (Һ    )    1999-02-11 02:15  ȸ:72  1/3
 
 ȯ̶... ̵ .
   directional lights ǰڱ.
 ( spot lights ˰ ñ߾.)
 ׸   Ǿ ִٰ ϰ
 ( ٲ ٽ light table  ǰ)
 normal shading ̸ light table  
 normal light table εϴµ ڴ ̱.
 
 ׷   ־ Դϴ.
   spot lights     ׸
 Ʒ  ߵ normal ȸѼ quantization
  Ѵٴ  ߻ϴ±.
   normal ȸŰ° ¿ Դϴ.
 , quantizationѼ εϴ   ϴ.
   ƹ    ӵ ϴϱ.
 
  ӵ   ϱ ǵ̸ normal
  quantizationŰ  ϴ   Ͱϴ.
 Ʒ  y z ̿ quantizationŰ ͵
 ϴ. ׷  Ŀ Ѱ  ִµ
 y z ǥǴ ε ̺  ǥɼ ִ normal
  ũٴ Դϴ.  y=1, z=1   ̷ normal 
  ε ̺󿡴 ϰ ˴ϴ.( normal ̴
 1 )   뷫 22%  ߻մϴ.
 ׷ ӵ ؼ...
 
  Ʒ [5997] Ĺ̿  quantization   ϰ
 ̰ ӵ   ſ    ϴ.
 
 ׷  ϼż  ҽ ֱ⸦ ٷ ڽϴ.
 
 

   :[Ÿ] Ʈ ̺, ȯ
 :  (doocub  )    1999-02-11 11:22  ȸ:90  1/3
 
 ȣ..  ̾߱Ⱑ ȯ   Ͻô ſ.
 
   ̵  ߾µ,  ϼ̴ٴ  
 
 ͳ׿.. ( ֽñ ^^..)
 
 ׷..  ϴ    directional light 
 
 ϴٴ° ƴѰ.. ͳ׿. Ʈ ̺   ʴ̻
 
 Ʈü ⸸   ġ  ?  Ʈ 
 
 2  Ʈ  ߾ӿ پ ..
 
 ׸ Ʈ    ̺  ǽð 
 
     ǰڱ. 
 
 
  ̵    (Ż̳ ʹ ..)
 
   ÿ ȯ ҽ δ ſŵ.
 
  Ʈ Ƽ  ̸ ۼҶ  μҽ 
 
  صθ  Ʈ ſ ڿ ︮  
 
 ߴµ..
 
 
 p.s.  ä  ~
 
 
 

   :[] ä մϴ.
 :ö    (NEGATIVE)    1999-02-11 14:52  ȸ:40  1/2
 
  ȸ е  ȭ  ־ ϴ ٷԴϴ.(^^
 
   ä.. ߵǸ ڳ׿. :)
 
 ׸ ҳ ...½ϴ. ޽Ϳ ٸ ִϸ̼ ͸ 
 
  °.  ޽ ȭ ִϸ̼ ͸ .... 
 
 3 ⵵ Ҽ ֽϴ. (-.-;;;;
 
  ȭ   Ҽ ְ.(..)
 
 ..· ä..մϴ.
 
 ߻ƺ~
 ~!
 
                                               - NTTP//DEVICE.prog.Adol
 

   :[亯/6012] ĳ ִϸ̼
 :õ  (yuchi   )    1999-02-11 21:30  ȸ:106  1/2
 
  ó   ϳ ߴµ.
 ó  1:1 Ű  ϴ.̰ 뷮 
 ʿϴ.
   vue.̰͵ ġ ʴ.κ  .
  3ds  ִ Ű̹  䳻  ִµ
 ޸ 鿡 ȿ  .
 ׸   δ..̷ 뿡 پִ ̳ ٸ
   ʾƵ ˴ϴ.
 𵨸Ҷ ȴٸ 뿡 ũָ aseϷ ̰ų 3dsϷ
   µǴϱ.(3dsδ   aseϷ ϸ 
 մϴ)
  Ʈ ڽ ڽ Ʈ(ڽ ̸  ٳ
  Ʈ) ͳ ̸ ϰ ִٰ ڽ ϶
 ڽ Ʈ  ָ ˴ϴ.
 ȣ  ϴ.
 ׸ ̴ ʴ Ʈ Ű ޸𸮸 Ҵ ʾƵ
 Ǳ. 30¥ 30  Ҵ ʿ䵵 
 ߰ ϰ ó Ű ־ָ  ߰ ǽð ؼ
  ֽϴ.
  Ｎ  ֱ.
 Ⱦߴµ  Ǽ..
 
 

   :[ǰ] äýð...
 :ȭ  (soaring )    1999-02-11 22:14  ȸ:45  1/1
 
   ð 6ð  .  ~ ƹ .
 ϴ°   δ ... :)
 
 ֿ   ǰ  źе ICQ AIM ϴ°͵
  ϳ׿. ( AIMԴϴ. ö  ... :)
 
 ο  þ ϸ Ʈ ϳ °͵  ϴ.
 
 ̻ ǰ̾ϴ...
 
 -- ȭ.
 

   :[ǰ]  äÿ ؼ...
 :躴  (Һ    )    1999-02-11 23:06  ȸ:44  1/1
 
 3 Ʈ   ä ӿ ؼ е ǰ 
 ڽϴ. Ʒ ȭԲ Ͻ äýð  ׷...
 Ÿ  ǰ ø Խ   ǰ 
  ڽϴ.
 

   :[] 3D MUG GAME...
 :ȭ  (NINE99  )    1999-02-12 00:24  ȸ:106  1/1
 
 HTTP://WWW.CAFE9.COM
  .
 Full Polygon Mug    .
  ű⿡ ƹ     ʾҴµ
 Ÿ LBA(Ʈ )̰
 30 ѹ濡  ֳ׿.
 client program ޾ƾ Ѵ  10ް  ǰ
  ħ ڽŹ Ƿȴ.
 
 ׷ ... Nine99
 
 http://www.up2date.co.kr/~nine99
 

   :[ǰ] äÿ ؼ...
 :  (  )    1999-02-12 01:43  ȸ:55  1/1
 
 ä ε Ͻô ̱. 
 
 ܱ gamasutra GDC   ׷ η  µ, ̷  ߷
 
 ۵Ǿ ˴ϴ.  Ⱑ Ǹ մϴ.  Ǿ
 ڱ.
 
 ð  ϴ.  , ᵵ .  İ  
 
 մϴ.  帮 ߰ŵ.. ^.^; 
 
 ϸ Ʈ .. 
 
 

   :[ǰ] äýð...
 :  (  )    1999-02-12 01:45  ȸ:62  1/1
 
 7 ڳ׿. Ļð ϱ.
 
 

   :[亯] d3d ddraw
 :  (  )    1999-02-12 04:55  ȸ:136  1/2
 
 ڴ 亯 Ǵ±. 
 
 ׷   ؼ ϴ. 
 
 D3D  DDRAW Ǵ ű  DDRAW ̽  
 ֽϴ.
 
 LPDIRECT3DDEVICE GetRenderTarget(..)Լ ȣϸ LPDIRECTDRAWSURFACE
 
    ֽϴ. 
 
  SURFACE GetDC() ȣϸ DC  ڵ  ֱ. 
 
 ⼭   ϰ  Ŀ ׷ֽø   .
 
  Ÿӿ ָ ǰ, BeginScene - EndScene ȿ ƴϸ  ̴ϴ. 
 
 

   :[] ddraw  d3d
 :  (Ÿ)    1999-02-12 17:38  ȸ:101  1/1
 
 ȳϼ. deICEr00 Դϴ.
 ӱ⸦ Ұ (   ˴ϴٸ ^^;) 
 ī峪 ̹  ٸ.
 i740     ϴٸ fireGl 1000pro  riva TNT 
   beginscene  endscene ̿ Ʈ Ѹų  
 ô°찡 .
 ̹ ΰ ϴٸ.... ¶  ϼž ɰ̴ϴ.
 ¶ Ƽ ؼ 2d  3d иؼ Ѹô°
 ͽϴ.
 
 ׷.... Happy  ȣȣ .... ^^;
 
 

   :[] Ű .. ==;
 :̿  (Sonaki  )    1999-02-12 23:45  ȸ:48  1/2
 
  Ȯϰ ?
  ⼭ ϱ淹 ׷ δ ϰ 밭   ִµ..
 ´°..
 ..  ..  ޽ Ͱ ְ..
 ȴ ϸ̶̼..  ޽   Ͱ ִ°
 Ṵ̋  ߴµ.. ´°ǰ?
 IM XFileο Xȭ ε ƾ  Ͱ ޽ϰ.. ͸
 ۱..   ִ..   Ű ̶ ϴ°
 ? .. ڴ..
 lt Ű غϱ.. Ű ȳ.. Ű׿    
 .. ű °   򸮰 ϴ.. .. ޽   
 ٴ  ִµ.. ׷ ϸ̼ ȵ ʳ? Ӹ  ,
 ٸ,̷  ־..    ְ  
  ڼ ° ƴѰ? ׷ װ ¥ ޽ ϸ..  Ӹ
  ޽Ͱ ʿѰ ƴѰ? ...  ٺ ..
 ׷... ٺϳ ֽŴٰ Ͻð 亯 Ź 帳ϴ.
 
                                                          /././. ҳ
 Խǿ  д ...  ÷  ܾ鵵 û ... 2D
 ٷٰ .. ׶.. 3D ҷ ¥ ¥  .. ==;
 

   :[亯/6027] Ű 
 :õ  (yuchi   )    1999-02-13 06:30  ȸ:95  1/3
 
 ƴ ѵ ص帱.
 Ű ̶  Ƹ 3DS  ʾҳ .
 3DS R4  Ű̸Ӱ  ־ ű⼭ ִϸ̼
  óϰ  ־.
 ̰     δ Ʈ ̸
  ǰ δ ӿ  Ű Էµ˴ϴ
   ARM̶ Ʈ 15 ̵  ű⼭ 
 X 30 ȸߴٸ Ű̸ ȭ鿡 ARM̶ Ʈ
   15° ĭ  ϳ  ˴ϴ.
 ̰ Ű θ.
 ü 3D Ű ̶ ϸ ̷  ǹҰ̴ϴ.
 .XϿ   ° . .X 
 ؽƮ ѹ  Ƽ  𸣰.
 
 10° ӿ ȸ 15..׷Ŷ  İ Ű
 Ͽ 'Ű'  ִϸ̼  ''̶ Ͻø
 ˴ϴ.ȸ  ȸŰ, ̵̸ ̵Ű ǰ.
 
 ׸ ¥ Ž   ִϸ̼ ؼ
 Ž ü  մϴ.Ϲ ׷ Ʈ
   븦 ȿ ɾ 븶  Ҵִ
 ̱. κп  븦 ְ   
 ٶ  ± ؼ  뿡 ָ 
 Ʈ ϶ Ҵ    ִ°.
 ׷ Ʈ  · ϰű. ׷ Ʈ
  嵵  ҵ Բ ٷ  
  մϴ.
 
 ̷ ϰų ƴϸ ¥   ȴٸ   ߤ
 ִ . ¦  Ű   ߶ִ
    ⵵ մϴ.ֳϸ   Ȯ
 ¾ƶ  ۳ κ  Ų Ű 
 ϱ. ġ  °.
 
  Ǿ ڱ.
 ׷.
 
 
 

   :[ǰ] ¼ҽ Ʈ ʿ伺
 :̰  (lbsoft  )    1999-02-14 07:11  ȸ:112  1/11
 
 ..  Ͻô е鿡Դ  ض ϰ..
 
  ƴմϴ..
 
   Ǵ Ͱ ణ ٸԴϴ..
 
   ..
 
 3 ӿ.. ...  ϰ ִ Դϴ...
 
  ϰ ٵ ۴ܰ ˼ ...
 
 3 ӿ  ؼ..
 
 ⺻.. , ؾ ͵ ֽϴ.
 
  ٵ   ..
 
  ..  Ǵ ͵   ֽϴ.
 
 ̶ , ƹ 3 ص..
 
 3 ..  ִ° ƴմϴ..
 
 ..  ؾ ǳ.. ..
 
 ȹܰ迡..   ̵..
 
 ׷ ͵.. 3 ӿ.. ϱ⿡ ռ..
 
 ۿ.. κ ۱Ⱓ (??)ؾ ϴ  
 
 Ÿϴ..
 
 ׷ ̷ մϴ..
 
 ڷḦ..  ѱ ô..
 
 ̷ ܼ..  亯  ȯ.. ū    ϴ.
 
 ⺻   ¼ҽ  ..
 
  ҽ ̿Ͽ  ,  .. .. ΰ մϴ.
 
 ܱ .. ʹ ռ ֽϴ.
 
 ̷  󰡴ٰ..
 
 1̻  ־ Ұ ϴ.
 
 ӱ , OpenGl, Direct3D, Glide  API ..
 
  ÿ.. ұϰ..
 
 ׵ .. ʹ ռ ֽϴ.
 
 .. 峪.. Ƿڵ.. ̸..
 
 .. ð̶ Ȯ ϴ.
 
 ȸ翡  ްϴ (  )..
 
 Ҵ  ٴ   ξ  ϴ.
 
 Light Mapping Ϻϰ  ƴ .
 
 Skinning Ϻϰ  ƴ .
 
 ASE, 3DS, MAXȭ Ȯϰ.. Import ƴ .
 
 Max-PLugIN  ƴ ..
 
 Direct3D ϴ ..
 
 Glide3D ϴ ..
 
 OpenGl ϴ ..
 
 3D Sound Ϻϰ  ƴ ..
 
 ̷ ̴ ..
 
   Ⱓ ϼ ְ..
 
 Ƽ.. ϼ ִٰ ϴ.
 
 ڱⰡ ϴ ̶ ؼ..
 
 ȥ ,  ϴ  ϴ.
 
 ϼ ڵ ߿  ϴ.
 
  ű⿡ Ѱ谡 ִٰ ϴ.
 
 6 ۱Ⱓ..
 
 ȥڼ,,   ϴ°ͺ..
 
 6~10̼..   о߸.. ϴ°..
 
 ..  Ƽ  ִٰ մϴ.
 
 ..
 
 .. ..  Ʈ.. ó ٰ߳..
 
  Ǵ 츦  ýϴ.
 
 ..  ־ ..
 
 ʱκп..  ,  Ҽ ִ   ־ ..?
 
  ϴ .. ʿҰ̸..
 
 ̸ , м ϴ  ־ ..
 
 ..    ִ°  ϳ   ִٴ ̴ϴ.
 
 Max-PlugIn, LightMap κ..  ڽִ κԴϴ. 
 
 Direct3D..
 
 ..
 
 ٸ е ǰ ..  ͽϴ.
 
 Ҽ ο..  ´  ִٸ..
 
 忡   ֽϴ.
 
 
  κ α׷   ϴ ..
 
  κе.. ܸ ؾ ..
 
   ؼ  밡  ص.. ˰...??
 
    3D  Ǵ ̴ϴ.
 
 ѱ  α׷ӵ , 3D Ͽ..
 
 ѱ     ..
 
 ..  ڽŹ.. ̷ 簡 ⸦ ٶϴ.
 
 ׷ ̸.
 
 .. 
        
        exciting@netdol.co.kr
 
        011 - 9770 - 9518
 
  ֽø.. ˴ϴ.
 
 .
 
 

   :[ǰ] 6029, ¼ҽ Ʈ
 :躴  (Һ    )    1999-02-14 14:45  ȸ:90  1/5
 
 ̰  繵 Ӱ  ʽϴ.   Ƹ  3
   Ȳ Ǻη  е  ̷  ѹ غ
   ϱ.  ̰  '¼ҽ Ʈ'...
 δ  ʿ伺  ⿡   ϴ.  ׷ ̷
 ϴ  ۱  ϴ    ڽϴ.
 ֽñ ٶϴ.
 
 ̰ Ͻ '¼ҽ Ʈ'    ʿ伺 
 п ־   ܸ  Դϴ. 񿵸 ǥ
 鼭 ᱹ   ߱Ѵٴ  ذ谡   ߱
  ٺմϴ.  / δ  Ƽ  
   Դϴ. ̰ Ͻ  ¼ҽ Ʈ 
 ü ̸  ߵ ɼ ϴ. 
 /  ڴٰ  ʽϴ. ( ǥ  
 3 α׷ Խ) ̷  񿵸  ⺻ ߱ϱ
   ڿ  ( ) ӷ ٴ   ū
 Ư¡Դϴ. ׷ ̰ Ͻ Ʈ ̷ 񿵸 ݰ
 ٸ  ·ε ӷ  ϴµ ̸   
 ɼ  Ǽ ٴ Դϴ.
 
  ϱ ؼ ں ʿϰ ̷ ʿմϴ. ̶ 
  ǵǴ 𸣰  ϱδ ̵ ȭǴ ǰȭ
  ִ ̶ մϴ.   ڸ   ̶ 
  ֽϴ.   ӴϷ ϴ 21 Ļȭ ô뿡  
 ؼ ݺͶ  ߿ ڸ   ؾ մϴ.
 
 ׸ ̷    濵ڵ ν ݴ ȭؾߵ ʿ伺
 ֽϴ.   帮   ü(Ư 3   ü)
  ڸ  ϰ ִ Ͱϴ. ׸ 濵ڵ ε嵵 
   ν մϴ.  Ѱ ´ٸ,
  ؼ ԰      ü  (
  ڶ ڸ )   ϸ鼭  ΰ ϴ.
  ߵ  ȸ絵  ã     ȭô
 εδ 21⿡ Ƴ ٰ ϴ. 翬 ݺͶ ڿ
 Ű մϴ. ԰   ݺͶ ڸ  ȸ ׷
  ȸ  ̹ ٰ ϴ. ᱹ    ޱó
 ش Դµ ְ õϴ ڰ ׸   𸣰ڱ.
 
  ٶ   ں   ̷    迡 ȭ
 ٶ Ҿ ϴ Դϴ. ¼ҽ Ʈ Ѱ   
  ׺ٴ  ں     غϴ. 
 ں  ϰ ֽϰ... Ұ  ֳ ϴ.
  ʹ ƽ.  Ϻ ֵ      Ըµ
   ...ڴ ̶.    㺸 ı
 ϰڴµ .(ʹ ̾...^^;)
 
    ä   ϴ ͵ ̷   
 ʽϴ.       3 Ʈ   ϳ 
 ־ ϴ ٷ̾µ...׷ ٸ   е ̾߱ ϸ鼭 
 ã ߴ Դϴ.  '¼ҽ Ʈ'... ӿ ̷
 Ʈ ٷ   ⺻   κ Ѵٰ
 ϴ.  "ܱ   ִ   " ̸Ͽ Ʈ
 Ἲϴ   ƴ϶  ̰ ٰ ȣ  ̷
 ڴ Դϴ.    ȯϰ  ̳  
  ̷ ϴٺ  ȣ /  
  ۿ  ϴ 밨 ϴ.
 
 ׸   ϰ     ٽ ٷ 
 ɼ ۿ ٴ ...ٽ ѹ   մϴ.
 
 ps.   ణ ̰ ۿ  ݷп     
          帲 ϴ.
 
 

   :[ǰ] ¼ҽ, ׸ ä.
 :  (cryslove)    1999-02-15 12:05  ȸ:79  1/2
 
 ̰ ǰߵ  ׿   躴  Ѱ
 ϴ.
 Ʒ  е ۵  Դϴ.
 ̰  о Ȳ  Ҽ ֽϴ.
    ִ...
   ȥڶ ª Ⱓ  ȭؾϱ 
 ̶    ߰Ϸ   մϴ.
 ð ̰ɸŸ ֽô ذ Ǳ⶧ 
  ̻    α׷¥ ٻۻԴϴ.
 ۾ ϸ鼭 ܱ ̹ Ʈ  ع
 curved surface Ӵ ϰ ׷ ε Ʈ 
 ð ؾϴ ð Ʊ  ±.
   ̷ Ѱ踦   ǰ ϳ ¾.
  Ӷ߸ Ƿ  ? ؼ ε 
  ڱ...
     ؼ ä̳ ̶ ؼ ָ
 ο  ľϴ  켱ΰ ׿.
 
 Ӱ迡   6°̱.
 ׵  ӵ  ĵ 10000 ȷ ̴ϴ.
 ׷  ƴ   ̷ θմϴ.
 'ҿ α׷' ...
 
                                           ODIN .
 

   :[ǰ] ¼ҽ  ǹ
 :輺  (𻧱ͽ)    1999-02-15 16:08  ȸ:87  1/5
 
  ҽ Ʈ  ڵ
 
   ߿ ϵ ϳϰ 躴 
 
 ϼ̴µ..  ҽ Ʈ   ü
 
  Ʈ ٸϴ.
 
  ҽ Ʈ    :
 
  ֽϴ.   ȵǴ Ͽ   Ƽ
 
 ұ? ϸ Ǳ ٵ..
 
  ҽ Ʈ ǿܷ     ִ 
 
 ٷ  ֹ ʴ    ΰ ֱ
 
 Դϴ. âϰԴ ѱ ε 3  ־
 
 Ѵٰ ؼ  ϴ  ְ.., Ʈ 
 
 ܿ ڱ ̸ ö󰡴  ϴ  װ..
 
 ׾߸ ϰ   Ѵٴ  ü
 
 Ǹ δ  װ..  Ѱ ̸ ؼ
 
  ĺ ; ϴ   ̴ϴ.
 
 ̷   ҽ Ʈ   ڵ  
 
 ִ ̴ϴ.
 
   Ʈ  ״  ȵǸ ƹ
 
 մϴ. 
 
 ׸  ҽ Ʈ  ȸ   ϵ
 
 ƴϰ   ϰ  
 
 ϸ ˴ϴ.
 
   3    ҽ Ʈ ȴٸ
 
  ·δ  Դϴ.
 
 ۵ غ  ̷   ʿ䰡 ٰ ϴ.
 
  ù  ϸ ˴ϴ. ߵǸ  3 
 
 ϳ źϴ ̰..  ȵǸ  ǰ.
 
  ߵǸ   ؼ ο   ҽ
 
 Ʈ մϴ.  Ʈ  ̵ǵ
 
 ؾѴٴ ڰ ٴ..
 
 ¼ҽ Ʈ ״  ̴ϴ.
 
 ڵ鿡   ؼ ֽϴ.
 
 Ѵٰ   ظ  ͵ ..
 
  ȵǴ Ʈ ߴٰ   ʽϴ.
 
  ̳    ϴµ ⿩ϸ ׸Դϴ.
 
 ٸ   ͵ .  ¥ε..
 
 ¿ ¼ҽ Ʈ ̶ Ƿ 켱 
 
    .



   :[ǰ] ¼ҽ ࿡ ..
 :̰  (lbsoft  )    1999-02-15 16:39  ȸ:93  1/3
 
 е ǰ  ϳ   
 
  ǰ̶ մϴ.
 
   Ʈ  ϴ° ƴմϴ.
 
 Ʈ غ, , .. ..
 
 Ư     Ҳϴ.
 
  ó ۴ܰ迡  ּ ⺻ 
 
 ƾ Ұ̶ մϴ.
 
 ƹ͵  ¿..   ٴ°..
 
  ǵ ǽɽϱ..
 
 ^^..
 
 ̹  .. ⺻ΰ  Դϴ.
 
  ʿ.. PlatForm , API ..
 
 ҷ ε......   ʴ´ٸ.. 
 
 DirectX  ҷ մϴ.
 
 ӱ  ּ   ..  ÷..
 
 , ȫ ϰ..
 
   ٿ ޾Ƽ.. ҷ  ȯ̰..
 
 ٰ..   ȯ̰..
 
 ̰ ̷  ˴ϴ..  ϴ ͵ ȯ̰..
 
     .. ̰ ÿ..  ϴ°͵ ȯմϴ.
 
 ް  .. ٽ  øڽϴ.
 .
 
 

   :[]nt dx6 ϳ?
 :ö  (  )    1999-02-15 18:35  ȸ:45  1/1
 
 3.0 Ǵ  ...
 
 

   :[]  BSP...ڷ ?
 :Ȳ(  )    1999-02-15 19:17  ȸ:57  1/1
 
 ũ 𸮾  带   BSP ε...
 ݱ  ڷ  2D   BSP Ѱ ̴..
   BSPƮ   ڷ ִµ  ˰ ͽϴ.
  α׷ մµ  ...
 ũ 𸮾 ׳ 浥 µ..
  带 Ϸ ϴ ϳ׿..
    ׷ Ǳ ϰ..Ѱ谡 ̰..
 ..
 ư..ڷ ִµ ƽø ˷ ֽʽÿ.
 ׷..
 
 

   :[] RGB
 :念    (614252  )    1999-02-16 00:55  ȸ:42  1/1
 
 ȳϼ
 
 .. Ҳ ־.. RGBϽ?
 
 R,G,B    ˴ϱ?
 
   0~63 ˾Ҵµ.. ú.. .. װ ƴѰ ?
 
 0~255ΰ? 亯 Ź帳ϴ..
 
 

   :[] Curves & Surfaces
 :躴  (Һ    )    1999-02-16 02:50  ȸ:87  1/2
 
  ֱٵ ó ɼ   ߴµ...
 ũ 3 bezier surface ߴٴ  ڴʰ() ˰
   ߽ϴ. (--  â ۿ  ... --)
    ϳ  curves  ߰ ֱٵ ó 
  캸 ־ϴ.
 
 [׷  ũ bezier surface  ...?]
  bezier surface  ϱ  NURBS surface Ǹϰ
 quadric surface    bezier surface  ϴ
 ̵±. ϴ bezier surface  ū Ư¡ subdivision Ÿ ٸ
  surface ſ ٴ Դϴ. Subdivision ٴ  
 ͵ Ͻմϴ.  ũ 3 ̷ subdivision ǽð
 ߴ ƴϸ ణ Ǽ ηȴ  𸣰 Ƹ ̷ 
   ̶   Դϴ.
 
 ׸  е  ϸ ӵ   ʰڴ
   𸣰  ׸   Դϴ.
  ׸ ˰ DDA(digital differential analyzer)  ϰ
 subdivision  ¹  Ǹ  ˴ϴ.
 
   θ ó interior/exterior terrain engine 
 ִµ  Ǹ ߿ ڷǿ øڽϴ.
 

   :[/6038] ...
 :̿  (Sonaki  )    1999-02-17 22:41  ȸ:59  1/1
 
 ȵ˴ϴ. 5.0 ȵǿ.
 
                       /././. ҳ
 ~~ 3Dùֶ ÷  亯
 !! ^^;
 

   :[] curved surface
 :  (cryslove)    1999-02-18 01:05  ȸ:48  1/1
 
  curved surfaceʿ θ  ϼ̴ٴ     ڽϴ.
 ҽ quad ¼  ó ѰŶ ᱹ 
 subdivisionؼ  ġ ° ƴѰ.
  ġ ᱹ ϳϳ  ѷ̱.
  3Dī尡 ҽ  ʴ´ٸ.
 ᱹ ũ 3    Ѱġ ־ subdivision
 ؼ    Ѹ° ƴұ?
  ʿ   ⶧ Ȯ  ƽϴ.
 ׸ DDA  ?
 
 

   :[]  ..
 :̰  (lbsoft  )    1999-02-18 01:08  ȸ:87  1/2
 
  ڰ    ϴµ..
 
   ؼ..
 
  θ ߽ϴ.
 
 (cool).. ʰ..
 
  ...
 
 ׳.. ʿ ɸ  մϴ.
 
  Ÿ.. URL ״..   
 
 ׷ ̸.
 
 p.s : .. ׸ Ѵٴ  ־µ... ׿..
      ƽ
 
 .
 
 

   :[] Bind texture image accessϴ
 :ȭ  (NINE99  )    1999-02-18 01:38  ȸ:52  1/2
 
   Myth Ÿ  ѹ ͱ۾ 
 ߱ ϰ ִµ..
 Դ  ׿.. Ƶ ..  ..
 
 1) Bind ϴ  ҸǴ ð  ɱ..??
 2) Bind  texture image  access   ִ  ֳ?
 
 1  ׸ ߿ ʽϴ.   غ Ǵϱ...
   ִٸ   ͳ׿..
 
 ׸ 2 ãƺ   ʴ±..
  glGetTexImage Լ ̿ؼ  ٽ ε Ű
  ְ .. ׷ ʰ ٷ  ޸𸮸 ＼  
 ִٸ  ׷ʿ䰡 ...
 
 ! ׸ ̰ OpenGL  Դϴ..
 
  Źմϴ...
 
 NINE99.
 

   :[亯] 3 BSP
 :輺  (Gamza   )    1999-02-18 08:52  ȸ:122  1/4
 
 ȳϼ?
 
  Դϴ.
 
 ũ ̹ ߽ϴ.
 
 ٸ BSP Ÿ  ÿ  ʾ..
 
 ..3   ϱ޼  
 
  װɷδ  ˰ Ҽ ϴ.
 
  ˱δ ũ Ŵ ĵ ˰ ߴٴ,
 
 ӱ⸦ Ұ쿡 ׳ Z-۸ .
 
 · ũ BSP 뵵  ϴ°̴ϴ.
 
  ġ Ʈ ־ָ ڰ ִ ȣ ˷.
 
 ̶ ̶ 'leaf' ǥϴ.  BSP  Ʈ 
 
  尡  BSP  ϳ  ǹϰ Ǳ⶧ 
 
 ޸ 'ٻ' Ѱ.
 
 ...° ɻ߳׿..˼...
 
   װ ϴ  ظ̾ŵ.....ᱹ ҽ
 
 ٿֱ ..
 
 · ϴ ͳݿ Qbsp ãƺ.
 
 ׸ ٵ ߿ ڷ ũҽִµ ..
 
 ҽ߿ ũ ƿƼ ҽ ִ° ֽϴ. 
 
 װ ޾Ƽ Ǯ Qbsp 丮 µ.
 
 װ map о bsp ϴ ҽԴϴ.
 
 ûҽ... ڸ, Ż   ־.
 
  мغ ¥ Ƽ   ٿְ ƿó µ
 
 ߵǴ° .
 
 ð  ¶ ø ߴµ,  ð ׿..
 
 3 BSP   ֱ ֱ..^^
 
 ...ũ visibility list  ߴٴ°͵ ̹ ߾˷ .
 
 BSP ־⿡   ƴϾ ͳ׿..
 
 ׷ ̸...
 
                 ø...@~
 

   :[] ؽĸ޸ access
 :輺  (Gamza   )    1999-02-18 09:06  ȸ:75  1/3
 
 ȳϼ?
 
  Դϴ.
 
 ... 3 ī尡 ؽĸ   ٷ 
 
  ʽϴ. ̷ 鿡   ī带 س ʰ
 
 (? - ؽĸ޸)ִ ̹ ٷ access 
 
 ° ׿..
 
 ..δ εī常  ۰ ƴ ׳
 
 ؽĸ޸𸮴 ٷ  ٰ ϴ.

 帮  ؽĸ޸𸮳 ۸ ٷ accessϴ°
 
 α׷ϱ⿡  𸣳  뵵 ϰǰ
 
 ӱ   ϽŲٴ° Ͻö ̴ϴ.
 
 ӱ  ִ ȰϷ ȭ 籸()
 
 ̳   ؽķθ ϴ° ּԴϴ.
 
 ׷ Ѵٸ  ؽĸ޸𸮳 ۸  access
 
 ״ϱ.
 
 εΰ ٸ ī庸  õȹ̳   ʰ
 
 ׷  ӵ ִ°  ؽĸ޸𸮸 CPU ٷ 
 
 accessҼ س ̶ϴ.
 
 ؽĸ޸𸮿 CPU иε û ӵ   ִٴ°
 
   ұ..
 
 ̻ ϴ.
 
         ø...@~
 

   :[/6050] ũ BSP øε
 :  (doocub  )    1999-02-18 11:04  ȸ:88  1/2
 
  װ..
 
  ˱ BSP ø ° ½ϴ. 
 
  忡 Ʈ  plane ׸   ʿ 
 
 ڵ  ȴٴ° BSP  ū .
 
 ӱ⿡ back to front z-writing ϸ鼭 ׸.. (z-compare X)
 
 Ʈ front to back  ׸鼭 span buffer° ٰ
 
 ϴ. (LSP  ..)
 
  bsp node-to-node visiblity list ̿ϴ 뵵ε .
 
 
 

   :[ǰ] ¼ҽ.. Crystal Space ..
 :  (doocub  )    1999-02-18 11:25  ȸ:89  1/2
 
    Ÿ    ..
 
 μ  ǰ  ̶ ϴ. 
 
  ڸ.. ׷쿡   öö 
 
 (: ǽð ׸  ? -ﰢ 浹üũ  ?)
 
  " Ȩ ͺ.. ũŻ ̽  ִ" 
 
 亯ø ٷ  ũŻ ̽ free  ..
 
 Feature  ϰ    ..
 
  ⿣ ϵ     ҽ « Ŷ
 
 ( Ƿſ̰..)  ϳ 𸣰ڰ.. 
 
  ѹ ϴµ  鰳 ° İ õϴٰ 
 
 .obj   50ް  ׳ ߽ϴ.
 
  ̰ ȿ ִ°?    ڱ ڵ   
 
 ־ٰ   ȿ , Ǵ ۱Ⱓ  پ..
 
 ( ̶ ũŻ  Ǵµ.. ״ Ǽ µ..)
 
 
 

   :[] 3D BSP Sorting
 :輺  (Gamza   )    1999-02-18 16:21  ȸ:79  1/5
 
 ȳϼ 
 
  Դϴ.
 
 ...װ ׿..
 
  ũ visibility list ؼ leaf  ϴ
 
 ˾Ҵµ.. ũ ҽ  ʰ ƴô ؼ ˼մϴ.
 
 ..ٵ ũ leaf   ϴ° ƴѰ?
 
  ׷ ʴٸ  ǹ ׿.
 
 ù°. BSP ÿ Ϸ ġ   Ѵٴ ̴ϴ
 
   Ŀٶ 尡 BSP partitionҶ Ȯ ߷ Ѵٴ°.
 
 QBSPҽ  ׶ ġ  ° ֽϴ.
 
 ̷    峭 ƴ.. ('')
 
  Ѿϴ.
 
  ũ      ǹ̳׿..
 
 ũ BSP  ؼ Ѱ leaf ϰ غ
 
   ׷  ʾҴٴ   ֽϴ.
 
 ׷ٸ  ڸʰ BSP   Ѱɱ????
 
 °, ũ BSP visibility list ÿ ߴٴ° ǽҹٰ 
 
 ٰ ϴ.
 
 ٵ visibility list  leaf Ǿְ BSP  ҷ 
 
 ؾ߸ մϴ. ...׷ٸ ᱹ  ؾϱ  visibility list
 
  ˻ؼ  üũس  node  ˻ 鼭
 
 (׸   node - Ȥó  node ׸ Ƿ..) 
 
 üũ  ϴ    ͳ׿..
 
  ũ ̷ ?
 
 ׳ üũ leaf 鼭 leaf deapth sorting ؼ ׷ָ Z-buffer
 
 ̵  ׷µ ...
 
 (   leaf   뿩 .   ð 
 
 - ̰Ϳ   ɰٴ Ͽ̰, ׷ ʴٸ ɰ ʰ 
 
 BSP ϴ  ִٴ  ־. )
 
 ...
 
 ̻  ǰϻ̰,  ũ ҽ мغź ø
 
 ˼ 亯  Ź帳ϴ.
 
  ׳ leaf ϰ µ BSP ٷ  ϴ 
 
 ִٴ...׷ٸ   ľ..
 
 ׷ Ź帳ϴ.
 
                   ø...@~
 

   :[] ũ ҽ ߿  κ...
 :Ȳ(  )    1999-02-18 18:58  ȸ:89  1/1
 
   ִ ũ ҽ  κ    ҽŵ.?
 (ΰ κ̳  κе  κи )
 ٸ  ͳ QBSPҽ  ִ° ..
  󿡼  κ ׿...
 cdrom.com  ã  ...
 ũ    WOF D3Dũ ҽ  мϰ ..
 
 ũ   ҽ ϴ..
 Ȥ   ڷ̳ Ϸ  ؿ..
 ׷..
 

   :[] 3D з   Ʈ...
 :Ȳ(  )    1999-02-18 19:03  ȸ:136  1/1
 
  ϴٰ ˰Ե Ʈε...
  ũ  з س װ   ִ Ʈ ũ
   ε..Ȥ  ɱ ؼ  ϴ.
 
 http://cg.cs.tu-berlin.de/~ki/engines.html
 
 ҽ  ϴ ̵ ְ ׷  ̵鵵 հ...
 ( ϴ ̵   ͵ ֵ...)
 ׷..
 

   :[亯] 6046, curved surface
 :躴  (Һ    )    1999-02-19 00:34  ȸ:64  1/3
 
  ׸ Ŀ ũ ΰ ֽϴ.
 ù°   incremental algorithm parameters ݾ
 Ű鼭  Լ  ϵ Լ  ϴ Դϴ.
 ̷ ˰  DDA θ⵵ մϴ.
 ׷  ù°  bicubic surface forward difference
 ϸ    (!!) · Ÿ  ֽϴ.
  bicubic surface  ̿ؼ ׷   ֱ 
 Ƹ ϵ    ù°  ϸ մϴ.
 ׷    parameters ų  Ŀٴ
 Դϴ.
 
 ׸ ι°  recursive subdivision ̿ϴ Դϴ.
 ״ ϳ  ó 4  ٽ  κ(quadrilaterals)
 ɰ  Դϴ.  ɰ ° ϴ 
  κ flatness ؼ   Ư  ۾  ɰ
 ϴ.  ɰ   ϴٸ ̻
 ɰ  ʰ ˴ϴ. ̷  Ư bezier surface 
 ѵ ̴ ̹ ռ ȴ Դϴ.
  Ѱ  ִٸ  帰 flatness Ǻϴ Ư 
  ϸ LOD ȿ   ֽϴ.  ָ  ִ
    ũ ְ  ü  ۰ ָ
  մϴ. ,    ׷   ˴ϴ.
 ( ù° Ŀ  ũν  ߸  .)
  ι°   ū  subdivision level ٸ 
  κе ̿    ߻ϰ ȴٴ Դϴ.
 
 ׿ flatness test  ϴ¹,    ϴ 
 ִµ ̴   ð  帮ڽϴ. ׸ ù° 
 Ŀ긦 ׸ ѹ ϴµ  9 մϴ.  Ŀ ü
 ׸ 100  ߴٸ Ȱ  ׸µ  10000
  ϸ ǰڱ.
 
 

   :[] view matrix,   
 :ȭ  (NINE99  )    1999-02-19 00:48  ȸ:46  1/3
 
 D3DMATRIX ViewMatrix(const D3DVECTOR from, const D3DVECTOR at, const D3DVECTOR
 world_up, const float roll)
 {
        D3DMATRIX  view = IdentityMatrix();
        D3DVECTOR  up, right, view_dir;
        view_dir = Normalize(at - from);
        right = CrossProduct(world_up, view_dir);
        up = CrossProduct(view_dir, right);
        right = Normalize(right);
        up = Normalize(up);
        view(0,0) = right.x;
        view(1,0) = right.y;
        view(2,0) = right.z;
        view(0,1) = up.x;
        view(1,1) = up.y;
        view(2,1) = up.z;
        view(0,2) = view_dir.x;
        view(1,2) = view_dir.y;
        view(2,2) = view_dir.z;
        view(3,0) = -DotProduct(right, from);
        view(3,1) = -DotProduct(up, from);
        view(3,2) = -DotProduct(view_dir, from);
        if (roll != 0.0f) view = MatrixMult(RotateZ(-roll), view); 
        return view;
 } // end of ViewMatrix()
 
 ̰  Ƣ    ª  δ 
    ׿... T T
 
   ͵ DotProduct view matrix Ű ?

  ª δ ﰢԼ   .. 
  ع ˷ֽø .. .. ϰڳ׿..
 
  ع ˷ֽø .. .. ϰڳ׿..
 
   İ Ű...  ̰ ī޶Ӿƴ϶
 ٸ κп ̿    ؼ ...  ñϳ׿..
  ڸ Light ٶ󺸰ϴ عٶ簡..
 ư ⸦ Ĵٺ ̵ Ӹ̶簡..
 
 ~ ׸ ̰ d3d   ִ ԼԴϴ.
 
 ׷.. 
 
 NINE99



   :[亯] 6059, viewing transformation
 :躴  (Һ    )    1999-02-19 01:18  ȸ:81  1/2
 
 Ʒ  1986 Berger ׸ 1987 Salmon Slater ó 
 Դϴ.   (U,V,N) coordinate system  ϽŴٸ 
 Ͻ  ֽϴ. (׸ ׸  ٵ....)
  ڸ п ϴ  (orthonormal basis) U,V,N
  transform matrix M M(0,0:2), M(1,0:2), M(2,0:2) ٴ Դϴ.
 ڵ ڸ right => U, up => V, view_dir => N.
 ڵ պκ right, up, view_dir ϴ κ̰
  κ roll ϴ κԴϴ.
 ,  κп dot productϴ  VRP(ڵ忡 from)
 translation ϱ  Դϴ.
 
   ߴµ  ȵǼ Ͱ׿.
 ׷  Ȯϰ pseudo-code  帮ڽϴ.(״)
 
 BuildViewTransform(VRP, EP, UP, T)
  Input: points VRP, EP, UP as view reference point, eye point, up point
  Output: transformation matrix T
 
 ..1. Compute vector N <- EP - VRP and normalize N
 ..2. Compute vector V <- VP - VRP
 ..3. Make vector V orthogonal to N and normalize V
 ..4. Compute vector U <- V xN (cross product)
 ..5. Write the vectors U, V and N as the first three rows of the
       first, second and third columns of T, respectively
 ..6. Compute the fourth row of T to include the translation of VRP
       to the origin
 
 ⿡ roll ֽϴ. ׸ VRP => from, EP => at,
 UP => world_up, U => right, V => up, N => view_dir 
 

   :[ǰ]  ̾߱...
 :躴  (Һ    )    1999-02-19 01:42  ȸ:43  1/1
 
 ٵ   ̴ 𸣰ڳ׿.
  ʾ     ñ⸦ ٶϴ.
 
 ׷  ð ؾ ϴµ.  ׳   
 ( ƹ ص...^^;)
 ִ̹ 𸣰ڰ ֿ ù°   ѹ  մϴ.
 (   ..)
 
  ǰ ...̵   ǰ ٶϴ.
 

   :[/6046] curved surface..
 :ȣ  (gendalf )    1999-02-19 02:03  ȸ:48  1/1
 
 .. ȳϼ..
 
  ֽ curved surface  ڷḦ 
 
 õֽø ϰڽϴ..
 

   :[ǰ] 亯 + reference ȭ
 :ȣ  (gendalf )    1999-02-19 02:42  ȸ:72  1/3
 
 .. ȳϼ..
 
  Խǰ ȣȸ ƴٴϸ鼭, Ȥ  åڿ  鼭 
 ε
 . ؿ ǹ 쳪  ,  ڿ  ۷  մϴ.
 '
  ̸ŭ ߴ' ڶ Ϸ  ƴ϶, ڰ  ڷᰡ ص
 ʰ
   ϰ  鿡  ϴ . ó 
 ۷
  , Ĵٺ ʾҽϴٸ   ϴٺ   󸶳 
 
  ˰ڴ.
 
 ׻    ֽô Ե,    ް
 ֽϴٸ,
 亯  κп  亯   ִ   ֽŴٸ  
 亯
 Ǹ  ϴ. 3 α׷ Խǿ,  α׷ӵ
 
    ׷Ƚ  ܾ ǰ ֽϴ. ׸ŭ  ΰ
 ʿ
 ٴ ̰.   ׷Ƚ θ ϰ ִ 鿡, 
 
  亯  ׸ ϻԴϴ. , 2~3 Ĺ̿ ϵ 2~3
 
   亯 ̻    ִ   ִٰ Ѵٸ 
 ۷ ü  ǹִ  ƴұ ϴ Դϴ.
 
 ɷ, Ե ڷᰡ  Ǳ ϸ    .
 
 
 

   :[] 6062,  
 :躴  (Һ    )    1999-02-19 09:39  ȸ:99  1/1
 
 Surface   ڷ
 
 Foley, van Dam, Feiner, Hughes, "Computer Graphics principles and
 practice", 2nd edition in C, 516-529, 1996
 
 ׿    å (å...)   
    ϴµ  Ͱϴ.
 
 

   :[] 6059,  
 :躴  (Һ    )    1999-02-19 09:46  ȸ:114  1/1
 
 Viewing Transformation   ڷԴϴ.
 
 Andrew S. Glassner, "GRAPHICS GEMS", ACADEMIC PRESS, 516-521, 1990
 
  å   5Ǳ  ֽϴ.   å
 ù° åԴϴ.
 
 

   :[]   ...?
 :õ  (yuchi   )    1999-02-19 09:59  ȸ:45  1/1
 
 D3D   Ϸ  ؾұ?
 ̸׸ ڽ ο ī޶ ־ΰ   ϰ 
 ִ   ٱ  Ǿ ϰ
 ±.
 ƽô  亯..
 
 

   :[亯] ũ BSP
 :  (cryslove)    1999-02-19 11:35  ȸ:107  1/2
 
 visibility list Ȯ   
 portal   ˰ 뷫  δ
 ũ BSP ϳ  ̷  ƿ.
  ü  θ BSP óʰ portal portal
  bspó ϸ ״   ߷ ʴ´ٰ
 ϴ. ׸  ׹ȿ ڽ ϳ  û
  ߷ԵǴµ ̷ Dynamic object óϸ
 ϰ Ǵ°  bsp Ե ˴ٽ 
    ߶󳻴Ŀ    ְ
  ְ ׷µ  κп BSPȭ ߽־
 ּ ߸ϸ  ذҼ  ϴ.
 Ը leaf sortѵ ذҼ BSPü
 ֱ  ýũκп   ָ
 մϴ.
 Ƽ  BSP   ʿ伺 ϴ.
  ȳ ȵǼ  ϵ ˾Ƽ z-buffer ִϱ.
  BSP Ἥ   ʾ   ̻
 Ŀ  . 
 
 PS: Ƹ  غ ߾ ?
 
 
 
 

   :[] curved sirface ϵ
 :輺  (Gamza   )    1999-02-19 11:59  ȸ:64  1/1
 
 ȳϼ?
 
  Դϴ.
 
 curved surface ϵ Ϸ  Ҽ ֳ?
 
 ׸ ﰡӿ    ֽŴٸ ڽϴ.
 
   𸣴    ؾ  󼭿..
 
 ....
 
 ׷ Ź....
 
         ø....@~




   :[] ũ BSP 
 :輺  (Gamza   )    1999-02-19 12:50  ȸ:179  1/9
 
 ȳϼ?
 
  Դϴ.
 
 ũ BSP     øڽϴ.
 
 1. ڰ ġ Ǵ.
 
   BSPƮ  ġ  ڰ  ȣ ٷ ˾Ƴ .
 
 
   ̼ ̿ϸ    ֽϴ.
 
    ̹ leaf ߷ ̴ϱ,   忡 ̺Ʈ 
 
   ۵   ڵ (leaf)üȿ ߰Ű ϴ°
 .
 
    ũ ̿ ϱ մϴٸ...
 
   ũ 带 밭 𵨸Ѱɷ BSP   , ⿡ 
 
 
    Ʈ ̺Ʈ  ߰ϴ° ϴ.
 
   (ڱ׵ model̶ ǥϴ° ..)
 
    ǽð  ġ leafȿ ־   þ߿ 
 
   ִΰ visibility list   ˼ֽϴ.
 
   ( ؾ ,̺Ʈ,, Ʈ 
 
      ġ ٷ ̾Ƴ. )
 
 2. ʰ 浹üũ.
 
   ũ BSPƮ    . Ըϸ
 
   ҿ ϴ ͸ ڵ  ֱ ϻԴϴ.
 
    ڰ  (leaf)  ġ óؾ
 
    ̺Ʈ 浹üũ  ִٸ....
 
   ( , ũ 浹üũ BSP   ֽϴ. )
 
    leaf   ⶧ 浹˻縦 ƹ
 
   Ȯϰ Ѵٰ ص   ʽϴ. 
 
   ( ȵ ƹ ƾ 10 ̳  üũϸ Ǵϱ
 
     ٴڸ鿡 ̲°͵ ׳ ùķ̼ ص....^^ )
 
   ׷ Ŀٶ 忡 ̺  浹˻ ϱ ̴ϴ.
 
 3. visibility list
 
   ҿ ͸  ũ   leaf մϴ.
 
   ũ ü带 BSP ɰ 밭 1-2õ  leaf 
 
   Ǵµ,  Ŀٶ  ̷ ȿ ߶󳻴  BSPϰ̴ϴ.
 
 
   ( ũ 簢  ڸٸ Ȯѵٰ, 
 
         Ѱ? )
 
   · ü  (?) õ ̴   ִ
 
   Ʈ ̸ θ... ǽð   ׿.
 
   ڰ   ִ (leaf)Ʈ   ϸ 

   Ǵϱ.
 
   ̰ visibility listԴϴ.
 
   ˸   ŹƮ   ϴ  ..
 
   ֳ!!!
 
   ȹ̸, 翬   ûپ? 
 
   ( -transform & projection & rendering - leaf  ȵȴٴ  )
 
   ڱⰡ ִ ó ״ϱ...
 
   ŹƮΰ̶, ̰Ϳ   ûپϴ.
 
    ǹοִ '' Ʈ  󿡼 ܵǱ
 
   ( ̳ ǹſ ִ°  ) ..
 
   ̷ ϸ ƹ Ŀٶ    κкκ  ϰ 
 
   ֽϴ. 濡 ִ (leaf) ȵǵ ϰ
 
   𵨸 Ѵٸ, ٸ  ʴ   ƹ  ƿ
 
    󿡼 ܵǾ ϱ κкκп    
 
   ְԵ.
  
   (  ϰ  Ʈ BSP  leaf ߰ؾ ҰԴϴ. 
 )
 
 
   - .
     ũ BSP ϸ鼭 ī޶ ġؼ ȵǴ°
     , ̳ ռ ̶ ٴڹ, ϴ  0 
     Ѵ. ̰ solid leaf Ѵ.
     ũ ī޶    ƹ͵   ʵ
     Ͱ  Ǿִ.( solid leaf ִ leaf ϳ  )
 
 ̿ܿ      BSP ȿ뼺 ϸ ϴ.
 
 BSP 尡 Ŀ Ŀ   ɷ .( Ѱ ..^^ )
 
 ̰̽ Ư  尡 ƴѹٿ ̺    
 
 ϱ  ϴ. - 츮 ؾ ~~
 
 ̰ ݸ ϸ LOD ڿ Ҽ  , 3  
 
 ̺Ʈ ϱ 3D RPG  ɰ ...
 
 ư ϳ ִ(  ġĿ  뵵 ޶ ) ׿.
 
             ø...@~
 

   :[亯] d3d?
 :輺  (Gamza   )    1999-02-19 13:04  ȸ:95  1/2
 
 ȳϼ?
 
  Դϴ.
 
 im 带 ô rm带 ô  𸣰ڳ׿..
 
 ... ̰ im 忡 Ǵ°ǵ rm忡 Ǵ  𸣰ڳ׿..
 
 IDirect3DDevice3::SetRenderState Լ ϸ   ׸
 
 ĸ Ҽ ֽϴ.
 
 ó Ͻø  ׸̴ϴ.
 
 SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE );
 
  Ʈ D3DCULL_CCW ֳ׿..
 
 D3DCULL_CCW : cull back faces with counterclockwise vertices
 
 D3DCULL_CW  : cull back faces with clockwise vertices
 
 D3DCULL_NONE : Don't cull back faces
 
 ϱ ϴ° ƽð?
 
           ø...@~
 

   :[Ÿ] ũ ...
 :ȭ  (soaring )    1999-02-19 22:02  ȸ:108  1/1
 
 quake2 gl_showtris 1   ̾ غ
   ū  Ÿ ϴ.  Ѱó
 ϴٰ   . :)
 
 ׸ ī޶ ü    Ȳ 
 Ǿ  ϴ. ׳ back cullingϴ° .
 
 -- ȭ.
 
 ps.  height fieldʿ  .. ̰ bsp ϱ ΰ
 .
 
 

   :[亯] 6068, bezier surface ϵ ?
 :躴  (Һ    )    1999-02-20 15:56  ȸ:82  1/3
 
 bicubic surface ϵ  Ʒ ۿ ߵ
 κ forward difference DDA algorithm ؼ ϴ 
 ˰ ֽϴ.    ˰ ϵ ϱ⿡ 
   ֱ ε ӵ  ְ  ϴٴ
   ֽϴ. (Ư RISCĨ ſ .)
  ˰ ؼ    ñ ٶϴ.
 
 ׸ bicubic surface ϵ Ӱ   
 ؼ  ٸ    ڽϴ.
    ״  ׸ ˰ ϵ
 ؼ  ׸  ϸ, bicubic surface ϵ
    ()   ϴ ۾
 ǹմϴ.    ҵ  ׷ ϱ 
      񱳴  ׷. (  ƴϹǷ)
 
    Ϲ  bicubic surface faceted surface
     Ư¡ غڽϴ. ⼭ faceted surface
          ִ
 ̰ bicubic surface ǿ ؼ 16 control points
  ִٰ մϴ. (⼭ bezier surface ַ ϰڽϴ.)
 Faceted surface ׸ Ư¡    ʽϴ. Ѱ
 ִٸ drawing algorithm ſ ϴٴ . δ  
 ͵   óؾ Ѵٴ Դϴ. ׸   
 ʴٴ ͵ ̶  ְ.
 ̿  bezier surface 16 control points   ǰ
   (ǽð )  ϵ  ٲ  ְ(ǽð
 )   ġ surface normal Ȯϰ  
   ְ , bezier surface forward difference DDA ˰
 perspective transformation invariant Ӽ ̿ϸ faceted
 surface   ó  ֽϴ.
 
 <bezier surface ׸ ӵ  ???>
   '׷' Դϴ.  ϰڴٴ е ð
    ۿ   ֽϴ.   
 perspective transformation invariant Ӽ  ׷...
 ̰ Ϸ bezier surface Ǻ ؼ 
 û   ϱ   帮  
 ֽñ ٶϴ.
 
 
 

   :[] 8 bit texture   ?
 :ȭ  (NINE99  )    1999-02-21 02:28  ȸ:57  1/1
 
 .... 16Ʈ ؽĸ ٰ ޸𸮰 ʹ Ŀ
 8bit texture ٲپϴ....
 ׷ ̰ Դϱ?
 50 frm  10 frm ....~  ׿..
 8Ʈ ؽĴ OpenGL α׷() å ߰ŵ..
  texture generating Ű  ...
 ~ ... ̰ 8 Ʈ ؽĿ ִ е...
 ּ...
 
 NINE99
 

   :[] 8bit texture
 :輺  (Gamza   )    1999-02-21 15:39  ȸ:99  1/3
 
 ȳϼ?
 
  Դϴ.
 
 Ƹ 8Ʈ÷ 3 ÿ  16Ʈ Ȥ
 
  , ȷ  ʴ  ٲپ  ϱ ϰ̴ϴ.
 
 Ʈ غż ƽð 8Ʈ ؽķδ
 
 ٷ ̵ ټ ...( κ Ǵٸ ̺  ǵ )
 
 ᱹ ؽĿ о ÷ ȷ ѹ εؾ
 
 ϱ  ° ƴұ?
 
 ... ٵ 50 10 ٴ Ƹ ٸ ģ...
 
 ϵ  ϽŴٸ Ƹ ؽĸ ٲٴ°͵ ϼž
 
 Ұ̴ϴ.
 
 εΰ ӱ ο ȷƮ ־־ ϱ⶧
 
 8Ʈ ؽϰ ÿ ؽĸ ֹٲپָ
 
 ſ Ҹ..ؽİ ٲ𶧸 ȷƮ  ؾ ϴϱ
 
  ƴ° ̰ ٳ׿..^^
 
 ٵ  ӵ ׷Գ ̳?
 
  8Ʈ ٲ۰ǵ... α...
 
 ̻ ϴ.
 
         ø...@~
 
 

   :[/6071] ...
 :輺  (Gamza   )    1999-02-21 15:59  ȸ:101  1/5
 
 ȳϼ?
 
  Դϴ.
 
 켱  Ȳ   ֽ Բ 
 
  縦 帳ϴ.  ٸ ̶
 
 C   ...ƴ° ..^^(  ؾҵ)
 
 ... ø ȭԲ  ظ 帰 Դϴ.
 
 ˼...  ʰ ¶λθ ٺ...(ݵ..^^)
 
  ϰ  ִٴ  帰...
 
 ű⳪ Ʈ ۵ 帰..
 
  ű⳪°  ϴٰ   װ 
 
 ٸ ־ ׷̴ϴ.( ;̶...)
 
 · 츮 ׳ ׷    忡
 
  ׷ ۰   ġŲٰ սô.
 
  װ  ؾ ұ?
 
 ׳ ׸?
 
 ƴ Ÿ  Ŭع?
 
   淡 ׷ (?)   
 
    ׷ ?
 
 ۵鵵     ...
 
 ڰ ȿ ִٸ Ż̶ Ẹ ׷ ?
 
 ᱹ  ϴ  Ʈ   Ѵٸ 
 
 ű ´ ĳͳ   (?)Ѱ ƴѰ ͳ׿.
 
   ñѰ ũ  ü ְ
 
  ʴ  ϴ ׷ӵ   
 
 Ʈ ׷ Ұ͵鸸 󳻴 ɱ?
 
 ....
 
 ...׸ ũ BSP visibility list ͱ 
 
   leaf   ̱ solid leaf и մϴ.
 
 ̷ ؾ visibility list ۰  ϱ.
 
 Ƹ solid leaf  쿣 ġ   leaf ؼ
 
 ׳ ׸° ƴұ ͳ׿. ׳ ׷ص  ɰ ..
 
 ...̾  Ű.. װ ٷ leaf  visibility list
 
  Ѵٴ Ű ǳ׿..leaf Ÿ °Ŵϱ.
 
 ׷  ִٴ Ǹ   Դϴ.
 
 ....׵   ñϳ׿...
 
                 ø...@~
 

   :[]  8bit texture  
 :ȭ  (NINE99  )    1999-02-21 17:25  ȸ:103  1/2
 
  8bit texture   ū  ޸ Դϴ.
  ޸(HDD, CDROM), ׸  ޸,  ޸ ̾ϴ.
  2048x2048x3̶ ϵ  ޸𸮵 12ް ʿϰ .
 ׷ 8bit texture ޶ 4ް  ǰŵ..
 
   256x256  Ӹ ٽ ε Ѿ ϱ ..
 8bit texture ٲپ ڱ  ׿..
 ·    8 bit texture ٽ 16bit Ǯ ؾ ϰڳ׿.
 
 ׷ ּ  ޸ 뷮 ϼ ְ... ...
 
 ϸ   ...     D3D OpenGL ι質
 ٴ   ʹ ū ̳׿...(  ׽Ʈ Դϴ.)
 
 ׷ ,  texture memory  ͵  ̴ּµ ..
 մϴ.
 
 NINE99..
 
 p.s :  texture memory access Ѱ 
  Ϲ ׷ ī video memory     ξ ϴ.
 ׷ ٸ о  Ϲ ޸ д   ι質  ɸ
 (̰͵  ׽Ʈ غ Դϴ.)
 ׷ д   ⸸ Ѵٸ ٳ ǽð    
   ؼ.. ׷  ׷  ãڱ..
  d3d  ...
 ׷... ¥ ̸.... մϴ.
 
 NINE99
 

   :[]  װԹٷ PVS ε.
 :  (cryslove)    1999-02-21 23:24  ȸ:96  1/1
 
   visibility list ̸ ٴ°
    óھ Ҵ Ŭ ƺζ(zen of gfx pro.. 2 )
 å ٽѹ ݾ Һ?  κп ޵Ǿ ֳ׿.
 potentially visible set(PVS) ̶ ϴ
  ؼ 20kb frustum clipping ӵ ¹ٲٰ
 ֽϴ.   John ̰ س "Eureka!" ƴٳ׿.
 Դп PVS VSD  ' ں'.
 
 

   :[ǰ] 
 :  (  )    1999-02-22 04:51  ȸ:54  1/1
 
  뿡 ڴ Ⱑ ־µ, Ȯ ȵ  ؼ...
 
 ð Ȯϰ ؾ   մϴ. (ƹ Ⱑ 淡..)
 
  7÷  ڳ׿. ( ԰ ...)
 
 ٸ ǰ źе鵵 ÷ּ....
 
 

   :[] Ʈ  8Ʈ
 :̰  (lbsoft  )    1999-02-22 10:56  ȸ:99  1/3
 
 d3d  ƮĮ ȯϿ ϱ ..
 
   ۿ ϴ.
 
 ׷.. Ÿӵ  ..
 
 Ʈ    Դϴ.
 
 ׸ 8bit ؽ ȷƮ ſ ̷Ӱ ϴ. (??)
 
 Milo's home page ----- http://www.irth.net/milo/3dgames/tech.htm
 
 Ǵ ڷ 3 α׷ ڷῡ ..
 
 Color Palette and Look Up Table¸ ɴϴ..
 
 ..  Ϸ RGB̽  ؾ Ǵµ..
 
 8Ʈ ε̽ Ǿ ־ CLUT .. ϱ ..
 
 ӵ ..
 
  ڼ 𸣴..  ڷḦ  ..
 
  OpenGL, D3D 8Ʈ ؽĸ ʾ°.. 
 
 ũ Ʈ DirectDraw Ἥ ..
 
  .. ̽ OpenGL Ǿ ..
 
 ׷ ̸..
 
 

   :[ǰ] 
 :躴  (Һ    )    1999-02-22 15:26  ȸ:54  1/1
 
  7ÿ ȭ  ϰڽϴ.
  "3DSW  ".
 
 е λ糪 մϴ.
 
 

   :[] 3d ¼ҽ Ʈ Ƿ
 :輺  (𻧱ͽ)    1999-02-22 16:54  ȸ:126  1/3
 
 ׻    ϴ   ؼ
 
 ϴ Ҹ ֱ ̴.
 
 Ư  غ  Ͽ ؼ ׷   ū ̴.
 
  ȵǴ´.. ɼ ٴ´..
 
   츮󿡼 غ  Ͽؼ 
 
 ֵ鵵 ߾ȵǴ  츮 ϸ Ⱥ ϴٴ 
 
 ̸     մϴ.
 
 Ű澲   ӽô..
 
  ٰ͵ ƴѰ ̸ غ⵵  Ǵ ȵǴ  ʿ䰡  ̴ϴ.
 
  ù õ ϰ. ó ұ  ŵдٸ
 
 .. 밳 ó̴ٺ ߾ȵǰ ̰..
 
 ׷ ϱ ϴ  '׷  ȵ  ̸ ߾ݾ'
 
  ڱⰡ   ̷ Ǵ   ..
 
    ѱȭ   ûϴ ٰ Ŀٰ մϴ.
 
  ̾   õغ  ʾҴ 
 
 õ Դϴ.   ġⰡ  帣 渮 ȭ
 
 ¼ٴ  ģ̰ų õų ߿ ϳ.
 
 ׷ ༺ ֵ 츮 ѱȭ   õ 
 
   .
 
 ӿ ̷   ??
 
 

   :[] ѱ 3 Ʈ  
 :輺  (Gamza   )    1999-02-22 21:48  ȸ:141  1/3
 
 ȳϼ?
 
  Դϴ.
 
   ÷ Ǵ 𸣰ڳ׿.
 
 ...    밭 ϴ.
 
 ϴ  Դϴ.
 
 ȭ߿    â(?)ɷ...
 
 ϴ е ǰ  Ͻô ˾ƾ ϱ⶧
 
  ڷ  ּ մϴ.
 
 ڽ ̸,,⺻ ó,Ҽ,  ⺻̰
 
 ̸,޴,,  ̻  Ÿ ڽſ  
 
   Ǽ ϴ.
 
 ۱ ϴ ӿ   ˷帮. ( )
 
 ̳ ù ̹  2. ( ,  Բ  )
 
 ̳  ڷ ȭ  ҿ带 . ( ϴ ڰ  )
 
  Դϴ.
 
 ڼѰ  ǳϱ ϱ..
 
 , ۰  Ƕ  ̳ Ұ Ҽ ִ  
 
    ּ.
 
  ....
 
 ׷ ̳   ϴµ ڷ ״...
 
 ׷ ̸...
 
               ø...@~
 

   :[] ũ α...
 :ȭ  (soaring )    1999-02-22 21:52  ȸ:76  1/1
 
 ũ model ׸ vertex array  ˾Ҵµ...
 ׳ glVertex3fv  Texture 2fv ƴ 2f...
 
 -- ȭ.
 
 

   :[] D3D Index..
 :  (SSFAN   )    1999-02-22 22:12  ȸ:63  1/2
 
 
 ȳϼ..
 
 D3D ..
 
 DrawIndexedPrimitive  Լ ֽϴ..
 
  캸..Vertex  DWORD  Index  ..
 
 Vertex  ذ .. Index    Ǵ°ǰ..??
 
  ϴ..Ű..Ÿٶ ε..Ȯ  𸣰ڽϴ.
 
 ټ  Index  Ͽ ¥ ִ..
 
 ߿ѵ  ..̷  帳ϴ..
 
 Index   ˰ ..
 
 亯 帮 ϰڽϴ..
 
 ׷..^^
 
 
 
 
 

   :[] ѱ 3 Ʈ  
 :躴  (Һ    )    1999-02-22 22:36  ȸ:170  1/2
 
  ÿ  ©  ϳ øڽϴ.
  ÿ ֽ  е鿡 帳ϴ.
    ǰߵ Դµ ð  Ǵ
  ߽ϴ.   ̾߱  ũ ¼ҽ
 Ʈ  3  ̳  ־ϴ.
 ü   Ȯ   /ݴ ⺻
  θ Ȯ Դϴ. ׸   
   е鵵 ְ ؼ 1  3  
   ߽ϴ. ¥ ð Ʒ 輺
 ϼ  ̹   2÷ ߽ϴ.
 ҿ ȸ   ȸ 뷫   ϰ
 ְ Ҵ  ҷ  Դϴ.
 ׸ ÿ  ̴ּ е ׸  ӿ Ͻð
  е  ó ؼ  輺(Gamza)
 Ϸ ˷ ֽñ ٶϴ.
 

   :[亯] DrawIndexedPrimitive..
 :  (  )    1999-02-22 23:49  ȸ:85  1/2
 
 ״ ؽ εϴ Ŷ  ˴ϴ.
 
 ؽ 迭 ·   Ŀ ؽ鿡  ε 
 
 Ʈ̾ޱ ݴϴ. ؽ ߺ  ڴ ǹ̵ ְ,
 
  ӵ Űڴ ǵ ˴ϴ. indexedprimitive Բ
 
 Ǵ ؽ 迭  ο Բ óǱ 
 
 ӵ  ,  Ʈ ؽ Ϻθ δٰ ϴ
 
 Բ óؾ Ǳ   ӵ    ֽϴ.
 
 6.0 xfile ø xfile о鿩 â indexedprimitive µ
 
  ؼ ׷쿡 ̷  ϴ.    
 
 ұϰ, indexedprimitive  ӵ  ũٰ ϴ±.
 
 
 

   :[] DrawIndexedPrim.. & Vertex Arry
 :ȭ  (NINE99  )    1999-02-23 01:49  ȸ:100  1/3
 
  غ ׽Ʈ Դϴ.
 d3d  matrox mistique    
 켱 DrawIndexPrimitive   DrawPrimitive   
 ణ ..
  riva128  ִ  OpenGL  Vertex Array 
 ׳  ӵ̰   ʴ.. ȭ Ͻ
 ũ ..     ϱ? ƴ ؽ 
 ȿ  ؼ ϱ?...
  ̺κп  ó  ؽ ؼ ϴ.
 ׷ 븻  ؾ Ѵٴ  ( Light 
 ô   ̰̾߱) shading  
 ׷  Ǯ ôµ   ӵϴ.
 
 ·   غ  帳ϴ.
 
 ׸ Ʒ   ߰Ѵٸ index face ϴ 
  մϴ. ׷Ƿ help  ִ  ó triangle϶
 3 triangle list 쿡 3*n line list 쿡 2*n 
 vertex 迭߿ ÷ڰ(° ִ ؽ ̿Ұΰ) 
 ϴ Դϴ.
 ׸  ʺ϶ ظŴ face ݽð ε ؾ
 ո Դϴ.  back face culling   쿡 
 ...
 · 3dmax triangle ϱ ű⿡  Ÿ 
 d3d opengl triangle list ٷ  ֽϴ.
 
 Ŀ 簢 ٴ... Ȥ triangle strip̳ triangle fan
 ƴұ ǳ׿... triangle list ٴ strip̳ fan  ٴ...
 
 ̻ Ⱦ ̾ϴ.
 
 NINE99
 

   :[] lightwave .
 :輺  (Gamza   )    1999-02-23 03:13  ȸ:96  1/2
 
 ȳϼ?
 
  Դϴ.
 
 ...  ...״ϱ lwoϾȿ..
 
 ׳ ︶ ؽε ؽε Ʈ
 
 ֽϴ. װ   ϴ  Ͽ ׳
 
 װ ٳ׿...
 
 ̵    ...( 2 ֽϴ.)
 
             ø...@~
 
 

   :[] ˼...
 :輺  (Gamza   )    1999-02-23 03:21  ȸ:109  1/2
 
 ȳϼ?
 
  Դϴ.
 
 ...(?)Ⱓ 帮 ʾұ..
 
 οľ(?) ϳ  6ñ ϰڽϴ.
 
  Ͻô е ׶ Ʒ 帰  ּ.
 
 Ŀ    е鲲  Ÿż
 
 (?)ϼ..
 
 ׶   ؼ ο ٽ 帱 Դϴ.
 
 ٸе鿡  ڷḦ ÷ ڽſ ڷḦ
 
  ?
 
 ׷...      ø...@~
 

   :[] ߵǾ ڱ. (^^
 :ö    (NEGATIVE)    1999-02-23 17:04  ȸ:60  1/2
 
 ȳϼ. ƵԴϴ.
   ۵Ǿ   ̱. Ͻô ڴԲ ɽ 
    帳ϴ.  ̹ Ż(?) ,   ѱ 3D
 ׷ֿ  ֱ ٶ Դϴ.
 ̹  ̶..۽,  ׶    𸣰(
 ⿡ Ӵ öʴϴ.^^; ) ư   Ǳ⸦ ٶ Դϴ..
 ..
 ϴ  ̸  ͵ .    , и η 
  ǰڽϱ. е ϳ ̰,  ׷ν  ܰ迡  ٰ
    Ǵ ̰ Դϴ. ѹ غ  . (^^
 ׷....̾ϴ. ε ȭ!
 
 ߻ƺ~
 ~!
 
                                                     - NTTP//DEVICE.prog.Adol
 

   :[] Light wave  ϴ...
 :ö    (NEGATIVE)    1999-02-23 17:08  ȸ:76  1/1
 
 ڱ °...ý  ̼ R4  ±.
 ھ  CG.....ٵ ̰ Ʈ ̺ ۾ߴٰ ϴ±.
  ۾  Ʈ̺, ۱Ⱓ Ѵ, ο Ѹ.
 (..... ǰ....;)
 
 ̾ϴ.
 (^^
 ߻ƺ~
 ~!
 
                                                     - NTTP//DEVICE.prog.Adol
 

   :[ǰ] ¿ ߺٴ..
 :  (doocub  )    1999-02-23 23:16  ȸ:129  1/7
 
  ĥ Ʈ Ұ ȯ濡 ־  ͺ ߴ
 
  ۵ öԱ.  õ  ־ ̰.
 
    ϴ  Ұ,  νŻ  
 
  ȰҼ  ȲԴϴ. Ժ ĨŶ Ҽ .
 
 ̷   ӿ ɼ   äýǿ ٸ е 
 
  մϴ. 
 
 
 ׸ ũŻ ̽   ¼ҽ Ʈ Ǽ 
 
    ǰ   ־ 𸣰ڽϴ.
 
  ȵǴ° 츮 ǰڴ.. ڿ ¯ 
 
 Ϸ ü ǵ ƴմϴ. ϴԲ ʹ  Ͻ  .
 
 ٸ μ  Ѱ õؾ  Ư  
 
     ϴ Դϴ. 
 
 1  ٴ  Ĺڴ   Ҹմϴ. 
 
 Ĺڿ  ϳ Ѱ ռ   Ǽ   
 
 ִٴ  ƴұ. 1 ʹ  ޷ ó  ϰ 
 
 Ĺ, '  ' ãƼ ο  Ҽ ִ  
 
 Ĺ, Ȥ 츮 3 ڰ Ҽ ִ ̶ 
 
 մϴ. (ϱ Ⱦ 20⸻  谡 ߽  
 
 ̴ϱ.) ⼭ '  '    .. 
 
 Ͽ   ȭǴ  . ϴ Ͻ  쵵 
 
  Դϴ. Ե 忡 Ƴ, Ϻд  
 
 Ư Ȳ  ȭ ȾƸԾ. 
 
  ¿  .. 
 
 μ     ۿ . 
 
  ٴ  ߿Ѱ ƴұ?    
 
 ġ Ѱ ̶̱  Ӽε, װ   ..
 
 100$  ڱ ΰ  ʿ䵵   ̰   
 
   .. Ϻ ̱  ̿ ݽϱ. 
 
 64  а   SGI  ٵ Ƿ̶ 
 
  ʴ±.  ٵ ¥ Ƿ ̾߸ ðԷ縦 
 
 ÷  '' . 
 
 ׷   츮 Ϻε ̿  ִ  
 
 غ߰. ̸챳  װݾƿ. 
 
 ̱ ȲҰ  Ӹ  㰡 Ϻ̶ 
 
 츮 Ӹ    Ǵ  ̶.
 
 
   ݹ ̾ ˼,  3 α׷ӵ 
 
 Ҽ ִ ٸ   ϴ Դϴ. ,  ڸ 
 
 ٴ ⺻Ƿ  ߿  ,  ڷḦ ϵ 
 
 ؼ  3D ҽ ѱ Ȩ 簡..(kwanny ̵) 
 
  ׷   ?
 
 
 p.s. 
 ʿ ̶ 󸶵 [] ŵ .
 .. ƽô      Խ Դϴ..
 ۳⿩ û ʱ⿡  ż.. ٸ Ƿִ е 
   ߴµ ¼ٺ ð Źȳ׿. Խ  
 :xxx   ־     ȴϴ. ^^;
 
 

   :[] ASE File TM_ANIMATION..??
 :ȭ  (NINE99  )    1999-02-24 07:02  ȸ:90  1/1
 
 position ̾ ݹ ˼ ִµ...
 rotation  𸣰ڳ׿.
  ˾Ƴ sampling data 4 Ǽ  ߰
 sin ̶ ̴ϴ.
   3 Normalize  vector  ...
  Ϳ sin  ȸŰ ?
    ̸ ߰  
     ..
 
   ּ... ... T T
 
 NINE99
 

   :[亯] ase file...
 :  (  )    1999-02-24 16:45  ȸ:141  1/1
 
 亯̶ ѵ, ʹϿ ƴұ ǳ׿.
 
 Ƹ real ʹϿ̶⺸  ͸  ϴ ȸ
 
 ǥ  ϴ.
 
  ase ٷ  , ٸ ˵   
 
 ׷  Ǵ±.  亯  ż ̾ϳ׿.
 
 

   :[ǰ]  ҽ... 
 :躴  (Һ    )    1999-02-24 17:17  ȸ:109  1/4
 
  ҽ Ʈ   嵵  ڽϴ.
  ϴԲ  ҽ Ʈ ؼ  
 ּ̽ϴ.   ϴ   ľϰ ְ
 ̰     ̹ ϴ.
 ׷  Ʒ     
 ⿴ϴ. Ư п  Ǽ  ε
 ̷   ־ Ѵٰ ϴ. ,  
 ϰ üȭϱ  ۾ ʿϴٴ   
 ̾ϴ.   ߴ  " 
 ؼ ϴ Ҹ" ƴ϶ " ϰ ϱ
  " ֽñ ٶϴ.  ε
  ɵ óϱ ̾µ   ⸦
  ɿ  ذ  ʳ ͽϴ.
 
  Ư ̰ ȿ  ܸ  
 ־µ...
 
 >  ۿ.. κ ۱Ⱓ (??)ؾ ϴ  
 >  Ÿϴ..׷ ̷ մϴ..ڷḦ.. 
 >  ѱ ô..̷ ܼ..  亯  
 >ȯ.. ū    ϴ. ⺻  
 >  ¼ҽ  .. ҽ ̿Ͽ  ,
 >   .. .. ΰ մϴ. ܱ ..
 >  ʹ ռ ֽϴ.
 
  ۿ κ ۱Ⱓ ؾ Ѵٴ  Ÿ
  δ κ ð  ؾ  ǽϴ.
 ̷ ڿ ڸ  ҽ Ʈ ü  ִٰ 
 ʽϴ.  ҽ Ʈ   ǹ̸ Ųٰ  
 ֱ Դϴ. ׷  п ϳ   ߴ
 ں   ̷ Դϴ. ٳ  
 ذ谡   ۽ ܼ ̷   
 ϴ   ⵵ մϴ. ׷   ̷
 ⸦ ؼ   ҽ Ʈ  üȭ  ִ
  ϴ  ū 밨   Դϴ. 
    ƴ ϴ.
 
 ׷ٸ ̷  밨 ϴ ´ٸ  ҽ Ʈ
   Ǿ ϴ°  ε Ͱϴ.
  ҽ Ʈ ö ׸    ϴ
   ־ Ұ ˴ϴ. ,  ǿ밡ġ 
   м 밡 Ǿ Ѵٴ   Դϴ.
 ̷ µ Ѵٸ  ҽ Ʈ ٺ ȿ
    Ӱ   ̷ٰ ϴ.
 
  ¼ҽ Ʈ   ؼ 𸣰
    ϰ ִ ̰  
  ʿϴٴ   ̾ ׳   
 ǿ밡ġٴ   ̶ Ϳ  ū ǹ̸   ۿ
  ʳ غϴ. ׸    ҽ Ʈ
 ǿ밡ġ  ̴   Ͱϴ. ۵  
  ҽ Ʈ ̸  ϴ  ƴ϶   ó
 ȿ ߻ϱ⸦ ϴ ...
 
 

   :[] ؿ   Ǳ.^^
 :ȣ  (gio007  )    1999-02-24 20:55  ȸ:71  1/4
 
  ߿ ʹ ð ؼ ȵǰ.
 
 ׸ 츮  ǽ ° ƿ.
 
     ϱ? ׸  ?
 
 ׸ ̷Ʈ 3DRm Ǹ ̶  ˴ϴ. 
 
  IM ڽŸ ̺귯 ص ǰ 󸶳  
 
 ð  ؾ ڽϱ? ׸ Ѵ ص RM ŭ  
 
   ? 
 
 ׽ð ΰ,ȹ      ں 
 
 ڻ縸 ̺귯 ص  ʴٰ  մϴ.
 
  츮󿡼   3d   ߽ϴ. 
 
 ̷  ܱ и ۿ ? 
 
  츮   ϴٰ  ϱ   
 
 ϴ.
 
    ؾ Ұ ϴ. 
 
 ƴ   3D  ҿ   ٰ 
 
   մϴ.  츮󿡼  ü ֱ.
 
 PCδ     .
 
 ҿ   ں ̸ ߻糢   pc ȣȯǴ 
 
 ױ ׸ ҿ....
 
 ̷ ɷ  ߿ѰŽ ִ Ʈ  ؾ .
 
    ѱ  踦 ҷ PC ,
 
 ̿,Ƚ  ߻ ̺귯  ݾ ݾ
 
   ߿ , ڿ  ߻簡 ź ?
 
   ̴    ߴ 𸣰ڱ.
 
 ѱ  ʹ    ҽϴ. 
 
 .....
 
 

   :[ǰ]  ҽ...
 :  (  )    1999-02-25 02:05  ȸ:71  1/4
 
   ǰ߿   κ ϴ. ӿ ־  ߿
 
 
 Ʈ  ƴϴ ϴ κ   ,  ϴ
 κԴϴ.
 
 ,   ûȸ  ±. pcs  акϰ
 
 ־µ, ü pcsѴ븦 ȸ ξƼ 󸶰  ƴ...
 
 ó   , ̶ 󸶸 ָ ϼ ־ ȸ翡
 
  ü 󸶸ŭ ȭ Ǵ ƴĴ  ϴ.
 
  3ӽ  ⿣  强 ִٰ ϴ. 
 
 ܱ ؼ û    Դϴ.   ĸ 
 
  ٸ 3ӽ ƴ 3оߴ û ȭ ϰŶ
 
 ˴ϴ.  ڶٰ ߿ ѽѴٸ 뿡  
 
   . 3ӽ, ̷ Ȳݾ ɼ ֽϴ.
 
 ֱٿ  ӵ 3 ۵Ǵ  ְ,  Һ 䱸
 
 ׷  귯ٰ ˴ϴ.   ̳ ٳ
 
  ׷. 簡 3⸸ ϴ.. (Ƹ 3 
 
  ) 3 󸶵 Ⱑɼ ְ,    
 
 .. ⸦ ߴٴ±.  ѽ о߰ ƴ϶ ˴ϴ.
 
  󸶵 ɼ ִٰ ˴ϴ. ¼ҽ Ʈ ׿ 
 
  ÿٰ Դϴ. μ ¼ҽ Ʈ ؼ 100%
 
 ϴ  ƴ,  ٹ̶ Դϴ.  ũŻ̽
 
 ó ϰ,  ְ. , ڵ °
 ũŻ̽
 
 ̶⺸ ߰  ťƮ, ˰ ƴұ Ǵ±.
 
 ¼ҽ   лǾ ִ µ ߵǴ ȿ 
 
 . 
 
 ¶λ̶ μ   Ǵ±. ݹ ǵ ,  
 
  ýϴ. 
 
 (¼ҽ  BSPŬ   žǱ ٶ...^^)
 
 

   :[ǰ] ¼ҽ.
 :̰  (lbsoft  )    1999-02-25 03:43  ȸ:87  1/7
 
 .. .. ǰߵ.. ׿.. ^^..
 
 ݴϽô е ð..
 
 Ͻô е ð..
 
 .. ϴ Ȯ صѰ..
 
 и.. ¼ҽ , ͸ ĢԴϴ.
 
  , ߿   ̶ ..
 
  ¼ҽ   freeware Դϴ.
 
 ..  ʽϴ..
 
 ¼ҽ Ͽ, ϴ   Ѵٴ°..
 
 .... ¼ҽ  ..
 
 ܼ  ſ ԰Ͽ, ۿ Ѵٰ  ʽϴ.
 
 ۿ 0%  ʰ,  ٿ޾Ƽ.. â 
 
  Ҽ ִ° freeware..
 
 (0% -> 1%,   .. ^^)
 
 ؿ  ϼ̵..
 
 ¼ҽ ū ȿ߿ ϳ.. Դϴ..
 
  鿩 ˾Ƴ ڷḦ  ϳ.!!?
 
 ̷ Ѵٸ.. ¼ҽ  Ͻø ˴ϴ..
 
 ¼ҽ Ϸ ֵ .. 3 Ʈ ҳ (Dog and Cow)
 
  ְ ڴ ̴ϴ...
 
 MFC  ξ ϸ.. ݹ  α׷ ..
 
 ū   ʰ..  3 Ʈ() 
 
  ڴ ̴ϴ.. ؿ.. ó.. 100¥..  ׸.
 
  100  .. 3   ϴ° ٷԴϴ..
 
  ° õ絵, ڵ ƴմϴ..
 
    ;ϴ  ٷ   Դϴ.
 
  ̵ ִµ.. 3  .. ڴ.. 
 
 ̷ ̳.. ڴ Դϴ..
 
 .. ..  Ǹ.. ԰  ɴٱ .???
                                        
 
 .. ۽..
 
 װ ƴ϶ ϴ..
 
 .. ٽѹ 帳ϴ..
 
 ¼ҽ  ū .. (!!!) 3 Ʈ ..
 
  ֽϴ...
 
 .. ¼ҽ  .. â    ڰ 
 
 ƴմϴ....
 
 .. ӵθ ..
 
 .. ӵ Ḧ ¡Ͽ  ڰ ƴմϴ..
 
 ״.. ȸں Դϴ..
 
 .. ̻..  ٰ..
 
 ý ˿.. ɷ.. Ȧ.. ư  Ƽ.. ̸ Դϴ..
 
 .. ó̴.. о߿ .. پ ǰ  ٶϴ..
 
 ..  е ǰ߿ ׻  ̰, ޾Ƶ ڼ Ǿ 
 
 ֽϴ..
 
 ׷ ̸..
 
 

   :[] 浹˻縦 Ͽ.
 :  (cj2001  )    1999-02-25 09:40  ȸ:57  1/1
 
 浹˻縦 Ϸ  ӵ Ͽ ٿڽ ؾ ϴ
  ˰ ֽϴٸ
 
 Ȥ d3d im忡 ü   ٿڽ  ִ Լ ֳ?
 
  ٸ δ sdk sampleڵ带 ϱ x-file
 
 ٿ Ǿ ִµ Ȥ ٿ Ǿ  սϱ?
 
 ƿ﷯ 浹 ȿ ϱ  ̵ ҽ ϴ
 
  ˷ֽø  ϰڽϴ.
 

   :[亯] ASE  ̼Ű д ҽ
 :  (doocub  )    1999-02-25 16:14  ȸ:181  1/4
 
     ƿ  ҽ øϴ. ϼ.
 
  Ƕ ؼ ˾Ƴ ͵Դϴ .
 
 
 
 case ASE_CONTROL_ROT_LINEAR:
 case ASE_CONTROL_ROT_TCB:
 case ASE_CONTROL_ROT_TRACK:
        // ȸŰ  
        // 1) aseϿ ʹϾ ƴ   ϵ
        // 2)  Ű 밪 ƴϰ  Űκ 밪
        //    (linear  밪)
 
        // ʹϾ ʱȭ
        q.x = q.y = q.z = 0.0f;
        q.w = 1.0f;
        _STARTASEBLOCK {
                case ASE_CONTROL_ROT_KEY:
                        // linear 밪̹Ƿ Ʒ  ٸ
                        axis.x = (float)atof(arg[2]);
                        axis.y = (float)atof(arg[4]);
                        axis.z = (float)atof(arg[3]);
                        angle = -(float)atof(arg[5]);
                        WquaternionFromRotation( q, axis, angle );
                        rotSet.addLastKey( (float)atof(arg[1])/ticksPerSecond,
                                q.x, q.y, q.z, q.w );
                        break;
                case ASE_CONTROL_TCB_ROT_KEY:
                case ASE_CONTROL_ROT_SAMPLE:
                        // ȸ ؼ ȸ ٲ
                        // : y, z  ٲ  ؼ / 
                        // ʹϾ ȯ
                        axis.x = (float)atof(arg[2]);
                        axis.y = (float)atof(arg[4]);
                        axis.z = (float)atof(arg[3]);
                        angle = -(float)atof(arg[5]);
                        WquaternionFromRotation( a, axis, angle );
                        // ʹϾ иŭ ʹϾ  ȸ
                        // ʹϾ concentration Ҷ 
                        WquaternionMultiply( q, a, q );
                        //  ʹϾ (ġ)
                        rotSet.addLastKey( (float)atof(arg[1])/ticksPerSecond,
                                q.x, q.y, q.z, q.w );
                        break;
        } _ENDASEBLOCK
        break;
 
 

   :[] 浹üũ,½
 :  (Oooz    )    1999-02-25 20:07  ȸ:83  1/2
 
 , ½   ...
 
 ½ ս,   ñߴ ϳ Ҳ...
 
 ( ˰  ... ~)
 
 ũ   浹üũ  ϳ?
 
  , ΰ Ϳ 浹  ̽  ؼ ߴµ...
 
 ׷ ϸ, (  )   ڽ  ߰ƴٸ 
 
  ...
 
 ΰ Ͱ ƴ, ٿ ڽ  浹üũؾ ɰ ...
 
    ƽôº ø...  ˰ ּ~~~ ũũ...
 
 - Oooz -
 
 PS)    ˰̵, Ŷ 3D б ٸ 
     ٶ ϰڳ...
 

   :[] x ȭ  .
 :̿  (Sonaki  )    1999-02-25 22:58  ȸ:48  1/2
 
 ȳϼ...   Դϴ. ^^;
 ̹  .x ȭ  κԴϴ.
 켱.. MeshMaterial List
 MeshMaterialList 
 {   1;
        1;
        0;
        { x3ds_mat_BLUE_PLASTIC }
 }
  ó  쵵 ִµ.. ҿ hero.x ȭϿ..
 hair  
 MeshMaterialList 
 {      1;
        168;
        0,
        .
        .
        { x3ds_mat_GOLD__0_LIGHT_1_ }
 }
  ó.. ϰ.. 0 168 ä ..==;
 ᱹ .. { x3ds_mat_GOLD__0_LIGHT_1_ } ҰŸ鼭..
   ׷ǰ?
 ׸..
 Mesh ü и Ͱ ִµ Ʒ, MeshNormal̶ 
  ʿ Ѱ? 𼱰 ̵  ¼  ⵵ ѵ
 .. ==;
 ׷ 亯 Ź 帳ϴ.
 
                                                   /././. ҳ
 

   :[]  3D  ȭ .
 :̿  (Sonaki  )    1999-02-25 23:00  ȸ:54  1/1
 
     Ȥ ҽ ?
 IM  XFileΰ ϸ̼  ó ..
 ũŴ  ϴ..
 ..    3DS о  ҽ ¥
 ޽ о ̱.. ==;
 
                                        /././. ҳ
  .. --;
 

   :[] x ȭ ϸ̼ .
 :̿  (Sonaki  )    1999-02-25 23:02  ȸ:57  1/4
 
  .X ȭ ù мϰ ִµ..
 𸣴°  ƿ.. ==;
 ߿ ϸ̼ κ... ؿ ó Ǿ ִ..
 AnimationSet ̸ ״ set װ..
 㿡 Animation x3ds_anim_0,Animation x3ds_anim_1...  ΰ  밭
   ϸ̼ Ÿ ..  ..
 ׷.. AnimationKey  ֱ..    ֽ
   ϰڽϴ. IM XFile ==; ϸ̼  ҷ
 ° .. ũ ӵ  ҷ .. ..
 .. ׸.. Ʒ ҿ D3D ̿ ¼..  
 ȭε.. и ϸ̼ stand,run,attack...  5~6  
  ..  AnimationSet Ʒ x3ds_animset_0ϳ ̴.
 ̻ؼ ٽ ȯ ѵ ..  ߸ Ȱ ƴѰ?
 
 AnimationSet x3ds_animset_0 
 {      Animation x3ds_anim_0 
        {       { x3ds_hip }
                AnimationKey 
                {       0;
                        34;
                        0;4;0.640856,0.640857,-0.298836,-0.298836;;,
                        .
                        .
                        .
                }
                        
                AnimationKey 
                {       1;
                        20;
                        0;3;1.000000,1.000000,1.000000;;,
                        .
                        .
                        .
                }
 
                AnimationKey 
                {       2;
                        35;
                        .
                        .
                        .
                }
        }
                        
        Animation x3ds_anim_1 
        Animation x3ds_anim_2 
        .
        .
        .
 }
 
                                                  /././. ҳ
  X ȭ м  ּ!!! .
 

   :[] ̰ ڴ.. ˼..
 :̰  (lbsoft  )    1999-02-25 23:47  ȸ:64  1/1
 
 . Ʊ ó. ȭ..
 
 ǹ ..
 
  ģ߿ ڶ ģ ְŵ..
 
 ϼ̴ٸ.. .. 뼭.. ^^..
 
 .
 
 
 

   :[亯/6105]  .normal..
 :õ  (yuchi   )    1999-02-26 03:07  ȸ:70  1/1
 
 ֶ Ͷ ٵ.
 D3DVERTEX ü  nx,ny,nz .̰ ؽ Դϴ.
 ̰     ؾ (ǥ  ̻ϱ)
  Ÿ Դϴ.
    ̵ ɶ 𼭸 ó ޶ϴ.
   Ƕ̵  ﰢ ִٰ Ҷ  
  Ͱ Ȯ ϴ(?)  Ű ִٸ  Ʈ
  𼭸 ׶ ̵ ǰ.
 ÷̵ ؽ  ǹ̰   ̵̳  ̵
  ̷  մϴ.
 ޾.. x-   𸣰ڳ׿.
 tv ϴ xϵ Ⱥµ....
 
 

   :[] 浹üũ. Ǿٿ.
 :  (ޱ    )    1999-02-26 13:51  ȸ:91  1/2
 
 켱 Ǿٿ  ؽ Ÿ  ε 
 浹 ̽ ã  ִٴ Դϴ.
  浹üũ   ̰.
  ϰ ִ 浹 üũ
 켱 浹 ɸ ̽ ã ϴ. Ÿ  ռڼ..
 ״ 浹 õ (̵ Ǵ ) ȸ ŵϴ.
 (߷µ ̵⿡ )
  4ȿ   ̽ ã ϴ.
 ٽ ̽ 4 ڽ εġ Ȯ  ã ϴ.
 ϴ    ӵ ϴ.
 ٸ   ˷ ּ.
 
 
 .
 
 p.s. ¼ҽ Ʈ  
       Ҹ  ƴ϶ ƽ׿.
        ٵ..
       ̶  մϴ.
      ťƮ   ? ^^
 
 

   :[]   ..
 :  (  )    1999-02-26 15:14  ȸ:97  1/4
 
  ٸ  Ҽܸ ϱ ߴµ,    
 
 ܸ ϰ Ǿϴ. ϰ   ޾Ƽ  η η
 
 پ ٳ༭  ýϴ.  Ҷ   𸣰,
 
   ÷߰ڱ⿡ ̷ ʰԼ ˷帳ϴ.
 
 ġ  ߽ϴ. ָ  ãƴٴ ð  ȸ
 
 ߽ϴ.  ó ȸ   ϱ Ͻźе ð,
 
 濡 öô е Ⱑ Ͻ 𸣰ڳ׿.
 
 뿪  3ȣ 3ⱸ ø ٷ ̴ Cool̶

 ĿǼԴϴ.
 
 ǿ Cool for jazz̷ ְ.  ̶  ִ
 
  2 ġϰ ֽϴ. ð ٵ ƽð, 2Դϴ. 
 
 ൵ Ʒ ׷Ұ. ڸ Ƹ ˳  ϴ. 20 
 
 ִ Ұ   ϴ.   ûϽô ׵ 
 ȴµ,
 
 ¼ ڸ   ͳ׿. 
 
 ൵ ÷ ׷  ˾ƺ   ڳ׿.. 
 
            
              ?
                
                
                
                
   
               
   
            ݦ  
        3ȣ   
       4ⱸ  
                
                
                
  Cool --->   
                
            ݦ  
        3ȣ   3ȣ 
       3ⱸ  2ⱸ
                
                
                
                
                
                
                
 

   :[]  ȭ.
 :  (  )    1999-02-26 19:37  ȸ:58  1/2
 
 ֱٿ ε3,  TNT2  ýϴ.  峭 ƴϱ.
 
   1~2Ŀ  ϵ   ô ñϱ.
 
 ķƮ  ְ Ƹ. ׷ٸ    ӵ  
 
   ұ.  𵨸 ۾ ,  ȭ
 
 ƾ  ־ Ǵµ,   ƾ  𸣰ڳ׿.
 
   TNT2 8M triangle/sec Ǿ ֳ׿. ʴ 8鸸 ̸
 
 60̶ ,  12   ӿ ǥ  ְڳ׿.
 
  peakġ,  û. 
 
 亯 Ź帳ϴ.
 
 

   :[] 浹˻, ٿ Ǿ
 :躴  (Һ    )    1999-02-26 19:54  ȸ:104  1/2
 
 浹˻縦   ٿ ڽ Ǵ ٿ Ǿ  ϰ
 ִµ ٿ Ǿ 浹˻簡 ϰ ٴ  ְ
 ٿ ڽ Ϲ ٿ Ǿ   浹˻縦
   ִٴ  ֽϴ.
 
 ٿ Ǿ ̿ؼ 浹˻縦    (A,B)
 Euclidian distance ϴµ  Ÿ ϴ 
  ϴ.
 
  d = sqrt(dx*dx + dy*dy + dz*dz)
 
   ϱ 3  ϴµ...Ʒ ˰
 ϸ ϱ   ʰ ־  
 ȭ Ÿ   ֽϴ.
 
 1. ־   A, B ִٸ B-A=(dx,dy,dz)  ǥѴ.
 2. dx, dy, dz    ؼ  max, med, min
   ´.
 3. ȭ Ÿ d' = max + (1/4)med + (1/4)min    ִ.
    ȭ Ÿ d' 13%  Ȯϴ.
 
 Ȯ  ̰ ʹٸ Ʒ  Ͻʽÿ.
 
  max + (5/16)med + (1/4)min (9% error)
  max + (11/32)med + (1/4)min (8% error)
 
  ĵ   и 2  Ǿ ִµ 
 fixed point ǥϰ Ǹ  shift  ؼ
    ֽϴ.
 

   :[亯] 浹ýũ
 :  (cryslove)    1999-02-26 22:13  ȸ:106  1/1
 
  Ż ̳׿.
  â ٻڽôٸ鼭.
 ũ 浹   غҴµ  
 Ƹ  Ǹ ϸ  ð ϴ.
 Ʒ Ĵٺ Ͱ   Ǹ Դϴ.
 ׷ؼ  ٿ Ǿ ߰.
     ýũϰ     浹
 Ǹ ýũ ɰ .
   ϰִ 浹 ũó Ϻ 浹 ʿ䰡 
 Ϳ  ϰִµ Ѱ  ϳ face normal
  edge normal ̾ ˻簡  Ǵ° 󱸿.
 ׷̸...
 
 

   :[]  üȭ ....
 :ȭ  (NINE99  )    1999-02-26 22:27  ȸ:113  1/2
 
 ̹ ٸ 亯   ...
  .... ...!!
 
 MAX Ÿ MODELER  Ƽ ֱѵ...
  ϴ   ϸ  ̻  ..
     ϴ   1000 ...  500..
 10000 ٿ   MECHANIC   ..
 ׷  Ƽ غ ؼ ͳݵ µ...
 ̳ ܼ   ٿ ְ...
  ī̳ ι   ...
 
 ׷    ÷ 𵨸 ̽   鼭
 ...  ̾ϴ.
  ۾ϴ  ƴϰ ٸ   Ƽ  500 
   ϱ ī   ̴...
 
 ϴ 亯 ƴ  ׿.. ˼... - -;
 
 NINE99.
 

   :[] 浹üũ
 :  (Oooz    )    1999-02-27 11:37  ȸ:114  1/2
 
  ǰ  Ա~~~
 ׷,  ǹ ־.
 Ǿüũ Ҷ ؽŸ üũ ϸ  ûĿ
 Ǿ ϸ Ÿ ְԳ,  浹 Ȼݾƿ.
  , Ǿ  Ÿ  ۰,
 Ǿ  ο  浹  · ؾҰ ?
 
 ׸,    ѵڿ  ϼ˳?
 ϴ, Ͷ  ϳ, ٿڽ 
 û ٵ...
  ϳ ؼ ϳ?
 
 PS) յ    ƿ.
    ,   ڽſ  ϴ  ̵
     ±.
 
 -Oooz-


   :[] 浹üũ ϳ
 :  (Oooz    )    1999-02-27 12:10  ȸ:109  1/1
 
 Ǿ ϸ þ  Ҷ ܼ   
 Ǿ ΰ ϸ ?
 ...
 
 ũó ɱ׸ ,  Ǿ ...
 ƷǾ ϳ ϰ...
 
 - Oooz -
 
 

   :[] ũ2 ɸ ˿ ...
 :  (Oooz    )    1999-02-27 16:20  ȸ:94  1/2
 
 ũ2 𵨿 ...
 
 ũ2  1˿   ...
 켱  ū  뷮 ٿٴ ...
  ؽ x,y,z,normal  ־...
 ⼭ ߿ x,y,z,normal  unsigned char ̶ ...
 (ũ1  4Ʈ ŵ...ũũ...)
  1byte ׷  ɸ͸ ǥ?
  Į õ Ӹ ...
 
  ϸ̼ ̹ ؽ ִּҷ  ٿ
 ڽ ǥ踦  ְ  ϰ  
  ִ°.
 ׷ϱ   ɸ͸ ׸ϰ νŲ ٽ ġ
 ... ...
  ̹ ˰  ƴ, ׷ ϱ...
 (  ̻ غ, ִּ ٿ  ʾ
 ׳ 2byte ߾ŵ...)
 
 ׸, Ѱ  ٲ, strip fan ϹǷؼ 뷮
 ٿ... , ̰ Į ̵⺸ opengl.
 
 ׷, ߿Ѱ ̷  , ū  ... ũ...
 ӵ ( 10~20) ϸ̼Ҷ ׷ 
 (ο ִ ) Ȯ ̴...
  30̻ Ǵ ӿ   ͳ׿...
 
 -Oooz-
 

   :[] ũ3,  ɸͿ 
 :  (Oooz    )    1999-02-27 16:26  ȸ:103  1/3
 
 ũ3   ɸ ǥ ...
 
 ۳ ص vueȭ̳ (ũ1,2)  ߴµ,
    ϴ󱸿. (  ũ3)
   ޸𸮰 ſ ٴ°Ͱ, Ʈ ϴٴ .
 , ӵ ٴ  ...
 ,   Ų̶ θ,  ׷  Ų̶
  .
 
 ׷,   ڸ...
 Ʈ(ݵ Ʈ ׸ʿ ...) 
 ɸͽƩ Ͽ ɸ͸ ׷. (  ؽ )
 ̶,   ʹϾ  ִµ...
  ʹϾ 3x4¥ Ʈ ȯ,
 ̶,    θpivotǷκ Ÿ ־.
 ״ Ҷ  ؽ  transform ϱ, ũ  θ
 κ   ص . 
   ķ  ؽ ָ ϸ̼ Ǵ°.
 ⼭ ϸ̼  Ϸ, quaternion_slerp Լ ϸ Ǵµ,
 quaterion  Լ d3d 6 framework opengl̳ ӵ
   ־.
 
 , ׷ ߿Ѱ...
  ü Ʈ  ʰ ڿ ưٴ ǥ
 , ڰ̴ⷷ°ų ĸ   ǥ Ұ.
 ׷ ε,    ε ɸ ǥ Ұ
 󱸿.
 
 PS) ũ2 ޴Ͼư ׸׸  ɾ ׽Ʈ غ,
     ⷷ ϱ, ޸Ӵ  ... ũũũ...
 
 -Oooz-
 

   :[] ũ3, 𸮾 ſȿ 
 :  (Oooz    )    1999-02-27 16:57  ȸ:111  1/2
 
 ũ3 𸮾󿡼 ݻ糪 ſ ȿ ...
 
 𸮾 븮 ݻ...
  ̳ Ʈ ٷ   ѹ ׷.
  ⼭  ְ Ѵٸ, ݻǴ ٴڿ Ÿ ־
 alpha ߸鼭 ׸  ...
 (⼭, ߿Ѱ  븻  °͵  ʵ...)
 ׷, 븮̳  alpha ׸,  ׳ zbuffer ׸
 ̳ 븮 ݻȰó ̰ ſ...
 
 ׸, ũ3 ſݻ ī޶ Ѱ  δ ...
 , ī޶ ſ￡   ۰ , (⿡ ߿Ѱ
  640x480 ϴ° ƴϰ 128x256 Ѵٴ ...)
  ̹ ſ￡ νŰ°...
 
 -Oooz-
 
 PS)  ũ3 𸮾 ׸  ϴ ƽø ̵
    ּ~~~
 

   :[] ũ1,2,3 ȿ ...
 :  (Oooz    )    1999-02-27 17:15  ȸ:104  1/1
 
 ũ3 ̳ ̵ ϱ׷ Ʈ⿡ ...
 
  Ʈ ΰ оָ ǿ...
 ⼭ ߿Ѱ, ѹ оడ ũ ʳ´ٴµ ־...
 ̹ 90 ȸŲ ѹ ΰ о ¥ ũ
  ...
 ̷ 2и ̹ Ͽ νŰ ſ...
 ̵ ,  ׸ ٸ...
 ˰ žƴ,  ̰ ˾Ƴµ 3Ϲ ɷȾ... ~~~
 
 -Oooz-
 
 PS) Į !!! ļļļ~~~



   :[] D3DIM ؽĿ Ƽ..
 :  (SSFAN   )    1999-02-27 22:39  ȸ:52  1/2
 
 
 ȳϼ..
 
 D3DIM ؽ κ  ñ    帳ϴ..
 
 IM ؽ (MTexture.cpp) κ   ؽ κ ..
 
 Material κ Ǿ  ʴٴ  ˼ִµ..
 
 ؽ  Material κ   ʾƵ Ǵ°ǰ?
 
 ׷ٸ....??
 
 ׸ ؽ ǥ κе  Ǿ  ʴ..
 
 SetRenderState(Stage,D3DTSS_TEXCOORDINDEX,0);
 
 κ ǥ  ִ κΰ..??
 
 
  ڵؼ غ..ؽİ  ..^^;
 
 ׷..亯 Ź帳ϴ..
 
 ٹ..
 
 

   :[] 浹üũ Ƹ..
 :  (doocub  )    1999-02-28 00:08  ȸ:79  1/3
 
 ũ  ̷   ..
 
 ͳݿ   AAOBB(Axis-Aligned Object Bounding Box) 
 
  µ, Ʈ ȸ¿ʹ  ׻ x y z ࿡ 
 
  ٿ ڽ մϴ. ̿ ޸ OOBB(Oriented Object Bounding Box) 
 
 Ʈ ȸϸ   ȸϴ ٿڽ . 
 
 (ﳪ´ ٰ    ο  
 
  ִ°.. ^^;)
 
  AAOBB BSP  浹ߴ  üũ ܼ ǥ 
 
 x y zǥ ũ񱳸 ϸ Ǵϱ Ұ ϴ. 
 
 и ó  ϸ ɰͰ, Ʈ : Ʈ 
 
 浹üũ ϱ. 
 
 
 (ӿ ӱ OBB ۾  ) vs (BSP 浹)
 
  üũϸ  Ȯϰ ̰    ܼ  ġ 
 
 ص  ӵ ȶհ 밡  ׿.
 
 
  OOBB  ׷  ڵ嵵 ٿ ߴµ 
 
 츮 CPU  OOBB  ̸ ٴ  ׿.
 
 ׳ AAOBB ҵ..
 
 
 Ʋ  ּſ~
 
 

   :[] D3DIM ؽ
 :輺  (Gamza   )    1999-02-28 00:09  ȸ:102  1/2
 
 ȳϼ?
 
  Դϴ.
 
 ÷    ֱ׷ ߴµ...
 
 ̹  ϴ κп س ϸ
 
  Ǽ ...
 
 ۰  D3DIM µ,   ƴϰ ׳ ϴ
 
 ̶ Material Ƚᵵ ɰ ...
 
 ׳ LPDIRECT3DTEXTURE2  ص ظѰ ٵ˴ϴ.
 
 ...  material ٰ °  𸨴ϴ.
 
 ٸ װ Ⱦ ȴٴ ...
 
           ׷...
 
              ø....@~
 

   :[] Volumetric Fog Ƹ..
 :  (doocub  )    1999-02-28 00:23  ȸ:59  1/2
 
 ̰͵ ͳݿ ޾ ǵ, 켱 ׶°  ϵ 
 
 ϴ° ƴ ̻.. range-based fog ϵ   
 
 ؽ ÷ٰ  Ȱ   ִ vertex fog ̰?
 
 
 ׷ Ϲ ״  ؽ ũ zǥ(Ǵ ī޶κ Ÿ) 
 
  ϰ  ÷  ,   
 
 ī޶ - ؽ  մ  װ   ϴ, 
 
 Ѵٸ  ϴ ؼ   ÷ ° 
 
 ? Ƹ   ӵ  axis-aligned 
 
 Ǿ  .. 
 
 غ ʾ ϴ° ׷    ׿.
 
 
 

   :[] 6127 : ..^^;
 :  (kwanny  )    1999-02-28 00:30  ȸ:54  1/2
 
 AAOBB OOBBٴ AABB OBB  Ҹ..
 
 ....ϴ AABB ˻縦 ϰ OBB ڼ ˻縦ϴ
 
  ְ..ظ ũ SiN AABB ϴ°
 
 ..˰ ð(^^;) OBB    ..
 
 AABB Ϸ Bounding Box  ϴ° ó BB س
 
 ̰ Ʈϴ°   ͳ׿..
 
  浹äũ    µ...GDMag  Ǵ
 
 °   Ǵ° ϴ..
 
 ..Open Resource ϴ Know Where Man...
 
 
 

   :[] 3D   .  
 :ȭ  (NINE99  )    1999-02-28 02:09  ȸ:121  1/6
 
 3   ù°  ȸ 
 
 % 3    񿵸 Դϴ.
        .     ʽϴ.
        . ҽ    ϴ  ƴ  Ӱ
         մϴ.
 
 1. 3  ڿ ȸ ȸ .
        ȸ   ϰ, ȸ ʱ ߱ Ѵ.
        
        1)  ǹ Ǹ.
        ȸ ̳ Document۾ ǹ ִ.
        ȸ ȸ  ǹ ִ.(, ׼  .
        ȸ  ȭ´ ϵ ȸ  볻 
        Ѵ)
        ȸ  ҽ Ʈ ߰  ɻ Ǹ ִ.
        1) ȸ ǹ Ǹ.
        ȸ ƹǹ  ҽ Ʈ   
        ȸ ɻ縦   ҽ Ʈ   ִ.
        (ҽ ڵ ߰ ɻ, Document ߰ ɻ)
        ȸ  ťƮ    Ÿ  ü
          .
        ȸ ƹ    ִ.
 
 2. ̳.. (̵   )
        ̳    ִ.(ȸ, ȸ, ȸ.. 
        ̳ û  Ѵ. ,  ̳ û
         ʴ´. ^^;)
        ( ǥڴ 3    ȸ)
         : ǿ.(ǿ Ե  Ŀ 
        Դϴ.)
        ̳  3  ڿ Ȩ ϵȴ.
        ϵ  ȸ, ȸ    
           .
        
 3. Document.
        Document ̳ ťƮ 躴԰ 輺 
        Ѵ.
        Ϲ ťƮ ԰  Ѵ.
        Document ȸ ȸ  簡 ϳ,
        3    ̸  ťƮ ȸ
        ۼ  ִ.
        , ȸ ȸ ϴ  ȸ 3 
          ̸ 밡ϴ.
        3    Ȩ Ÿ(̳ ..)
        ťƮ     ״ ȴ.
        
 4.  Home Page..
        MadM(, ) Ͽ ֽŴٰ ϼ̽ϴ.
         ťƮ ⿡  ̸,   ϼǸ,
          Դϴ.
        
 5. Open Source
        ⺻ Low Level Engine 輺, 躴, ȭ 
        ϱ Ͽϴ. (Interface Layer)
        Low Level Engine Interface Layer ϼǴ  Low Level
        Engineۿ ϴ.
        (D3D, OpenGL, Glide ...  Ҽ ִ  ...)
        Low Level Engine  ǰ  ̳ ũ
          ְ  ̸  ҽڵ ߰ ȸ
        ɻ ߰˴ϴ.
        
        Open Source  ڵ    ʾҽϴ.
        
        
        .. ȸ  ׿ е鿡 ȫ  ڴ
         ̻ . ߸ ̳   NINE99
        ֽð. 
        
        ȸ  Բ  Ͻð,  е γ
         ֽø ϰڽϴ.
        
        ȸ е 2 27  ڽ  ִ skill̳ 
        Բ Ͻø  ̳ ȹ ȮϽ ̴ϴ.
        
        ̻ Դϴ.
        
        3   .
        

   :[]   ̽?
 :  (Oooz    )    1999-02-28 02:57  ȸ:71  1/1
 
 ϱ...
 "ܼ ǥ xyzǥ ũ񱳸 ϸ Ǵϱ Ұ ?"
 "غ ʾ ϴ° ׷    ׿."
    Ͻ ̽ŵ,   ׷ ʽϴ.
   ũ 浹üũ ܼ xyzǥ ũ񱳸
  ƴմϴ.
  ũ3 ״ ܼ ؽĮ ٲذ ƴմϴ.
 ũ3 ȭ 1ð ڼ ...
 ڼ ѹ  ʰ ٰ ϱ⿣...  ׷...
 
 -Oooz-
 
 

   :[] z۸ ̿ ̵.
 :  (ޱ    )    1999-02-28 03:34  ȸ:99  1/2
 
 ׳ ̵ ε...^^
 ..
 ׸ ǵ  zۿ  ׶ ǥںƮ Ӵϴ.
   װ  ׷ ̸ ؼ   մϴ.^^
 ...ϴ   ӵ ..
 ϵ ٸ.
  zŸ ķ Ѵٸ ϰ.
  ƴ϶  ..
   ְ..
 տ   ٵ   ãƺ
    𸣰ڳ׿..^^
 
   ƴ϶  Ÿ ִ°̶.
 (Ǿ (ŸѰ)̶簡)
 ׸ Z۰ ƴ϶ ̸ ˾Ƴ ִ  ִٸ
 (scanline̶簡...)
 
 .
 
 p.s.     ȣ  ð, ɷ Ѱ谡 ֱ.
     ׳ ̵ ϴ..^^
     ... ...
 
 p.s. to ϴ.      ̷ ϴ.
                  ϳ  ٻ Ȼ  
                   帰͵ ˼մϴ.
 
 

   :[] 浹üũ.
 :̰  (lbsoft  )    1999-02-28 04:40  ȸ:108  1/4
 
 ..  convox ̿Ѵٰ ߾µ..
 
 װ   𸣳..    ִ ϴ.. ^^
 
  ӵ ϳ  ..
 
 bounding box浹üũ ƾ    ..
 
  ..
 
 .. 浹 üũ..
 
  bounding box   ְ,
 
 ĳ bounding box   ¿ üũϸ.
 
 ӵ ð .. ^^..
 
 ( ; 峭 ƴϰ..??)
 
 ϴ   ϸ鼭..  Ȯ  ֽϴ.
 
 .. Ȯ ( Ʈ  ݷ ؼ)   ..
 
 ϴ Ǿ 浹 üũ Դϴ..
 
 ׸ Ǿ üũ  ̹   .. 
 
 ˻ϴ Դϴ..
 
 ¶ ̶   帮ڴµ..
 
 ϴ Ʈ ϶..  ̸.   µ.
 
     ϴ ˾ƺ ..
 
 ׷ ؼ   ..  ߴ  ѹ ˾
 
 ϴ..
 
    ..
 
  Ȯ 浹 üũ ϴ κ.. 
 
  üũ  ʱ ...
 
 (Ǿ   ɷ ..)
 
 ׷  ʽϴ.
 
 ..
 
  浹 üũ Ѱ.. ..  ΰ ..
 
 ͳ Ʈ ..  ߿ ̽ΰ ׿..
 
 ׷ ̸.
 
 

   :[] volume fog..
 :  (  )    1999-02-28 05:10  ȸ:72  1/2
 
 ̷ ĵ   .
 
 ٽ ۸ ϸ      մϴ.  ϵ ٽ
 
 ۰ ִٴ Ͽ.   ٽ ϴ  ϵ
 
    . Ƿ翧  İ   ϸ  
 
 ϴµ.    ̷ leaf ڽ ִٶ  , 
 
 ܰ  ׸  stencilfunc enableŰ 2d ۻ󿡼
 
 fog . ׸, stencilop mask ϸ, ȼ 
 
 fog   z-depth     ׿. 
 
 ׷,  ġ , fog color ȼ ϸ volume fogó 
 
 ̰ڳ׿.
 
 GL    ż Ȯغ , ϵ ٽ ۰ 8Ʈ
 
  Ǹ   ϴ.  ũ ٽ ۸ 
 
   ʴ±.   쿡 Ʈ 忡  װ
 
 ϴ  ,   Ǽ ε ѵ, ̰  ҽ   ָ
 
 ø...
 

   :[Ÿ] GL FOG...
 :ȭ  (soaring )    1999-02-28 10:52  ȸ:75  1/2
 
 hint state ߿ ϴ  GL_FASTEST, GL_NICEST ϴ.
 
 GL_FASTEST ؽ  ׸ ϰ
 GL_NICEST pixel մϴ.
 
   GL_LINEAR ߴٸ ι   ̹ ̰ 
 .. GL_EXP, GL_EXP2 Ѱ  ̰  ˴ϴ.
 
 ũ3 ٴ Ȱ(?)  MESA fogκ ణ պ 
   ... ƿ ͽټ ϳ  δ°͵ .
  GL ؽ ÷ϰ    ؾ Ұ .
 
 ũ3 logfile ̾ƺ   ˼ ְ...
 
 -- ȭ.
 
 

   :[] AABB, volumetric fog
 :躴  (Һ    )    1999-02-28 12:46  ȸ:79  1/2
 
 AABB  transformingϴ  ִµ
 Ϲ transformation ϸ 144 ġ 21 񱳸
 ؾϴ ݸ James Arvo  ˰ ٸ 36 ġ
 9 񱳿길 AABB transformationų  ֽϴ. 뷫 ӵ 
 4. ڼ  ȸ Ǹ  ̳ ǥϸ ڱ.
 
 ׸ volumetric fog   ΰ     
 մϴ. ù° z-buffer  alpha ̿ϴ  ٵ...
 ̰ Ƹ linear fog  Ͱ...׷   
   ִ Ͱϴ.( ̷  ϰ ־µ...)
 ׸ Ʒ  Ͻ ٽ ۸ ϴ  Ǵٸ 
 ϳ µ   ϵ fog  츱  ְ ũ  
    Ͱϴ. ׸ fog  AABB  ʿ 
  ˴ϴ. ù° Ŀ z-buffer depth value alpha
 ̿Ѵٴ  ŰƮε BSP͵    ...
 alpha blending   ϴ³İ     ִٰ ϴ.
 (̰  ѹ  ߰ڳ׿...^^;)
 
 

   :[] VOlumetric Fog
 :  (kwanny  )    1999-02-28 16:49  ȸ:76  1/7
 
 http://www.geocities.com/SiliconValley/Lakes/1322/docs/fog.html
 
  Frog ڰ  
 
 "What is volumetric fog, how to implement it in a portal engine. "
 
 ̶  ֽϴ.
 
 ׹ ͳݻ ۷δ...
 
 ==============================================================================
 Volumetric Fog
 
 Written by Richard Hafner on 27. January 1999 at 08:31:45:
 In Reply to: Volumetric fog written by Stefano Lanza on 25. January 1999 at
 20:09:05:
 
 >Hello, have you got any idea or knowledge about coding 
 volumetric fog in a 3d engine ?? Does Unreal for example
 use a 2d post rendering effect or does it uses auxiliary
 gray-blended polygons to create this effect ??
 
 Hi!
 
 It uses gouraud-shaded blended polys. 
 But to determine the amount of fogginess, 
 it throw a ray from the viewpoint to the foggy area. 
 BTW: You will only see Fogs in the portal-engine-parts of unreal.
 
 In this sense - Richie
 
 ===============================================================================
 August 1st 1998,
 Volumetric Fog?
 
 
 Gary McTaggart (1/2 of the ex-Uber engine team from Ritual) answered Billy
 over at VE detailing pretty much just what this stuff is.
 Gary McTaggart: Volumetric fog is a very cool thing indeed. The first instance
 of it real time that I know of is in Tim Sweeney's cool ass work on Unreal.
 First a little background. . . 
 
 3D hardware so far typically has some sort of fog support. This hardware fog
 is typically based on how far the pixel being rendered is away from you.. . 
 the farther away, the more of the fog color that is blended into the pixel.
 
 Volumetric fog is a major improvement that instead of having some arbitrary
 fog function, the world contains fog volumes. The volumes could be made of 
 solid function,shape, whatever. . . 
 The most important thing is that given two points in the world, you can tell
 how much fog you are looking through. 
 
 In Unreal I believe the fog volumes were represented as ellipsoids or spheres.
 another possible volume that is fairly quick and easy to use is the convex
 polyhedron (or brush in Quake terminology).
 
 =============================================================================
 Re: Volumetric Fog  
 Author:   Jorrit Tyberghein <Jorrit.Tyberghein@uz.kuleuven.ac.be> 
 Date:   1999/02/26 
 Forum:   comp.games.development.programming.misc  
   
 Mastaba wrote in message ...
 >How in the world does one do realtime arbitrary volumetric fog with OpenGL?
 >Heck, I'd be satisfied with non-arbitrary volumes too, e.g. fog
 >parallelpipeds or fog spheres. Any ideas? I can see how it could be done in
 >a ray-tracing engine easily, but what about in a simple depth buffered
 >renderer?
 
 For convex objects I plan to do it as follows in my Crystal Space engine:
 
 Take the fog object transformed in camera space and subdivide it with
 several planes parallel to the view plane of the camera. The higher the
 number of planes, the higher the accuracy of the fog volume but this will
 decrease the speed.
 
 Render every planeas a alpha-blended texture with the alpha-blending
 dependent on the density and color of the fog and also the distance
 between this plane and the next (i.e. the number of planes you choose).
 
 ==========================================================================
 Re: Volumetric fog  
 Author:   jaybird <nospam@spam.net> 
 Date:   1999/02/05 
 Forum:   comp.graphics.algorithms  
 > Anyone know of good site where i can find information about volumetric fog,
 > and the best way to implement it in a RT3D engine ?
 
 It's called the plane equation. For every vertex, run it through the
 equation. It yields the distance to the plane. Modify the color of the
 vertex proportional to this.
 
 Works for me.
 ==========================================================================
 
 ..
 
 򴺽...PolyEngine ҽ  Ǿϴ..
 
 
 
 

   :[] Oooz...Mirror.
 :  (kwanny  )    1999-02-28 17:00  ȸ:71  1/2
 
 ũ3 𸮾󿡼 Mirror 128x256 ۰  ؼ
 
 ٽ Ѵٸ..Ӹ 128x256ŭ ؽĸ  Uploadؼ
 
 Ѵٴ ̽Ű ?
 
 S/W ſ  ϸ ӵ/ȭ   
 
 մϴٸ...ſ κ ó س Z ۸ ̿ ŷ
 
   ٽ  κ ׸   մϸ..
 
 ^^;
 
 PS : Cafe9 H/W   ...ô ִ..
 
 

   :[] MARIO 64..
 :  (kwanny  )    1999-02-28 17:10  ȸ:82  1/2
 
 64 Ż ٰ   .. WireӸ
 
 캸...  Ƿ  ̴..
 
 Ư ó ȿ    Ż ߴ 𸣰..
 
 տ  ƿ ȿ  ׸ ʴ½
 
 ӵ  ߴ..׷     ־
 
 ̿ ΰ..
 
   ̴ⷷ ..ⷷ϶ Mesh ɰ⵵ ϰ..
 
  ..wave race64 ϱ...ȭ󿡼 ̴ⷷ mesh ׸
 
 ũ ʰ װ   ٴϸ鼭 ٴǥ ߴ..ũ..
 
 
 

   :[ǰ] Low Level API OpenGL...
 :ȭ  (soaring )    1999-02-28 22:10  ȸ:96  1/2
 
 ϴ ߿  ٸ ٲ  ⸦ ߴµ,
 
 (?) API OpenGL ڰ Ѱ OpenGL Ƽ ÷
  鵵  ο 3D API ص MESA OpenGLŬ
   Ұ̶ ϱ Դϴ.
 
  MESA 3D API 3dfx glide, s3 s3d toolkit, D3D ̿ؼ 
 ӱ⸦ մϴ.
 ֱٿ SGI GLXҽ μ x-windows ӱ 
   ̶  ֽϴ.
 
 glide  3dfx mesa 3dfx opengl 2.1beta ӵ
 ణ   OpenGL      ҽϴ.
  ũ ø linux(x86/alpha)鵵 3dfx mesa 
 մϴ.
 
  dgPIX mesa(?)    ֽñ ٶϴ.
 ƹ dgPIX 3D API  ο ´ϱ... :)
 
 mesa home page http://www.mesa3d.org/ Դϴ.
 
 -- ȭ.
 
 

   :[ı] 3DDEV   
 :躴  (Һ    )    1999-02-28 23:36  ȸ:119  1/2
 
 ð   ̾߱  Դ Ͱϴ.
 Ʒ ȭ´Բ ӿ ̾߱   ֽ Ͱϴ.
 ̳ ȭ  ̾߱   Ǿϴ. ׸
  ҽ ؼ  ð Ҿؼ   ϱ 
     κе鵵 ־ ¶  
 ǰ  ߽ϴ.
 
  Ӷ ̼  ǰߵ ֽ  е鲲 
  ϸ鼭   ϰ ̲ ֽ ȭ´԰ 
 ׸ ̳     ҵ   ֽ
 Կ Ư   մϴ. ׸ ׿  ǰ
 ֽ  е鲲 ٽѹ   մϴ.
 
  ׸    Ī  ̾߱Ⱑ  Ͱ
  ͵ ϴ ¶ 󿡼 ǰ   ͽϴ.
 ׸ ΰ Ӹ ־  Ͱ...Բ
 3DDEV ϸ  ϰ  ǰ ּ̽ϴ.
  ӿ  ǰ ֽ 
 
  [ǰ] 3DDEV, <>
 
 ̷  ޸ ?
 
 

   :[ǰ&߽] API...
 :  (cryslove)    1999-03-01 00:44  ȸ:100  1/3
 
 ȭ open-gl ¿     ̴ּµ
 ߿Ѱ  ʿ ġġ ȵɰ ϴ.
 mesa  api ͵   Ѵص
 GL-direct ͼ  ش ص ᱹ ǥ ¸ڰ
  ʾҽϴ. (   ...)
  Ųٷ direct3D api ϴ open-gl ȳ GL-direct
   Ǿ ?
 open-gl ڵ常  ذҼ ⶧Դϴ.
  ''  ο췹 ڵϽô   ؼ
 api Ŀ direct 3D, open-gl  '' ǾѴٰ 
 մϴ.
 ȭ  direct 3D  ƴմϴ.
   open-gl ԰ Կ  ǥ Ǳ ٷµ
 MS簡 Direct3D  ʾұ  Ҽ ۿ 
     Դϴ.
                                                 .
 
    ps: ȸ簡 ̻簣 󸶾ȵ ſ  µ
        ö ִ ̽  .
        ƹɷ ̷ Ⱑ ӵǱ ٶϴ.
 
    ps:  п reflectionñ Ȯ ذƽϴ.
 
    ps:   ...
         ̳ Ӷ  ..
 
    ps:  Ȩ
       www.geocities.com/SiliconValley/Circuit/4797
       www.shinbiro.com/~sheep3D
       ̰ ΰ.  ĥ  ִϴ.
        ϱ  湮  ֽð  ּ.
 
 

   :[ǰ] 3DDEV   ۵..
 :ȭ  (NINE99  )    1999-03-01 15:40  ȸ:105  1/2
 
 Ӹ ʹ  ׿.
  ˻̶ ܿ  ...
  Խ ۵ 񿡼    ãⰡ .
   "[亯]  װ... "̶ ̶
  亯 ã   񿡼 Ȯ˰ ҷ ڸ ޺κ 
 ©...
 
 ׷ Ӹ ª ª  ٰ մϴ.
 
   
  [?] 3DDA ¼ ¼...
 亯 [*] 3DDA ¼ ¼...
 ǰ [~] 3DDA ̷ ...
  [!] 3DDA ䷸ ...
  [#
  [#] 3DDA 󾾱 ...
 
 ̷  ª  ڳ׿...
 
 ̷ ؾ ݺǴ 뵵  ٰ ã⵵  ...
 մϴ.
 
  3DDA 3D Developer Assocition(״ 3  )Դϴ.
 
 ׷... 
 
 NINE99.
 

   :[] .. AABB, volumetric fog..
 :  (doocub  )    1999-03-01 19:58  ȸ:61  1/2
 
  ο   ־ ̾ ˼^^;
 
 ׷ ũ AABB ٴ  ,  쿡 
 
 븮 ڱ   ̰ŵ. и ӵ 
 
   ? 
 
 ׸ .. ũ3 δ   ˾ƺڴµ, 
 
 ؿ  Ȱ  ƴϿ? ƴϾ ݱ  ٸ 
 
 ¤ ־ Ű.. ̰ ȼ Ȯġ ʾƿ. ؽ ׷ε
 
   .. ׸   AABB ǵǾ ʴ 
 
 ٸ  ó convex ǰɷ ǵŵ  Ÿ ˸Ǵϱ..
 
 
 ..   ũ Ʋ  .. -_-;
 
 
 

   :[ǰ]  Ӹ ..
 :  (doocub  )    1999-03-01 20:57  ȸ:50  1/1
 
 ̳  ª ѱ 2 Ӹ ʹ  Ѱ 
 
 Դϴ.  ȸ  Խ  Ӹ  ٲ ϴµ, 
 
 ȭ´ ǰߵ   [*] [~] [!] [#]  ȣ  ȥ  
 
 ϴ. 
 
 ͳ bbs   [Q] [A] [I]   ? 
 
 Q , A 亯, I /. 
 
 'ǰ' 'Ÿ'  Ѱ µ, ٸ ̵ ź?
 
 ݱ  windows󿡼 OpenGL  ϴ Ӻ
 ̰ ׷Ƚ  °͵Դϴ.
 200鸸  FireGL4000  D3DѴٰ Ÿ . :)
     ̴ϱ.
 GL뺸ʿ D3D  䰡   D3D wrapper °̴ϴ.
 
 ׸ ٸе ǰ MESA   ͼ ο wrapper
 Ѵٰ ص GL̳ D3D̻  ɼ ϴ. 츮  
 Ȯ  ǥ      
 ƴմϴ.  ؼ GL,D3D  API  ؾ ˴ϴ.
 
  ־ API   Ҽ ֵ Ұ̴ϴ. 
 
 wrapper迡 ϱ ؼ GL,D3D,Glideܿ 3D API ƽð ź
 Խǿ  ֽñ ٶϴ.
 
 -- ȭ.
 

   :[] 빰ñ ӱ ̾
 :̰  (lbsoft  )    1999-03-02 00:40  ȸ:99  1/2
 
 .. Ʈ ִ ˰..
 
  ߸. ߴµ..
 
 ӱ ̾..
 
 ..
 
 i740   ޵ǰ ֱ ..
 
 ӱ ص.. ū  ڱ..
 
 ۳⿡. Ｚ..
 
 ӱ  ٰ ߴ..
 
 ׷ ϸ  ʵȴٰ ..
 
 ..
 
 i740  5 ϴϱ..
 
 .. ӱ , ǻ  ְڱ..
 
 ϱ  ϰڱ.
 
 

   :[] pixel fogΰ? vertex fogΰ?
 :躴  (Һ    )    1999-03-02 02:08  ȸ:75  1/2
 
    AABB     մϴ.
 vertex fog Ϸ ray BB  ؾ ϴµ
 AABB ϰ  ̰. ׷ AABB ƴ϶(?)
 귮  ˰ ٴ  ֽϴ.
 ׸  Ͻ  ϵ ׷(Ư vertex fog..)
 Ͻ÷ ǵ ִٰ Ǵµ...
 ׷ ũ 3 𿡼  ø ƽð
   ο ܺ()     
  ״ µ... Ͻ δ
 (vertex fog)   ʳ ͽϴ.
 ̿    (Ƹ  )  ׸  
 alpha blending   ʳ ͽϴ.   ϸ
  ׸ ٸü ص ũ   linear pixel fogǴ
 linear vertex fog  ȿ   ִٰ ϴ.
 ׸   ο  ׸ Ϻϰ  ׸ ǥ
    Դϴ.
 Alpha blending ̳  ϴ ̳ ⺻
 ̵ ϴٸ   ̶ ۿ Ⱥ̴ .
 
 

   :[] Quake3 Mirror
 :躴  (Һ    )    1999-03-02 02:18  ȸ:86  1/1
 
     ߽ϴٸ...
 ̸  ؽ縦   ƴϴ.(ũ3 ؼ)
 ׷ mirror   ̸ ԰ȭϴ  
  Ͱ ʽϴ. ؽ mipmap ϸ 
 ǽð ӵ mipmap Ѵٸ(̸ ´ ΰ??)
 ؽ縦 ſ￡   aliasing ȿ Ÿ Դϴ.
   ſ ̴ ũ⿡    Ѵٸ
 aliasing ȿ ϰ(ȭ) ӵ  ̵浵  ˴ϴ.
 ׸ ̵ mirror (Ȱ)   ϰ.
 
 

   :[] AABB ?
 :ȿ  (hojjim  )    1999-03-02 12:08  ȸ:42  1/1
 
 ʺ  α׷ӿ.
 
 AABB ü ???
 
 ƽô  ˷ ּ.
 
  ....
 
 
 ?
 

   :[] ſ︸.
 :  (doocub  )    1999-03-02 15:57  ȸ:78  1/3
 
 . ĺ ̿ Ʈ   ְڱ. 
 
   غ  ׿ ؼ Ҷ ϰڽϴ.
 
 ׻ ģϰ ֽô Բ 帮, .. ſ︸⿡  
 
 ɽ غ մϴ. 
 
 ſ ̹  ؼ μҽ ϴ   
 
 ְ, ũ3  쿡(̹ ڼ ýϴ  ^^;)
 
 ſ ̹ ػ󵵰  ʴ°   ƴѰ ϴ.
 
   ޾ ſ︸  ù° Ż ſﵵ Ż  
 
 ϰ óϴ ̶µ,  쿡   پִ ſ︸ 
 
 ϴٴ  ֽϴ. ι°  ɷ  
 
 1. ſ   
 
 2. ſǥ  ϰ ׸
 
 3. ſ   
 
  Դϴ. 3  z-compare z-write  ؾմϴ.
 
 2 , İ 0   ׸μ 
 
   , ſ￡ شϴ  z۸ ſǥ depth 
 
 ׷ִ Դϴ.   ȿ  ̴µ, 
 
 ٸ е  Ͻô 𸣰ڳ׿. recursiveϰ  
 
 ٴܰ ſݻ絵   . ũ3 ̷  ƴ?
 
 
 p.s.  ſ ݻ 99%  ϴ, alpha 1/100  Ǵ 
 
   ſǥ ׸ ̰ڱ.  ° ƴ.
 
 

   :[] ASE Read ... ٽ..
 :ȭ  (NINE99  )    1999-03-02 16:56  ȸ:70  1/2
 
 Woo C ...
 ̰   ƹ  Ǿ  ..
 ASE    1....
 
 Woo C ...
 
  ҽζ  worldǥ ȯŰ  ƴѰ?
 ׷ link   Ǵ  ƴѰ?
 ϱ world ǥ ȯؼ ġ vue   ..
  ߸  ?
 
 Ƶ ...   갥.. T T
 
 켱 POS_SAMPLE ̻Ѱ ƿ...
 ̰͵ static frame 밪 ؾ ϳ?
 POS 밪̶ ߴµ ... ׷͵  ƴѰ͵ ...
 Rotation pos   ͵ ...
 
   pos   ּ.... ... ...
 
 ׸ Ͽ  ͵   Ǵ...
  𵨸 Ҷ 3d ͱ״  ׳  ϰ ..
  κ 洫 ߴ  Ƽ...
 ׷   ؾϴµ... ... װ͵ ġʳ׿.
 
 ׷...
 
 

   :[] Quake 3 Demo  غ...
 :ȭ  (NINE99  )    1999-03-02 17:58  ȸ:119  1/2
 
  ϴ..
 ٴ  ̰...
 ׷  㿡  ...
  Ŀ׷?
    ϴ   Ʋ׿... 
   128ε ߸ưɿ?
 ׷  20   ۿ ȳ...
 
 ׸  ſ... ׷ پ  ʳ׿..
 󿡼   µ... δ ׷ 
  ̿    ϴ.
 ... غ ʹٴ  ׿...  ?
 
  ⿣ ι  ʾ...?
 ׸ glGetPixelΰ? װ Ἥ ̹ ...
 ٽ ؽķ... ^^  ȵǳ?
  ũ ̶.. ^^
 ƴ ٽ   Ἥ... ̹ ..
 ^^ ̰͵  ʵǳ?
 · ٴڿ̴° ϳ׿...
 ũ 1  µ... ٴ ̴
  Ҹ... 
 
 ׷...
 
 NINE99
 

   :[] Quake3   ֳ?
 :ȭ  (soaring )    1999-03-02 20:52  ȸ:59  1/1
 
 3߿ q3test ´ٰ   web  ° ...
 
   q3test ƴѰ .
 
 -- ȭ.
 
 

   :[亯] ASE б ǻ
 :  (doocub  )    1999-03-02 21:57  ȸ:189  1/4
 
 ȭ´.. *NODE_TM ȿ ִ   ׵  ǥ Դϴ. 
  ʱȭҶ θ ι ؼ ÷ ȯس° ϴ.
 
 *TM_ROW0
 *TM_ROW1
 *TM_ROW2
 *TM_ROW3
 *TM_POS
 *TM_ROTAXIS
 *TM_ROTANGLE
 *TM_SCALE
 *TM_SCALEAXIS
 *TM_SCALEAXISANG
 
 ׸ *TM_ANIMATION ȿ ִ ͵  ǥ Դϴ.
 (θ pivot̶ )
 
  position  Ű , 밪 ½ϴ.
 ⼭ 밪̶, "ٸ Űκ " 밪̶  
 ǥ  ƴմϴ. 
 
 ׷ϱ A Ʈ ڽ B̰, A ġ 100̸ 
 B ġ ׺ 10 ִ(ǥ) 110(ǥ) ̶
 ASE ϳ B TM  110̶ ְ, A 100̶ ִ°.
  B øƮ Ϸ 110 - 100 ؼ 10 մϴ.
 (̺κ θ Ʈ ιؼ ϴ ̴ϴ)
 
 ׸ AƮ 100° ǥ 150 ̵ϰ, 
 200° ǥ 180 ̵ϰ ִٴ  ִϸ̶̼, 
 ASE ϳ *CONTROL_POS_KEY  Ű 
 100: 50
 200: 80
  Ե˴ϴ. ( ϳ  ð ƴմϴ)
 
 ׷ 150° ִϸ̼ Ϸ, 100Ӱ 200 Ű 
 Ͽ 65  (Ͼ϶)  ̰  Ʈ ϸ 
 ˴ϴ. ȸ 쵵 ,  쵵..
 
  ִϸ̼ Ű  øƮ   Դϴ.
 
 
 .. ׸ ȭ´ ó 
 κ 3D ׷ ̳ʵ Ʈ   
 ʽϴ.  ũ ,  ؼ  ؼ α׷ӵ 
 ¿. Ư  ִϸ̼  ʴ  1.0 ǵ
 ( ʱ¸ ϵ) ϴ  , ̸ ؼ 𵨸 ϰ  
  Ʈ ũϱ , ƽ Utility Panel Reset Xform  ؼ 
 Ʈ ϰ, Modifier Panel Collapse All ؼ  ߰ 
 ϸߴ Ʈ ܾ ״ä  1.0  Ʈ 
 մϴ. ׷ ̳ʵ鿡  ּ.  Ǽ̱ ^^
 
 

   :[] Quake3 ...
 :  (  )    1999-03-03 01:58  ȸ:150  1/6
 
 ȭ´   ٷ ũ3 ã  ۾ ؼ  5Ŀ
 
 ãƳ ҽϴ.   Ÿ ƴϰ, ϵ ü ؽ
 ׽Ʈ
 
 ؼ  leak̶ մϴ. thresh 쿡 id  
 
 Ÿ ְ,  ߶ ؼ ڹ ϴ ¶ ϳ׿. (ڴ.)
 
  thresh Ͻ ̶  ũ  ̸ְ,  ȸ 
 
 ̴ ݸ ص  ̸,   ̸ӵ߿ 
 
    ̴ Դϴ.   ũ3 쿡
 
 Ĺ ̰,   ε Ǿ   Դϴ.
 
  ϰ, öǵ ⸸ ؽİ εǾ ֳ׿. 
 
  3 ԵǾ , ϴ  ϳۿ ׿. ſ ٴ
 
  󿡼   ʸ ˴ϴ. ׸, Ʈ  ƿ 
 
  ְ, εgl default gl ϴ±. ׷, ε 
 
 Ǿ ִ gl  Ѵٴ±. (-.-;)   ִ ϵ
 
 riva TNTε,    ӵ ݴϴ. ſ̳ óκ
 
   , ⺻ 6~70 մϴ. 
 
 ſκ  ϳ      ϴ. 
 
 ؽĸ  ϱ mirror.tga dummy ؽ ȭ ִµ, Ƹ
 
  ٸ ī޶ ؼ ۻ   ̹ ǽð  ؽ
 
 ڵ ؼ ϴ  ϴ. ϴ  ״ skybox 
 
 ±. ̰  ִʿ  ԰    ö  ִ 
 
 ִµ, ʿ ö󰡸 ˼ ֽϴ. (   
 
 ö  ֽϴ. )  ó κ 󿡼  ̹  ٸ.
 
 ణ Ǹ .... ٴ κ ٸ , ̰͵ ֺ  
 
    ó ȵǾ   κ ֽϴ.
 
 ׸, ٴ  պκ ϳ Ǿ ִ° ƴϰ, 3 ɰ
 
 óߴ. ӵ ؼ Ʈ Ʈ  ϱ 
 
 ƴѰ Ǵ±. 
 
 ׸,  κе   Ų ó ߳׿.  ۿ
 
    ,   ƮĮ ƴѵ  
 
 aliasing̶ density ٸ layer ̴±. ׸  density 
 
  ʰ  ϴ±.  Ű  ٴ  ϴ.
 
 ׷, ƯѰ ׿ Ʒ  density ±. ٴʿ
 
 ϰ͵  ̳׿. ֱ ѵ, ̷  Ҽ  ...
 
   layer  캸      մϴ.
 
 ܼϰ ī޶κ spericalϰ  ʽϴ. Ư 
 
  ̻ϰ µ,   ߰ڳ׿. (ٸ ٷ Ʒ κ 
 
 ...)
 
 ư 2 ؼ  Ǿٴ  ±.  
 
 ߶̿  , bfg  ߻ Բ Ÿ Ǵµ, 2 
 
 ־ Ⱑ   ׿.   ؼ غø,   Ǹ
 
 ˴ϴ. 
 
 

   :[Ÿ] Q3 Fog...
 :ȭ  (soaring )    1999-03-03 11:48  ȸ:76  1/1
 
 2   ° ϱ װ  
 ̴. ״ alpha blending ū face  Ŵ.
 OpenGL1.2 3d texture غ Ѱó ̳׿.
 
 ׸ triangleɷ  ε1 2 ξ .
 
 -- ȭ.
 
 

   :[] AABB . ſ
 :迵ȣ  (Moanus  )    1999-03-03 12:23  ȸ:71  1/3
 
 AABB axis aligned bounding boxԴϴ.
 
   ǥ࿡  ٿ ڽ.
 
 OBB ־. object  ǵ ٿ ڽϴ.
 
 ũ 3  ſ Ƹ 
 
 Ż   ʾҳ ͳ׿...
 
   Ŀ
 
 亼 ȿ  ſ ִٸ,
 
  ſ￡ ݻѼ
 
 ſ 𼭸 view-volume Ƽ
 
 3d clipping  Ŀ ٽ ׷ 
 
      ϳ׿.
 
 ...
 bsp pvs generating ϴ ڵ带  ߴµ
 
 ʹ ϳ׿
 
 Ȥ غ ̳ ڷᳪ ũ ø 
 
 ˷ֽø ڽϴ.
 

   :[Ÿ] Q3 ſ...
 :ȭ  (soaring )    1999-03-03 14:34  ȸ:88  1/1
 
 showtris忡 ݻ鿡 ģ͵鵵 ̾ ̴°  
  Ѱ .
 
  ٽǺƮ °  ٽ ۵ ҷ ϴ.
 
 -- ȭ.
 
 ps. ý2 ǽð  ־  峭 ƴϴ.    
 R4 ־  װ ǽð ٴ... ...
  API ϴ 3Dα׷ ó ̴±... --;
 
 

   :[] ũ3 ܼ..
 :  (kwanny  )    1999-03-03 16:07  ȸ:101  1/1
 
 ε2(8ް)  ȵű淡....̻Ÿ ߴµ..128̹
 
 ٲٰ default OpenGL ϴϱ ܿ Ǵ±..
 
 Quake2 ܼ  ణ ٲ ֱ..
 
 noclip(̰ ),r_showtris,r_shownormals,r_lightmap,r_specularmap
 
 r_drawstrips,r_lockpvs,r_wavescale,r_fogtess,r_globaltess,r_nolightcalc,
 
 r_shadertessscale  ִ   ֳ׿..ϳ غ.
 
 
 

   :[] ũ3 volumetric fog
 :  (doocub  )    1999-03-03 17:48  ȸ:106  1/2
 
 r_showtris ϸ   ̴µ,  ̶   
 ݹݾ ´  ϴ.  δ ؽ  
 ϴ װ ½ϴ. 
 (noclip ɵ ȿϴϱ  캼 ֽϴ)
 
 ٸ ִ  κп  ó ߰  
 ؽ  øμ ؽ ȿ , 
  ȿ   ĺϴ  ߴ.
 ( 鵵  BSP Ϻΰ , ó ɰֽϴ)
 
 ƴ, ¼ ִ ʵ fog ؼ ׸° ƴ϶ 
 ĺ ѹ  ׸ 𸣰ڽϴ. 
 Ƽؽó ȵǴ ī忡 Ʈ Ҷ н ϵ..
 ̰ Ȯġ ʳ׿. 
 (openGL   D3D 
 װ ĺ̳ ؽó, Ӹε Բ  ۵ 
 Ѵٰ ϴ)
 
  Ѱ, ׿  븻   ־ 
 ȿ ٱ  ٿ ÷ ׸ ֳ׿. 
 
 ׸  ݺ̴  2 AABB ϴ ͵ ½ϴ.
 ӵ .
 
 

   :[] K3DA ȸ
 :ȭ  (NINE99  )    1999-03-03 20:12  ȸ:85  1/2
 
 Ʊ Ȩ ԽǱ µ? ..
  LOGIN ׿
 ׷ ¿  ⿡ մϴ.
 
 ȸ  ϴ.
  ׸ ʳ ׸ ȸ...
 3D ߿  ǾֽŴٰ  ðڴٸ ȸ ƴ϶
 ޽ϴ.^^;
 
  571-04-064021  ȭ
 
 ߿ ٽ Ȩ ϰ ...  ֱ
 ϰ  ϼ..
  ܰ  ù   25000
  5000 ߰ؼ 30000Դϴ.
 
 ׸ ̰ 3DDEV, 3DDA, K3DA... ɷ ϽŰ???
 
 NINE99
 

   :[] OpenGL Ǯ...
 :ȭ  (soaring )    1999-03-04 13:01  ȸ:135  1/3
 
 ȭ ػ,  ٲĿ Ǯ ϴ.
 
 -- ȭ.
 
 ----------------------------------------------------------------------
 8. Full Screen Rendering
 ----------------------------------------------------------------------
 Subject 8.01: How do I open a full screen window?
 
     In a Windows application where you already know the screen
     resolution you can simply use the following code snippet:
 
     hWnd = CreateWindow(szAppName, "Some Name", 
                       WS_POPUP |  WS_CLIPSIBLINGS, 
                      0, 0, WIDTH, HEIGHT, 
                      NULL, NULL, hInstance, NULL); 
 
     If you don't know the screen resolution you can use the following
     code to get it from the OS and then call the above code to create
     a full screen window:
 
     HEIGHT = GetSystemMetrics(SM_CYCAPTION) +
 GetSystemMetrics(SM_CXDLGFRAME)*2 + HEIGHT;
     WIDTH = GetSystemMetrics(SM_CXDLGFRAME)*2 + WIDTH;
 
 ----------------------------------------------------------------------
 Subject 8.02: How do I change resolution under Windows NT/95/98?
 
     Many people are tempted to use DirectDraw to switch resolutions
     under Windows, but this can cause problems with a few of the
     OpenGL drivers. The best way to change resolution under Windows
     is to use ChangeDisplaySettings(). Old drivers under 95 may
     require a restart if you try to change the bit depth so it is
     best to have the bit depth set to the desired level before
     running the application.
 
     Sample Code: http://www.3dgamedev.com/code/change.c
 
 
 

   :[Ÿ] ΰ ̰ ...
 :ȭ  (soaring )    1999-03-04 15:56  ȸ:71  1/1
 
 ȭ(?) ִٰ  ɰ ٰ µ...
 
 Ǯȭ̸ 콺 ʹ Ŭ̾Ʈ  ... Ѱ
 Ŭ ...
 
 ũ â  direct-input 콺 captureؼ °
 ...
 
 -- ȭ.
 
 

   :[] SIGGRAPH ...
 :ȭ  (soaring )    1999-03-04 19:49  ȸ:88  1/1
 
 http://www.iro.umontreal.ca/~ratib/code/
 
 Codepage - Applications - Publications ׸
 
 SIGGRAPH ũ Ǿ ֳ׿.
 
 -- ȭ.
 
 

   :[] D3D IM 
 :õ  (yuchi   )    1999-03-04 20:40  ȸ:51  1/1
 
  ãƺ  Ҹ 𸣰ڳ׿.
  Ϸ ϴ°   ȿ ٸ Ʈ ־
  ۿ   ü ̵ ϰ Ϸ Դϴ.
  ؾұ? 
 ƽô  ü 亯 ֽø ϰڽϴ.
 
 

   :[亯] D3D IM 
 :輺  (Gamza   )    1999-03-05 00:07  ȸ:145  1/5
 
 ȳϼ?
 
  Դϴ.
 
 켱 Alphaɼ մϴ.               
 
 pd3dDevice->lpVtbl->SetRenderState( pd3dDevice, 
                        D3DRENDERSTATE_ALPHABLENDENABLE, TRUE );
 
 ׸  ҽ  ΰ Ķ͸ ..
 
 Ϲ ̶   ϴ.
 
 pd3dDevice->lpVtbl->SetRenderState( pd3dDevice, 
                        D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA );
 pd3dDevice->lpVtbl->SetRenderState( pd3dDevice, 
                        D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA );
 
 ̷ ϸ   Ŀ   ˴ϴ.
        
 result color = source * alpha + dest * ( 1 - alpha )
 
 Ϲ ӵ Ưȿó ½ ½  
 
 ϰ 쿣 ̷ ϸ ȵǰ,  ־ մϴ.
 
 pd3dDevice->lpVtbl->SetRenderState( pd3dDevice, 
                        D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE );
 
 ׷ ó  Ǹ鼭, ½Ÿ  ȿ .
 
 result color = source * alpha + dest
 
  ɼ Ѱų   
 
 SetRenderState D3DRENDERSTATE_ALPHABLENDENABLE ϸ ˴ϴ.
 
 ...߿Ѱ Ʈ ߱...
 
 ⼭ alpha vertex color ϴ.
 
 - a,r,g,b floating̸ ׳ D3DRGBAũ  ǰ,
 #define D3DRGBA(r, g, b, a) \ 
    ((((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) | 
    (((long)((g) * 255)) << 8) | (long)((b) * 255))  
 
 - a,r,g,b 0 255  D3DRGBAũ   ȵǰ,
        ó ؾ ˴ϴ.
 
    ((((U32)((a))) << 24) | (((U32)((r))) << 16) |\
    (((U32)((g))) << 8) | (U32)((b)))
 
          D3DRGBAٰ   ...^^
 
 polygon ׸ vertex ٸ alpha  ִٸ alpha 
 
 ̼ Ǹ鼭  ..
 
 ̻ ڿϴ.
 
                 ø...@~
 

   :[]OpenGL ѱ
 :ȣ  (s951117 )    1999-03-05 02:25  ȸ:62  1/1
 
 OpenGL API ̿ؼ ѱ Ҽ ֳ?
  ѵ ѱ   ʾ
  ִ OpenGL APIδ ΰ ...
 
   Ź帳ϴ.
 
 
 

   :[] GL> ̵, ؽ  ӵ 
 :Ƽ  (bening  )    1999-03-06 00:57  ȸ:42  1/1
 
 1. ׳ ̵
 2.  ̵
 3. ؽ 
 4. ؽ  +  ̵
 
  װ ӵ ̰ ӱ ī带    Ǵ ñմϴ.
  ī忡  ݾ ٸ....
  躸  ǥ ֽø .. ^^;
 ׳  δ..  ڰ   Ҷ
 10 : 30 : 40 : 70    Ǵµ..
 ׷..
 

   :[亯] GL ӵ...
 :ȭ  (NINE99  )    1999-03-06 01:42  ȸ:83  1/1
 
  ׽Ʈ غ  I740, PERMIDIA II, RIVA128, RIVA TNT
 FLAT SHADING  SMOOTH SHADING ӵ  ,
 DECAL MAPPING  MODULATE MAPPING ӵ  ϴ.
 ٸ MAPPING       ̰ ϴ.
  ̴ 󸶸ŭ FACE ִ°  Ʋ..
 FACE    ӵ մϴ.
 ׷ϱ SHADING    MAPPING   FACE 
    ӵ  ..
 
 ׷...  ǽñ...
 
 NINT99
 

   :[]  ~ ASE ... T.T
 :ȭ  (NINE99  )    1999-03-06 01:47  ȸ:110  1/1
 
  Ǵ ..
 ASE о ϸ̼Ǳ..
  갥  ..
  갥ȴ  ̾ϴ.
 ڷ  ƴ϶ K3DA    ˴ϴ.
 
  2ָ ۾...(   ð ..)
  MAX  ׿..  95   ư...
 ýð û Ƹ  ƿ..
 
 ׵  ... ׿ ֽ  е鲲 帳ϴ.
 
 NINE99
 

   :[] d3d...
 :õ  (yuchi   )    1999-03-06 14:35  ȸ:71  1/1
 
 d3d غôµ...
 Ǳ Ǵµ Ƽ  ϳ׿.
 ϵ  ȵǾ ׷  ׷...
   ..׷ϱ   Ʈ 
  ִ   ǳ׿.
 ӱ⿡ ϵ  ָ  ..
 
 

   :[] GLӵ FIRE GL 100 PRO
 :ȯ  (leejw51 )    1999-03-06 20:13  ȸ:77  1/1
 
 ϴ  95,98  ӱ ϴ.
 NT ϱ  ӵ ׿.
 
 ׸ ؽ   ʽϴ.
 
      ʽϴ.
 
 
  а, ε巯 ̵  û
 .
 
 

   :[] ۹̵2
 :ȭ  (soaring )    1999-03-07 00:09  ȸ:83  1/1
 
   ˴ϴ.  fill rate  ӿ ̴° .
 
 -- ȭ.
 
 ps. ۹̵3  Ͷ... :)
 

   :[ȫ] 3D-engine ׸ Ư..
 :  (cryslove)    1999-03-07 11:45  ȸ:150  1/1
 
 3D Real time RPG engine Դϴ.
  Ưʾṵ̈    ø  ID  Źմϴ.
 Ȩ ڼ װ ũ ϴ.
 
   www.geocities.com/SiliconValley/Circuit/4797
   www.shinbiro.com/~sheep3D
 
 ̰ 2 Դϴ.
   ּ.     һ...
  ġ ä̰.
 ҽ ׿  ϰ ֽϴ.
 
                                                
 

   :[] win95/98 max
 :  (cryslove)    1999-03-07 12:01  ȸ:98  1/1
 
  ȭ´ó Դٰ ϰִµ ׷ ƼƮ
  ÷  ׷ win98 Ǵ󱸿..
 VC5.0  max ϸ ణ  max 
 ׽Ʈ뿡   µ մϴ.
 
 
 

   :[] D3D 
 :輺  (Gamza   )    1999-03-07 13:05  ȸ:89  1/1
 
 ȳϼ?
 
  Դϴ.
 
 ..ϵ ӵǸ  ˴ϴ.
 
  ε1 ôµ ϴ´  ..
 
 ٵ  Ƽ ٴ°  ´ٴ ǰ?
 
 .... ø...@~
 

   :[K3DA]  Ȳ  ñϳ׿
 :̰  (lbsoft  )    1999-03-07 14:26  ȸ:71  1/1
 
 Ȩ  ΰ .. ( ..)
 
 ̳ ڷḦ ø ߴµ..
 
   Ǿ ñϳ׿.
 
 .
 
 

   :[]   Ȳ...
 :躴  (Һ    )    1999-03-07 17:11  ȸ:106  1/2
 
  ̳ ǥ   ¼ҽ ⺻ Ʋ  ؼ  
 ϴ.  ӿ  ڼ  ԰ ȭԲ
 3  ȸ Ȩ  ̰ Խǿ ֽ Դϴ.
 
  ٽ κи   帰ٸ
 ù ̳ ǥ 4  ̰ ǥڴ 3 .
 ׸   5  ֿ ι° ̳ ǥ  Դϴ.
 ̳ ǥ   ֽ е  ׸  ʾƼ
 û   Դϴ.  4 ǥڴ 뷫 Ǿϴ.
 ׸ û   ޾Ƽ   ȿ 5 ǥڸ 
 ȹԴϴ. û   ֽñ⸦...^^
 ̿  ڼ  Բ  ø Դϴ.
 
 ׸ 3  ȸ Ȩ   .
  ӿ Ȩ   ؾ  ϴ ǵ ־µ
 ٸ  ...^^;;  湮ϼż ڱ ֽñ...
 ׸ Ȩ   ȭ  ̶  
 ϸ鼭...
 
 

   :[] GL> ī޶, gluLookAt ..
 :Ƽ  (bening  )    1999-03-08 03:52  ȸ:38  1/1
 
  (Perspective ϶)  Ǵ  ñմϴ.
 gluLooakAt  Ἥ ī޶ ġ ϰ ,  
 OpenGL Programming guide() p117  ׸ 3-12ó
  簢 ٷ ī޶ ġ Ǵ°
 ƴϸ p122 óǴ  𸣰ڱ.
     簢  ߾ ī޶ ġ  Ǵ°ǰ?
 ׷..
 

   :[] ASE Դϴ...
 :Ȳ(  )    1999-03-08 04:44  ȸ:73  1/2
 
 ؿ     ؼ..˼.
 ( ĸؼ  оµ 򰥷...)
 
 ׳ ϴ°Ŷ  Ұ  Ű  ִϸ̼
 ҷ Ʈ  Ȯ ؾ Ǵ°  򰥸 κ ֽϴ.
 
 ؿ      ǥ̱⿡...÷ ȯؾ Ѵٰ ߴµ...
  ߿ World = Parent * Local̶ Ǿ ְŵ..?
 Parent θ 带 ϴ°Ͱ...
  Parent Ʈ ι ؼ ȯϴ ذ Ȱϴ.
 ܽ Ʈ( ȯŰ TM_ROW0~3) ιؼ ÷ ٲٴ° 
 
 ƴѰ ؼ...
 ݱ  ̷ ؿԴµ...
 Ű ִϸ̼   ϱ ̰ϰ   ..
 մϴ.
 
 

   :[亯] GL, gluLookAt
 :ȭ  (soaring )    1999-03-08 09:36  ȸ:61  1/1
 
 gluLookAt ī޶ ġ ϴ°Դϴ.
 Projection matrix   P117, 3-12׸ó Ǵ°.
 
 MODELVIEW Matrix, PROJECTION Matrix   ִ  .
 
 -- ȭ.
 
 

   :[I] ASE LOCAL ȯ...
 :ȭ  (NINE99  )    1999-03-08 22:29  ȸ:99  1/1
 
  Ȳó ڽ Transform Matrix inverse  µ...
 Ƹ ̷ ϸ max  pivot  Ʈ ǰ?
  θ Transform Matrix inverse Ѵٸ
 θ   local ǥ(?)  ??
   ڽ   µ... Ǵ  
 ̷ ǰ  ɰ ׿..
 
 NINE99
 

   :[] D3D ..Ƽ..
 :õ  (yuchi   )    1999-03-09 10:02  ȸ:61  1/1
 
 ׷ϱ...  ϵ  
 ȵǼ ׷ ..
 16Ʈ÷ Ȱ ϰ Ʈ  
  ߰ ϰ . .׷ϱ 
 ÷ ϴ°ų׿.
 ޾.׷  ϴ.
  ī带 ٲٴ ؾ..
 
 

   :[] gluLookAt
 :ȯ  (leejw51 )    1999-03-09 10:28  ȸ:40  1/4
 
 
  gluLookAt   ʽϴ.
 
 ֳϸ Viewing Volume   ҸȮϱ Դϴ.
 
 ׺
 glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
        glFrustum(m_fLeft, m_fRight, m_fBottom, m_fTop, znear, zfar);
        glTranslated(0,0,-znear-m_Box*2);
        glGetDoublev(GL_PROJECTION_MATRIX, m_projection);gl
  ڵ带 ,
 glFrustum   Űµ
  װ ȭ ̶ Դϴ. ( )
 (znear Ŭ   Ÿε ̰ Z   .)
 
 ü      ° ڷ ָ
 ϸ Ÿϴ.
 ⼭ m_fLeft,right,Bottom,top 
 ī޶  شմϴ.
 ׸ znear 0   ȭ ְ (ü?) .
  ī޶    ⺻ .
 
  ٸϴ.
 
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glFrustum(left, right, bottom, top, znear, zfar);
        glTranslated(0,0,0);
 
        glRotated(-deg_x, 1, 0, 0);
        glRotated(-deg_y, 0, 1, 0);
        glTranslated(-x,-y,-z);
 
 ̷ ϰ ǰ
 𵨺信
 glTranslated(x,y,z)
 glRotated(deg_y, 0, 1,0);
 glRotated(deg_x, 1, 0, 0);
  .
 ׷ ī޶ 䰡 ȭ ǰ ű⼭   Ǹ
  ī޶ 䰡 ˴ϴ.
 
 gluLookAt 쿡 ̷  ó ԵǾ ־
 ڼ  ϱ⿡ մϴ.(  ϰ)
 
 
 Ư  ȭ Ȯ ҿ glScaled µ
 ׷ Ŭ   ȭ Ƿ
 glFrustum left,right,bottom,top ؼ
 Ȯ, Ҹ մϴ.
 
 
 DIRECT X 쿡 Immediate Ƹ   Ǵµ
 Retained 쿡 ī޶ Ŭ ִ.
 

   :[亯/6190] ASE Ʈ..
 :  (doocub  )    1999-03-09 11:20  ȸ:145  1/3
 
   Һиϰ 豺. ˼մϴ. ^^;
 
 ASEϳ ִ ؽ ǥ  ǥ̹Ƿ, ǥ
 ٲٷ 
 
 Ȳ̳ ȭ´ ó Ʈ ι  ϴ° ½ϴ.
 
 ׸   θ ι ϱ, TMü ؿ θ 
 
 ٲܶ ⿴ϴ. 
 
 OpenGL ڷ Ҷ  ϸ
 
              World =               Parent * Local
 
 Inv(Parent) * World = Inv(Parent) * Parent * Local
 
 Inv(Parent) * World =                        Local.
 
  parent Ʈ ιؼ ڽ Ʈ ϸ 
 
 θ ڱ øƮ ٴ ̾ϴ. 
 
  'θ ڱ øƮ' X ϳ frame TM ϴ. 
 
 0 anim key Ʈ ȯص Ȱ   ֽϴ.
 
  ִϸ̼  ̾Ű ִ Ʈ 
 
 ״ ϰ  ̷ øƮ  ˴ϴ.
 
 
 

   :[K3DA] Դϴ.
 :輺  (Gamza   )    1999-03-09 17:43  ȸ:81  1/8
 
 ȳϼ?
 
  Դϴ.
 
   ʾ ˼մϴ.
 
   Ѵ ְ  ̳    ޾ƺýϴ.
 
 ε ٻڼż ׷  ٴ ״  ʴ.
 
 ֽ е鵵  ־ֽ ʾƼ ¥⿡ ϱ..
 
 ·  ؼ  ̿  ǳѰ ־ ˷帳ϴ.
 
 ==========================================================================
    
 ==========================================================================
 
 1. ù ̳ 4 24()  ϰ, ʹ Ư  
 
   ſ  Ͽ ϱ Ѵ. ( 1ȸ, Ҵ 'ǿ' )
 
 2. ǥڿ  ̳ǥ    1ϰ   
 
   ϱ Ѵ. ( Ʒ û ҽϴ. )
 
 3. 3 11( ̹  )  8ÿ ι° ¶  ´.
 
 4.  ĸĪ ڴ   ǰ  ¶θӶ Ѵ.
 
    Ȱ   ̸   ð, ֽñ
 
   ٶϴ.
 
   [ ¶  Ȱ ]
 
     1) ̳ ϴ³  Ϸ縦  ,
 
        ƴϸ Ŀ ϰ ɰ.
 
     2)  ĸĪ ڰ.
 
     3) Ϲȸ ȸ ڰݿǰ ǹ,Ǹ. ׸ .
 
    [ ӸĪ  ]
 
       Ī ѱ, ΰ ϸ( ѱϰ  ĸĪ
 
        ), ڴ  Ӹ̳ ΰ, initialڵ Ÿ۾
 
       ª Ī  Ѵ.
 
      Ī  ̰  ð  ִ   ϼ.
      ------------------------------------------------------------
 ==========================================================================
 
 ϴ ̳ ¼ҽ  óϱ ϰڽϴ.
 
  ΰ  Ű  ִ ,ɷµ ȵǰ,
 
 ׷ٰ  ¼ҽ ̲  ִ°͵ ƴϰ ؼ..
 
 ׸ ¶  Ļ ð  ðԴϴ.
 
 ݵ Ļ縦 Ͻð Ͻñ ٶϴ. ( '' )
 
  ̳ û  Դϴ.(  Ϸ ּ.)
 
 ==========================================================================
 ̸ ( ̵ or Email )
 
 1. ̳ 
 
   1) ̳  1
 
      ̳ 뿡   Ұ
 
      - غⰣ( 1,1.5 ̷... )
 
   2) ̳  2
 
       ....
 
 2. ɺо
 
   1) ɺо 1
 
   2) ɺо 2
 
   .....
 
 ==========================================================================
 
 ̳  ڽ   Ҽ ִٴ   ֽð,
 
 ɺоߴ ְ,   ڽ   ϴ о,
 
  ؼ ٸ  ̳  ־ ϴ о߸ ֽø ˴ϴ.
 
 ׸ ̳ û ΰ ñ Ͻô° Ƽ   ´
 
  ÷ ϰڽϴ.
 
                         ̻Դϴ.
 
                            ø...@~
 
 

   :[] 3   Խ
 :躴  (Һ    )    1999-03-09 19:04  ȸ:174  1/1
 
 ּҴ http://210.105.193.155/k3da/
    Ī  Խ 9 ϼ.
 (Ī  9 Խù ٿ ֽø ˴ϴ.)
 ׸      Խ ׿
 ø ߽ϴ.  湮ϼż Ͻñ⸦ ٶϴ.
 
 ׸ ڰ ä  ͳ ߻߷ AIM ϸ մϴ.
 ȭԲ  ̿   ÷ ֽŴٰ ߽ϴ.
 
 ׸  Խ Ǹ mailing list 񽺵 
 ̶ մϴ. ̰ Բ  ֽ ...^^;
 
 

   :[]DirectX DDSetColorKey ?
 :  (ARISOO  )    1999-03-09 19:23  ȸ:42  1/1
 
 ȳϼ
  DirectX 6 SDK 
 DirectDraw κ  ڵ带  ִµ
 DDex4  ϱ
 DDSelectColorKey  Լ ׿
  Լ  ʿ  𸣰ڰŵ
 DDex3 ȳԴ Լ..
 
  쿡  Լ ʿѰ?
 ʽ,,
  Լ  ȣǴ
 DDColorMatch  ؼ 
  ֽø  ^^
 ׷..
 

   :[K3DA] 
 :̰  (lbsoft  )    1999-03-09 21:55  ȸ:74  1/1
 
  ̳  µ..
 
 ٽ  ǳ?
 
 ^^
 .
 
 

   :[亯/6198] DirectX DDSetColorKey
 :  (SSFAN   )    1999-03-09 23:27  ȸ:70  1/2
 
 
  Լ ÷Ű   ԼԴϴ..
 
   ϴ κε Ʈ  ..
 
  Ʈ  κ  ̾ٸ   (?)
 
    Ʈ  Ǵ ..
 
 ׷ Դϴ..
 
 
   6  ùֿ Ͻô°  ߴµ..--;
 
 ..~
 
 
 
 

   :[亯] 6199, ٽ ֽø  
 :躴  (Һ    )    1999-03-10 11:50  ȸ:54  1/1
 
 ο Ŀ ߾ ٽ ֽø  ϰڽϴ.
 ^^;
 
 

   :[] 3/11/  8  ü 
 :躴  (Һ    )    1999-03-11 01:33  ȸ:52  1/2
 
 Բ   Ȥó ؼ...^^;
    ѹ оð Ȱ 
 ڽϴ. ̹ ǵ Ȱ ¶ 󿡼 ϰ
 ο Ȱǵ ޾ óϰų    ¶ Ӷ
 ٽ Ȱ óϴ   Ͱϴ.
 
   ַ ¶ 󿡼 ̷ µ Ư Ȱǿ 
 ̳         ȸ
 ǹ Ǹ մϴ. ÿ  ʰ ڽ Ҹ
 ݿų   ּ մϴ.
 
 ׸ ¼ҽ Ʈ  ̳   
 Ϸ մϴ. ¼ҽ Ʈ  ̲ 
   ū ׸ ׸ ߰ ׸ ̲ ֽ 
    ֽϴ.
  ̳ Ӱ () ¼ҽ Ʈ
     մϴ.
   ϰ ...̳ Ӱ ϱ⿡
  .
 
 

   :[] d3dim ʱȭ
 :  (ARISOO  )    1999-03-11 14:12  ȸ:47  1/1
 
 d3d    ڵ  ƸԴϴ  
 õ winapp.cpp  ϴ
 ؼ,
    ʱȭ    ִ° 
  ͵ ִ ˷ּ
 
 directdraw 4ܰΰ ݾƿ
 ׷..
 
 

   :[亯] 6203, d3dim ʱȭ
 :  (SSFAN   )    1999-03-11 22:26  ȸ:88  1/4
 
 
 ȳϼ..
 
 D3DIM ʱȭ DDRAW  3D ÷ƾ   Ƿ..
 
 (?) մϴ..
 
 ù κ DDRAW  κа մϴ..
 
 DDRAW  õ   Ͻ  QueryInterface Լ 
 
 IID_IDirect3D ̽ Ѿ..
 
 ..⼭ LPDIRECTDRAW4  Ͻ÷ LPDIRECTDRAW  
 
  ϼž մϴ..
 
  Z ۸ ϼž ϴµ..
 
 ⼭  3D ̽ Ѿͼ  ؾϴ..??
 
 , ǥ  ϸ ȵǴ..?? ϰ ǹ Ǵµ..
 
 Z ۸ ϱ ؼ LPDIRECT3D  Ͱ ʿϱ 
 
 ݵ 3D   Ͻ ϼžմϴ..
 
 Z     3D ̽  ..
 
 HAL ̳ RGB  MMX   üũ Լ  óϽ ..
 
 شǴ ̽ ..
 
 ׸ Ʈ մϴ..
 
  ..
 
 DDraw(ǥ ) -> IID_IDirect3D   -> Z  
 
 -> ̽  -> Ʈ   Դϴ..
 
 SDK ġ 丮 IM   κ ..
 
 D3DFRAME 丮 ø    Ŭȭ ؼ..
 
 ڵ ٷ ϰ سҽϴ..
 
 мϽø  ɵ ϱ..
 
  ణ ļ  ֽϴ..^^;
 
 ׷..
 
 
 

   :[]aseϿ face DATA д¹?
 :  (lufang3s)    1999-03-12 11:34  ȸ:33  1/1
 
 3D ʺ Դϴ.
 ASEϿ vertex  оڴµ..
 face Ÿ о  ̻ϰ  Ǵ±.
 
 Ե  亯 Ź帳ϴ.
 
 ׷.
 
 

   :[A] ase  Face Data
 :ȭ  (NINE99  )    1999-03-12 17:07  ȸ:59  1/1
 
 vertex list index Űܼ( 0, 1, 2, 3 ...)
 ° vertexΰ ϴ Դϴ.
   data  ٽ  ô...
 ƴ d3d openGL primitive ٽ Ǵ    ϳ׿..
  ̶  Ȩ   ִ ҽ ֽϴ.
 http://www.up2date.co.kr/~nine99
 
 NINE99
 

   :[Q] GL Material  ϳ?
 :ȭ  (NINE99  )    1999-03-12 17:48  ȸ:21  1/1
 
 OpenGL Material  ϰ  Ѱ?
 ƴ  Texture Alpha  ؾ ϳ?
 Material Ǹ ڴµ...
   ú...  Źմϴ.
 
 NINE99
 .
 

   :[] D3DVECTOR  Ȳ ..
 :  (ARISOO  )    1999-03-12 19:20  ȸ:37  1/2
 
 .. ȳϼ
   d3d  µ
 ܼ   ߴ Űŵ
 ٵ ⼭  ϴ.
 
    D3DVECTOR p1 = D3DVECTOR( -5.00f, -5.00f, 0.00f );
 
  ,
 _D3DVECTOR::_D3DVECTOR :
 no overloaded function takes 3 parameters
 
 , _D3DVECTOR p1 = _D3DVECTOR(....)
 ص   .
 
 ٵ  ڵ带 SDK sample    
    ˴ϴ.
 Ƹ Ŭ峪   ߸Ǿ ...
 ذ  ּ..
 
 
 -  ѹ ׾ ° ҿ Ƹ
 
 

   :[亯] D3DVECTOR ...
 :  (  )    1999-03-12 20:03  ȸ:52  1/1
 
 #define D3D_OVERLOADS  ֽø ˴ϴ.
 
   .    ø D3D_OVERLOAD  ƴҶ
 
 Ʋ Ǿ .  ֽô°   ׿. MATRIX, VERTEX
 
  ̴ϱ. ƴ  VECTOR, MATRIX, VERTEXϴ ͵ .
 
 
 (__cplusplus  ְ Ƹ...^^)
 
 

   :[q]aseϿ faceб .
 :  (lufang3s)    1999-03-12 20:17  ȸ:44  1/2
 
 ȳ ϼ.
 ʺ Դϴ.
 aseϿ face͸ дµ.
     µ   
  .
 Ȥ aseŸ     ٸ
 Ҽ .
  ޽ ٷ ö  
   ͵  ̴ .
 ۱  ֺƮ ٽ ؾ ϴ°ǰ?
 ƴ ߽ Ȱ  ص ǳ?
  d3dim̳ openglѴ Դϴ.
 ƽ Ÿ  ...
 
 ϸ...
    ּ.
 
 ׷ ̸...
 
 

   :[] GL> ġ ..
 :Ƽ  (bening  )    1999-03-12 21:02  ȸ:27  1/1
 
  ü 2   
  ϵ ׷ 
 ƴϸ ٸ ̻  ü ִ ñմϴ.
 ( 浹ϴ   ٵ..)
 
 ƴϸ װ͵   ޶°?
 
 ~  ̻ϳ׿...  ׷  Ͼ ʴµ...
 ׷.. ̷ ѹ  ..
 ߽ Ȥ FORCE 2 SIDED 𵨸 ϼ̴..
   Ȥ 𵨸 FACE INDEX  س
 ̰ Ǵϱ ݴ   𸣰 ..
 ׸   ߽ ִ vertex normal, face index, transform matrix,
 animation data   ϰ ֽϴ..
 
  Ǽ̱...
 
 NINE99
 
 
 material İ  ɰ̴ϴ. BLEND Ǿֳ Ȯغ.
 ׷ ȵǸ glColor*(); ĸ ־ .
 color material쿡  ˴ϴ.
 
 -- ȭ.
 
 

   :[]  Face 
 :  (kpitAHT )    1999-03-13 11:04  ȸ:38  1/1
 
 ȳϼ.
 亯  𸣰 Ͻô  ãǼ ̴ϴ.
 𵨸Ҷ ̷   Ʈ  
 ذ  ϴ DXF  Export Ͻ ٽ DXF  о ٽ ASE
 Export Ͻø   ʽϴ.
 ϸ
 𵨸 Ѵ. -> DXF Export Ѵ -> ٽ DXf  д´ -> ٽ ASE  Export
 Ѵ.
  밡   ° ذ. ׷ 
 
 

   :[A] GL ġ ..
 :ȭ  (NINE99  )    1999-03-13 15:44  ȸ:37  1/2
 
 ġ  Z BUFFER  ֽϴ.
 װ 3󿡼 ġ 2 ȭ ǥ ġ..
 
  Z BUFFERԼ  (ڼѰ gl Depth test func )
  Ǿտ ִ ͸ ʷ ϴ.
 ٽ ϸ 켱 ϳ  װ  տ  ,
 ڿ   ʴ´ٴ ..
 ׸ z buffer  ʾ    ϴ.
 տ ֵ ڿ ֵ ġ ̿..
 ׷ϱ      ڿ ִ   տ ִ°
 տ    ִ Դϴ.. ̰ ϱ  z buffer °..
 3 2 ȭǥ ϰ   ϴ.
 Ƽ ʹ 3  Ͻô  ..
 
  ǽñ...
 
 NINE99.
 

   :[Q] gl light ָ ?
 :ȭ  (NINE99  )    1999-03-13 15:48  ȸ:26  1/1
 
 Ʒ ȭ̾ °̾?
 light ָ ٰ ߴµ.. ӵ   .
 light       Źմϴ.
 ׷ٸ light map  ̰ŵ..
 
 ׷..
 
 NINE99
 

   :[A] GL, glDisable(GL_LIGHTING);
 :ȭ  (soaring )    1999-03-13 20:30  ȸ:36  1/1
 
 Ȯ ?
 ε, ۹̵, Ʈ Ȯ ϴ.
 
 field2.zip light on/off Ǵϱ FPS Ȯ .
 
 -- ȭ.
 
 

   :[]  TNT.
 :  (fine02  )    1999-03-13 22:02  ȸ:78  1/2
 
  α׷ ϳ®µ(directX)
 ʹ   TNT ٲپŵ翩....
 
 ٵ ʹ ӵ ̾ Ǯũ ϸ پ˰ 
 ϵ  ֽ Ǯũ ߴµ  Ȱƿ
 
 ׷ ƴ   Ҷ ̽ 
 밡 ƴ HAL ϸȴٰ ϴµ  ڱ⵵ װ͹ۿ 𸣰ڵ
 
 
 
 ϴ ?    ....
 
 ֽô ?
 
 ׷ ϷǼ....
 



   :[E] Ʈ  ±...
 :ȭ  (NINE99  )    1999-03-13 22:34  ȸ:51  1/1
 
 ~  ϴ±...
 ׷  ſ ׷ ũ  ʳ׿..
 ... ׷  ؾϳ...
 Vertex Color  ϳ?
 ƴ bitmap ؾ ϳ... 
 
 .~
 
 NINE99
 

   :[Q] GL  Alpha ...
 :ȭ  (NINE99  )    1999-03-13 23:36  ȸ:44  1/1
 
 GL  ϳ    opacity(alpha)  
 Texture ϴ.
 ׸    ٶ󺼶 ġ 迭ϸ 
 ̻ϰ ±..
 ĵ ǳǤ ڿ ִ ǳ  ʴ±..
  ̻ϳ׿..
 
   ˷ּ~
 
 NINE99
 

   :[A]  TNT.. Device HAL ϴ¹
 :ȭ  (NINE99  )    1999-03-13 23:42  ȸ:96  1/1
 
 rval = lpD3D->CreateDevice(IID_IDirect3DHALDevice, DXBB->BackBufferSurface, &l
 pPickDevice, NULL);
 
 
  忡  ã  ?
  IID_IDirect3DHALDevice HAL RGB MMX ٲٸ riva tnt 
 i740̵  ð̴ϴ.
 
 ƴ  ˰򿡼 ġä ϴ time killer ִ.. ^^
 
   ̶ϴ.  128 µ ĥ tnt ٲپ..
   @.@   ...
 
 NINE99
 

   :A: GL, alpha ...
 :ȭ  (soaring )    1999-03-14 11:15  ȸ:73  1/1
 
 alpha object Ѵ  հͺ ׷ ־ մϴ.
 alpha 0̾  ̶ ص depth  ϱ.
 
 ׸,   ͵ ׷־ ϴϱ glDepthFunc(GL_LEQUAL);
 ־ּ.
 
 (?)  ϼ... :)
 
 -- ȭ.
 
 ps. Ӹ ٸ  Խô. :)
 
 

   :E: ~  ׿.  ٲ ų
 :ȭ  (NINE99  )    1999-03-14 22:45  ȸ:68  1/1
 
  ׿...    ˻縦 ؾϴٴ...
 ~ ̷ Ǹ ⺻  ü ˻ ؾ ѳ׿.. T T
                                  ؾ ϳ׿.. T T
 ̸ ¼...
  DEPTH TEST ٸ???
 غ ڴ..
 
 NINE99
 

   :E:  DEPTH TEST  ϱ
 :ȭ  (NINE99  )    1999-03-14 23:08  ȸ:71  1/1
 
   ...
  ϱ...
   ?
 
 NINE99
 

   :A: alpha ..
 :  (Fournier)    1999-03-14 23:09  ȸ:77  1/2
 
   ʿ ϴ.
   Ǵµ
 ....
  ڵϼ̴ 𸣰ϴٸ
 İ  ϼ̾?
 ׷ ϸ  ġ 鵵 𤽽 ۿ 
 ...
  ׽ Ͻø  κ   Ʈ ȵ˴ϴ.
  ϴ   ʰ   ְ .
 ׷  ׽Ʈ    θ ׸ 
 µ.. Ƹ     ؽ ĵ ͸ 
 ε巴 ..  ׽ Ұ ٷ İ  ON/OFF ó
    ϴ.
 
  þ˰  ü  ŭ ð    
  (ڲ ...) ( ǥ) ̳ Ÿ ִϵ 
 ( ǥ) ǥ ȭ ݾ ϾǷ   ӿ
 õ   ϰų  ٲ޸ ϾǷ δ
 ü   ƴ϶ ü   ð Ƹ ̴ϴ(
 װź )  ū ϰ Ƿ װ װ ϰԴϴ.
 

   :[] Ӹ  
 :  (doocub  )    1999-03-15 14:58  ȸ:51  1/3
 
  ѹ Ӹ 濡  ǰ ߴµ ٸ е 
 
  ǰ ð  Ӹ  ϱ ؼ (-_-;)
 
 뿡 Ӹ   ϰ մϴ. 
 
 X: ̷ ° 
 
 [X]    ȵ ѱڹۿ  ȳǷ ׳ ȣ[] 
 
  ڽϴ.
 
 
 ׷ϱ δ Ӹ 
 
       [Q]            (Question)
 
 亯      [A] [A/xxxx]   (Answer)
 
 / [I] [I/xxxx]   (Information)
 
 Ÿ      [ETC]
 
 K3DA ñ [K3DA] ֽñ ٶϴ.
 
  Q/A/I  1ڷ ϳĸ,  Խǿ ó    
 
   1ڷ ϴ° ȥ Ҽ   ƼԴϴ.
 
 ͳ bbs鿡   ̱⵵ ϰ.
 
 (Re:  尡 ޸  ϰ..)
 
 
 ׷.. ſ    Ź.. ^^;
 
 

   :[I] ĺ 
 :  (doocub  )    1999-03-15 15:20  ȸ:80  1/3
 
 ĴԲ ؽó İ 0 Ȥ 1θ ̷ ִ 츦 
 
 ( ó) Ͻ  , ̶  ̵ 
 
 ׽ø ϸ ùٸ    ±..
 
 
 Ƹ ȭ´  İ 0̳ 1 ƴ ߰  , 
 
  ̰ ̳  и ʿϹǷ ̰ ׳ Z۸ ϸ 
 
 ̻ϰ ´ٴ ̽ð? .. (  Ƿ ^^)
 
  ˱
 
 1) =1  (Ʈ)  ׸.
 
 2) <1  (Ʈ) ؼ ׸.
 
 ̷ ε ϴ  .
 
 ׷ ĴԲ ϼ̵  Ӱ   ̿ 
 
 Ʈ  ׷  ٲ° ƴϹǷ     
 
 ԼƮ     ϴ.
 
 Ϲ Ʈ  ѵ Ͱ ϳ ľȵưų, 
 
  ĵ Worst Casḛ, ݸ  ĵ ¿  
 
 ԼƮ ٰ ϴ.
 
    𸣴µ,  ڼ ƽôº Ź帳ϴ.
 
 

   :[K3DA] ̻, Ź  帳ϴ.
 :躴  (Һ    )    1999-03-15 16:06  ȸ:53  1/3
 
 Ʒ  K3DA Խǿ ö Դϴ.
    ߷ پֽ ̻ ǥԿ  
 մϴ.
 
 -------------------------------------------------------------------
 ۼ : ̻ ۼ : 99-03-15  12:20:48 ȸ : 5 
 [] Ź  帳ϴ. 
 
 ȳϽʴϱ, λ簡 ʾ׿,  MadMSoft  ǥ
 (?)ϰ ִ ̻Դϴ.  켱 K3DA  ϱ
 ϸ,  ѱ 3 ڵ    
 ִ  Ǿ մϴ.
 
 Ź 帮      뿡 Ǹ ϰ 
 ִµ, ǻͰа ӱԿ Ͽ K3DA ̳
  ǿ뿡 ǽҼ ְ  ޾ϴ.
 
 ԰  Ǹ   м  ַ ̳
   Ϳ Ͽ, Բ  3 ó
   غ ̽ŵ  ǥ Ͻð ʹٰ մϴ.
 
   ӿ ϵ е   Ʈ̿ 
 Ͻ е       ȸǸ ؼ ̷
  ǵ  ִ  ˰ ֽϴ.  Ұ
   ̳ ܼ ӵ ϱ   
  ƴ   й   ׷ ǥ Ǿ
 մϴ. 
 
 ι°  뿡 ̳ Ϸ 켱 б 
   Ͽ ǽ ϴ,   
    Ե ǿ Բ  Ű
 ֽñ Ͽϴ.  ٸ ⼭  K3DA ϵ
 ׿  ε,   ְϽô  ߽
 ڽ (,  , з, Ư( 鿡
  ڽ Ư))   MadM  ּ
  ڽϴ.   ̳ ǽõǴ  ü
 ¥ Ȯϰ  ֽʽÿ.
 
 ׷ K3DA  ϱ⸦ ϸ,  ϴ. 
 -----------------------------------------------------------------
 

   :[I]  ׽...
 :  (Fournier)    1999-03-15 17:28  ȸ:51  1/1
 
  ׽  0̳ 1̳   ϴ°Ŵ ƴϱ
 Ư̸̻ ׸  ̸ ȱ׸ ϴ ϲ..
 ׸  İ 츮  Ŵϱ 0 1ó  ְ.
 İ  .. ۶̵   ؽ ƿ İ
  Ʈ ó ְ մϴٸ.. GL   ؽ ε Ͻ
 
   ָ .. BMP ϱ  R^2+G^2+B^2  󸶾 ̸̻
 ĸ 255 װź  ĸ 0 ִ ڵ带 ؼ 32Ʈ ؽ
 
   ǰ.
  ϱ Ⱦ   ׽Ʈ ϴ.
 

   :E: [K3DA] ȸ   
 :ȭ  (NINE99  )    1999-03-15 18:45  ȸ:83  1/7
 
 3    ȸ ..
 
 % 3    񿵸 Դϴ.
        .     ʽϴ.
        . ҽ    ϴ  ƴ 
            Ӱ մϴ.
 
 1. 3  ڿ ȸ ȸ .
        ȸ   ϰ, ȸ ʱ ߱
          Ѵ.
        
        1)  ǹ Ǹ.
        ȸ ̳ Document۾ ǹ ִ.
        ȸ 3ȸ ̳  Ἦ ȸ ڰ
           Żϰ,  Ȱ  3  
          ӿ   ȴ.
        ȸ ȸ  ǹ ִ.(, ׼ 
          .
        ȸ  ҽ Ʈ ߰  ɻ 
         Ǹ ִ.
        
        1) ȸ ǹ Ǹ.
        ȸ ƹǹ  ҽ Ʈ  
           ȸ ɻ縦   ҽ Ʈ 
           ִ.
        ȸ Ͽ Ȱ  3   
         ӿ  Ǹ ȴ.
        (ҽ ڵ ߰ ɻ, Document ߰ ɻ)
        ȸ  ťƮ    Ÿ  
         ü   .
        ȸ ƹ    ִ.
        
 2.   ȸ ġ ٲ   ִ.
 
 
 %       ȸ û޽ϴ.
         ȸ õ˴ϴ.
          Ͻð, web Խǿ ÷ֽ
         ÿ.
         web ؼ Խû  Դϴ.
        1̶  100̶ ϴ. ׷  
          ݵ   Ͻñ ٶϴ.
        
        Ȥ õ, 촩, , üi,  ʿ id
            ȫ ּ..  ̿ 
          е  ּ Դϴ.
        
        Ⱓ 1999 3 19 6  Դϴ.
        Ⱓ 1999 3 19 6  Դϴ.
        Ŀ   õ Դϴ.
        
        web ּҴ http://210.105.193.155/k3da/ Դϴ.
        web ּҴ http://210.105.193.155/k3da/ Դϴ.
 
 
 % ȸû.  
 =============================================================
 1. ̸ ( ̿ Ÿ : ̵ or Email )
 2.  :
 3.  ̳ Ҽӱ :
 4. ּ  ó( ڼϰ) :
 5. 3D  ȯ (skill)  :
 
 6. ϴ ̳  ...  ͵    
 ׸ŭ  ϰڴٴ  ּ.
  1. ̳ 
     1) ̳  1
                ̳ 뿡   Ұ
         - غⰣ( 1,1.5 ̷... )
        2) ̳  2
 
  2. ɺо
     1) ɺо 1
     2) ɺо 2
 
 7.  ڱҰ..
 .....
 
 ===========================================================
        
        ̻ ʾԴϴ.      
         ȸ  Ѵ μ ׸ŭ ʾ
           Ǵ Ⱓ ߽ϴ. ׸ ణ о
         ġ     ˴ϴ.  
            ¿  å̶ ð 
          ֽñ ٶϴ.
 
        ̻ Դϴ.
        
        3   .
        
 

   :[E] Ʒ k3da 
 :ȭ  (NINE99  )    1999-03-15 18:49  ȸ:57  1/1
 
 ~ ˼ ...
 ø ޱؼ    ߱..
 
 ׸  ź   ּ..
 ƴϸ e-mail : nine99@citynet.co.kr  ּ..
 
 ׷..
 

   :[]  3 
 :  (Ƽ)    1999-03-15 19:26  ȸ:75  1/1
 
 ׳ ʰŸ ѱʽÿ.
 
  亯 ֽǷ...  ֽñ^^;
 
 .. ..
 
 ũ 3 ׼ǰ 
 
  ɾ ʿұ?
 
 
 .
 
 

   :[E] [K3DA] ٽѹ Źմϴ.
 :ȭ  (NINE99  )    1999-03-16 00:01  ȸ:75  1/1
 
 Ȯ ȸ    ûϼ̴е
 ٽѹ û ֽø ϰڽϴ.
  Խû Ͻ Ŵٸ...
 ȸ  е ٽ ѹ ؼ ȸڰ
 Ż Դϴ.
 
 ڲ ʾ K3DA Ἲ  Ÿ...
 
 ô ٽѹ WEB ÷ֽø ϰڽϴ.
 
 NINE99.
 

   :[I] k3da Ȩ ּ
 :  (  )    1999-03-16 19:30  ȸ:100  1/1
 
  k3da Ȩ ִ   ܼ, ˷帳ϴ.
 
 ӽ÷  MadM soft Ȩ ϰ ִµ,   ûߴ
 
  ȿ  http://www.madmsoft.co.kr/k3da/  ãƵø
 
 ˴ϴ. ߿ k3da    ּҷ ãƿø ˴ϴ.
 
 ̵ 鷯ֽñ ٶϴ.
 
 

   :[Q] ASE о϶..?
 :  (SSFAN   )    1999-03-16 22:17  ȸ:62  1/2
 
 
 ȳϼ..
 
 ASE о̴°Ϳ  Դϴ..
 
 ASE   ۵ ˻ؼ о ..
 
 3DS MAX  ִ MAX SDK  ̿ ASE  оδٱ Ǿ־
 
 Ҵµ..
 
 3DS MAX   ġ MAX SDK 丮 ִ..--;
 
 ׷ 帮µ..ڷǿ ִ ReadAse  MAX SDK  ԵǾ ִ
 
 ASE  ΰΰ..??
 
   ̿ ASE  о̴ ..
 
 亯 Ź帳ϴ..
 
 ׷..
 
 
 
 
 
 
 

   :[Q] ׽?
 :輺  (Gamza   )    1999-03-17 10:58  ȸ:32  1/2
 
 ȳϼ?
 
  Դϴ.
 
 Ʒ   ĸ    
 
 ݵ  ؾ ϴ°ɷ ˰ ֽϴٸ,
 
 ׽ ?
 
 Ĵ   ϱ Ⱦ ׽ ϽŴٴ..
 
   ʰ ε ĸ  ΰ?
 
 ׽̶........
 
           ø....@~
 
 

   :[E] 6236 ASE READ亯
 :  (lufang3s)    1999-03-17 11:24  ȸ:79  1/1
 
 Max SDK Ѱ ƴմϴ.
 ׳ Commandline о ο   ϴ
 Դϴ.
 дºκ ̻ϴ.
  ׽Ʈغ ϸ κ  ̾ϴ.
 
 ׷..
 
  ƽ SDK ƹ   ҽԴϴ.
 
 

   :[A] ׽
 :  (Fournier)    1999-03-17 11:25  ȸ:46  1/2
 
 ... 
  Ҷ İ  ׽Ʈ .. Ư ̻
 Ư .. ׷ Ư ̻  ȴٸ..
  쿡 ؼ  մϴ. ÿ Zۿ     ׽Ʈ
  ġǷ   ܼ 4 ƴϰ  κ  
 𵨰   ϰ..   ʿ ϴ.
 
  ...  4? ׳ x.. .. ư ˾Ƽ  ð
 
 .. ū   D3D Ϸ ߴµ..
  ʱȭ  ..
  ڵ带  ߴµ.. ¿  ٽ D3DFRAME  ¥׷ 
 ׿..  .. · ϰ .. 
 ¥ D3D  Ǵϱ.. ӵ  ..
    ȵǰ..
 D3D ʱȭ 
 ۶̵ 3D ٸ  ǳ׿..
 
  Ը ´   ..
 
  ״ Դϴ ^^
 d3d ʱȭ drawprimitive    ҽ ؿ
 SDK  ִ  Ŭ   Ⱑ Ƴ׿ 
 ǵ̸ api    ٴ mfc  Ǿ ִ   api   ͵
 ȯԴϴ.
 
 ʱȭ ׸ κи  ˴ϴ.
 ׷ Źؿ
 
 

   :[A] ׽
 :  (doocub  )    1999-03-17 15:25  ȸ:51  1/3
 
 ĴԲ  ̴ּµ,  뿹  漳ڸ
 
  64     ϰ ִ ؽó 
 
 ̿ؼ 濡 ö̳ ,    ǥݾƿ.
 
  ''̶  κ İ  0 κ ǹϴ ſ.
 
  ö̳  շִ, ֺ  .
 
   ׳ ׸ κ ī忡  ո κ zۿ 
 
 depth  ſ.   ̴ ȭ  շִµ z۸  
 
 ϰ ﰢ ׷ ִ°. 
 
 ̰ °  ǳĸ κ ӿ   ׸ Ʈ 
 
 ߿ ׸µ,  շִ ö ڿ Ʈ ׸ zۿ ؼ 
 
 ö ̻̱   ó Ʈ  ׷ Ǳ .
 
 ̰ ٷ ַ ׽ "alpha != 0 ϶ ׸" ָ 
 
 İ 0 ȼ ƿ  ׸ ǳʶٰ ſ. ׽ x ū 
 
     ٸ  .. پ   
 
 "İ 0ΰ ȼ  ׸" ϱ  뵵 Դϴ.
 
 ׸   ص ȴٴ , ĸ ϴ 찡 ó 0 ƴϸ
 
 1  (  Ȥ  )  ص 
 
 ̻  ߻ ʴ´ٴ ̴ϴ.
 
 z ۸ ص Ȯ  ϱ. 
 
 
 ׷ İ 0.3 ̳ 0.6    ׸ ݵ 
 
  ؾմϴ. (ȥ ñ)
 
 

   :[E]  ׽
 :ȭ  (NINE99  )    1999-03-17 16:38  ȸ:46  1/2
 
  Ͻų  оϴٸ..
 İ 0.3 ̳ 0.6  0 1̰  Ȱϸ 
   ϳ׿.
  ö  ΰ  ´ٶ ϸ
 ؿ ִ ö   ʰ   ̴ϴ.
 (~ ̰ TEXTURE LINEAR FILTER  Դϴ.)
 ׷ ̰    Ѵٸ ׷  ʰ 
    ̴ϴ.    ٴ ϰ  ǽð
  ϱ Ⱦ ̷ ߽ϴ.
 
 ѹ  ..
 
  ~ .. ׸  ׽Ʈ Ѱ OpenGL ϴ..
 
 ׷... ̸...
 
 NINE99
 

   :[Q] D3D ....
 :  (itthis  )    1999-03-17 19:33  ȸ:32  1/1
 
 D3D immediate mode retaine mode  ִµ  ̿ Ȯ
  ̰ ִ ˰ ͽϴ.
 
     ˼ϱ...
 ˰  ˱  ̷  øϴ.
 ׷... ƽô в  亯 ֽñ.... ^^
 
 

   :[E]  ׽
 :  (ޱ    )    1999-03-17 20:26  ȸ:41  1/1
 
 ..ȭ´ Ͻų  оϴٸ..
 ᱹ Ư 쿡  ٸ纸  ϼ ִٱ.
  İ  ġ   ؾ Ѵٴ ø
  ּ̱.
 
 ..... оϴٸ..    ʴ ǥ̱...
 ׷.
 
 .
 
 

   :[A]  d3dim   
 :  (SSFAN   )    1999-03-17 22:06  ȸ:67  1/2
 
 
 ȳϼ..
 
 D3DFRAMEWORK ̺귯    3 ֽϴ.
 
 SDK ġ Ͻ 丮 D3DIM  ø TUTORIAL 丮 ִµ..
 
  丮   밡(?)   Դϴ..
 
 мغø ƽð D3DFRAMEWORK  ۾  ٿشٴ°
 
 ˼ǰ̴ϴ..^^
 
 ׷..
 
 
 
 
 

   :[E] D3D ....
 :  (SSFAN   )    1999-03-17 22:11  ȸ:45  1/2
 
 
 ȳϼ..
 
 D3D IM  RM  ̸ ̴µ..
 
  ڸ..
 
 IM  ڰ Լ    Ѵٴ°̰..
 
 RM  Լ  ȴٴ Դϴ..
 
 ׷ IM  ƴٴ  ִ°Դϴ..
 
 SDK HELP  ø ƽð IM    Լ  ִµ
 
  Լ   Լ   Ѵٴ°..
 
  ۽ ӵ  ƴ϶ ٸ  ҵ鿡   IM  ʼΰ
 
 ˰ ֽϴ..
 
 ׷..--;
 
 
 
 

   :[Q] ׽?
 :  (cryslove)    1999-03-17 23:19  ȸ:30  1/1
 
 ׽Ʈ  ˰Ͱϴ.
 ѰñѰ İ 0<A<1  Ѹµ
 ݵ sortؾ߸ ϳԴϴ.
  Ƽ ĸ     Ѹ 
  Ѹ ɰ ....
 ׸ 0  ܽŰ° glide ũθŰǰ?
 D3D ü  ų ڵ带 ͽϴ.
 
 

   :[A] ׽Ʈ
 :ȭ  (NINE99  )    1999-03-17 23:38  ȸ:68  1/2
 
  OpenGL׽Ʈ Դϴ.
 glAlphaFunc(GL_GREATER, 0.0f);
    ( texture Linear Filtered)
 ؽ Ʈ ׶ ö Ʈ ϴ 簢   ʰ 
 ˴ϴ. 
 
 glAlphaFunc(GL_GREATER, 0.5f);
   쿡 ؽ Ʈ ׶   
 ؽ Ʈ ϴ 簢 ó ..
 
   Ʊ..
 texture  Ʈ ȭ󿡼 Ŀ 10x10Ʈ ϰ ٸ?..
                                                               ƴٸ..
 linear filter Ծ  10 ׶ó ȭ鿡 Ÿ
 ׷ AlphaFunc 0.5f  ָ ؿ ٸ İ ־
 ׷ ׶̸ ϸ ׷ٴ ..
  glAlphaFunc(GL_ALWAYS, 0.0f)  Ѵٸ 
 ̷ Ʈ  ƴ϶ faceü z buffer  ǹǷ 
  alpha texture      ..
 
 .. ʹ ư ߱... 
  غ...  ó ׷ְ alphaְ..
 linear filter̰  ȭ󿡼 ΰ ġ غ..
 ~ 3󿡼 ġ ʰ... ׸  ΰ ġ ٲ㰡鼭...
 ׸ alphafunc ٲ㰡鼭 ѹ  ..
  غ° 嶯Դϴ.
 
 
 ׷..
 NINE99.




   :[A]  d3dim ..
 :ȭ  (NINE99  )    1999-03-17 23:42  ȸ:125  1/1
 
 www.up2date.co.kr/~nine99  Direct3D Խǿ  ֽϴ.
 directx 5.0 Ȱǵ... Ƹ ׺ٴ drawprimitiveἭ 
  ã   ͳ׿.. 
   ߿ z-buffer, texture ϽǷ d3dframe
 ž Ұ̴ϴ.   ִ  ׷ 
 ʰŵ...
 ׶ OpenGL Ƽ ϱ...
   ӵ ٽ Direct3D  ϰ ֽϴ.
 (~~ ȭ ^^)
 
 ׷  ǽñ...
 
 NINE99.
 

   :[E] ũ    ҽ ...
 :Ȳ(  )    1999-03-18 00:03  ȸ:125  1/1
 
 ID  ̰ ΰ...
 ʿ   ȴ QUARK 5.7 Ǯҽ  ߳׿..
 (3 6¥... ް ִ)
 ̰ ÷ 𸮾  ãٰ   ȵǱ淡..
 ũ   ãٰ ˰ Ȱſµ    Դϴ.
 3D BSP    Ͻô е   ,.
 ް ø״ϱ...
 
 Ȥ ũ2 BSPо  غź ִ ˰ ͳ׿..
 ..ũ 1ϰ BSP   Ʋ..
 

   :[K3DA]  ̱. ѷ Խ?
 :ȭ  (NINE99  )    1999-03-18 03:21  ȸ:52  1/2
 
  ̱...
   6ø Խû մϴ.
  3D Application     е
 Խû ٸϴ.
 
 ٽ 帮..
 
 http://www.madmsoft.co.kr/k3da  ż
 Խǿ   ûĴ 
 ٽ Խǿ ֽø ˴ϴ.
 
 ׸  ûϼ̴е鵵 ô
 簡Խû  ֽø ȸ   ǰڽϴ.
 
 ̹ Խû    Դϴ. Ź帮ڽϴ.
 
 NINE99.
 

   :[E]6245  ǽǷ...
 :  (lufang3s)    1999-03-18 09:29  ȸ:41  1/1
 
 ڷ [ü ڷῡ ø    
  ҽ ֽϴ,
 4253 virusman d3d_src.zip   264K  374 SOUR  [ҽ]D3D  
 Դϴ.
 ʰ ǽø ڱ.
 
 
  MAX  OpenGL ۾ ϰ  
 D3Dε  ȹ  ֽϴ.
  ҽ 2뿡  ҽ d3d im Ƽ忡
 ۾ Դϴ.
 
 ׷ ̸...
 
 

   :[K3DA]  е ?
 :ȿ  (hojjim  )    1999-03-18 13:08  ȸ:58  1/2
 
 K3DA ȭ ϴ.
 
 λ 뿡  α׷  ֽϴ.
 
 8   û 3D ߰  ۿ  ֽϴ.
 
 K3DA ̳ ϰ   ʹ ֱ..
 
 Ȥ   3D ߿   е λ꿡  
 
  մϴ.
 
 Խǿ ÷ ֽðڽϱ??
 
 ׷ ȴ!!
 
 ps : λ꿡 𻧱ͽ ִ.
     𻧱ͽ !!  ^^;;
 

   :[K3DA]  źе  û ּ
 :ȭ  (NINE99  )    1999-03-18 14:10  ȸ:47  1/1
 
 濡 źе鿡 Ź ϶ϸ ?
 
 ߿ ȸϿ źе鿡Դ ణ
 Ư ִ Ǹ ϰڽϴ.
 ׷ 濡 ô ϴ Խû  ּ..
 ͳ  ̵ ̵ ȯ
    ˴ϴ.
 
   ؼ    ˼۽ մϴ.
 
 ׸     ʾҽϴ.
   Ҵ е鵵 ٽѹ  Źմϴ.
 
 NINE99.
 

   :[]  [E] [ETC]..
 :  (doocub  )    1999-03-18 19:00  ȸ:39  1/2
 
  Ʒ  ߴµ 
 
 [] [E] [ETC] ֽñ ٶϴ.
 
 [Q][A]   
 
 [I] information.. ҿ ɹε ϱ   ˼ ִµ
 
 [E] ó    ˱Ⱑ ƽϴ. 
 
 ȭ´ ó ̴µ etc  ˱ ɷȽϴ. -_-;
 
 
 ׷ϱ 1ڷ ° [Q][A][I] 3θ ֽñ ٶϴ. 
 
  ..
 
 
 

   :[Q] QUAKE 2 ̻  ƼŬ..
 :ȭ  (NINE99  )    1999-03-19 06:55  ȸ:57  1/1
 
 ũ 2  ߻   ƼŬ POINT PARTICLEΰ?
 ƴ... ׶ TEXTUREΰ?
 ...  ڴ ѵΰ ƴϰ...
  ڴ 簢  ... 
 POINT SMOOTH ְ  ȯ ְ غôµ
 ׶  ʴ±.. 
 ׸ Ÿ  ũⰡ ϴ ͵ ׷...
 Point Particle ƴѰ ??
 
 Ȥ~ ¦ Ȥ Point Particle̶...   ƽôº ..
   ּ...
   ׵   ϴµ...  2 ó غ Ͱŵ..
 ˷ּ..
 
 NINE99



   :[A] 2 ƼŬ...
 :ȭ  (soaring )    1999-03-19 09:03  ȸ:119  1/1
 
 POINT_EXTENSION Ǵ GLӱ⿡ GL_POINT ϰ...
  ʴ GL 8*8 ؽ Ʈ(?) մϴ...
 
 -- ȭ.
 
 

   :[K3DA] ȸ Խû մϴ.
 :ȭ  (NINE99  )    1999-03-19 18:29  ȸ:66  1/2
 
 ȸ Խû մϴ.
  Ƿִ е  ֽð ּż մϴ.
 ƽ   е߿ Խû   е
 ִٴ Դϴ.
 ׷  ε Ͻô ̴ ¿ ,
 
  13 û  ּ̰.. 13  ؼ 
 ȸĢ ٽ ؼ ʾ ƺմϴ.
 
 ׸  Ѻô е鵵 K3DA Ȩ 
 ãֽð...    ֵ ݷ ֽñ ٶϴ.
  ϱ ȸĢ Ƽ ʾ Ȩ Խϰ
 ȸ Ⱥе Ͽ ߸  ϰ ϰڽϴ.
 
 ׸  ӿ Ͻźе߿ Ȥó ¥ ð 
 û Ͻ е   ֽø ٽ ϰڽϴ.
 
 NINE99
 

   :[Q]ase 
 :  (lufang3s)    1999-03-20 01:58  ȸ:55  1/2
 
 ȳ ϼ.
 aseϿ     Դϴ.
 ase޽ ȭ´  ޾  ذ ýϴ.
 ڸ    帳ϴ.
 
 ٵ ϸ̼  𸣰ڳ׿.
 Ȥ ƽô    ּ.
 Ư ޽ ü ؼ.
 
   ϸ̼ ϼǸ   .
 ̳    ̴µ ¥   
 ִ° .
 
 
 ׷ Ե  亯 Ź ,
 
 

   :[Q] ASE   ..??
 :  (SSFAN   )    1999-03-20 04:23  ȸ:57  1/2
 
 
 ȳϼ..
 
  ASE ϰ  ϴ Դµ..
 
  ϴ  ASE   ϴ° ´ 𸣰ڽϴ.
 
  δ ϴ ASE  εؼ ASE ϳ (ؽ,̽..)
 
   ü  ؼ.. üκ  ..
 
 D3DVERTEX    DrawPrimitive  Լ  ϴ° ..
 
 ̷ ڵϰ ϰ..ϴ..
 
 ASE  о̴µ..D3DVERTEX   ִ ƾ...
 
 α׷  ᰡ Ǿ°Դϴ..
 
 .. װγ׿..--;
 
 ASE  Ͻźе鵵    ϽŰǰ..??
 
 ƴϸ ٸ ̶ ִ°ǰ..??
 
 ڹ մϴ..TT
 
 ׷..
 
 

   :[A] 6261 ASE
 :õ  (yuchi   )    1999-03-20 12:06  ȸ:90  1/1
 
  ׷ ߽ϴ.
 Ʈ ü  Ʈ  ߱.
 ٸ  ֳ?
  ᰡ Ǵ  꿡  ?
 Ҵ  ޸𸮿   ؼ ׷ٵ.
 Ƹ D3DVERTEX迭 Ҵ ʾҴµ  
 ϴ.
 ҽ ڵ带 ٽ ѹ Ȯغ.
 
 

   :[A] ˽޽ ASE ... T.T
 :ȭ  (NINE99  )    1999-03-20 13:24  ȸ:90  1/2
 
  ase д  ..
 켱 frame Transform Matrix ø ˴ϴ.
 ߰ ROW 0, ROW 1 ...
 ̷  4 ?
 װ Transform MatrixԴϴ.
 Animation  ʰ static Ҷ ⺻ Tranform Դϴ.
  ֺ scale, Translate, Rotate  ϴ MatrixԴϴ.
 Object Local ǥ ٲٰ   Ʈ  ĵ ؼ
 ȭ鿡 ϸ max  ׷  ġ  ̴ϴ.
 ׷   ƿ..    , ϸ̼
 ؾ  ...
 ̷  ߿ k3da Ǽ  ̴ϴ.
 
 ׸ ̸  θ ⼭ LT Quaternion Ͻø ۵ Ҿ
  ̴ϴ.
 װ ð Animation ... Ư   ۵
   ɰ̴ϴ.
  ִ  켱 d3dframe math κп װ ִٴ°ϰ
 ase animation  rotation  ȸ ǥõǾ ִٴ°
  ̸ ˰   ɰ̴ϴ.
  ϱ ߴµ ٽ ϶ Ұ ׿.. ^^
 
 ׸   aseо   ʰ..
     binary format ٲپ ٽ Ѵ
 α׷ ҷ鿩 ϰ մϴ.
 
 ׷.  ǽñ...
 
 NINE99.
 

   :[A] ĸ ϴ 
 :輺  (Gamza   )    1999-03-20 14:50  ȸ:91  1/5
 
 ȳϼ?
 
  Դϴ.
 
 ٵ ƽýö ˴ϴٸ, Ȥó  ذ Ȱô е
 
  ĸ  ؾ ϴ ˷帮..
 
  Ŀ '@'   ...
 
 ׷ϱ  ȭ d̰ ׸ s, İ a ϸ
 
  ȭ鿡 ׷ ...
 
 d @ s ( ǻ ߿ İ Űڽϴ. )
 
  ǥϱ մϴ.
 
 ĸ ؾ ϴ    Ϲ Ģ 
 
 κ  ʱ Դϴ.
 
 ...
 
 d @ s != s @ d                        ( ȯĢ )
 
 ( d @ s1 ) @ s2 != d @ ( s1 @ s2 )    ( չĢ )
 
 ......
 
 (  function   ణ ޶.. )
 
  帱 ϴ°   Դϴ.
 
 ( d @ s1 ) @ s2 != ( d @ s2 ) @ s1
 
  d  ִڸ s1  ķ ׸
 
 ƴ s2  ׸Ŀ    ޶ϴ.
 
 ̰ Ѵܰ  ټ ְڴµ,   ٴܰ
 
 İ  ģٸ  Ǿ  ɰ  ϴ.
 
    ĳ   յڰ谡  ľǵ ʴ
 
  ..( װź յڰ谡 ̻ϰ ڼ ̴..)
 
  غø ĸ      ޶
 
  ˼ ֽϴ. (  .....10..)
 
 ۰ İ 0̳ 1ΰ  ̾߱ ϴ°  ..
 
 װ ׳  Ұϴ...
 
 ᱹ ĸ ؾ ϴ  Ŀ ABC ACB ϸ ȵǴ Ͱ
 
   ...
 
                 ø....@~
       
 

   :[ETC] , ƽ Ʊ.;
 :ö    (NEGATIVE)    1999-03-20 19:19  ȸ:73  1/1
 
 ׵   Ƽ,  ű 汸ϰ ϴ  
  ̿ K3DA ٽ ȸ ̾ҳ...--;
 ƽϴ.   20  2ÿ....--;;;;
 ᱹ Ȱ Ұ...ع ....-,  ƽ׿.
 , ߿ ٽ ȸ    ׶ ûؾ߰ڱ.
 ( ƽ, ƽ...)
 
 ׷ ̸.
 ߻ƺ~
 ~!
 
                                                     - NTTP//DEVICE.prog.Adol
 

   :[ETC] ASE ..T.T
 :  (SSFAN   )    1999-03-20 22:13  ȸ:116  1/4
 
 
 ȳϼ..^^
 
  ASE  5ð (?) ߴ ..
 
 ASE   ߽ϴ..T.T
 
 ؿ  ø  ..D3DVERTEX  ޸𸮸 Ҵϴ ٶ..--;
 
 ó ̽ ϰ 鸸 о ߾µ..
 
 (..ReadASE  ÷  ڽϴ..^^:)
 
 簢  Ǵ..
 
 ڽ..ϰ ;µ.. 簢..--;
 
  ̽ Ϸ ϴµ..
 
 ̳ѵ..迭  3(A,B,C)  Ǿ ֱ淡..
 
  ε ų ѵ ϴٰ..ο  ұ..--;
 
 ̷   ͵ ..
 
 D3DIM  ó..ͷ Ͽ ũ Ѵ..
 
  ϴ  ߾ϴ..
 
 ũ ϰ *MESH_NUMFACES   X 3  ϴ ..
 
  迭 ִ 3  Ҵ  ֱ ..
 
 Ӹ ¥ż ߴµ..
 
  ..8̴..T.T
 
 ư..̰ Լ ..WORD  ε ϰ..
 
 DrawIndexedPrimitive  Լ ϴ..ڽ....T-T
 
      ϳ׿..^^:
 
     غ..ʹϾ ..ִϸ̼..^^
 
 ׸ 亯 ֽ е 帳ϴ..
 
 ׷..^^
 
 
 
 
 

   :[I/6266]  ȸ...
 :躴  (Һ    )    1999-03-21 21:43  ȸ:74  1/1
 
  K3DA ȸԵ  ̹   Խû ó
  Ͻ е ο ûĿ  ȸ û
 ȭ¾ Ϸ ֽñ ٶϴ.
 ׸  Խǿ Բ ÷ֽø ϰڽϴ.
 
 

   :[ETC] 3D ī.
 :  (MadOx   )    1999-03-22 13:04  ȸ:73  1/2
 
 ..     ī (i740)
 
 Glide̳,  ҽ  ٸ, Voodoo 꽬  
 
  ±.
 
  16ް Ǵ ( 2D  ؼ̱ ..) 
 
 ؽ  ˳ϰ, 3DFX   ׷, 
 
  Voodoo ȣȯ ׷   ݴ ɺ鿡
 
 Voodoo 꽬  ٴ  ±.
 
 
 MadOx Henry
 

   :[ETC] ...
 :ȭ  (soaring )    1999-03-22 14:06  ȸ:75  1/1
 
 ε 迭  Ӹ ȭ ѾĿ  Ḧ ϸ ٽ
 windowsȭ ȳѾ ´ٴµ  ֽϴ.
 
 win98 ͸ ٸ 𸦱... ̱ۿ õϰ  ȳ׿
 
 -- ȭ.
 
 

   :[ETC] 3D ī ...  ..
 :ȭ  (NINE99  )    1999-03-22 15:27  ȸ:100  1/2
 
  DIAMOND ϰ ͽϴ.
 DIAMOND FILREGL ø... ʿϴ.
 FIREGL 1000 PRO   PERMIDIA 2 ᵵ ٸͰ
 ϰ ̰ .. ׷  20 ΰ..
 츮 繫ǿ FIRE GL 1000 PRO PCI α PERMIDIA2 AGP
 ִµ ΰ   ϴð  ̴...
 
 ׸  ϰ  RIVA TNT... ΰ Ͻø
  VIPER 550 ƴϸ α TNT(TYPHOON  ) ø
   ϴ.   RIVA ɿ  ġϰ
 ֱⶫ 128 ZX TNT   մϴ.
   TYPHOON η RIVA TNT 148000 ؼ
  ִµ ̰ ƴϱ.. ̿  ʵǿ T T
  ȸ ߴµ 4߿ 11 ȯ شٰ ϴ..
 ׷̵ Ǵ ÷  RIVA TNT...
 
 ׸  δ VOODOO 3 ׾ ִٴ  ִ..
  εθ  ʾҴ  ...  εε ѹ
   ^^
 
  εΰ ̿...!
 
 ׷.
 
 NINE99
 

   :[Q] 2Dϰ 3Dϰ ̾..
 :  (׹ST)    1999-03-22 22:55  ȸ:61  1/1
 
 ..     ε..
  ̷Ʈ   Ǽ..
  ..        °ǵ..
 -->ֳ.. ߿ ̰  ̱ ..
   ǳ  ǳ ˾ƺ  Ǹ ο  Ϸ..
  Surface  ø ϴ ÿ..
  ʿٰ  Ʈ   3Dϴ° ǳ??
 
 ״ϱ..   ڸ..
 
 2Dȭ 鼭, ڱⰡ ϴ κп 3D Ʈ   ֽϱ??
 
 .. ¥     ƽϸ..
 ̸..
 

   :[A/6276] մϴ.
 :  (lufang3s)    1999-03-23 01:58  ȸ:74  1/1
 
 մϴ.
  帵 ǽ  
  ǽ ϴ ǽ ϸ 
 
   ִµ εδ ȵ˴ϴ,
 εδ  ׽Ʈ غ ϸ ۰
 ۰ ƴϸ  ȵǴ,
 ƴ ƿ ʱȭ ȵǴ...
 
 εθ ǰ  ɰ̴ϴ.
 ̰ ȵȴٰ ؾ ϳ?
 .. 
 ׷ ̸.
 
 

   :[ETC] ؿ.. 3D ī..^^;
 :ѻö  (俩Ӵ)    1999-03-23 13:22  ȸ:89  1/4
 
 '̾Ƹ ̾GL 1000 Pro' ٸ α ۹̵2ī
 
 ̴ Ÿŭ ϴ.
 
 ٸ ̹ ణ ̰ .
 
 α 2ī鵵 1000Pro ̹  ־µ,
 
 ̾Ƹ忡  ̹ ؼ  
 
 ϵ ɸ鿡  Ȱϴ.
 
   ̹   ̰.
 
  1000proٰ ΰ Ȱ 븸 ž ߴµ.
 
  ϰ . ݵ ݿ ɵ 
 
  ϴ.
 
 ׸ ۹̵2Ĩ 3DS MAXڰ ƴ̻ 
 
  õ ׷ ī, ̹   ī.
 
 ֳĸ DirectX 6.0 ʹ  ȵǴϱ.
 
 DirectX 6.0 ƼؽĿ Ʈؽİ   
 
 ȵǴ , ̸ ϴ ֽŰӵ(2, , ġ..)  
 
  ؽİ    ʾ 㿸 ɴϴ.
 
 ̴ ϵ  ƹ ̹ ص ذɼ .
 
  3DLaps ϰ ۹̵3  Ȱ̴ϴ.
 
   õϴ ī μ TNT̰.
 
 ״ .. Ƿ, ī ؽĿ Z-۸
 
 ҿ մϴ. 
 
   ۶̵  , α׷ӵ鿡 ŸƮ .
 
 ׷.
 
 

   :[Q]ASE Ʈ
 :  (lufang3s)    1999-03-23 15:55  ȸ:50  1/1
 
 ȳϼ.
 ʺ Դϴ.
 üƽ ũ   ˼ 
 ̸ غ  .
 
 Ե   ּ.
 TM_*óΰ  Դϴ.
  ؾ....
 
    ݻ.
 TMƮ κ Źؿ.
 ׷
 
 

   :[ETC] ASE ټ Ʈ б..
 :  (SSFAN   )    1999-03-23 22:48  ȸ:83  1/3
 
 
 ȳϼ..
 
  ASE Ʈ  ٽ Ӹ Ŀ ִԴϴ..--;
 
 3D ĳó Ӹ,,  иǾ ִ ..
 
 ASE    (Ӹ,..) *GEOMOBJECT   ִ..
 
  ϴ ASE   ؼ   ߱ ..
 
 Ϸ ð    ذ  Ӹ ..
 
   ..T.T
 
 °  о鿩  ..
 
 ù°  κ κи ..T.T
 
 ̾ Ӹ,  ٸ ־µ..о ʴٴ..--;
 
 (?) ASE  о̱ ..
 
   پ о鿩 *GEOMOBJECT   о̴ ƾ 
 
 ۼ ߾..
 
 ƾ ׷ε..̸ ̿ MESH  о̴ κ 
 
  Ұ  ϴ..--;
 
 ASE ִϸ̼ ó Ͻźе   *GEOMOBJECT  о鿴
 
 ñѵ..
 
   Ǿ ȳ׿..--;
 
 
 
 

   :[I/6280] Ŀ ̿ϼ
 :ö  (  )    1999-03-24 09:30  ȸ:56  1/1
 
 ase ÷  ҽ ڵ带  Ҷ Ŀ  մϴ. 
 ù Ʈ ǿ  ٰ ٽ ƿ   մϴ. 
  Ȱ  ǰ
 
 

   :[I] k3da 2 
 :  (  )    1999-03-24 09:41  ȸ:53  1/2
 
 k3da Դϴ.
 ============================================================== 
 
 
  2 k3da   մϴ.                   
 
  ¥ 3 27 ̰, ü ð Ҵ
 
  ̰, Ǵ´ ٷ ϵ ϰڽϴ.
 
 ȸ ûϽźе  ֽø ڽϴ. 
 
 ֿ Ȱǵ ȸ, ȸĢ, ̳   k3da 
 
   鿡  Ⱑ   ϴ.
 
   ڼ ׵  ϵ ϰڽϴ. 
 
 
 

   :[I/6280] ټ Ʈ
 :õ  (yuchi   )    1999-03-24 13:07  ȸ:64  1/1
 
 *GEOMETRY Ÿ *  κе ڿ 
 صΰ * ڿ ö ׸񺰷 оָ ˴ϴ.
 
 
 *GEOMETRY  ReadGeometry() Լ оְ ? 
 а ׷ *VERTEX  ReadVertex() Լ оְ
 ׷ .
 
  Ǽ̴..
 
 

   :[A] ASE ټ GEOMOBJECT
 :ȭ  (NINE99  )    1999-03-24 15:55  ȸ:75  1/1
 
  Ʈ ߽ϴ.
 迭 ⿡ ġ ˾Ƴ ⶧...
 ׸  Ʈ ε ־ ＼ ϱ 
 ӵ  ʰ..
  GEOMOBJECT   ADD ϰ Ʈ 
 ߿ INDEX  Ʈ ũ εȣ
 ϰ ANIMATION DATA  Ʈ ؼ Ʈ
 ġ Ѽ(̰͵ ε) ϰ ֽϴ.
 
  ǽñ...
 
 NINE99
 

   :[Q] i740 ݴ ɺ?
 :  (zoicomm )    1999-03-24 17:07  ȸ:36  1/1
 
  ȸ翡 i740ī带  ִ PC ִµ, 4 ̰
 Voodoo ؼ ȭ  ..
 ݴ ɺ ٰ  ߴµ, Ȥ  𸣰 ִ  
 ִ ñϳ׿.
 i740   ˰ ͽϴ.
 
 

   :[Q]  ʹݺ ٴ..IM
 :  (fine02  )    1999-03-24 18:19  ȸ:69  1/1
 
          ϳ ص ɱ? 
           direct3d IM带 Ϸϰŵ 
          ٵ rm ߸, 
          #define INITGUID ̷ ־ݾƿ, 
 
           C  #define PI 3.141592 ° ε 
          #define INITGUID ذ ȵưŵ. 
          ٵ IM 忡 ̷͵ ׿.. 
 
          #define STRICT 
          #define D3D_OVERLOADS 
           ̰ԹԴϱ? 
 ݸ  Ʈ    Źմϴ.
 ׷ȳ...
 

   :[A] #define xxx
 :ڼ  (OKSAN   )    1999-03-24 20:39  ȸ:74  1/5
 
 #define ABCDEF
 
 ̷    ϱ ؼ  ϱ  Դϴ.
 
 ׷ϱ, #ifdef ABCDEF  #if defined( ABCDEF )   ؼ...
 
  ũΰ ǵǾ   κ ϵ ϰ  
 
 ȸ #else    ϵ ϴ Դϴ.
 
 , #define ABCDEF 1234 ̷ ؼ  ְ  
 
 ؼ     , κ  ũθ
 
 մϴ. (ǵ (pre-defined) ũε  ְ  찡
 
 ֽϴ.)
 
 
 ,  Ϸ ׷  ,
 
  Unix DOS Ϸ ׷  ũ 
 
  ʾ... 
 
 #define         ǰ
 
 ̷  ؾ ߾ϴ...  ص ̷  ־...
 
 (#ifdef  #if defined  ...)
 
 ׷ϱ,   ũ ǹ Ἥ ũθ ߴٸ,
 
 #ifdef  ν ϴ ϴ. (0 ν)
 
 ׷,   ҽ  캸 ׷  ϱ ؼ
 
 ƿ, #if defined(  ) ̷  سҰ,  򿡴
 
 #ifdef Ⱦ ⵵ ֽϴ. (  #if defined ϴٸ...)
 
 ,  ׷  ...
 
 ׸, #define STRICT  Win32 Ѿ鼭 ܳ ǵ...
 
    ˻ (type checking) ϵ ϴ Դϴ.
 
 (windows.h  ִ   Լ   Ȯϰ մϴ.)
 
 ̷ ϸ,  ̻ϰ  ڵ   ã  ֽϴ.
 
 (κ  type)  ũθ ϴ  õ   ʼ
 
 մϴ...
 
 ٸ ũε鵵    ְ... ( D3D ؼ Ͻ
 
  Ʈδ  𸨴ϴ. ˼...  ڼ ô ƴϸ
 
 D3D ťƮ ڼ 캸...)
 
 , ... Ǻ   ,  ҽ  ũθ  ʾƵ
 
 Ϸ ɼǿ (Ŀǵ ̳... project ɼǿ)  ̸̳ ̸
 
    ֽϴ. ( ɼ Ϸ ٸ ޴ ð...)
 
 
 ׷... °̰...
 
 tkwang@wow.co.kr
 http://www.wow.co.kr
 

   :[Q] ASE LOCALǥϴ   Ź
 :̻  (lsmboy  )    1999-03-24 21:01  ȸ:64  1/1
 
 ȳϼ...
 
 ϴٰ ȵǾ ̷ øϴ.....
 
 
 ASEȭ εϴµ  ޾Ƶ鿴µ LOCALǥ   
   Ʊ.....
 
 Ȥ  ƽô  ˷ֽʽÿ.....
 
 Ź帳ϴ.....
 
 ....
 
 

   :[Q] ɸ Ʃ 
 :念    (614252  )    1999-03-24 23:12  ȸ:43  1/1
 
 ȳϼ.
 
 ̰Խ ݻ.. ̷ ø.. ȵ..
 
 ٸ 3D׷ȰԽǿ ÷..  ߳ ʱ(𵨸 ϳ)..
 
  źе.. ɸͽƩ .. ƽô  ִ° 
 
 ̷ 帳ϴ..
 
 ׷.. 亯 Ź帳ϴ..
 
 
 

   :[Q] ƽ 3ds ϸ ī޶.
 :ο  (SSHOCK  )    1999-03-25 00:20  ȸ:59  1/2
 
 
  3ds  ֽϴ...
 
 ׷.. ƽ 3ds ϸ ī޶  ...
 
  α׷ ī޶  ã... (.ase ī޶ ִ)
 
 ׸..  ϳ....
 
 ɥɩ3ds ҷ  ϳ µ...  ƾ   ݾ
 
 ̳׿.... (z۸ µ...;;;) 
 
 Ϸ Ŵ޷  𸣰ڳ׿... --;
 

   :[A/6291] ĳͽƩ Ʃ丮
 :  (kwanny  )    1999-03-25 12:13  ȸ:66  1/1
 
 .. 3Dα׷ Խǰ °..
 
 𼱰 Ҵ ε.. ǽ..
 
 http://www.chungcg.com/mad007/premiere/cs/index.htm
 
    CS  Դϴ.
 
 
 

   :[A]  ϴ ...
 :輺  (𻧱ͽ)    1999-03-25 12:47  ȸ:115  1/2
 
 a11 a12 a13 a14
 a21 a22 a23 a24
 a31 a32 a33 a34
 a41 a42 a43 a44
 
 4*4  쿡  Ϸ 켱 
   Ľ  ؾմϴ. δ determinant...
 
 det A = a11 a22 a33 a44 + a12 a23 a34 a41 + a13 a24 a31 a42 + a14 a21 a32 a43
      - a11 a24 a33 a42 - a12 a21 a34 a43 - a13 a22 a31 a44 - a14 a23 a32 a41
 
 A  det A   0 ƴ 쿡 մϴ.
 
 
 A  = (1 / det A) * A  transpose
 
            transpose     ٲٴ  մϴ.
 
 , A transpose ..
 
 a11 a21 a31 a41
 a12 a22 a32 a42
 a13 a23 a33 a43
 a14 a24 a34 a44
 
  ˴ϴ.     transpose   Ľ  
 Դϴ.
 

   :[I] D3d IM OpenGL  ̻ Ȱ
 :輺  (𻧱ͽ)    1999-03-25 12:59  ȸ:149  1/1
 
 3 ϵ  ̽ ִ ǥ
 
 ΰ API ٷ d3d OpenGL ..
 
 ׷ 밳 ʺ  ̵ API Ϸ 
 
   ̵ API ؾϴ ɷ մϴ.
 
  ǿ   
 
  rasterization κи ϸ ׸Դϴ.
 
 

   :[A] #define ..  ˷帱 ִ°..
 :ȭ  (NINE99  )    1999-03-25 20:35  ȸ:47  1/2
 
 #define INITGUID 
 
 ̰ direct3d  α׷   ѹ  ־ ˴ϴ.
 Ƹ directx lib ش ˻ؼ   ȵǰ 
  ̴ϴ.
 
 #define D3D_OVERLOADS
 
 ̰ d3d  vertex matrix constructor ҷ
 ݵ ҽ    ־ մϴ.
 ̰  
 D3DVECTOR wVect = D3DVECTOR(1.0f, 0.0f, 0.0f);
 ̷   ʽϴ.
 ݵ 
 D3DVECTOR wVect;
 wVect.x = 1.0f;
 wVect.y = 0.0f;
 wVect.z = 0.0f;
 
   ʱȭ  մϴ.
 ̰ ̿ϴ  d3dtypes.h ȭ ϼ..
 ׷..
  ǽñ...
 
 NINE99
 

   :[A] i740 ݴ ɺ... Ѹ ?
 :ȭ  (NINE99  )    1999-03-25 20:41  ȸ:104  1/1
 
  Դϴ.
   ӱⰡ  ̸ ..
  8ް...
 
   riva128 4mb agp  i740 8mb ڽϴ.
   ̳  2  븮   ޸ 
  ɴϴ.
  ɷµ  ϰ...
 ݵ   ɿ... ƴ i740 δ..
 
   ѹ µ ... α ʿ ֳ..
  Riva TNT Դϴ.
 
 NINE99
 

   :[ETC] TRIANGLES_FAN Ͻôº ֳ?
 :ȭ  (soaring )    1999-03-25 21:04  ȸ:70  1/1
 
 TRIANGLES_FAN Ͻôº ֳ?
 
 STRIPδ ũ2 (,,) ؽ  51.x%
 ٴ.
 
  ⿣ FAN  ٰó ̱ ϴµ...?
 Ȥ غź ?
 
 -- ȭ.
 
 

   :[ETC] ˷(?) 2  ҽ...
 :Ȳ(  )    1999-03-26 01:21  ȸ:141  1/1
 
  Direct 3D ٲٰ ִµ..
 ..
  ȵǳ׿..
 ̾   Ҵµ..
 1 TRIANGLE_FAN  Ǵ..
 ̹  ȵǳ׿..(BSP...)
 ..
 1ϰ 2ϰ    ٸ Ż  ..
 1 Ż  󱸿..
 
 ϸ鼭   ° 1ϰ 2 Ʈ  ..
    ų...     Ŵ..
 ,..
 ü   ̰ ִ....
 

   :[ETC] ..TT
 :  (SSFAN   )    1999-03-26 03:07  ȸ:65  1/4
 
 
 ȳϼ..TT
 
 Ϸ ASE  ô޸    ·   ִ̱..--;
 
 ƹ  Ӹ ص  ɶ εϴ ƾ 
 
 ϰڽϴ..TT
 
 ... Ἥ ϰ(--;) ε ..
 
 ¿ ..( Ұɱ..--;)
 
 ...¥ * 100 ..--+
 
 Ѱ϶  ϴµ  ü  ü..
 
 ϶  ü ٽ ͸ ξ  ü ϴ..(--;)
 
 ؼ  ϱⰡ Ⱦ..TT
 
   ϰ *MESH_NUMVERTEX   ̽,ؽ,ؽ ̽
 
  ˾Ƴ ׸ŭ ޸𸮸 Ҵؼ  о̴  
 
 õ ..̰ ε ƾ о ʴ..--;
 
  ASE  ϰ  BIN Ϸ  ִ ƾ
 
 ۼε..
 
  ϴ ̶..ر..ϴ..--;
 
 Ѱ ˿..TT
 
 ε .. ؼ.. .. ..--;
 
  ϰ ..ټ о̴ ƾ  ̶....--;;
 
 
  Ͻ е ڵ带 ϰµ..
 
  ֽǺ.. ƾκи ֽø  帮ڽϴ..TT
 
 ̰  Ʋ Ⱦ..--;
 
 ' ذض !!' °͵ ...
 
 '  ʿϴ !!' °   ..--;
 
 Ź帳ϴ..
 
 ׷..
 
 
 

   :[A] ASE ...  ...
 :ȭ  (NINE99  )    1999-03-26 04:28  ȸ:80  1/1
 
 ׷  ޸  ũ Ʈ Ʈ ƴ ذϱ
 ̴ϴ.
   GEOMBOJECT  MESH NODE  Ѽ
 Ʈ ߰ϰ ߿ â Ѳ ʷ  մϴ.
  ü  а ϰ а  ϰ.. -.-;
 ̷     ׿..
 ƴϸ  Ʈ ̿ؼ ϰ  ôٸ
 FILE  ؼ Ʈ  ϴ ͵ ̰ڳ׿.
  ̰ ߿ «ͽŰ     𸣰ڳ׿..
 3DS ó ó Ʈ   شٸ
  迭ε ϰ ...
 
 x.O  ... ·   ũ Ʈ..    ϴ.
 
 NINE99





   :[A] ASE ...
 :  (truwater)    1999-03-26 07:16  ȸ:91  1/2
 
 ASEϿ *GEOMOBJECT  
 
 ٽ ÷  Ǵ° ƴѰ?
 
 FILE *fp, *tempfp  ϱ..
 
 tempfp = fp;  ġ tempfp ϱ..
 
 Object_Count = 0; ϱ..
 
 while(SeekString("*GEOMOBJECT", fp)) Object_Count++;ϸ Ʈ..
 
 fseek(fp, tempfp, SEEK_SET); ̷  ġ ư..
 
  SeekString Լ  Ǵµ..
 
 static BOOL SeekString(STR lpszStr, FILE *fp)
 {
        char temp[100] = { NULL, };
        while(strcmp(temp, lpszStr)!=0) {
                if(fscanf(fp, "%s", temp)==EOF) return 0;
        }
        return 1;
 }
 
 ̷ ǰڳ׿..
 
 _truwater_
 
 

   :[A] 3D ̴ 
 :  (truwater)    1999-03-26 07:26  ȸ:89  1/1
 
 ȸ̳ ȸ 꿡  ܳ 
 
 İ transpose ٰ ϴ±.
 
 ׷ det A  ʿ transpose ׳ 
 
 ˴ϴ.
 
 _truwater_
 
 

   :[A] ASE ߸Ȱ..^^
 :  (truwater)    1999-03-26 09:25  ȸ:102  1/1
 
 tempfp FILE * ƴ϶ long ̳׿ ^^
 
  ġ  ̷ ^^ long tempfp = ftell(fp);
 
 ~~~~~~~
 
 _truwater_
 

   :[I] 3d ..
 :輺  (𻧱ͽ)    1999-03-26 11:12  ȸ:101  1/3
 
 3 ׷ α׷ֿ  ϴ
 
 ֵ  ܰ ǥȯ ϳ ܰ
 
   ֱ Դϴ..
 
  ̵, ȸ, ũ,   ȭ Ͽ
 
 ϴ ǥȯ   Ǵµ..
 
 ̵ յ ǥȯ   翬  Ŀ
 
  ؾߵ˴ϴ.
 
 transpose   İ  츦 δ
 
 orthogonal ϴٰ ϴµ.. ǥ ȸȯ ϴ
 
  ׷ϴ.  ȸ ȯĸ Ѵٸ
 
 ư determinant  ʿ    ٲٴ
 
 transpose ָ .. Ϲ ٸ ȯ̳ ȸȯ İ
 
 ٸ  ȯ յ  ܼ transpose
 
    ϴ.
 
 ׸ ̵ ȯ  ĵ ư determinant ʿ
 
 ̵ -ȣ ٿָ ٷ  ˴ϴ.
 
 ũ ȯ 쵵 ܼ scaling  ϸ ٷ 
 
 ˴ϴ.
 
  ̵ յ   ܼ .
 
  ϴ  ϴ°   .
 
  ĵ       ѰͰ
 
 ٶ   ̿   ְ..
 
 ٷ   ̿ϴ° ε ξ .



   :[ETC] Othogonal ?
 :迵ȣ  (Moanus  )    1999-03-26 14:44  ȸ:60  1/2
 
  4x4϶,
 
  row Ǵ column ϳ ͷ 
 
 װ͵  ̰ ũⰡ 1̸  ϶
 
  transpose Matrix ˴ϴ.
 
 ׸ ׷쿡  ͵ Ҷ
 
 Othogonal ƴ othonormalϴٰ .
 
 Othogonal ̶ Դϴ.
 
 ^_^
 
 

   :[I] 2 k3da  Ұ
 :  (  )    1999-03-26 17:34  ȸ:59  1/3
 
 2  Ҹ 1ӿ ҷ ߽ϴ.
 
 ð ˳ϰ 3÷ ߽ϴ.
 
 뿪 ż 3ȣ 4ⱸ 2ⱸ ø ˴ϴ.
 
 ൵ Ʒ ϴ.
 
 
                
                
                
                
   
               
   
            ݦ  
        3ȣ   
       4ⱸ  
                
                
                
  Cool --->   
                
            ݦ  
        3ȣ   3ȣ
       3ⱸ  2ⱸ
                
                
                
                
                
                
                
 
 
 

   :[] Խ 纯
 :  (doocub  )    1999-03-26 18:49  ȸ:70  1/1
 
  ֺ 4ְ  ϴ.
 
 ׷ а  Բ Խ ֽð ƽϴ.
 
 ̷  ־ μ  ƿ  þּ 
 
 ..  źϽô.. ^^;
 
 ׷ ȳ..
 
 

   :[ETC] orthogonal vs orthonormal
 :輺  (𻧱ͽ)    1999-03-26 21:51  ȸ:69  1/2
 
 Ʒ 迵ȣ orthogonal ƴ϶ orthonormal̶
 
 ϼ̴µ...
 
 ϴ  transpose   orthogonal Դϴ.
 
 orthonormal orthogonal Ư  
 
 orthogonal̸鼭 ũⰡ 1 츦 մϴ.
 
 б    Ǿ   ȳµ..
 
 ȸȯ orthogonal߿ orthonormal̴??
 
  3d ׷ α׷ֿ ߿  ƴ
 
     Ž ؼ Ȯ 
 
 ʿ..   Ͻô  ?
 


   :[Q] BSP 
 :Ȳ(  )    1999-03-26 22:11  ȸ:73  1/1
 
 visibleBSP Ҷ visible listã   ü  ?
 (  ׳ BSP)
 ũ2 BSP о   Ҵµ ʹ 󱸿...
   2   ׿...(P2 333,RIVA 128)
 ׵ ׷ leaf 5241 ̰ leaf ּ 6 face ..
 û  ŵ...
 ...
    ã  ڴµ..
 ƹ ʹ ϰ ã° Ƽ...
 ׷..
 


   :[ETC] ..TT
 :  (SSFAN   )    1999-03-26 22:14  ȸ:74  1/3
 
 
 ȳϼ..
 
  ۿ 亯 ֽźе 帳ϴ..
 
 亯 ص Ƿ ̶   ߾..T.T
 
 ٵ  Ȥó ϴ ..
 
  CAD   DXF  о̴ ƾ   ־..
 
  Ȥó ϴ (--;)  Ҵµ..
 
 .. ɰ Ƽ ϰ ϰ ڵϰ ϰ ..
 
  о̴..!! TT
 
  ؽ(*MESH_VERTEX) 쿡 Ϻ оԴϴ..^^
 
 ó  ε    ŭ ޸ Ҵ..
 
 ޸ Ҵ    ؽ о̴  ..
 
 ̰ ؼ ̽ ؽ ..Ȯ Ű..+.+
 
  Ѵٸ..ٽ  ø..(ɱ..--;;)
 
 ׷...^^
 
 

 
 

   :[I] Fast Matrices Inversion
 :躴  (Һ    )    1999-03-27 03:09  ȸ:130  1/3
 
 square matrix A  ,
 transpose(A) = inv(A) ̸ orthogonal ϴٰ մϴ.
 orthonormal orthogonal Ư    ְ.
 (CG κ orthonormal 찡 ٰ   ְ.)
 Ϲ 4x4 homogeneous matrix  orthogonal ʴ 찡 
  4x4 matirx ̵ ȯ̳ ȸ ȯ̳ isotropic scaling ȯ 
 (̷ matrix angle-preserving matrix մϴ.) 19  ؼ
 matrix    ֽϴ.
 ׸ ̵ ȯ ȸ ȯ Ѵٸ(scale factor = 1, ̷ matrix
 length-preserving matrix մϴ.) 9  ؼ   
 ֽϴ.
 
  츦   ڼ 帮,
 ̵ ȯ ȸ ȯ  ǥǴ matrix M  ,
 
         | A C | -1
 inv(M) = |     |
         | 0 1 |
 
 A : 3x3 upper left submatrix of M
 C : 3x1 upper right submatrix of M
 0 : 1x3 lower left submatrix of zeros
 
 A orthogonal matrix ǹǷ( ) inv(M)  
   ֽϴ.
 
         | inv(A) -inv(A)C |   | transpose(A)  -transpose(A)C |
 inv(M) = |                 | = |                              |
         |   0        1    |   |      0               1       |
 
  9     ֽϴ.
 


   :[ETC]   ٳ.
 :躴  (Һ    )    1999-03-27 03:23  ȸ:87  1/1
 
 3 Խ !ϰ ưưϰ!  ̲  
 Ѵް ܵ(??) ϽŴٴ... ӹ Ͻð ñ ٶϴ.
 ȯϴ ׳ ٸ...^^;
 
 

   :[E] Orthogonal . Orthonormal
 :迵ȣ  (Moanus  )    1999-03-27 09:27  ȸ:92  1/3
 
     ¤ Ѿڽϴ.
 
 Orthogonal vector ̷ Matrix İ
 
 Transpose Matrix   ٸ  ֽϴ.
 
  .
 
 2 0 0
 0 2 0
 0 0 2
 
 ̵ (2,0,0) (0,2,0) (0,0,2)  Orthogonalմϴٸ,
 
   (1/2,0,0) (0,1/2,0) (0,0,1/2) ̰
 Transpose (2,0,0) (0,2,0) (0,0,2) Դϴ.
 
 ķ ۳⿡   ϱ ,
 
 Determinant 0 ƴ   ϴ   
 
 Orthogonal Group.  Determinant=1  Special-
 
 Orthogonal Group̶ ϴµ
 
   ȿ Inverse Transpose Ǹ
 
   Ұ Ǵ ʿ 
 
  rowǴ column ̷ vector 
 
 Orthonormal Դϴ.
 
 ̸  Ǽ̱⸦.
 
 ڼ  Matrix Theoryõ å ãƺø ó  é;ȿ
 
  ̴ϴ.
 
 

   :[E]   â
 :  (henjeon )    1999-03-27 17:51  ȸ:198  1/2
 
 ֱٿ   ȸ翡   鿩   ҽϴ.
 
 ü  ׷ Ǹϰ   ź߽ϴ.
 
 ׷,  ü   .. ̰   ޸Ʈ ִ
 ΰ ϴ ǹ    .
 
 ֱٿ   ̴  ߿  ƽ .
 
 1. Renderer Ưȭ 
   ̶ Rendererκ component Ͽ  ġ  ־
  ؼ ϴ. ׷, κ   DirectX ƴϸ ƿ
 ó  ϴ   ִ.  Glide, OpenGL
   ̴,   ǸŸ ǥ Ѵٸ  ü 
 flexibleؾ߸ մϴ.
 
 2. â  ˰
  ̰  ǿ ¼   𸣰ڽϴ.    3D
  ״  ʾ 翬 . å  Ȥ ͳݿ
 ƴٴϴ ˰ ̹ 迡 õ  Ծ, ƹ 
  ʽϴ.
  ̰͵ ⺻ ؾ ϰ, ʹ ٸ  ˰
 ϴ   ƽ ϴ. ڱ ڽŸ  ũ. װ
 ٷ     ִ ̶ Ͻϴ.  ̺κ 
 ̳ʷμ, α׷ӷμ   ʿ κ̶ ϰ. ̷ 
 ٸ  ̳ʴ  ̻ ̳ʰ ƴ϶ coding technician Դϴ.
 
 
 

   :[Q] 3DSMAX character studio  
 :  (henjeon )    1999-03-27 17:55  ȸ:85  1/1
 
 ̰ 𿡼   ִ Ȥ ƽô  ϱ?
 
   ּҶ..
 
 ׷, ̸ .
 
 

   :[Q] opengl, voodoo 
 :  (Oooz    )    1999-03-29 03:10  ȸ:105  1/1
 
 1) opengl ͸   ϳ?
 
 2) glide 3dfx ΰ ߴ° ַ  ϳ?
 
 PS) Ȯ opengl , glide  ...
 
 

   :[A] GL  ε
 :ȭ  (soaring )    1999-03-29 09:25  ȸ:167  1/2
 
 3dfxΰ ŵϷ...
 autoexec.bat
 set FX_GLIDE_NO_SPLASH=0  ֱ ϸ ˴ϴ.
 
 ͸...
 ؽ ε Ҷ
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  ־ָ  ؼ .
 
 2 ֿܼ gl_texturemode "GL_NEAREST"ϸ  ؼ .
 
 glDisable(GL_DITHER);ϸ  offԴϴ.
   16bit color RGB  4bit° Ȯϰ  .
 
 -- ȭ.
 
 ps. ε  ?    ߳?
 


   :[E] ε 꽬 Ẹ..
 :õ  (yuchi   )    1999-03-29 15:01  ȸ:138  1/1
 
 .D3D  ߵǱ.
 ĺ  Ǵ±.
   ̽ƽ ĺϵ
  ʾƼ  ϰ Դµ..
 ٵ ̴ 2   D3D GLIDE
  ε  ִ 츮µ.
 1280*1024 16Ʈ  ӵ ȶ±.
 .
  ֹŷ߰ڽϴ.
 
 

   :[E] OpenGL, Online Redbook ...
 :ȭ  (soaring )    1999-03-30 10:23  ȸ:127  1/2
 
 http://ofs.msi.umn.edu:88/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/
 @Generic__BookTocView;hf=0
 
 ּѹ 決... :)
 
 OpenGL Programming Guide(Addison-Wesley Publishing Company), ϸ Redbook
 html  ö Ա. ٸ ִ GL1.0̾µ... ̹
 GL1.1̱.
 
 Įȭ, ʿ  °  ϰ Ȱ ׸  
 åϱ  е  Ͻø ڳ׿...
 
 Teleportδ  ̷ ȵǴ... ٸ 𸣰ڳ׿.
 
 -- ȭ.
 
 
 

   :[Q] D3D Z-Buffer  ??
 :ȭ  (NINE99  )    1999-03-30 20:23  ȸ:69  1/1
 
 Color Buffer оµ .. z-Buffer  access viol....
 ±..
 z-visible, z-write, z-enable  µ....
 z-buffer  ٸ Ư   ϳ?
 ???
 
 ׷... Ź 帱..
 
 NINE99
 

   :[Q] somebody help me! D3D...
 :  (cryslove)    1999-03-31 12:46  ȸ:59  1/1
 
   ̷Ʈ ڳ׿..
  glideܿ ٸ  غ ʾ ű⼭ ű
 ߴ ־ API׿...
   2Ʋۿ Ѱ... 
 ¶ ٸ ı ֱ⸦ ٶ  ϴ.
 ؽ  ARGB 1555, 565, 4444, 8888  ݾƿ.
 ̷Ʈ  ƹ    ϴ κ
 ˼ ϴ.
   ؽĵ εؼ ϳ  555  
 Űε  ˴ bmpо Ѹ ͹ۿ ׿.
  ȿ ؼ 4444˵ ʿմϴ. 
 ۺ   ڵ   Źմϴ........
 

   :[A] Texture format ....
 :ȭ  (NINE99  )    1999-03-31 14:10  ȸ:90  1/1
 
  ...  ߴ  Ͻô ... ^^
 Compress   ֽϴ. װ  ϼ..
 ű⼭  Texture format enumerate Ѽ
  format  texture surface Ҷ 
 pixelformat option ؼ մϴ.
 ݸ ø ƽ ſ...
 
 ׷  ǽñ...
 
 NINE99
 .
 

   :[A] Z-BUFFER READING .. SOFTICE ..
 :ȭ  (NINE99  )    1999-03-31 15:10  ȸ:83  1/1
 
 Ʈ ̽  Ǵ±..
 ֱ׷????
 ???
 
 NINE99
 

   :[Q] GLIDE SDK
 :õ  (yuchi   )    1999-03-31 19:31  ȸ:83  1/1
 
 ڷǿ GLIDE SDK ޾ƴ ôµ...
  ȿ ִ TESTnm.c    ߴ.
  Ǵµ Ѻ valid handle ¼ ϴ 
  ±.
  ī尡 ε  ȵǳ?
 ̰  ϳ? ׸ glideڷ  
 ?
 亯 Ź帳ϴ.
 
 

   :[Q] somebody help me II! D3D
 :  (cryslove)    1999-03-31 23:03  ȸ:58  1/1
 
  D3d 2ź Դϴ.
  ؽε.
 ȭ´ 𵥷    ع ִ°
   ñ...
 ؽ ޸𸮻Ȳ ƴ¹ ý ޸𸮸 ؽķ 
 ¹  ּ....
 ִ̹  ־  D3D ְԴϴ.
 
 
 
 

   :[I] D3D TEXTURE ,  ƴ.
 :ȭ  (NINE99  )    1999-04-01 00:28  ȸ:146  1/2
 
  Ͻô±..
 
  帱 ...
 
 켱 SYSTEM MEMORY TEXTURE  ӱ   Ѵٴ
 ̴ϴ.
 OPENGL  TEXTURE MEMORY ̹ ø ʾƵ ưմϴٸ
 ÷ ׷ ʾ  300%̻( ׽Ʈ δ) ̰
 ..
 ٳ D3D SYSTEM MEMORY  ÷ HAL DEVICE   ѹ
  ߽ϴ. DDSDCAPS ٲٸ   ... ۽..
 ׷ ʿ䰡... 
 ѹ ø ؽİ 4ް ̻ȴٰ ص ؽĸ ϴ  
     ϴ.
 
 ׸ ؽ ޸ ˻  DX 5.0  ִ BIODS   ׿
    Ű澲 ʾƼ..  𸣰 DDCAPS   
  ˴ϴ.
 ׸ TEXTURE MEMORY εϴ    HRESULT  ϸ
   ͸޸𸮰 ڶٴ ޽ ֽϴ. װ ϴ ͵ I
  ͽϴ.
 
 ...  ãƺ
 DDCAPS ü dwVidMemTotal  dwVidMemFree   ֱ..
 ̰ ϸ ǰڳ׿..
 
 ׷  Ǽ̱...
 
 NINE99
 

   :[Q] ȭ´ help me! D3D
 :  (cryslove)    1999-04-01 19:20  ȸ:58  1/3
 
  ϰ ٲϴ.
 ȭ´ ϴ  մϴ.
      ֽϴ.
 
 .
 .
    memset( pddsdComp,0, sizeof(DDSURFACEDESC2));
    pddsdComp->dwWidth= ؽ x;
    pddsdComp->dwHeight= ؽ y ;
        pddsdComp->dwLinearSize=pddsdComp->dwHeight*pddsdComp->dwWidth*2;
        pddsdComp->dwSize=sizeof(DDSURFACEDESC2);
    pddsdComp->dwFlags=DDSD_WIDTH|DDSD_HEIGHT|DDSD_LINEARSIZE
            |DDSD_CAPS|DDSD_PIXELFORMAT;
        pddsdComp->ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
 
        pddsdComp->ddpfPixelFormat.dwFlags=DDPF_RGB;
    pddsdComp->ddpfPixelFormat.dwRGBBitCount=15;
    pddsdComp->ddpfPixelFormat.dwRBitMask=0x7c00;
    pddsdComp->ddpfPixelFormat.dwGBitMask=0x03e0;
        pddsdComp->ddpfPixelFormat.dwBBitMask=0x001f;
    pddsdComp->ddpfPixelFormat.dwRGBAlphaBitMask=0;
 
        
        pddsdComp->ddsCaps.dwCaps|=DDSCAPS_TEXTURE;
    pddsdComp->ddsCaps.dwCaps2 |= DDSCAPS2_TEXTUREMANAGE;
    if( FAILED( hr = pDD->CreateSurface( pddsdComp, ppddsCompTop, NULL ) ) )
        return FALSE;
 .
 .
 .
 .
 
 ȭ´ compress    κ  555 ؽ  
 ϴµ ǽ  ȵ˴ϴ.
  ̷ϸ ȵǳ?
 ƴϸ ٸ   ؽĸ ְ ;. DDS BMP..TT
 
 
 

   :[I]  TEXTURE ... ?
 :ȭ  (NINE99  )    1999-04-01 23:18  ȸ:93  1/2
 
 ״ ؼ   ƴմϴ.
  ڵ߿ PIXELFORMAT Ƿ  ̴ּ...
  ÷ ׳ װ͸ ϱ..   ׷ ߴµ...
 ׷ ȵ˴ϴ.  ī  ̵ ְ.. 
 ׷ ݵ Enumerate ϼ.. ׸  ߿ ´° ִٸ
 ð ׸ ٸ   ...
 ׸ linersize... ̰ ī忡  ٸϴ. ٸ ̸ 
 lPitch Ǿִµ...  1152x864 ´ٸ 1280   ֽϴ.
 
  װ    ʾҽϴ.
      ְ...
   Ȯ hresult   ƴұ Ǵ±..
 ׸  Mipmap غ ߽ϴ.
  غ ϴµ װ    ʿ ʾƼ...
  ̷ ֳ׿...
 
 ·   backbuffer pixelformat 565ε  555
 ؽķ ؼ   ֽϴ. 4444 غ ʾҽϴٸ
 ȼ  Ƴϴ. ɰŶ ǳ׿.. ^^;
  ÷ primary ϰ, backbuffer ϰ, z buffer ϰ,
 device .... texture ...
 ׷µ... ʹ װ ...
 ׷ d3dframe ļ  ֽϴ...  Ǵ..
  texture  ˴  ֽϴ..
 d3d ·    û    ˴ϴ.
 
 ׷...
 
 NINE99..
 .

   :[Q] 16 bit z-buffer ..??
 :ȭ  (NINE99  )    1999-04-02 03:43  ȸ:63  1/1
 
  16 bit z-buffer ٴ°... WORD ٴ ε..
  ˰ֱ z-buffer depth Ǽ Ǿ  ʳ?
 ׷ 4Ʈ 2Ʈ δ???
 ׷  ǳ?
  16bit ̴ ?
 
 ñ...
 
 NINE99
 

   :[E] 16bit Ǽֱ?
 :ȭ  (soaring )    1999-04-02 16:01  ȸ:71  1/1
 
 near 0.0, far 1.0 ǰ  ϰ Ŀ...
 0xffff ָ ǰ.
   Ǵ MESA Ͻø ɰ ׿.
 
   float color (byte)(color*255) ̷ byte ٲپ
 ִ°...
 ٽ float ٲپ ٶ color/255.0f ָ ǰ... :)
 
 -- ȭ.
 
 

   :[E] 16Ʈ z-buffer
 :  (ޱ    )    1999-04-02 22:21  ȸ:65  1/1
 
  ˱ εΰ 16Ʈ z float  µ..
 ׳  2Ʈ  ÷ ϴ.κƮ Ҽ Ÿ Ʈġ
 ״ ÷..
 
 

   :[Q] ȭ´ help me 2!
 :  (cryslove)    1999-04-02 23:42  ȸ:49  1/1
 
 ӵǴ ӿ D3D   .
 d3dframeִ ҽ   ᱹ LoadImage  .
 HBITMAP  ִ ̰͸  ä ɰͰ...
  ϴ.
 ׷ HBITMAP ϴ API ãƺ WINGDI.h  
 HBITMAP CreateBitmap(int,int ,DWORD,DWORD,VOID*?)
 ̰ ִ. ٵ D3D VC 6.0 3 Ҵµ
 MSDN 󱸿. п  ʴ ȯӿ 
 ̸  ֽϴ. 
 Ȯ Ѽ ٶϴ.
 
 ....
 
 

   :[A] CreateDIBitmap
 :õ  (yuchi   )    1999-04-03 01:36  ȸ:82  1/3
 
     å  µ..
 CreateBitmap CreateDIBitmap ؼ ذ߽ϴ.
 ...
 
 BITMAPINFO             bmInfo;
 
 bmInfo.bmiHeader.biSize                        = sizeof(BITMAPINFOHEADER);
 bmInfo.bmiHeader.biWidth               = width( ȼ);
 bmInfo.bmiHeader.biHeight              = height( ȽǼ);
 bmInfo.bmiHeader.biPlanes              = 1;
 bmInfo.bmiHeader.biBitCount            = bits(8,16,24,32 ̹ ַ);
 bmInfo.bmiHeader.biCompression         = BI_RGB;
 bmInfo.bmiHeader.biSizeImage           = 0;
 bmInfo.bmiHeader.biXPelsPerMeter       = 0;
 bmInfo.bmiHeader.biYPelsPerMeter       = 0;
 bmInfo.bmiHeader.biClrUsed             = 0;
 bmInfo.bmiHeader.biClrImportant                = 0;
 
 ̷ ʱȭ Ű 
 
 HBITMAP Bitmap 
        = CreateDIBitmap(ScreenDC,
         &bmInfo.bmiHeader,
        CBM_INIT,
        (void*)m_pBits,
        &bmInfo,
        0);
 m_pBits ̹ Ʈ 迭Դϴ.
 ׷ϱ   ̹ Ÿ.  bits 
 Ʈ ȼ ϳ  մϴ.24Ʈ ׸̶
 ƮīƮ 24 ְ ׷  Լ 3Ʈ  ȼ
 óմϴ.  ȵ  ̹ Ϳ ϰ.
 
  d3dframe.lib  ޾Ƽ ؽ ҽ оδ
 HBITMAP ڷ ޴ Լ ϳ  Ƚϴ.
 ̷ HBITMAP  ڷ Ѱ°.
 ׷  Ÿ    .
 
 
 
 
 

   :[E] 16bit float w-buffer
 :ȭ  (soaring )    1999-04-03 09:01  ȸ:75  1/1
 
 16bit float ϴ depth buffer w-buffer մϴ.
 
 -- ȭ.
 
 

   :[A] TEXTURE BLIT ϱ.. ȭ ..
 :ȭ  (NINE99  )    1999-04-03 10:15  ȸ:99  1/3
 
 ȭ   𸣰 ִ ˷ֽô±..
 մϴ.
 W-BUFFER   ߴµ  ׿..
  TRANSFORM ȯ ҷ ϴµ  ȵǳ׿...
 MESA ...  3D ENGINE ... ǰ...
 
 · TEXTURE 2D IMAGE ...     Ȱŵ..
 DIB ϸ ˴ϴ. ݵ ˴ϴ..
  ...
 DIB Ʈ о ؼ   оɴϴ.
 о  DC д´ٰų  ʰ..
 ׳ LOCK ɾ DIRECT ACCESS մϴ.
 ϴ ̳ DIRECT ACCESSϴ  ⸻ 2D α׷ Խǿ
 ø ڷᰡ  ̴ϴ.
 
 ̹   켱  (    ^^)
  CD 2 3   ִٴ ̴ϴ.
  Ÿ ٸ  ٸ Ƹ 2̳ 3 ?
 𸨴ϴ. ׸ŭ   ٴ ..  ޸𸮿
  ϴĿ  ٸϴ.   ＼ ϴ ӵ
 ̰  Ǵϱ..  ؽ ߿ Ʈ   ִٸ..
   ALPHA  Ȯϰ 0 1  ִٸ   ̴ϴ.
  κ    ...  ޸𸮿 
 û  ֽϴ.
 ؽ ڵ ִµ Ϸ ޸𸮿  ..    
 ְ... Ƹ ʿ   ̴ϴ.
 
 · ׷ϴ... ~ ...
 
 ׷  ȭǿ... ..~
 
 NINE99
 

   :[A] SURFACE DIRECT ACCESS..
 :ȭ  (NINE99  )    1999-04-03 10:35  ȸ:87  1/3
 
 ~ .... (̰  Ҹ.... ƴ» ˰~) ÿ...
 
  ƽô Ű Ȥ  ɱ ؼ Ϸ帳ϴ.
 
 Surface->Lock(NULL, DDLOCK_WAIT, NULL);
 
 ..... // Direct Access..
 
 Surface->Unlock(NULL);
 
 Lock Ķʹ Ȯġ  ãƼ ..
   ... DDSURFACEDESC2 ڷ ִ° ٵ...
 ..
 · DDSURFACEDESC2 lpSurface ̹ Ǵ Դϴ.
  ͸ ̿ؼ    ..
  PixelFormat 缭.. 
 555   4444  ..
 ̶  ޸𸮿 ִ Ϳ writeҷ ...   Ų
 dwWidth ϸ ʵǰ lPitch ؾ մϴ.
  Surface   lPitch̰ŵ...
 ׷..
 
  ǽñ...
 
 
 ~  谡 ...
 ~ ׸ 4 Խǿ     ̴ϴ.
 
 ׷..
 
 NINE99
 

   :[I] W-Buffer
 :躴  (Һ    )    1999-04-03 11:12  ȸ:145  1/2
 
 W-Buffer 16bit buffer Īϴ  ƴ  дϴ.
  W-Buffer 16bitε ϱ ...Ȯ ....
 
 W-Buffer RHW(reciprocal-of-homogeneous-w)  ̿ϴ 
 homogeneous coordinates (X,Y,Z,W)   
 Z-Buffer Z/W  ̿ϴ ̰
 W-Buffer RHW(1/W)  ̿ϴ Դϴ.
   Depth Buffer   ִµ
 Z-Buffer Ϻ HSR() ϴ ݸ
 W-Buffer    ణ  Ͼ  ֽϴ.
 ׸ Z-Buffer Znear far planes еǴ  յϰ
  W-Buffer     е(?)  ˴ϴ.
  ִָ ͺٴ  Ϳ   е 䱸Ǵµ
  ϰ ϴ ̽ û   ̽ Z յϰ
 Ųٸ 16bitδ   Դϴ. ׷ W-Buffer 
 ϰ.
 (׸ Z-Buffer W-Buffer  16bit ǥ ...е ̸ .)
 
 ׸ RHW w-bufferingӸ ƴ϶ fog  perspective-correct texture
 mappingҶ ˴ϴ.
 
 
 

   :[Q] W-BUFFER .  ڼ..
 :ȭ  (NINE99  )    1999-04-05 01:03  ȸ:54  1/1
 
  Ʈ  ǳʶٰ ϴ Ŷ...  
 ʹ  ڶ׿...
 D3D D3DTLVERTEX  rhw member  ִ..
 װ d3d ϴ z-buffer(ȭ̳   w-bufferϼ )
   ִ  ..   𸣰ڳ׿..
    OpenGL gluUnProject()Լ d3d ٲܷ
 ϴµ ̰  ġ ʳ׿..   δ(ƴ  )
 Ӹ .. project Լ ϸ ɰ ..   ġ׿..
 ߿ Ʈ  ٰ ص d3d   ̰  ʿѵ..
 
 ʹ Hġ  .. d3d... ǥ赵 ޶   ..
 OpenGL d3d  Ű° ̷  ׿..
 ׷ w-buffer  Ź 帱..
 
 NINE99




   :[Q] 浹üũ
 :õ  (yuchi   )    1999-04-05 04:32  ȸ:62  1/1
 
 浹üũ  Ӹ  ֽϴ.
    ϴ ˻ϴ  ؼ  
 ִµ  Ŀ    Ѵٰ ؼ ݵ
 鳢 浹Ѱ ƴ϶°  Ǵ±.
      (  ش Ʈ Ե 
 )  ϸ 浹Ѱ Ǵµ     
 ϴ° 𸣰ڰ ̰  ϴ (Ʈ̾ޱ Ʈ) 
 ϴ θ ˻ϴ 𸣰ڽϴ.
 ⿡  ƽô   ּ.
 ° Ű ֽϴ.޾.
 
 

   :[I/6348] 浹üũ
 :ö  (  )    1999-04-05 09:03  ȸ:153  1/1
 
    ʿ  ʸ  浹  Ŀ ־
    ýũ ϸ ˴ϴ.  浹  ã ٿ
    ϰ Ϸ cutting edge å    ˴ϴ. 
 ׷ ̸ 
 
 

   :[I/6341] d3d ؽø...
 :輺  (NOERROR )    1999-04-06 12:12  ȸ:119  1/2
 
 
 ׳ lock ɾ  . d3dframe  ũθŰҶ ɾ
 
 ϴ°   ,  lock ɾ   ؼ ¥ ʾƵ 
 
 ѵ...    ...
 
 1. , ũ  (ؽ ּ, ִũ, μκѰ迡 ..)
 2. EnumTextureFormats     (׳ ݹ鿡 ĶŸ
   DDPIXELFORMAT  Ѱܼ   ְ  ϴ ...)
     1:5:5:5 ...
 3. ǽ . (̰ d3dframe   ü Ҽ  ...)
   ( ׷ ϴ   𸣰. rendertarget  ű⼭ ddraw
   ü ͼ rendertarget ddraw Ѵ  ddraw
   (???) ǽ .)
 4. d3dtexture2ü QueryInterface ϱ.
 5. ǽ ɾ ȼ˿ °  unlockϱ.
 
 
 
 d3d frame  §Ŵϱ ᱹ    ϳ׿. ư  ߾ ִ ..
 
 .. -_-;
 

   :[Q]  ǥ ϱ...
 :ο  (SSHOCK  )    1999-04-07 01:18  ȸ:54  1/2
 
 
  3ds 𵨸 Ÿ ȭ鿡 ߰ ߽ϴٸ  Ÿ  
  ǥ迴...
 
 ׷  ǥ ؼ  µ....
  Ʈ Ի    Ǵ...
 
 ̸ ġ  ĺ ı Ⱥδٴ (  ϱⰡ ̳..-_-)
 
 ɮ?    Ÿ ѹ ñ 亯 Źմϴ.
 
 0.163176       -0.925417       0.342020        0.0
 -0.059391      0.336824        0.939693        0.0
 -0.984808      -0.173648       -0.0            0.0
 -20.043512     62.315228       -9.902299       1.0
 Դϴ... (ǾƷ 3 pivot ǥΰ ϴ.)
 
 ̰ swap matrix  matrix, 
     inverse Ų matrix,
 
  Ȯ  Ȯϰ ͽϴ...
 ׸  vertex pivot  Ŀ Ҷ,
 ϴ  Ȯϰ  ּ....
 
 , ִϸ̼   ̿   ϴ
 ƴϸ ٸ  ϴ ñϳ׿...
 

   :[I] RELEASE  OBJECT SURFACE ϱ
 :ȭ  (NINE99  )    1999-04-07 01:37  ȸ:80  1/2
 
 RELEASE DDRAW OBJECT  SURFACE ϴ ...
 װ   X  COM OBJECT  ƴѰ ͳ׿..
     Ǿְ..
 ÷   µ.. ݵ 𸣰 ֽϴ.
 
 ޸ 򰡿 ִ  REFERENCEϰ װ RELASE ϸ
   ޸ ͸   ִ° ƴұ ͳ׿.
 ׷ϱ 츮 ʱȭ α׷ ¥ 𼱰 ʳ κ
 ̷ ߴ Ǯ ʾұ  ƴұ ͳ׿..
 
  ̷ ư ؾ ϴ 𸣰ھ..
   ϶ X Žñ  ũ XXX ٴ
 COM OBJECT ... 
   մϴ.
 
 OPENGL ӵ ݸ   ... DX ŵ鶰  ʰڱ
 DX ӵ    ׿... T.T
 
  COM OBJECT Ȯ ƽôº ...  ּ..
 
 ׷..
 
 NINE99
 

   :[I] COM Object Release
 :迵ȣ  (Moanus  )    1999-04-07 15:51  ȸ:67  1/2
 
 COMü   Լ ϴ.
 
 AddRef()
 QueryInterface()
 Release()
 
     ƽױ....
 
 ̷ ؼ  COMü  Refference Count
 
 ϳ þ . Release Ѵٰ ؼ  ü °
 
 ƴϱ, ÷ Ҵ Refference Count ϳ پ ̴ϴ.
 
 ׷ 0 Ǹ  ׵  ϴ°..
 
  Ʒ DDRAWü ̹ ٸ DDRAW ־   
 ƴϰ
 
 Count ϳ þ ̴ϴ.
 
 ׷ Release Ŀ ... ^^;
 
  ?
 
  Ǽ ڳ׿.
 
 

   :[E] 浹üũ
 :õ  (yuchi   )    1999-04-07 21:14  ȸ:95  1/2
 
 ٿ Ǿ ߴ  Ȯϴ.
    Ҹѵ ̳ ٸ
  ....
 ׷ ٿ Ǿ  üũ  浹ɼ
   ش Ʈ  鿡 
 ٿ ڽ ؼ   ٿ ڽ 
 浹ϴ üũ߽ϴ.
 ӵ  ɷ ߴµ  ýۿ(  333)
  ̳׿.
 Ȯ  ...
  ϴ°  ϱ..ϴ  
  𸣰ڰ ڵ嵵 ״    .    
 
 P.S: ٵ   ֱ. Ѱ ƾ Ȯ
 ϰ üũǰ    ٸ....ٿ Ǿ
  Ȯ ....   ãƺ..
 
 

   :[I] Homogeneous Coordinate  Ͽ
 :б  (׶Ƽ)    1999-04-08 08:11  ȸ:143  1/8
 
 ȳϼ
 
   񽺹Ѱ Ẹ Ǵ±.
 
  帮 ϴ  Homogeneous Coordinate ( ǥ)  
 
 Դϴ. glide SDK   Ẽ ϰų ƴϸ perspective projection 
 
 
  κе ϰ Ҷ  ذ  ʴ κ ϳ.
 
 ׳  Ϸ ؼ ص  ƴϰ ̹б⿡  а 
 
   ǻ ׷Ƚ  鼭    ٰ
 μ
 
    ,   ⺻   ϰڽϴ.
 
 츮 ߰б    Ŭ ̶ Դϴ.
 
 Ŭ  ٰ ̷  (axiom)  ִµ ߿ 
 
 
 κ 'ΰ ༱  ʴ´'  Դϴ.   Ƿκ
 
 
   ִ ƺ̱⵵ ؼ  ڵ ̰   ν
 
 
 Ϸ  и ŵؿԽϴ.    ִٴ ,
 ׷
 
   ٸ ü 絵   ִٴ Դϴ. 
 
 ༱  ʴ  ʹ 翬  ƴϳİ ݹϽ ,
 
 
  迡 ༱   ֽϴ. ü ׸ ׸
 
 Ҷ ׸ ҽ Ӵϴ.   1 Ī   ׸ 
 
 ׸ٰ ϸ 󿡼   ༱ 츮  ӿ
 ҽ
 
  ϳ  ؼ ٰ ִ Դϴ. 
 
  ٸ  ڸ, ǥ 󿡼  浵 ؼ غ̴ 
 ׾
 
    浵  ϸ鼭 ɾ  ϱ̳ ؿ
 
  Ǵ ͵  Դϴ.
 
 ̿Ͱ     ݵ ٶ  ν ϰ 
 
  翵(Projective Geometry) ̶ ϰ,   ȭο
 
    ü踦 ̷ ֽϴ.
 
 ̹ 3  Ǵ 2  ȯ(Transformation)   غ
 
 սô. е 3  ݸ̶ ϼ̴ٸ  ȯ ķν
 
 ǥ  ִٴ  ƽ Դϴ. ׸ ̵, ȸ, Ȯҵ ⺻
 
  Ŀ ؼ  ˰  Դϴ.
 
   3 ¥ ͸ Ҷ 3*3 ¥   , ̵
 
  ķ Ÿ 3*3 ¥δ ڸ  4*4  Ȯؼ 
 
   ̴ 0 0 0 1  ΰ ˴ϴ. ׷ 4*4   쿡
 
 12  Ҹ ϰ ˴ϴ. 
 
 4*4    ̰ 0 0 0 1    Affine Transformation
 
 Matrix  θϴ. Affine ̶° ü  ΰ ; 
 
 ãƺ  ش   µ, Affine ̶  ˰ '༺'
 
  Ѵ..  ǹ̸  ̶    ־ϴ.
 
   ̵, Ȯ, ȸ, Ÿ  ĵ յ   ص
 
 ϰ Ǿִ μ  · ְ ˴ϴ.
 
 ׿ ؼ ༺ ߸ ȯ 翵ȯ(projective transformation) ̶
 
  θ, ̷ ȯ ̴  ̻ 0 0 0 1   ʰ ˴ϴ
 
  4*4  ̿  Ҷ, 츮  3 ¥   1 ̶
 
 ̴  ٿ߸ ߽ϴ.  ó ̰  ͸ 
 
 Ŀ ϱ  å ƴѰ Ͽ, ̰  ǹ̴  
 
  ͸ ƴմϴ.
 
  츮 ˰ ִ Ϲ (affine) ȯ  w  (4° ) 
 
  1  ְ ˴ϴٸ, 翵ȯ  Ŀ  ̻   1 ̶
 
     ˴ϴ.
 
  ణ  ؼ 2 ο ϵ ϰڽϴ. (©)
 
 б
 neolith
 
 
 
 

   :[I] Homogeneous Coordinate  Ͽ 2
 :б  (׶Ƽ)    1999-04-08 08:43  ȸ:118  1/7
 
  4*3 İ (x,y,z) ͸ Ἥ  ϰ Ǹ, LTM, WTM, CTM 
 
 ƹ      ֽϴٸ,  ϴ ܰ迡 ¿ 
 
    ؾ߸ մϴ. ̷   ŭ ϰ Ǵµ
 
   ȯĵ Ἥ     ٺ (perspective
 
 compensate)  ϰ, Ʈ ߾ӿ ߱   ϰ,  ߿
 
  x,y  z  ִ  ؾ մϴ.  4*4   Ǹ 
 
 İ  ϴ ð  ( affine İ ̶ 
 
 ƴ ¿ ó    ֽϴ)  ʹ  پ
 
  Դϴ.  α׷ ¥  ̶, İ 
 
 , Ϳ İ    ˰  Դϴ.  cos 
 
 sin   ̺ȭ Ѵٰ ص ״ ӵ  ʴ , cos
 
  sin   ʹ    Դϴ.
 
 ·ǰ, 4*4  ̿ؼ (x,y,z,w) ͸ ϰ  츮 ٸ
 
  µ,   w   ̻ 1  ƴϰ ˴ϴ. 嵥,
 
  츮 ϴ SDK  homogeneous coordinate   ʴ 
 
 ̶,  ǥ ٽ affine ǥ ִ ۾ (homogenize)  ؾ
 
 մϴ.  ۾̶ ٸƴ x,y,z  w  ִ Դϴ.
 
  ڸ affine  ǥ (x,y,z)  翵 ǥ
 (x,y,z,w)
 
  ణ ܸ ϸ 1  1  ų  ֽϴ.   
 
 Ѵ (x,y,z)  (x/w, y/w, z/w, 1)  Ű Դϴ.  w  0
 
  쿡? .. װ ٷ   ''  Դϴ. 
 翵п   (w  0  )  ٷ 'Ѽ ' (point at
 infinity) 
 
 ̶ θ մϴ.  󿡼  ʴ 鵵   
 
  翵 Űܳ ٷ  Ѽ   ˴ϴ.
 
 ǥ(homogeneous coordinate)  θ  ؼ ϰڽϴ.
 
 󿡼  ǥҶ  2  ax+by+c = 0 ̶ ϰ 
 
 3 󿡼 ax+by+cz+d = 0 ̶ ǥϰ,     Ҷ
 
     ظ ؼ  ط ǥõǴ  (x,y,z)  ٷ 
 
  ˴ϴ.   2x+3y+3=0 ̶  2x+3y+4=0 ̶  ظ 
 
  ʽϴ.
 
  ݸ鿡 翵󿡼   ax+by+cz+dw=0   ˴ϴ
 
   ʴ  L(2,3,3)  L(2,3,4)  翵󿡼  ˴
 
 . (w  0   Ǯ)
 
 ̶ w  0  󿡼    μ  忡 
 
 ' ʾҴ'  ' '  ǥϰ Ǵ Դϴ.
 
  ǥ θ , ̶ Ͷε, ̰
 
     Դϴ.  Ư ϳ 
 
  x,y,z,w ׿ k  kx,ky,kz,kw  ְ Ǹ k     
 
 ٴ Դϴ.
 
  Ϲ SDK  Ҷ ǹ̿  ϵ ϰڽϴ
 
  d3d  , rhw (reciprocal of homogeneous w)  ڸ 
 
 ϴµ,  ǥ質 翵ȯ   𸣴 Դ ׳ 1/z 
 
   ȴ!  ϰ մϴ. ̰  ϱ?
 
 . w  1 ϶  ˴ϴ. ٽ ϴ  x,y,z,w  
 
 homogenize ؼ x/w, y/w, z/w, 1   Ǹ  z/w   ٷ
 
 rhw  Դϴ.
 
 ׷ϱ rhw   Ҷ 1/w    ǻ Ȯ
 
 ǹ̰  Դϴ. 
 
 ̻ ϳ  ÷ҽϴ.
 
 б
 neolith
 
 

   :[I/6347] W-BUFFER
 :躴  (Һ    )    1999-04-08 12:33  ȸ:90  1/2
 
 Z-Buffer W-Buffer ۵ϴ  մϴ.
 ,  ũ 񱳿  HSR ϴ ε
 Z-Buffer 3  (linear)  
 W-Buffer ְ ·  ϰ ˴ϴ.
 RHW  ô ƽð 1/W ̹Ƿ ְ ·
 Ÿµ ٷ W-Buffer   ְ  
   ˴ϴ.  W-Buffer ִ Ӻ尡
 ׸  ʴ Ͱϴ. W-Buffer   ϴ  
 ƴ Ӻ尡 W-Buffer ָ Ẽ ѰͰϴ.
 
 W¾Ʒ бԴ ڼ ̴ּµ homogeneous coordinates
 4° Ҹ ŵϴ.  ǥ迡 ǥ 4 ҷ
 ǥϴµ [X Y Z W]̷ ǥմϴ. W=0̸ ⼺ 
 Vector(points at infinity) Ÿ W<>0 ̸  ġ Ÿϴ.
   ڼ ˰ ø  å Ͻø
 ɵմϴ.
 
 ׸ gluUnProject Լ ϽŴ Լ Ͻø ɰԴϴ.
  D3D ޼ǥ Ͱ M=A*B*C ̸ inv(M)=inv(C)*inv(B)*inv(A) 
  ̿ϸ ɵմϴ. ׸ D3D Ʈ   right-to-left
 rule̶   ϴµ...ϴ 鿡Դ ſ ȥ
 ǥ  ϴ. ׸  row vector ǥ ϴ ġ
 ....^^;
 
 

   :[K3DA] Ȩ 
 :躴  (Һ    )    1999-04-08 12:44  ȸ:102  1/1
 
 غ  ׸   ѹ  ϼ.
 
 http://ns.madmsoft.co.kr/k3da
 

   :[Q]  ½  ... 
 :ȭ  (NINE99  )    1999-04-08 15:02  ȸ:69  1/2
 
 .. MESA 3.0  gluUnProject Modelview * Projection 
 ؼ ϴ...
 
 d = a * b * c ϶ 
 inv(d) = inv(a * b * c)   ʵǳ?
 ƹ inv(d) = inv(a) * inv(b) * inv(c) ٴ   
 ?
 
 ~  а  20ۿ ʵǼ... ^^
 
 d3d ǥ谡   ȥ Ʈ ...
 opengl  x y ٲٴ.... face  Ǵ ..
 ̰ ٲٴ ͵ 峭 ƴϳ׿... Ȯ ְ ʹ...
 
 ׷..
 
 NINE99
 

   :[A/6360] ...
 :躴  (Һ    )    1999-04-08 21:25  ȸ:126  1/1
 
 Ư Ȳ  Ϲδ inv(A*B*C) ϰ ϴ.
 ׷ Ʈ A,B,C  A,B ̰ Ʈ C inverse matrix
 ϴ   ִٸ inv(C)*inv(B)*inv(A)     ְڳ׿.
 
 Ư Ȳ̶...A,B viewport  projection matrix ġ
 C rotation translationθ ̷ model-view matrix  Ʒ 
 ۿ 帰 fast inverse matrix ϴ  ϸ...
 
 ϸ ׳ ϰ inv(A*B*C) ϴ  ϰڳ׿. ^^;
 
 

   :[Q] direct3D 2d׸  
 :ĥ  (ssc7    )    1999-04-09 15:52  ȸ:51  1/1
 
 ̷Ʈ 3D ϰ  ִ ε....
 3Dȭ鿡  ޴ 2D׸  մϴ...
   Ͻôº 亯 ٸԿ.....
 
 

   :[A] direct3D 2D
 :̰  (lbsoft  )    1999-04-09 20:54  ȸ:185  1/3
 
 ϴ  ũ ΰ Դϴ..
 
 ׸   ӱ⸦ ϴ, ׷ ʴĿ  ˴ϴ.
 
 ӱ⸦  ʴ ...
 
 Back Surface Lockɾ..  ＼ ϴ Դϴ..
 
  ӵ  ʽϴ.. ٸ Alpha Ұ쿡..   ʴ°.
 
 Surface Lock ̿ϴ°  ٴ  ϱ.. Ѿ..
 
 ӱ⸦ ϴ  ֽϴ.
 
 ӱ⸦ pixeló ӵ Ϲ ޸ ó ӵ  ..
 
 Texture· ,  · óϸ ӵ ϴ..
 
 Direct3D  D3DTLVERTEX ̿ϸ ˴ϴ..
 
 3 ǥ ƴ.. 2 ·̱ .. ϴ°  ʽϴ.
 
 ؽĿ ϴ  ׸ ȭ鿡  ɾָ.. Ǵϱ..
 
  Z  ֱ ..    ִ.. Z ɼ 
 
 OFFŰ ϰų ϸ ˴ϴ..
 
 ӱ⸦ ϴ  ū ߿ ϳ Alpha Blending ⺻ 
 
 ȴٴ ̴ϴ.. ַ ǥ(?), HUB(?) ǥ..  ..
 
 ׸, ڰ  Ǵµ.. Ʈ ϸ ӵ Ҽ ..
 
 ڼѰ.. 
 
 www.gameprog.com  ..  ֽϴ..
 
 ׷ ̸
 
 

   :[K3DA]  Ȱ  ñⰡ..
 :̰  (lbsoft  )    1999-04-09 20:58  ȸ:91  1/2
 
  ..  ð  ͳ׿..
 
   Ȩ  Ǿϴ..
 
 ..  Խǿ   ..
 
  Ȱ ؾ Ҷ ϴ.
 
  亯  ø, ڷ ø..
 
 е ϰ..
 
   ䷷ѵ..
 
 Log ..    Դٰ  ͳ׿..
 
 ׷.. 
 
 
 

   :[Q] GL winα׷ֽ ȭ鹮?
 :ȫ  (isone   )    1999-04-09 21:15  ȸ:85  1/1
 
  openGL ̿ α׷ ϴµ  ־  帳ϴ. 
 α׷ dialog ȭ picture control openGL ̿
 3 ׷ ׷ְ  κп  κ ó ϰų 
  ִ ư ýƮڵ  Ǿ ֽϴ. 
 α׷  콺 ̿Ͽ 3 ׷  ϵ Ͽϴ.
 ׷  α׷ ۵ GL ׷  ׷ȸ ̰  
 Ʈѵ ȭ鿡  ʽϴ. 
 ̻  ǻ NT4.0 Ϲ ׷ī带 ϴ Ŀ ƹ 
  ۵ϰ  ǻ win98 i740ī带 ϴ ýۿ  ʴ
 ٴ Դϴ. 
 os ׷ī  ƴϸ α׷   ִ 𸣰ڽϴ. 
     𸣰 Ȥ ̷  غ Ե 
  Ź帳ϴ. 
 
 

   :[Q] Affine Transform ˰
 :̿  (Locke   )    1999-04-11 18:59  ȸ:91  1/18
 
 ȳϼ ?
 
 Affine Transform ˰ ؼ  帮 մϴ.
 
 ⼭  ڷḦ  Affine Transform  ϴ ڵ带 ؼ 
 ׽  ҽϴٸ,  ϴ   ʾƼ  帳ϴ.
 
  ǻ ȯ Windows98  ϰ , MMX200 , 128 RAM ̸ , 
 Ϸ Visual C++ 6.0  ϰ ֽϴ.
 
 ˰ Ű   64x64  簢 ؽĿ 3  
 ﰢ ؼ װ ϴ ﰢ Ű Դϴ. 
  ׸ ϴ.
 
                Texture
 
        LU                                      RU
 
                                C       
 
        LD                                      RD
 
 
                                A
 
        B                       C                       D
 
                                E
 
 
 LU  LeftUp  Ÿ RU RightUp, C  Center  Ÿ Դϴ.
 
 , ü ؽĿ LU , C , RU ̷ ﰢ A , C , D  ̷
 ﰢ Warp Ű  ̰, ̰ ̷ ؼ Affine Transform 
 ˰ Ͽϴ. ٰ  ʿ , ܼ 2D Warp 
 ʿմϴ.
 
   ˰򿡼 ̻  ΰ ̻ϰų ߵǴ  ƴ϶, Ư 
 ﰢ  ǰ,   ȵȴٴ Ϳ ֽϴ.
 
 LU , C , RU  ̷ ﰢ A , C , D  ̷ ﰢ Warp  
  Ǵ  մϴ. 
 
 ׷ LD , C , RD  ﰢ B , C , E  ﰢ Warp  ٹ Ÿ
  Ÿϴ.
 
  C , RU , RD  ﰢ C , D , E  ﰢ Warp  ü ̻
 ʰ,
 E   κ ٹ ° Ÿϴ.
 
 Affine Transform ˰ ݱ 2  Ҵµ, ϳ 
 A Simplified approach to Image Processing ̶ å  ˰̰, 
 ϳ
 ͳ 󿡼 ߰ ˰Դϴ. 
 
 å    ̿    ؼ   شϴ ؼ 
 ãƳ  Ŀ  ؼ   ϴ ̰, ͳݿ ã
 ҽ 
  ̱   ؼ  ؼ   ̰
 ֽϴ.
 
 ׷  ˰     .
 
 ׷ Affine Transform ˰ ü   ִ ñѵ, ׷
 Ϳ 
    ãƺ ٷδ ..
 
  ƽô    Ź帮ڽϴ.
 
  ͳ 󿡼 ã ҽԴϴ.
 
 struct vertex {
           float x, y, z;       // (x, y, z) coords. in 3d space
           float u, v;          // (u, v) texture coordinates
           float sx, sy, sz;    // (x, y, z) projected into screen space
           float su, sv;        // (u, v) projected texture coords.
        };
 
 Each triangle has a pointer to a texture and of course 3 vertices:
 
        struct triangle {
           vertex v[3];
           unsigned char* tPtr;
        };
 
 
 void DrawAffineTriangle(const triangle& tri) {
         
         // Affine texture map a triangle
         // if there are any bugs in here don't get pissed, just email me :)
         
         int top = 0;                       // index to top vertex
         int a, b;                          // other 2 vertices
         
         // interpolants
 
         float dx_A,                    // change in sx with respect to sy
               dx_B,                    
               du_A,                    // change in u with respect to sy
               du_B,
               dv_A,                    // change in v with respect to sy
               dv_B;                    
 
         for(int i = 1; i < 3; i++) {           // find top vertex
         
            if(tri.v[i].sy < tri.v[top].sy) top = i;
 
         }
 
         a = top + 1;
         b = top - 1;
         if(a > 2) a = 0;
         if(b < 0) b = 2;
        
         int    y = int(tri.v[top].sy);
         float x1 = tri.v[top].sx;
         float x2 = x1;
         float u1 = tri.v[top].u;
         float u2 = u1;
         float v1 = tri.v[top].v;
         float v2 = v1;  
 
         int height_A = int(tri.v[a].sy - tri.v[top].sy);
         int height_B = int(tri.v[b].sy - tri.v[top].sy);
 
         if(height_A) {                     // avoid divide by zero
 
         // calculate the interpolants
 
            dx_A = (tri.v[a].sx - tri.v[top].sx) / height_A;
            du_A = (tri.v[a].u  - tri.v[top].u)  / height_A;
            dv_A = (tri.v[a].v  - tri.v[top].v)  / height_A;
                 
         }
 
         if(height_B) {                     // avoid divide by zero
 
         // calculate the interpolants
 
            dx_B = (tri.v[b].sx - tri.v[top].sx) / height_B;
            du_B = (tri.v[b].u  - tri.v[top].u)  / height_B;
            dv_B = (tri.v[b].v  - tri.v[top].v)  / height_B;
 
         }
 
         // start drawing
 
         for(int i = 2; i > 0;) {
 
            while(height_A && height_B) {
 
               DrawAffineScanline(x1, x2, u1, u2, v1, v2, y, tri.tPtr);
 
               y++;
               height_A--;
               height_B--;
 
               x1 += dx_A;                     // add the interpolants
               x2 += dx_B;
               u1 += du_A;
               u2 += du_B;
               v1 += dv_A;
               v2 += dv_B;
 
            }
        
            if(!height_A) {
 
            // new edge
 
               int na = a + 1;
               if(na > 2) na = 0;
 
               height_A = int(tri.v[na].sy - tri.v[a].sy);
 
               if(height_A) {                     // avoid divide by zero
 
               // recalculate the interpolants for the new edge
 
                  dx_A = (tri.v[na].sx - tri.v[a].sx) / height_A;
                  du_A = (tri.v[na].u  - tri.v[a].u)  / height_A;
                  dv_A = (tri.v[na].v  - tri.v[a].v)  / height_A;
 
               }
 
               x1 = tri.v[a].sx;
               u1 = tri.v[a].u;
               v1 = tri.v[a].v; 
 
               i--;                               // one less vertex
               a = na;
 
            } // end if
 
            if(!height_B) {
 
            // new edge
 
               int nb = b - 1;
               if(nb < 0) nb = 2;
 
               height_B = int(tri.v[nb].sy - tri.v[b].sy);
 
               if(height_B) {                     // avoid divide by zero
 
               // recalculate the interpolants for the new edge
 
                  dx_B = (tri.v[nb].sx - tri.v[b].sx) / height_B;
                  du_B = (tri.v[nb].u  - tri.v[b].u)  / height_B;
                  dv_B = (tri.v[nb].v  - tri.v[b].v)  / height_B;
                 
               }
 
               x2 = tri.v[b].sx;
               u2 = tri.v[b].u;
               v2 = tri.v[b].v;
 
               i--;                               // one less vertex
               b = nb;
 
            } // end if
 
         } // end for loop
 
        } // end function
 
 This next function is to draw a scanline:
 
        DrawAffineScanline(float x1, float x2, float u1, float u2, 
                           float v1, float v2, int y, 
                           unsigned char* tPtr) {
 
         // we are assuming the texture is 64 units wide, it can be any 
         // size though.
 
         if(x2 < x1) {                            // swap coordinates so we
                                                  // can draw left-to-right
 
            float tmp = x1; x1 = x2; x2 = tmp;
                  tmp = u1; u1 = u2; u2 = tmp;
                  tmp = v1; v1 = v2; v2 = tmp;
 
         }
 
         float width = x2 - x1;
         float du, dv;                            // more interpolants
         int u, v;
 
         if(width) {                              // avoid divide by zero
            
            du = (u2 - u1) / width;
            dv = (v2 - v1) / width;
 
         }
 
         // draw the scanline
         for(int x = int(x1); x < int(x2); x++) {
 
            u = int(u1);
            v = int(v1);
 
            screen[y * 320 + x] = tPtr[v * 64 + u];
            
            u1 += du;
            v1 += dv;
 
         }
 
        } // end function
 

   :[A] 6365 GL & win
 :ȯ  (leejw51 )    1999-04-11 22:59  ȸ:90  1/2
 
   ⿡
 NT win98 ̶ ˴ϴ.
 
 MFCα׷ֿ ־ NT ߵǴ 
 win98 ȵ Ȯ ֽϴ.
 
   OS Դϴ.
 
  win98 ǰԲ picture control opengl   
 ٸ Ʈ ȭ   ޴ ̶
 picture control OnPaint ó  
 ٸ Ʈѷ WM_PAINT  ǰ.
 
 
 www.codeguru.com
 Open gl ߿ ̾α׿ gl  ִµ
 װ     Ǵ±.
 
 

   :[Q] skinning  ؼ
 :ȯ  (leejw51 )    1999-04-11 23:01  ȸ:78  1/1
 
 d3d ִ ٳ ̱
 ٳ 1 + ٳ 2= ٳ 3
  ٳ 2 ؼ ο  ٳ ´µ
 
     (  ö 3)  ?
 
 и  ̷      Ǵµ
 
 ñϳ׿~~
 

   :[A/6367] Winding   ƴ..
 :б  (׶Ƽ)    1999-04-12 00:53  ȸ:77  1/1
 
 ȳϼ
 
     ִ ҽ ڼ   ƴ, Ȥ
 
 ﰢ ؽ Ҷ ؽ ϴ  ð, ð
 
     ƴұ ͱ.
 
  Ͼ ﰢ 2,3 ° ؽ   ٲ㺸 ٽ
 
 ѹ õغñ ٶϴ
 
 б
 neolith
 

   :[Q] Affine Transform ﰢ Winding
 :̿  (Locke   )    1999-04-12 19:57  ȸ:42  1/2
 
 ȳϼ ?
 
 бԴ  ֽŴ  غҽϴٸ,  
 Ȱ..
 
 ﰢ ð غ, ݽð ٲ  ҽϴ.
 
  ø ҽ Էµ ﰢ ״ μϴ  ƴ϶
 ﰢ     ִ  ã ۾ ؼ  ϱ 
 ƴ  ϴ   ε..
 
 Affine Transform  ﰢ   翡  ̳
 бԴ  ֽ ð ݽð   ѻ 
 ִ  ñϱ. ̷ ̷ Ϳ ؼ  ƽô   
 ֽø ʹ ڽϴ~~
 
       Ź帮ڽϴ ~~
 װڱ..
 
 ׷.
 
 

   :[E]  3Dʱ Һ
 :  (ǪǪ)    1999-04-13 00:41  ȸ:87  1/2
 
 ȳϼ Ǫ մϴ..
   3d׷ α׷ְ ̷ Ͻ  մϴ.
   25 л̰   åδ 3dgraphics Principle And Practice 
   մϴ. ..     2 ǥ ڿ 3
  Ű α׷̰ Ҽ ִ  ־  ణԴϴ. 
  directx opengl ɾ  ٱ ٴ   ⺻  ̷
  
   մϴ. 
  ڰ̶ ϸ ..^^.. ⺻ Ѱ   ϽǼ
 ְ..(˴ϴ.. ̵ ĽĮ̵  Ի̵ ϲ ȭ鿡 
 ׸ .. )  Ǽ ִº..(ѱ  оź..
  ׷ å  ..T.T..  ڷᰡ ..T.T...)
 
 , ׸    ΰ ʿϽź ̸ ˴ϴ. ׳ ̷ 
 Ͻô .. մϴ... ׿ܿ  ѵ ϴ.   
 å     ϰ ȭ
  ϴ  ġ° ϰڽϴ.   ̻ 
  ؼ  ǰ ´´ٸ  .. ...   Ͻðų
 
 ó ׷ α׷ ¥Ͻô е鿡   Ǿ ϳ׿..
 
 .. ׸  ̹ μ̿  ϰ ִ ̱⵵ մϴ.. 
 
  ¹ κ ..
 ü  reּ...  ...^^..



   :[Q/6367] ٹ ü?
 :躴  (Һ    )    1999-04-13 00:54  ȸ:55  1/1
 
 ٹ Ÿٰ ϼ̴µ...
 Ȯ   ü ֽø
 亯Ͻô е鿡   Ͱ׿.
  ؽ簡  ݺǾ   Ͻô 
 ƴϸ aliasing  ٹó Ÿ ...
 ̰  ̰ °...ٹ   ü
 ǥ ֽø  Ͱ׿.(׸ ÷ֽø Ȯϰ.)
 
 

   :[I/6367] ߵǴ Ͱ...
 :躴  (Һ    )    1999-04-13 02:23  ȸ:62  1/1
 
  ׽Ʈ غôµ...̻   ư Ͱϴ.
 Ư ̻ ٹ   ̴µ...
 
 

   :[Q] Ϳ () .
 :  (ǪǪ)    1999-04-13 02:58  ȸ:45  1/1
 
 ȳϼ..
 ǪԴϴ.. Ϳ Ϳ ؼ Դϴ.
 ... Ͱ б ð  
  ̸   ̶ ƴµ..
 İ ؼ ϴ ߸𸣰ڳ׿..
  ִ ڷῡ affine ȯ Ҷ
 ʹ (x,y,z,0)̶ Ÿ 
 (x,y,z,1)̶ Ÿµ......
    ȿͼ...  (-)
 Ͷ ϴµ.... ̰Ƕ ..
  Į ͼؼ Ϳ   ߾ȿɴϴ.
 Ϳ   ׷..
 ڼ 亯 Ź..
 ׷ Ǫϴ.
 

   :[I] Ϳ  .
 :  (ޱ    )    1999-04-13 03:15  ȸ:86  1/2
 
 Ʈ ġ Ÿ ǥ Ű ̰.
 ʹ  Ÿ ǥ Ű Դϴ.
   Ȱϴ. ǥϱ.
  װ  ϴİ ٸԴϴ
 Ʈ 1 - Ʈ 2 Ͱ Ǵ  Ʈ 2 Ʈ 1
  Ÿ  Դϴ.
 ʹ ̱⶧   ̶ ǥؾմϴ.
   (0,0,0
 )
 affine ȯ̶ ϽŰ  ϰ ִ ۽Ƽ ȯ
 ϴٸ(4*4࿭ 4°  affineȯ̶ Ѵٸ
  affineȯ Ͽ ۽Ƽ긦 Ÿ ִ°κ
 Ѱ ׿..԰ų.....)
 4°  Ϳ 0 Ʈ 1 ִ  иϱ
 0̸ ࿭ 궧 4°   ʹް 1 ϱ.
 Ϳ ۽Ƽ  ع 3ǥ Ϳ ϴ.
 Ŀ 1Ī ְ(3 ٸ) ǥ迡 Ͱ ǹϱ.
  affine ؽ   ִµ...
 븻͸ affine ī޶ ǥ迡  ͸ 
 ̰ ۽Ƽ귮  °  ִµ...
 (....  ̱
 )
 
   ϴ Ϳ Ʈ 迴ϴ.
 
 
 ܹ̤
 
 

   :[I] ؿ ....
 :  (ޱ    )    1999-04-13 03:28  ȸ:56  1/1
 
  Ʋȱ..
 Ϳ Ʈ   0, 1 ̵ ϴ ϴ ..
 Ͱ ̵ϸ ⼺  ʱ ..
 б ؿ affine ̶.
 ϰ  µ....
 и о þµ...
 
 ....,,,
 ڴ ؼ Ŀ ڴ 亯........-.-
 ˼մϴ.
 
 ܹ
 
 

   :[I/6367] Affine Transform
 :  (ޱ    )    1999-04-13 03:49  ȸ:76  1/2
 
 ׷  Բ ֽ  liner texture mapping̶ ҷ
   ϴ ܼ ؽǻ ̳׿?
  Ͻ  
 ﰢ   liner   ߻߻(?)
  ƴ...
 Ư    liner 
 ۽Ƽ긦 ġ ʱ   Դϴ..
 ˶δ ϴ    
 ° Ư¡.
 
  ˱ Affine texture mapping  ۽Ƽ긦 ϴ
 ؽ ˰ ־µ..
 Affine ༺ ̶  ߸ ˰ ־ ű..
 Ͱ   ι ̸ ?
  Ȥ 翡 ʹ ϱ...׸ ʹ  ͵ ΰŰ
 ׷ ؽ  ֽñ....ε...
 
 ܹ
 
 

   :[I] Affine Transformations 
 :躴  (Һ    )    1999-04-13 07:32  ȸ:96  1/1
 
 Affine Transformations  Ư¡  ༺ ϴ Դϴ.
 ׷  ̳   ʽϴ.
 , ȸ ȯ̳ ġ ȯ̳ ũ ȯ̳  ȯ
 affine transformations մϴ. Ǵ ̿  affine transforamtions
  յ affine transformation մϴ.
 Ʒ Բ õϽ ε ̷   ֽϴ.
 
 

   :[A/6375] Ϳ Ʈ 
 :躴  (Һ    )    1999-04-13 07:56  ȸ:102  1/2
 
  ǥ(homogeneous coordinates)  (W) 
 Ϳ Ʈ   ֽϴ.
 , W=0̸ ͸ Ÿ W<>0̸ Ʈ Ÿϴ.
 Ư W=1϶ Ʈ homogenized points մϴ.
 ׸ ʹ ⼺ Ƿ ġ ȯ ѵ  
   Ȱƾ մϴ.  (W=0) ġ ȯ
 Ű      Ȱ Ͱ ˴ϴ.
 ׷ Ʈ(W<>0) ġȯ Ű   ̵
 ο Ʈ  Դϴ.
 ̿  W=0    ״  ˴ϴ.
 
 ׸  3  ǥ迡
  Ʈ (1,2,3,1), (2,4,6,2) ǥ ٸ Ÿ
 δ Ȱ Դϴ.
 , homogenized points    ǹմϴ.
 
  (0,0,0,0)  ǥ迡 Ե  
 Ͻñ ٶϴ.
 

   :[I] Ȩ ...
 :ȭ  (soaring )    1999-04-13 09:45  ȸ:145  1/1
 
 http://www.flipcode.com/
 
 3D ҽ ߽ε   Դϴ.
 Ż  ° ΰ ... ٸ  ֽϴ.
 
 http://www.grafix3d.tzo.com/main/index.html
 
 3D (SIGGRAPH  ӿ ٷ Ѱ ... ^^)
 з   Դϴ.
 
 -- ȭ.
 
 

   :[I] ,׷Ƚ   
 :б  (׶Ƽ)    1999-04-14 12:49  ȸ:190  1/7
 
    ؼԴϴ.
 
 1. Linear       ( : , 1)
   Quadratic    ( : 2)
   Cubic        ( : 3)
 
 linear   ̶ ǹ̷ ̰, 1 ̶ ǹ̷ε Դϴ. 
  ΰ ǹ̴ մϴ. 1  ׷ ׸  Ÿϱ. 
 ȯ̶ ǹ̴,    ´ٰ   ֽϴ
 .
 ׸, ȯ Į ȣ  ,  ȣ  
 
 ֽϴ.   l, m  ȯ̶ ϸ
 
        l(ax) + m(ay) = al(x) + am(y) = a(l(x)+m(y)) 
 
  ٲپ   ֽϴ.
 
 2. Interpolation ( : )
 
 ΰ  ƴ ִµ  ƴ̿    ä־   
 ó ̰ ϴ  (interpolation) ̶ մϴ.    
  3  1  մϴ.  Ѵٴ     ٻ簪
 ϴ ε, ⿡ 1 Լ ϸ (linear interpolation), 2 
 Լ ϸ Quadratic Interpolation, 3  Լ ϸ Cubic Interpolati
 on
 ̶ θϴ. 
 
      Ÿϴ.
 
        lerp(t) = start + t*(end-start)                 (where 0 <= t <= 1)
                = start + t*end - t*start
                = (1-t)*start + t*end
 
 t  0 ̸ lerp(t) (ð t   )  ۽  start  
 
 t  1 ̸ lerp(t)    end  ϴ.
 lerp(t)  ð Ķ t   ̺ϸ (end-start)  µ, ̰ 
 
 t    ˴ϴ.  (0, start)  (1, end) ̿ 
  t  ؼ  (t, lerp(t))  븦 ׷  ״  
 
 ϴ. 
 
  Ȱ    , ҽ  ׸ų, ƮŸ Ʈ 
 
  ؼ   ׸ų, ۰   ߰ ϰų
 Ҷ ϴ. ̳  Ҷ  3 ĺ,  cubic 
 interpolation  մϴ. ִϸ̼ǿ  Ǵ ۰ ۻ
 ߰ Ҷ Ϲ     ȯ  
 quaternion · ȯ , quaternion  ϴµ ̶ spherical 
 linear interpolation ̶ ¸ մϴ. 
 ؽ縦 Ȯؼ  Ʈ Ƣ   ؼ  bilinear 
 interpolation ̶  մϴ. ̶ u, v   ΰ
    Ű  bilinear   ϴ Դϴ.
 
 
 3. Affine       ( : ׳ ̶ θ)
     ׳ ɺȯ, ̶ θϴ. 
 
  ִ,   ̶ д. ǹ̴ ༺ 
 Ѵٴ    Ȯմϴ. ɺȯ ,  ΰ  ɺ
 ȯ
 Ű,    ϰ ɴϴ.  Ŭ ̶ ϴ
 Ǽ  (affine plane of R^2)   ༱   ʽϴ
 
 (or ѿ    մϴ)
  ؽ  ؽ     ̰ , װ ȭ
 
     ؽ翡 ϰ  ̰ ɴϴ. 
    ʾҴµ (3 2   )  
 
   Ǵϱ  ̴ Դϴ.
 sub-affine texture mapping ̶   ؽ  Ȯ z  
 
  귮 þ , ̸  n Ʈ z  ϰ,  ߰
 
  z   ϴ  մϴ.
 
 ̿ ¼  Projective ( : 翵) ̰, ̰ ༺ ߸ ȯ
 
 Ǵ ̶   ʴ Ǵ  մϴ.   
 
  ݵ    Ǿֽϴ.
 
 ( Ŭ ) 翵    ִµ, 
 
     ϸ, 翵 ǰ, 翵鿡     
 
   ϸ  ˴ϴ.  ų ϰ Ǵ   ̵

 ̶ (ideal line) ϴµ   鿡 ٷ  ༱ 
 
   Դϴ. ̵    鿡 (point at infini
 ty)
  θϴ.
 

   :[I] Affine ??
 :輺  (𻧱ͽ)    1999-04-14 20:42  ȸ:94  1/1
 
  ˰ ֱδ  簡 ƴ϶ Դϴ.
 
 Ƹ  ̸ ϰ̴ϴ.
 
 ֵ ̸  ݾƿ!
 
 θ  ãƺ ??
 

   :[Q] D3D ǥ踦 ٲ  °ǰ?
 :ȭ  (NINE99  )    1999-04-14 20:49  ȸ:72  1/2
 
 ~ ʹ ...
 ϰŸ ʹ ...   Ƽ...
  OpenGL    D3D ٲٴ ۾   Դϴ.
 ׷... ǥ԰ Ʋ    ϴ ..
 Object y z  ٲٰ face index ٲپ ׷ ϰ
 ִµ... ϸ̼  ؾ ұ? ׳  и  
 ..
 
 Ȥ ⺻ ǥ ü ٲٴ   ̴ϱ?
  ...  3D  Ƿٷ ϰ ־... projection matrix 
 Ǵ  𸣴µ..  ٲ㼭  ʵɱ?
 ̰ ...  ˱...
 
  Ź帱..
 
 Nine99
 

   :[Q] ׶ƼԲб׷ȿ
 :  (ǪǪ)    1999-04-14 21:11  ȸ:95  1/2
 
 ȳϼ ʺ ǪԴϴ.
 ... ϴ ׶ƼԿ  縦 帳ϴ.
  갥   ް ־µ..
    ɰ ׿... 
 Ư е ֽ ɺȯ ǹ̴ 
 ڼߴµ..(ȵǴ  𸣴  ϴٺ..^^)
 ̷    ؼ   ?
 ̱ б    ϴµ..
 ʹ 尡 ƴұ ϰ..
 ...׳ ε ׷åд° Ϻ?
  ɸ  å ִٸ Ź帳ϴ. 
 Ȥ ̷ ׷ȿ  а
    ѱ  ִٸ õ..^^..
 ȿȿ... ƴϸ ׶Ƽ ݴ ٿ 
 ¶ ÷ֽø 񳭸...(  ..;))
 ... ( ƺμ ...;))
 ׷...  ʺ Ǫϴ..
 ູ  Ǽ..
 
 

   :[I]  Affine Transform ^^
 :̿  (Locke   )    1999-04-15 02:08  ȸ:121  1/2
 
 ȳϼ ?
 
 Affine Transform    ÷ Խǿ  ҷŲ Դϴ.
 
  α׷ װ ʹ    ҳ׿.
 
 u,v  ˰ ؼ  ,   ϴ ƾ ִµ
  ø ҽ ͳ 󿡼   ״ ÷  ƾ ϴ.
 
  ƾ if  ؼ u,v  Ʈ width  height Ѿų
 0    ִ  ƾε,   Ǵ width  
 height  ؽ Ʈ ƴ Ÿ Ʈ width  height  ϴ 
 ٶ ׷ ̻  Ÿ  ̴.
 
 ̻   ͼ ļ ˼մϴ ^^
 
 ׷, ﰢ winding  Affine Transform ü 谡 ֽϱ ?
   ؼ  ̿  ̿Ѵٸ 谡  
 ,     ̿ؼ  Ŀٰ   ־ 
 u,v  ϴ  ϰ Ǹ    踸 ְ ﰢ
   winding Ǿ ִ    ̴µ..
 
   ñϱ..
 
 ׷.
 
 

   :[E] ٸ ǥ  ?
 :ȭ  (soaring )    1999-04-15 22:46  ȸ:101  1/2
 
  GLϰ п     ־ϴ.
  ϱ... ĥ͵ Ƽ GL   ٲٰڴ... ^^
 
 ó ׳ (X,Y,Z) -> GL(-Z,X,-Y) ̷  ϴ 
  ϰ α׷ϸ ¥ ߰ϴ... ̳ X  X
 -  ȵ... --; rotate  å ȼ... --;
 
 ׷ Forward,Right,Bottom̶ x,y,z  ο 
 ϸ鼭 α׷ ϴϱ ξ .
 
 F(orward)ϸ .X, -GL.Z ̷ ٷ  ⿡ ߰
 ʽϴ.
 
 rotate pitch, bank, yaw ؼ .
 
  ̷ ϴ° ߴµ... ٸе  𸣰ڳ׿. :)
  ϳ  þٰ  ߰Ͻô  ... ^^
 
 -- ȭ.
 

   :[E]  ǥ ߽ϴ.. ^^
 :ο  (SSHOCK  )    1999-04-16 00:19  ȸ:119  1/1
 
 CLAXҽ ִ  ϸ ڲ Ʈ µ....
 
   ٲٴ  Ǵ±....
 
  ִҶ Ʈ ±...
 
 ? ׷ .. ASE ִ ROTATE Ű  Ӵ ϴ ʹϾ
 
  غ ֽϴ....
 
 ɩ?   ּ....
 

   :[E] ƿ Falcon4 ´ٴ±.
 :ȭ  (soaring )    1999-04-16 22:12  ȸ:86  1/2
 
 ͳ   ޴´ٰ ϴ
  ȮѰ ƴ϶ ȮѰ 𸣰ڳ׿.
 
 4 õ  Ƶ    .
 (ġ  ٴ    ...)
 
 ƿ 3D ƴ(?)μ ġ  ...
     ߴ... 
 
   ƿ   ÷... 
 
 -- ȭ.
 
 ps.  F4  ...   ϴ°͵ ...
    ุ 5ϱ ó̱......  --;
 
 

   :[K3DA]  1 ȸ ̳ 
 :輺  (Gamza   )    1999-04-18 21:53  ȸ:186  1/6
 
 ==========================================================================
 
                            K3DA ̳ 
 
 ==========================================================================
 
 Ͻ : 4 24 (  3  )
 
  : ǿ  4
 
        ö 4ȣ  -> ۽ ȣ->īŸ->
        
        꽴->н->ǿ 1 
 
        ( б   Ƿ !!)
 
 :
        ȸ             - 5000 
 
        Ϲȸ  ȸ - 3000 
 
    Ļ   غ.
 
 ǥڹ ǥ : 
 
     1. Lightwave animation data format &  - 輺( Gamza@hitel.net )
 
         3D tool ϳ Lightwave 3D  animation data format ̸
 
         ̿  ִϸ̼ 
 
     2. Collision Detection. -  躴( FairWave@hitel.net )
 
         浹˻翡  
 
     3. Designnig a PC Game Engine - ( gusn(Channeli) )
 
         IEEE  Ƿȴ  ǽð 3 ׷   
 
 5 ǥ : 
     
     ȭ( soaring@netian.com )    - md2 file format
     ̰( exciting@netdol.co.kr ) - lightmap
     ( lord@isoft.co.kr  )     - 3d game interface
 
  :
 
     1. غ ؼ    û ޵ ϰڽϴ.
 
        û Ѱ K3DA Ȩ ǿ ޵ ϰ, 
 
        ݵ ûĿ µ ۼϿ  [̳ û] ̶ 
 
        Ӹ ޾Ƽ  ÷ֽñ ٶϴ.
 
        K3DA Ȩ http://www.madmsoft.co.kr/k3da/main.asp  ø
 
        ˴ϴ.
    
     2. ȸ е鲲 ݵ ϼž մϴ. ε 
 
         Ͻô е ̸  ÷ֽð Ư  °
 
        ̿ Ǵ  ġ(?)  Դϴ.
 
     3.   綧  帱 ι  3000 ̳ ߰ 
 
         ޽Ķ ణ ٰ ȸ е鲲 ణ δŲ Դϴ
 .
 
         ȸ    ֽø ˴ϴ.
 
 , ̳ ǥ, ĸ  Ļ  غϼž 
 
        մϴ. 
 
     4. ̳ ۵Ǳ 10(PM 2:50)  е  Ϸ  
 
        ֵ  Ź帳ϴ.
 
     5.  ߵǽ е ǥ е鲲 ̹ 
 
        ( 4 21 ) ٽѹ     ϴ. 
 
          ŭ ݵ ϼž մϴ. 
 
        ڼ     ϰڽϴ.
 
 
 

   :[Q]   ׾Ƹ ..
 :  (ܼ  )    1999-04-19 04:36  ȸ:100  1/2
 
 ȳϼ.   øϴ.
 
  Direct3DIM ϰ ִµ.
 
   (3DMAX)  Ŀ ؽ ÷ ϰ
 
 ̴ Ʈ X ְ... ִϸ̼ Ų㿡.. ASE ͽƮ
 
 ߰ŵ.
 
 ׷ ȸ 0϶  پִ͵ ȸ  Ŀ
 
   ... ׷ ÿ Ű Ű..  
 
   Ǿϴ. ٽ ȸ 0 ָ  ٰ..
 
  Ʈ ȸ Ѽ ϱ   ϴ.
 
 Ǻ Űŵ... ֱ׷.? ¶̶  μ ׿..
 
 ͽƮҶ ̼ Ͼ ̼̾. Ǻ ڱ ڽ
 
 θ Ǻ ߽ ȸ̵ ϴ.
 
 亯...
 

   :[Q] 3D׷ Ϸ...
 :  (ǪǪ)    1999-04-21 04:31  ȸ:82  1/3
 
 ȳϼ..
 3D ׷ ϸ鼭 󸶳   
 ִ ǪԴϴ.. 
 ...  Ұ  ϸ..
  ٰ... MFC µ 2 Ƹ...
 ... Ҵ Դϴ....
  3D׷ θ ϸ鼭...   
 ȹ  ִµ... ̷ ϴ°  ?
 Ͻźе..   Խǿ ٸ е 
 Ƿ ̴..  ñմϴ..  ϱ⸸ؼ
 ..
  ϴ  ϰ ǥ  ƴ϶ 3d ..
 𵨸  α׷ ϴ°̴ϴ. 
 3dƮ ÷̳. ƽ α׷ 
 α׷۵ ϰµ.. 
  η ǥ  ִ°.. ̹ μ̶
 3d׷Դϴ.  ̹μ Թå 
 о  3d׷ ͵ ̰..
  å 1 ǻ ׷ ̷а ..
 2 ׷ ø 󰡸鼭..
 3 ñ׷ ...
 ̷ غϴµ..
 ϴ  п  ڽ ..
 кκп  ؾ ɷ?
 ׸ ̷ ϴ° ?
 ׸ ׷   ô..
 ׸   ȹ..  챸 ƴҷ..
 ѹ  غ .. å Ѱ
  Ȳ̶..  ϳ׿...
  Ұ ̰ ϴ...
 mfcտ  .. ׷   ..
   ִ ׷ 巡 ϰ ִµ..
 å ׿...
 ٸе.. Ⱓ ̰θ ϽŰ ...
 .. ..   Ź帳ϴ..
 оּż 帮...
 ϽǶ Ǵ...å̳ ̳ ϲ
 Խ̳ ֽø ־ ɲ ׿..
 ׷ ູ ð Ǽ..^^..
  ʺ Ǫ..
 
 

   :[I] , Blood2 ҽ ڵ ...
 :Ȳ(  )    1999-04-22 03:19  ȸ:238  1/1
 
 Lithtech Ҷ Blood2ҽ ڵ带  ߳׿.
  ˾Ҵµ Ȯ   Ǿ 𸣰ڱ..
  ̶ ҽڵ ̷   ҳ׿.
 ź ŵ ڳ׿.
 ڼѰ   к 𸣰ڱ..
 ..
 http://www.lithtech.com
 

   :[Q] quake3 
 :  (cryslove)    1999-04-22 23:23  ȸ:126  1/1
 
 Ż  ũ3 test ٰ 
   ޾ Ҵµ   .
  morphκ  ˰͵  ׿
 ȿó ñϴ󱸿.
 ȿκп ó  ´ κ ϰ Ǵٰ
  ϰ ° űϴ..
 ϰ İ 峭ģ ƴѰ ..
 ׸ ״ i740 Ʈ3  ⿡ 
 ũ پ˾Ҵµ Ȯϰ  .
 ε2 ȵ  ?
 
 ps:ٴھȿ   Ŀö ڸ 
 ڼ .  ִ...
 װ͵ morph..
 

   :[Q] ӽ۸޴....
 :  (dniro12 )    1999-04-23 00:17  ȸ:78  1/1
 
   ε..
   ~
 ׷ ó Ҷ
 ޴ ڳ
  ޴ȭ Ʈ 
 ȭ鿡 ǥٰ ġ...
 ȭ鿡 ŸƮ, ɼ,  ư ׷ ֽϴ
  ư 콺 ̸ Ŀ ٲ鼭
 ŸƮ 
 ȭγѾ° غ մϴ
 ̷ ޴ 콺Ŀ ġ  Ƴ?
 
 

   :[Q] ASEȭ ...T_T
 :Ѽ  (blossomy)    1999-04-23 16:49  ȸ:75  1/2
 
 ȳϼ?
 ASE ȭϿ  ־ ...
 
 *GEOMOBJECT ȿ ִ 
 *MESH ȿ ִ
 *MESH_FACE_LIST ȿ... ..
 
 *MESH_FACE 0: A:0 B:2 C:3 AB1 BC:1 CA:1 *MESH_SMOOTHING 2 *MESH_MTLID 9
 
   ִµ
 
 ⼭ *MESH_MTLID 9 ̶ 
  Ʈ ̽  ͸ ѹ ΰɷ ˰
 ְŵ( ³? ^^;)
 
 ٵ ȭϾȿ *MESH_MTLID 9 ְ 
 (׷Ƿ ͸ 9 ˰..)
 
 ٵ ̿Ʈ  ͸ 6(05)
  ͸  ְŵ...
 
 ̷  ذؾ Ǵ
 Ȥ  ó ߸Ѱ ƴ
 Ե  亯 Ź帳ϴ.
 
 ٹ~
 

   :[Q] mesh vertex edgeŰ?
 :ֿ  (SAIJER92)    1999-04-23 19:54  ȸ:66  1/2
 
 ȳϼ.
   ̻  ñѰ ־ ̷
  øϴ.
 mesh vertex list face list ˴ϴ.
   ϴ.
 v 0.001234 0.12234 0.1254
 v 0.00124  0.2314  0.1458
 .
 .
 .
 f 1 2 3
 f 2 5 1
 .
 .
 .
 ̶   face  open  wireframe ׸ ׷Ƚϴ.
 ⼭   ̳ edge 콺 Ŭϸ ׶  ˾Ƴ
  콺  ̳ edge غ ͽϴ.
   ߿  ѹ    v  
 ˾Ƴ ׶ index ˰ ͽϴ. 
  ڷᱸ ̿   face  index  Ͽϴ.
 ϸ ̰ α׷ϰ   ø 亯Ź帳ϴ.
 ƴϸ ߿  Ƿ   index  ؼ   ִ
  ִ..
   غ ʾ ַ lightwave  renderingϰг
 mesh ¸  ϰ ֽϴ.
 ׷ 亯 ٸڽϴ.
 

   :[A] 6395 ase!
 :  (cryslove)    1999-04-23 20:46  ȸ:147  1/1
 
   ؽ ̻ϰ Ǽ ˾ƺ
 ȯ Ǵ󱸿.
  ͸ 0-5̸ mt_lid%6  ͸ ȣԴϴ
  9̸ 4 ǰ.
 
 
 

   :[A] 6397
 :  (ð)    1999-04-24 01:43  ȸ:112  1/2
 
 
 OpenGL  Selection buffer    . vertex
 
  ̵  ׸  ۿ id  ׾Ƴ 
 
   ϴ.
 
  ȭ鿡 ׷ ǥ renderer ٰ vertex id 
 
  ̾Ƴ´µ,  ׳  ۿ vertex id  ϴ. 
 
 vertex ȭ z  ϸ vertex ġ Z ī޶
 
   ༮   ְ.
 
 
 

   :[Q] max α׷ 3 Է
 :  (ARISOO  )    1999-04-26 13:37  ȸ:66  1/2
 
  max α׷ 3ǥ (x,y,z) Էϱ   ˰
 ͽϴ..
 
  3 ǥ Ͷ   ĸ  Է¹޴ 2 ǥ
 Է¹޾Ƽ ȯ 3 x,y,z Դϴ.
 
   ʹ   м  max Էϱ⿡ 
 ð ʿմϴ. 
 
  ̷ ð ̶ ̱ ͸ ܺ α׷ ԷϿ
 maxα׷ డϰ ϰ ͽϴ. 
 
 max plug-in α׷ ų α׷  ʴ  
 ·  maxα׷   ִ   ˰ ;...
 
   ƴ϶ max ڷḦ Էϱ     ߴ  Ǵ
 ̷  ˷ִ   ....?
 
  ..  ּҴ ghost@softmotion.co.krԴϴ.
 
  Ź....
 
 
 

   :[Q] Ͱ м õ..
 :  (ǪǪ)    1999-04-26 18:36  ȸ:49  1/2
 
 ȳϼ..
 ǪԴϴ.. 
 ... б    Ϳ ؼ ڴ
  ±...  𸣰ڽϴ..
  ͺ ؼ̰ 븻ΰ? 
  ?(X)...
  ׳ Ǵ ˰ڴµ... .. 
   ذ Ȱ..   ȿ
  ܿ° ˾̶ϴ ̻ ..--
 Ͱؼ   õŹ帳ϴ..
 ߾Ӵб å濡 ϱ.. ̴° 
 ǮĮ.. å ִ... -ٽú vector mechanic ΰ ..߰
  𸣰ڴµ û ȭϴ.. ׸̱..
 ̰ ϴµ...
 ... ģ  adanced math...̴ ϴ ϰ å
  ַ  å̶µ... ̰ ?
 .. ΰ  åϲ Ƽ.. پƽø ϰ..
 ׳   ϴ..
 åõ  Ź帳ϴ...
    ǽñ...
 
 

   :[A] Ͱ м
 :̰  (lbsoft  )    1999-04-26 21:56  ȸ:136  1/2
 
  3 ؼ ϴ ̶..
 
 ( Linear Algebra) å ô° ϴ..
 
 , Ŀ  å..
 
  ʺ..  ޱ...   ..
 
 3       ִٰ  ..
 
 ܱ ü.. α ǿ.. 3 α׷ڰ ǿ..
 
  , Ǵ ̼ ʼ ..
 
 ׷ ̸.
 
 

   :[Q] MAX SDK  ڷ
 :õ  (yuchi   )    1999-04-27 02:18  ȸ:98  1/2
 
 3DS MAX SDK  ڷḦ   ִ  ƽø  ˷ּ.
 ƴϸ..ƽ ũƮ ̿ϴ  ϴ.
 ƽ   Ʈ Ϸ մϴ.
  ϵ带  ȱ   𵨸 ڷḦ  ҾȽϴ.
 װ   Ұ б PC س ̳ʸ Ÿ ã
 ͸ ص ϰ ֽϴ.̰ ƽ ƮϷ ϴµ ó
 ÷  ۿ ڳ׿.MAX  𸣴 ȯ⸦
  ..
 ڷ ðų ڷḦ  ִ  ƽô  亯 Ź帳ϴ.
 մϴ....
 
 P.S: CIH ߽ϴ.C ˻ϰ D̺긦 ˻ ʴٴ..ٺ..
 Ƽ °  ϴ.
 5.1Ⱑ ϵ带 ΰ Ƽ   Ƽǿ صΰ ־
 µ ϵ Ƽ  ư 뿡  Ƚϴ.
  б  ׸ ׸...  ϸ ׸  ׸...
 6 𵨸 3DS...2 𵨸 MAX.. ưϴ.
   CD-ROM սô..
 
 

   :[Q] ؿ...Ưå̸ ׿
 :  (ǪǪ)    1999-04-27 23:51  ȸ:50  1/1
 
 ȳϼ..
 ǪԴϴ..
 .. ؿ 亯 帳ϴ..
  ٵ . å  ҷ..
  ߾Ӵ뿡 ..  å ֱ ѵ..
   ִ å̶ ū°͵
   ΰ ... ... 3dο 
  å ?
 ..׸.. ǥü ׸   å....
 ... ׳  å鸸  ſ Ƽ..
   å å߿.. ߼Ǿ ְų..
 ƴϸ ׷ȿ  å ..
 ƽŴٸ... 亯 Ź帳ϴ..
 Ǫϴ.
 

   :[E] ȣ..3DS EXPORTER  ...
 :õ  (yuchi   )    1999-04-28 15:07  ȸ:124  1/1
 
  𵨸 ͸  ڴ ̳ʸ   
 б PC ִ.
 ... 밡Ѱ ʹ Ʊ ̰   غ  
  ϴٰ  3DS ٲ㼭 о̱ ...
   ʱ.
 ϴ  ϰ      ̰  
  سµ   ڳ׿.
 ASE->3DS  ʰ  ְڳ׿.
  X,Y,Zǥϰ   ణ ̻ϰ  ...
 ...  ϰ ϰ ±.
 Դϴ.
 .. ΰ ϸ...
 
 

   :[A]  .. ѰŶ..
 :̰  (lbsoft  )    1999-04-28 19:52  ȸ:85  1/2
 
 ٷ.. ϳ ֽϴ.
 
 ..
 
 .. .. ̰ ְ..
 
  ƴմϴ..
 
 .. 3D ʸ Ϸ Ѵٸ.. 
 
 3D Projection  å  Ҳϴ.
 
 å ° ƴ϶.. 3D Graphicå  ..
 
 .. 3D   å   .. ..
 
 ׷ ̸
 
 

   :[E] 3Dα׷ ϴµ ?
 :  (ޱ    )    1999-04-28 23:58  ȸ:86  1/2
 
 ʿ 𸣰...
  ǰ......
 ٵѰ   к ؾ 1Լ!
 ࿭ å   °ű ..
  ࿭   ܼ࿭...
 1Լ  ...
 3D ߷ۿ ̼κи鶧 2Լ  ܿ .
   ô....
 
 
 ٸ knowhow knowwhere ° ٰ մϴ.
 ó     ̰ ؾ ϴ 
 ׷...ϴµ ݾ غ....   ڸ
  ϴ..
 
 
 

   :[E]   Ƕ ұ
 :б  (׶Ƽ)    1999-04-29 00:20  ȸ:150  1/4
 
     ϴ   ¥ ȵǴ° ϴ
 
 ٸ     ¥ ; 
 
   ׳   鶧     
 
 ϴٸ, ϰ ȭ ü ġϴ  Ϸ ص  
 
   ʼԴϴ. ֳ.. 콺 ü  ű  ־ ϴϱ
 
  ۿ ȭ Ʈ Ҷ (̵, ȸ, ) MAX  
 
 Reference Coordinate System ̶  ִµ.. ʿ ޺ڽ 
 
 Screen, Local, Parent, World, View...  ֽϴ.  ̷ 
 
   ȵǸ  ظ. پ ǥ踦 Ϸ  ǥ踶
 
  ȯ ɼϰ  ϴµ,  ⺻ , Ư
 
 ȯ (Basis) ٲġ ⺻ Ȯϰ ˰ ִٸ ״ 
 
  ʰ ̿    Ŀ ״ ڵ  ֽϴ..
 
  ߿ ..   ο  ˱ ؼ ٸ   
 
 .. ̳  𸣴 п   ̰ Ǵ 
 
   ͵  ư ٴ°.   ,  
 
 ˸  Ҹ  Դϴ..
 
 · ŭ CG  ϴ ̶ ߰ ̻  ݵ
 
  ġ մϴ.
 
   å ϰ ø п 縦 °  
 
 (  Ǿϱ)  ü  й ƴ, 
 
 å  뵿Ұ̴ϴ.    å 湮(츮 
 
    ǻ..)   ڽ¾,   
 
 Դϴ.  Ŀٶ  ڿ ڳʿ  ̴ϴ.. (γ
 
 ǳ... ƴϸ  )
 
 ׷  Ǽ̱⸦..
 
 б
 neolith
 
 

   :[I] 3D Programming  Ͻ÷ в.
 :б  (׶Ƽ)    1999-04-29 00:39  ȸ:313  1/9
 
 3D Programming  ϴ    ¿ ϰ Ǳ
 
 ε,  ġ  ̶ Ǵ   
 
 ҽϴ
 
 1.  
 
 ƹ ׳ VGA   ͺٴ ӱ ִ ī忡 ۾ϸ
 
 ξ ֽϴ. (߿ ..)    ī尡  ӱ
 
  ٸ ߰ εζ ϳ 缭 ޾ƺñ  մϴ
 
 2. 𵨸 α׷  ణ
 
 3 α׷ Ϸ ּ ƽ ⺻ (ȭ鿡 ڽ ġϰ
 
 ؼ ̱)  ˾Ƶδ  ʼԴϴ.
 
 3.  SDK  Լ
 
 DirectX 6 SDK  Ƴ߰. Immediate mode essential ׸
 
  о մϴ
 
 4.  ڷ ޿ Ȯ
 
 http://cg.cs.tu-berlin.de/~ki/engines.html    , 
 
  Ʈ Ǿ ֽϴ. Ƹ 3D α׷ϴ ġ
 
   Ȱ   Դϴٸ, Ľɿ..
 
 5. ⺻ , İ ̺귯 ۼ
 
 direct3D    ִ ͳ İ ƾ ִµ
 
 ϴ   񶧸 Ǿ־ Ƹ ũū ȥ  Ȯ
 
 ϴ. 3D     ȭ鿡 簢    ƴ϶
 
 ̳ ͸  ؼ ͳ   ̺귯
 
 ڱⰡ     DirectX  ϵ ʱȭ 弼 ó
 
 ﰢ ׸ κ (DrawPrimitive)     Դϴ.
 
 6. ⺻ ӿ ۼ
 
 а ̺귯   ߾,  ʷ 
 
 ư   Դϴ.. ϴ ּ ʱȭ  
 
  α׷   մϴ. ȭ鿡 𰡸 ׸ Լ
 
    ٲġ   ֵ     Դϴ.
 
 ̷  ̺귯 ¿  ϽǷ OpenGL  ̺귯
 
  ϳ glut  Ͻ  ..
 
 
  ܰ ȭ鿡 ׸   밡 ڵ ׸  ִ
 
  ť Ǿ  Դϴ.      ׸
 
 ƽ ܺ Ÿ ; մϴ
 
 ϴ Ʊ⸸ Ϸ ASC ,     Ÿ  ASE
 
  д κ   Դϴ.
 
    ذؾ   µ, ù°δ  ˿
 
 ؼ Ȯ ϰ,  ׸   ϴ  ˾ƾ ϰ
 
 , °δ  ܰ ϰ Ǿ ִ 3D Scene Data 
 
 ȿ ϱ  ڷᱸ  α׷ ɴ Դϴ. STL 
 
  ̺귯 ɼϰ   ִٸ    Դϴ. 
 
 ̸      ֵ ؾ ߿ ִϸ̼ǵ
 
 غ   ְ. °δ ⺻ ̻ ӱ⿡     
 
  d3d_renderstate 鿡 ؼ ˾Ƶδ Դϴ. ּ ̸Ͼ
 
 ͸ Ѱ , ؽ  Ѱ , ĺ,  
 
  غ  ־߰
 
  ݱ 賭  ļ ȭ ƽ ׸  о
 
   ִٸ  ⺻ ڽ ߴٰ    Դϴ
 
 (    ֱ.  ǥ (ǥ, ǥ
 
 ī޶ ǥ, ũ ǥ) 鰣 ȯ  ǹ̿ ǿ 
 
 , ׸ ׿  ּ Ϳ  길 ȭ ׸
 
 ׷  ֵ ϴ ׷Ƚ  谡 ʿ)
 
 ׷ ٴ ξ   , ȭ鿡 ؽε ﰢ ׷
 
 ִ κ Rasterization  κ ӱⰡ  ˾Ƽ ó ֱ
 
 .   ϸ  ȭ ؼ ȭ鿡 ׸
 
  ĸ øϴ  ð  ..  ׷
 
 Ͽ  Ű  ʰ ٸ .. (̳ ڷᱸ ȭ) 
 
 ð ϴ ߼.. (ᱹ տ   پ , ڿ 
 
  ٴ )
 
 ϴ  ϼǰ   Ŀ ڽ ʿ信   
 
 ޶, ּ 3 콺 ü ġϴ 
 
  ñ ٶϴ.    ͱ ڱ
 
        ִٴ ڽŰ ̴ϴ..
 
 ̻ ʺںе鲲  Ǽ̱ ٶ..
 
 б
 neolith
 
 

   :[E] ׶Ƽ մϴ..^^..
 :  (ǪǪ)    1999-04-29 01:30  ȸ:105  1/1
 
 ȳϼ.. ǪԴϴ..
 ȿȿ... ̰  س....
  ִ  .. ʹµ..
 ֽô..  ϳ׿..
 ...  Ͷ ǥüϴ  ׿..
 ȿȿ... ADANCED ENGINEERING MATHMATICS  å ֽϴ.
 ..湮... å ѹ ߰ڳ׿..
 ٽ ѹ 帮..
   Ǽ..
 
 

   :[Q] shadow matrix  Լ..
 :  (  )    1999-05-01 10:00  ȸ:66  1/5
 
 Ʒ opengl super bibleå 9 shadowκ̿.
 ߿ shadow matrix  κε.
 ڵ忡 ذ Ȱ κ ־.
 
 պκ ׸ڰ  ǥ  ͸ ϰ..
  κ destMat äµ  κ ذ Ȱ..
 
  ҽ ÷ ˼ϳ׿.
 ƽô  亯 Ź..
 
 ׷..
 
 
 // Creates a shadow projection matrix out of the plane equation
 // coefficients and the position of the light. The return value is stored
 // in destMat[][]
 void MakeShadowMatrix(GLfloat points[3][3], GLfloat lightPos[4], GLfloat destMa
 t[4][4])
    {
    GLfloat planeCoeff[4];
    GLfloat dot;
 
    // Find the plane equation coefficients
    // Find the first three coefficients the same way we
    // find a normal.
    calcNormal(points,planeCoeff);
 
    // Find the last coefficient by back substitutions
    planeCoeff[3] = - (
        (planeCoeff[0]*points[2][0]) + (planeCoeff[1]*points[2][1]) +
        (planeCoeff[2]*points[2][2]));
 
 
    // Dot product of plane and light position
    dot = planeCoeff[0] * lightPos[0] +
            planeCoeff[1] * lightPos[1] +
            planeCoeff[2] * lightPos[2] +
            planeCoeff[3] * lightPos[3];
 
    // ⼭  ذ Ȱ.
        // Now do the projection
    // First column
    destMat[0][0] = dot - lightPos[0] * planeCoeff[0];
    destMat[1][0] = 0.0f - lightPos[0] * planeCoeff[1];
    destMat[2][0] = 0.0f - lightPos[0] * planeCoeff[2];
    destMat[3][0] = 0.0f - lightPos[0] * planeCoeff[3];
 
    // Second column
    destMat[0][1] = 0.0f - lightPos[1] * planeCoeff[0];
    destMat[1][1] = dot - lightPos[1] * planeCoeff[1];
    destMat[2][1] = 0.0f - lightPos[1] * planeCoeff[2];
    destMat[3][1] = 0.0f - lightPos[1] * planeCoeff[3];
 
    // Third Column
    destMat[0][2] = 0.0f - lightPos[2] * planeCoeff[0];
    destMat[1][2] = 0.0f - lightPos[2] * planeCoeff[1];
    destMat[2][2] = dot - lightPos[2] * planeCoeff[2];
    destMat[3][2] = 0.0f - lightPos[2] * planeCoeff[3];
 
    // Fourth Column
    destMat[0][3] = 0.0f - lightPos[3] * planeCoeff[0];
    destMat[1][3] = 0.0f - lightPos[3] * planeCoeff[1];
    destMat[2][3] = 0.0f - lightPos[3] * planeCoeff[2];
    destMat[3][3] = dot - lightPos[3] * planeCoeff[3];
    }
 

   :[Q] quaternion ..
 :ö  (Eretech )    1999-05-02 17:01  ȸ:73  1/2
 
 ʹϾ ȸ ŽἭ Ư ڼ Ư ڼ
 ٲ  ߰  ̼ ҷ ϴµ..
 
  ߵǴ° ?
 
 
 3ds vueϿ ִ  ǿ ´  a1, a2 
  a1  a2̸ ҷ..
 
  a1 ʹϾ . q1 <- a1 ȯ
  a2 ʹϾ . q2 <- a2 ȯ
 
  q1 q2  q3 . q3 <- (q1  q2)  (slerpԼΰ??)
 
  ٽ q3 ȸ ķ ٲ۴. a3 <- q3 ȯ
  
  a3(ϴ  ȸ) ȸŲ.
 
 ̷ ϴ°Ű?
 
 dxҽ װ ִٰ ϰ  glҽ  ȵǰ(߸߳??) 
 
    Ǵ°  ˷ֽ..
 
 оż մϴ.
 
 
 

   :[Q] ζ    ???
 :  (Windyboy)    1999-05-03 19:10  ȸ:44  1/1
 
 ζ   ڵ带 ũŰ  
 ΰ  ֽϱ??
 ???
    
 

   :[A] ζ  
 :  (ޱ    )    1999-05-04 00:18  ȸ:115  1/1
 
  ϴ..
   1:1̱⶧.
 ýα׷ ring 0   ̰ ϴ.
 
 Ѱ ִٸ ebp Դϴ.
    ( esp)
 ζο ἱ ʵʴϴ.
  ebp ϹǷν Į ϴ° ζԴϴ.
 
 ܹ.
 
 

   :[Q] Max XȭϷ ȯ
 :  (cj2001  )    1999-05-04 08:56  ȸ:55  1/1
 
 3D Studio  ü 3DS ExportŲ conv3ds ٽXȭϷ
 ȯؼ  ֽϴ.
 
 ׷  .
 
 ü ȸ̳ ũ ȯ (ƽ)  3dsȭϿ ü
 
  鼭 ڽĵ ġ ũ ̻ ϴ.
 
 ̷  ذ   ִٸ ˷ ֽʽÿ.
 
 ġ ...
 

   :[Q] ASE Rotation Quarternion
 :  (ܼ  )    1999-05-05 14:42  ȸ:47  1/1
 
 MAX ASE Export ASE  TM_... Ǿִ ̼ 
 
  Quarternion ٲٴ ˰ ;.
 
 lt ãƺ ߴµ Ӹ ׷ ߸𸣰ڱ....
 
    Faq ư...    ĳ ִϸ̼ 
 
 ϴ Դϴ. 0϶ ϴ ָ ŵ..
 
  Ź帳ϴ.
 
 ̸....
 

   :[I] quaternion  ؼ
 :躴  (Һ    )    1999-05-06 00:57  ȸ:114  1/5
 
 ö  ؼ....
 
  ö   Ͻø  Դϴ.
   ʹϿ ȸ  ϹǷ ġ   ϼž մϴ.
  4x4 Ʈ ʹϿ ٲ㼭 ص ̵  ȵ˴ϴ.
   Ͻø ǰڳ׿.
  ׸ slerp Լ spherical linear interpolation ϴ
  Լν ʹϿ 󿡼  ϴ ԼԴϴ.
 
 
   ؼ...
 
  rotation matrix ʹϿ ȭϴ Լ ֽϴ.
   Լ غ.
 
 #define X 0
 #define Y 1
 #define Z 2
 #define W 3
 
 int nxt[3] = { Y, Z, X };
 
 void mat2quat(double mat[3][3], double q[4])
 {
        double tr,s;
        int i,j,k;
 
        tr = mat[0][0] + mat[1][1] + mat[2][2];
        if (tr > 0.0) {
                s = sqrt(tr + 1.0);
                q[W] = s*0.5;
                s = 0.5/s;
 
                q[X] = (mat[2][1] - mat[1][2])*s;
                q[Y] = (mat[0][2] - mat[2][0])*s;
                q[Z] = (mat[1][0] - mat[0][1])*s;
        } else {
                i = X;
                if (mat[Y][Y] > mat[X][X]) i = Y;
                if (mat[Z][Z] > mat[i][i]) i = Z;
                j = nxt[i]; k = nxt[j];
 
                s = sqrt( (mat[i][i] - (mat[j][j]+mat[k][k])) + 1.0);
 
                q[i] = s*0.5;
                s = 0.5/s;
                q[W] = (mat[k][j] - mat[j][k])*s;
                q[j] = (mat[j][i] + mat[i][j])*s;
                q[k] = (mat[k][i] + mat[i][k])*s;
        }
 }
 
 
   4x4 Ʈ ϽŴٸ  Լ ڸ  
  ٲٽø ˴ϴ.
 
 void mat2quat(double mat[3][3], double q[4])
 
 ==>
 
 void mat2quat(double mat[4][4], double q[4])
 
 

   :[I] slerp, spherical linear interpolatio
 :躴  (Һ    )    1999-05-06 01:11  ȸ:85  1/1
 
 Ʒ 亯 ٺ   ־...
 
 ΰ ʹϿ, q1 q2 ̸ slerp   Ȥ 
  ʹϿ  ª arc  ʰ ݴ ū arc
 ׸    Դϴ.( ...^^;)
 ̷  (q1-q2) dot (q1-q2) > (q1+q2) dot (q1+q2)  
 q2 = -q2  ؼ Ͻø ª ȣ ׸  Դϴ.
 

   :[Q] Ŀ óϴ..
 :ڼȯ  (aenoc   )    1999-05-06 14:02  ȸ:51  1/2
 
 
  ϵ  Ǵ openGL ̳ ̷Ʈ3D 3D̺귯
 
   ȭ鿡 Ÿ ؼ ϴ  3Dӱ⿡
 
  ִ°ǰ ƴϸ CPU ϴ°?
 
  3Dθ ߴµ.. λ   ٰ ϸ..
 
   ʷ  ʰ ٸ  ǥ ٸ..
 
  ׶ ʿ ࿭  ̷Ʈ3D ̿ؼ ӱ
 
    °?
 
   ڼ   ʰ δ  ˼۽ մϴ..
 
  亯 Ź帳ϴ..
 
 

   :[Q] 3d   ..
 :õ  (yuchi   )    1999-05-06 14:08  ȸ:68  1/1
 
    ִ 3d Ͱ  ְ 
   ִ ˷ּ մϴ.
 ޾.3ds Ʈ ̺꿡  ϴµ 
  ؾ 𸣰ڱ.
 ̷  Ű ִϸ̼ Ҳ..
 
 

   :[A] ࿭ ִ ī
 :  (ޱ    )    1999-05-06 20:48  ȸ:102  1/1
 
 ࿭ ִ Ʈ  ִ ī
 ׸  ʽϴ..
 ׸  Դϴ..
 fire GL Ǵ ī尡 Ʈ ִ°ɷ дϴ.
  3Dī ׳ ׷ִ ī Դϴ.
 ׷ 3Dī尡 ־ 3DS MAX, Ʈ̹,  
 ҿ ϴ..
 
  ƴ ٸ̶.....?
  ô°ǰ?
 ƴ ο 3D ָ   Űǰ?
 
 
 
 

   :[A]  3Dȭ   - 3DWin
 :  (kwanny  )    1999-05-06 23:47  ȸ:147  1/1
 
 3DWin ֽϴ.   亯ȯ ־ Ÿ 
 
 մϴ..
 
 http://www.stmuc.com/thbaier  ֽϴ..
 
 ޾Ƽ ڷǿ ÷  ..
 
 /
 
 

   :[E]  ..
 :õ  (yuchi   )    1999-05-07 02:38  ȸ:75  1/1
 
 3D Win û ׿.
 Ŀ ÷ Ἥ 3dsо̴°ͺ  .
  ǰ..
 ..
 .
 
 

   :[I] ƽ, Ŀ 3D ..
 :б  (׶Ƽ)    1999-05-07 14:41  ȸ:124  1/2
 
 Ĵ  𸣰ڴµ.. Ƹ OpenGL  ϴ°Ŵϱ ϰ..
 
  Ŀ  ؾ߸ ƽ ȯ濡   ƴϰ
 
   ȵǴ Ʈ  īε  
 
 ˴ϴ.
 
 α i740  ᵵ ƽ ̹ OpenGL ̳ Direct3D 
 
   Ʈ ϶  ӵ ̰     
 
 .. ̰ OpenGL ICD  ϴ ī  ش ɰ̴ϴ. 
 
   ˳ؾ .. ει꽬  Direct3D  Ҷ  
 
   Ƽ   մϴ.. ƽ Direct3D Ʈ  
 
 ҾѰ ƿ..  ̿ܿ մϴ
 
 б
 neolith
 
 

   : direct3d rm α׷ ¥
 :  (fine02  )    1999-05-08 21:32  ȸ:81  1/2
 
  direct3d rm α׷ ¥ְŵ
 ( Ƿ  IM ̳)
 ٵ  ü ΰ ī޶ -z - ̵Űϱ ũ Ǵ
 
 , ٵ,  ü y ̵Ű ü عٴ ̴
 ϱ, perspective Ʈ Ǿ 
 , ϸ ǰڱ, ϰ ORTHOGRAPHIC  setting߰ŵ
 ٵ object ûũԺ̸鼭, ī޶ ڷλ ũⰡԾ
 opengl  Ǵ,,,, directXԵ,ߺŹԴϴ.
 ̹ ƹ͵ ϰ ֽϴ.
 ̶  ƹƮ ֽʽÿ
 ׷ ̸
 
 ٹ....
 
 
 
 
 

   :մϴ.
 :ö  (Eretech )    1999-05-09 17:07  ȸ:50  1/1
 
 gma 3d α׷ֶ ʹϾ
  亯 ̴ּ.
 
   ϴ.
 
 
 մϴ.
 
 
 ׷..
 
 

   :[Q] MAX ̿
 :ȯ  (leejw51 )    1999-05-09 18:17  ȸ:78  1/1
 
 
 MAX OpenGL 
 ִ   մϴ.
 
 MAX  Ŀ  ͵
 Ǿ?
 
 뵵  3 ùķ̼ α׷Դϴ.
 
 

   :[Q] D3DTLVERTEX
 :ֿ뼺  (DINET   )    1999-05-10 17:19  ȸ:48  1/2
 
 ~ ȳ ϼ...
 
 D3DTLVERTEX   szϱ dhW  Դϴ.
 
 sz   ǥ z  谡 ִ°...
 
 dhW  sz 谡 ִ°, z 谡 ִ°...
 
  ϱ Ѵ  ...
 
 ׸ 谡 ִٸ  · 谡 ִ°...
 
  ̶ ȯԴϴ. ...
 
 
                        - Kwangi Nukdae
 

   :[E] d3dFrame ... ߸ ϴ°... -_-;
 :ڱȯ  (jrhojin )    1999-05-10 19:57  ȸ:105  1/3
 
 
 ȳϼ...   Direct3D  ϱ  Դϴ.
 
 ̵θ   ϰڽϴ.
 
  immediate mode ϰ retained mode  ÿ ϰ ֽϴ.
 ΰ ڵ尡  Ǵ ϴ ͵ ֱ,  
 ʿѰ 𸣱  켱  ˾ƾ ɰ͵ Ƽ...
 
 ٵ, immediate mode  d3dFrame ̶ ̺귯 ±.
 ʱȭ  ƾ  °, ȯ  d3dFrame ̶ Ŭ
  Ƴ ű... ũμƮ α׷ӵ  
 α׷ µ   ƿ. Ʃ丮  α׷(SDK 6.0)
    ̺귯  ׿.
 
  ̺귯 Ⱦ Ʃ丮 ڵ мϸ鼭 ̷ ̺귯
  ... ׷  ̺귯 ҽ   
 ϴ.  Ŭ ٺ ڵ з  .
 <- ̺귯 ̺귯 ̿ ҽ ġ...  ׷ĸ,
 ʿ ƾ ƴϸ鼭 Ŭ   ϴ ڵ尡 ֱ
 ... ̺귯  ϸ鼭    ɷȾµ...
 
 ׸   ,   ̺귯 ̿ 
 ȵ   ̺귯 ˾ƾѴٴ ̴ϴ.   ̴ ƾ
 ΰ   ư ̺귯    ϴ... ǿ
 ... -_-; ̰ Ƹ,   ̺귯 ƴϱ ̱⵵
 Ұ̴ϴ... ( ƹ α׷ Ư Ÿ̰  
   Դϴ... -_-; )
 
 ׷  Դϴ... ð  ׳ ̺귯 
 ̳... ̺귯  ؼ ʿ ڵ常 ̾Ƴ ̺
  籸 ̳... ( ,    ٽ ڵϰ
 ֽϴ. ˾ƺ ... immediate ڵ retained ڵ... Ǵ
  ݴ... غź ƽð, SDK ڵ  
 ϰ   ־... )
 
 ( ֽŴٸ ڽϴ...   Direct3D ľ ǽ е,
     ð ̴°Ŷ  Ŵٸ   ּ.. )
 
 оּż մϴ..... ( ȯ )
 

   :[I]  D3DTLVERTEX  D3DFRAME ?
 :ȭ  (NINE99  )    1999-05-10 20:19  ȸ:85  1/2
 
   ÷±..  ٻ? ٺ..(ΰ ^^)
 
 D3DTLVERTEX T TUTORIAL DRAWPRIM  ø  
 Ǹ ˴ϴ.
   OpenGL gluProject gluUnProject Ϸ
 ϴٰ ְ 밡ٳ(ٺ ɷȽ) ˾Ƴ½ϴ.
 sz tlvertex sz 3 ǥ 2 ǥ ȯϴ?  
  Ÿ ø˴ϴ.  z-buffer   ֽϴ.
 
 ׸ d3dframe   ̰ ׳ ̿ϰ ֽϴ.
 dx 5.0   frame  ... 2d  
 µ... z-buffer, texture  ϱ ̰  ׷
 ˲ ִ  ...
 ׷ d3dframe ̿ߴµ...      ƿ..
  x   com object   ϰ... 
 Ͽư MS  x Žñ ٴ   ϴ..
  d3dframe ̿ؼ ѲǮ   뵵 ͼϰ
   frame      ׿.. 
 سſ  ؼ.. 
  ׷  Դϴ.
 
 ׷  Ǽ̱...
 
 NINE99
 

   :[E] ..LWS Ű̹ ִϸ̼
 :õ  (yuchi   )    1999-05-11 04:53  ȸ:90  1/1
 
  Ǵ±.
  ...̼  ȵǳ׿.޾.
 ̰  ̷....
  ִϸ̼   ణ ͼ..𵨸
 ƽ س ִϸ̼ ۾ ǽð  
 ڳ׿.ϰ İ   ƹ ̻ .
 ̱.㸮.. ٽ 鼭 LWS о̴ 
 ƾ ־ϸ...밡ٰ 峭 ƴϱ.
 
 ڰ ;.
 
 

   :[Q] D3DTLVERTEX ٽ
 :ֿ뼺  (DINET   )    1999-05-11 13:15  ȸ:54  1/2
 
 ~ ٽ Դϴ~
 
 ^^;  ε ڲ ÷ ˼
 
   Խǿ TLVERTEX    
 
  °  ѵ...ƴ ٵ ǰ?
 
  sz  0~0.99 ̰ dhW  1/z   дϴٸ...
 
  ˰  Ȯϰ ˰ ̴ϴ.
 
 1/z µ ̰  1/z  1/sz(TLVERTEX ) ...
 
 -0.99~0.99  0~0.99 ...
 
 sz  1/z  z/zmax ...
 
  밡  ġ ˰ ǰ
 
 ̹  е ϼ Ƽ.... ̶ 
 
 3D  Ư ó ߲ϸ ѵ ް Ǵϱ
 
 ...Ź帳ϴ.
 
                                       
 
 

   :[]  LWS  VS  ƽ ASE
 :念    (614252  )    1999-05-11 22:13  ȸ:71  1/2
 
 ȳϼ..
 
 Ű ִϸ̼... ҷ ε..
 
 LWS ASE.. .. ؾ...   ʱ..
 
 LWS ASE.. ̴ °ɷ ˰ ִµ..
 
 ̰Ϳ..  ּ..
 
 ׷..
                                            ſ Ϸ ǽñ..
 
 ((LWS)̶.. (ASE)   ôµ..  η..
  غ ͱ..)

 AT&C1X3
 
 
 
 
 
 
 

   :[] Quake3 test....
 :赿  (SAN265  )    1999-05-12 09:36  ȸ:90  1/1
 
 Quake3 test moply 5 ֽڷǿ ֽϴ.
 
   Ǿ..°   ð
 ϰ ִ...
 ׷~
 

   :[A] ƽ  Ű ִ
 :õ  (yuchi   )    1999-05-12 16:39  ȸ:90  1/2
 
  ٰ  帮ڽϴ.
  ASE Ű ͸ Դµ ߰ŵ.
    ʿմϴ.ASE Ű Ÿ ׳ ٷ
   ִ° ƴ϶...
 LWS   Դϴ.
 LWS  ..      ϴ.
 ̼ Ű о PI/180 ؼ ׳ Ʈ ־
  ϴ´ .
 Ű Ա⿣ Ȯ LWS մϴ.
 ٸ  ؼ   ׿. ϴ.
 ٵ ƽ ASEϿ Ž ͸ а LWS Ű  о
 ȣ ǥ谡  ȸ´  ִ.׸ νŰ° ׸
  ʾ..ƴϸ ǥ  ƴϰ  Ҷ ǥ 
 ٲų ȣ ٲ 𸣰ڳ׿.
 ư..Ͻñ...
 
 

   :[A]  D3DTLVERTEX ...
 :ȭ  (NINE99  )    1999-05-12 17:41  ȸ:71  1/1
 
 sz ? z-buffer writeǾ  Դϴ.
 ׸ range 0~1̰Դϴ.
 ׷Ƿ ..   ̰z-buffer ϽŴٸ   
 ̱⵵ ⵵  ̴ϴ.
 
  ǽñ...
 
 NINE99
 

   :[E]  Űִ..  Ǵ±.
 :õ  (yuchi   )    1999-05-12 21:00  ȸ:76  1/1
 
 ...  ̼...  Ѱ   ȵǴ..
  ߳׿.   Ѿ  ٴ..
 ޾. ذ..
    ϴ.
     ׽Ʈ غ߰ڳ׿.
     ִ°..
 
 

   :[] "OpenGL  " ñ
 :赿  (SAN265  )    1999-05-13 13:56  ȸ:176  1/2
 
   翡 Ͽ.
 
 OpenGL   
    α׷ӵ GLSetup Ʈ ǥߴ.  Ʈ 3D 
  ϴ ӵ  PC ۵ǰ ǵǴ  ٲٰ  ̴. 
 ũ 3 Ʒ ׽Ʈ  ÿ Ÿ õ GLSetup ̸ӵ 3D 
   ν     ִ  ֱ  α׷̴. 
 
 GLSetup  ׽Ʈ ģ ֽ  ̹ ̸ PC ġŴ
 ν  ڵ  3D ӹ  ȣ޴   
 Ϳ  ΰ ִ. GLSetup  CD-ROM Ե ̸ ̴ ν
  ڵ ġ ̴.  α׷ ̸ 3D ӱ⸦ ڵ ã
   ȭ  ̹ ν ̴. 
 
 GLSetup Ե ̹ ũ 3 Ʒ, ƿ θƮ Ʈ 

 3, ̳ͽ Ÿ   ֽ  ӵ鿡Ե  ̴. 
 

   :[E] .
 :ö    (NEGATIVE)    1999-05-13 14:38  ȸ:124  1/4
 
 ȳϼ. ƵԴϴ.
 
 ѵ   ⿴ϴ.  ѹ ϼ  Ű 
 
   ϰ ư ,  ۾ ϸ鼭 ó ߴ 
 
  ϰ ߻ϸ鼭 Ӹ ξȰ ߱ϴ.;;;;
 
 ׷ 쿬   ڴ ۿ Ʈ ϴ. Ʈ īǿ
 
  ..... ׸ ߽ϴ. T.T
 
 ( .....Ͽ ִ  ãƼ ϱ....T.T)
 
  3D ʺе  Ͻô ɷ ˰ ֽϴ.
 
      ȸ Ʈ īǿ ʹϿ ̿
 
 ̾ϴ. .....Ȯ ʹϿ  .
 
   ÷ֽ ڴԲ ڴʰԳ   帳ϴ.
 
 ....Ʈ īǸ ϴϱ... ҽ   پϴ.  
 
  ҽڵɷ¿  ׷͵ ...-.-;;;
 
 
 ..׸ ؿ D3Dӿ  ̾߱ ֱ...
 
   D3D ణ ؼ  ֽϴ.   
 
 . Ȯ    ,  ٰ ϰ 
 
 ʽϴ.  ۿ  ణ  ġ 
 
 ⺻ Ʋ  ϴٰ ϰ ֽϴٸ.
 
 ,   ٸ...  ϴ.
 
 
  ⼭ 쿬 ȭ  ߰ϰ ־ ڱ ѷ׿.
 
 (ƴ, ̹ ٵ ƴ°ǵ  ݱ 𸣰 ־ ...;;;;)
 
 ƹư ׵  ־ ѵ Դٰ  ŷ ϴ.
 
 (..׷  㼺  ǹȱ. 길 길....--;;;)
 
 ׷ ̸.
 
 ߻ƺ~
 ~!
 
                                                     - NTTP//DEVICE.prog.Adol
 

   :[E]  gluUnProject d3d ü ..
 :ȭ  (NINE99  )    1999-05-15 10:53  ȸ:63  1/2
 
 ~ ¥  ߳׿..
  OpenGL ۼߴ α׷ d3d ϰ ư׿..
 gluUnProject   ߴµ..
 
   ̳׿..
    Transposeߴ 4x4?  ȳ..
 å  transpose  3x3 ķĹۿ ..
 ׷ ƿ ӵ   gauss-jordan ҰŹ ̿ؼ
 ۼߴµ.. ̰͵ ߵǴ ˾Ҿµ?... ?^^  Ǽ װ
 ־.. ·  ȭǥ Ϻϰ 3 ǥ  
 ֽϴ.
 Ʈ ŷ  ٴ ... ~ ڴ...
 
  ϴ αƾ?  Ȩ ÷ ʿϽ  ..
 ׸    ÷ֽð ϰ..
  Ȩ http://www.up2date.co.kr/~nine99/? Դϴ.
 ..
 
 ׷..
 
 NINE99
 

   :[I] ѹ ...
 :ڼ  (OKSAN   )    1999-05-15 11:31  ȸ:109  1/3
 
 ȳϼ...
 
   ɱ...  ٸٰ ̷  øϴ.
 
 ֺ  ȸ 3D忡 ߵ 2  ϰ ֽϴ.
 
   ̱... (̴ϱ...   ...)
 
 ȸ簡 ũ븶Ʈ ̻߰ŵ...  31Դϴ. (繫)
 
 ż ׵ ¥ غð... Ѹ ֽø ڽϴ.
 
    ...
 
 ׸,   50ġ  Ϳ ϴϱ..
 
 ȭ鵵 ÿҰ̴ϴ.
 
 ... ȸ̸ 꿡 AndaMiro ȴٹ̷ (áٴ ) ٲϴ.
 
 ñϽ  ø ȭּ.
 
 3424-1880 ~ 1897 ǥ: 80  °̰: 83
 
 ׷...
 
 P.S. ...   ׿...
 
 ϳ ̽ý XTOM 3D ... (PCε )
 
 ٸ ϳ йи δ HEART BREAKERS Դϴ.
 
 տ 3D ̰ ڿ Դϴ.
 
  ѹ 鷯ּ...
 

   :[E] q3test, mesa, ...
 :ȭ  (soaring )    1999-05-15 14:41  ȸ:89  1/2
 
 q3test ߾µ ׷ Ҹϴ.
 εζ ׷    ߴµ...   .
 
 q3test1 ׳ q2 dmϴ°̶  ̸  ڴ.
  q3test2 û 쳤 Ȳ  .
 ϸ鼭 ׷  ó Դϴ.
 
 pack Ǯ ôµ...
 512ũ ؽİ  ̴. ε3  256 ϴ°
 ˰ ִµ... εο Ƽ  ڱ.
 
 ũ3 ̹  ϴ.
  ̹ GLâ尡  ȵǾ â ϳ Ӹ Ǿµ
 âε    ӵǴ.
 ۹̵2 ų ɼ  . ׳ 3  ÷...
 
  Į linux q3 gl  mesa ޷ θ ߴϴ.
  linux q3 gl ID  ˰ ־µ mesa 
 .
 
 mesa ftp  3dnow, D3D, x86 丮  .
 3dnow, x86 ζξ Ʈ κ ȭ ϰ ִ° ׿.
 ٺ watcom c    .
 
 D3D alt ̱. glٰ d3d ôº Ͻø ...
 
 -- ȭ.
 

   :[]3DMAX, ѹظ  ʵ!
 :ο  (tptptp  )    1999-05-16 18:13  ȸ:54  1/1
 
 3DMAX  Ŀ..
 ״ ݰ ٽ ϸ ε . Ǵµ.. ȭ  ʳ׿..
 
  200 48 2MB 3Dӱ
 
 ִٰµ... ׷׿
  ׷ ʾҽϴ.
 
 

   :[A/6445] transpose of 4x4 matrix?
 :躴  (Һ    )    1999-05-16 20:15  ȸ:95  1/1
 
  6313  Ŀ 4x4 matrix transposeϴ κ µ...
 6313ۿ  Ŀ transpose(A)   ִµ
 A matrix 3x3 upper left submatrix մϴ.
 

   :[A/6448] 3d-max
 :ö  (  )    1999-05-17 09:24  ȸ:104  1/1
 
 ƽ 2.0 쿡 98 ų  ȭ鿡 ƹ͵ α׷
  ȵ˴ϴ Ž â̵ ȱ׷ ̴ٿ ȵǰ 
 ӿ   
 ƽ ƹ nt °  ƿ 
   ְ .....
 
 

   :[A/6448] 3d-max
 :̰  (lbsoft  )    1999-05-17 14:56  ȸ:80  1/1
 
 win98  ʵ˴ϴ..
 
   .. ҽ 0 ۼƮ  ..
 
 ȭ Open Dialog ʶ߰,..
 
 Material Dialog ʶ߰..
 
 NT ٸ.. Windows2000̶ Ƽ.  ɲϴ..
 
 ׷ ̸.
 
 

   :[A/6448] 3d-max
 :  (kwanny  )    1999-05-17 23:50  ȸ:74  1/1
 
  128MB  98 (?) ϴ..
 
 64MB °  ð...ٸ α׷  
 
 ʵ..
 
 ..÷ 丮 캸ż °..
 
 (ʿ ȭ import/export) ø   ǽǵ..
 
 
 

   :[I/6448] 3dsmax
 :ȫö  (ƿ  )    1999-05-18 02:08  ȸ:65  1/1
 
 ...128MBεұϰ...
 ƽ...ҽ...4%......--;;;
 ...ٸƹ͵ȶ...;;;
 ⼭...ASEͽƮϰ...Ʈ󿡵Ʈθ...
 ...â̾ٴ...--;;;;;;
 ׷...ȳ...;;;
 

   :[a] 3ds-max
 :ȯ  (leejw51 )    1999-05-18 03:17  ȸ:62  1/1
 
 
 ƽ  带  ϴµ.
 
 windows 9X ſ Ҿմϴ.
 (ü  9x Ҿ. ѹ α׷
   ᵵ ȵǰ)
 
 MAX NT  ξ ̰  ưϴ.
  ϰ NT ñ մϴ.
 
 
 

   :[]  ĥ..
 :ȯ  (leejw51 )    1999-05-18 03:19  ȸ:41  1/1
 
 
 ttfƮ ε κ
 ڷǿ ÷ȴµ.
 ñѰ ĥε
 OpenGL   ͵
 ĥ ִ  𸣰ڳ׿.
 
 
      
 ˷ּ~
 

   :[Q]  
 :õ  (yuchi   )    1999-05-18 04:46  ȸ:52  1/1
 
 Ʈ̺꿡 Ű ͸ ̾Ƽ Ű Ű ִµ
  ƴٽʹϸ  ߻߽ϴ.Ӹ ٰ
    Ű Ÿ, ̵,ȸ, ġ
    ٷ VUE..  ³?
 · VUEó ܹڿ ϸ ȯ ̷  
 Ű   ִ° дϴ.
  ?
  ..
 ׸ ÿ ؾ ϴ 忡 ؾϴ..Ȯ..
 ׷ Ź帳ϴ.
 
 

   :[Q] ..ʹϿ ..
 :õ  (yuchi   )    1999-05-18 06:36  ȸ:61  1/1
 
  Ʒ   ᱹ ʹϿ Ǵ° .
 Խ ...
 · ð   ư ҽ ʿѵ ūԴϴ.
   ñ 
 HEADING, PITCH, BANK 3Ҹ   Ʈ 
 ϴ Դϴ.
 ߰ ʹϿ ľ Ұ  ʹϿ 𸣴...
 Դϴ.
 ƽô  亯...ġڽϴ.  ħ ݱ
 ̷ ֽϴ.
 .
 
 

   :[I/6457] ؿ 
 :ö  (  )    1999-05-18 09:37  ȸ:58  1/1
 
 ׳ Ʈ Ÿ d3dframe  ִ
 VOID D3DMath_QuaternionFromAngles
 ( FLOAT& x, FLOAT& y, FLOAT& z, FLOAT& w,FLOAT fYaw, FLOAT fPitch, FLOAT fRoll
 )
   ʹϿ ؿٰ  Ʈ   ?
 VOID D3DMath_MatrixFromQuaternion( D3DMATRIX& mat, FLOAT x, FLOAT y, FLOAT z,
                                   FLOAT w );
 

   :[A] ʹϿ, Ϸ Ʈ...
 :ȭ  (soaring )    1999-05-18 09:46  ȸ:111  1/2
 
 Ϸ Ʈ  ؼ ʹϿ±  ʿ ϴ.
 ׳ ȸ Ʈ  ָ ˴ϴ.
 
  ȸ  ֽø ˴ϴ.
 
  OpenGL  Դϴ.
 
 GL_QUAT        pitch, roll, yaw, r;
 
 gluAxisToQuat_EXT(0.0f, 1.0f, 0.0f, sf0.vAngularVelocity[2] * Dt, &yaw);
 gluAxisToQuat_EXT(1.0f, 0.0f, 0.0f, sf0.vAngularVelocity[1] * Dt, &pitch);
 gluAxisToQuat_EXT(0.0f, 0.0f, 1.0f, sf0.vAngularVelocity[0] * Dt, &roll);
 // r = roll * pitch * yaw;
 gluQuatMul_EXT(&roll, &pitch, &r);
 gluQuatMul2_EXT(&yaw, &r);
 
 gluQuatMul2_EXT(&r, &sf0.d.qOrientation);
 
 -- ȭ.
 

   :[E] ȣ ȴپ~
 :õ  (yuchi   )    1999-05-18 15:40  ȸ:97  1/1
 
  Ű ִ  ˴ϴ..
 Ϸ Ȧ  ϸ...
 ...
 б Ư  ֽ ڴԲ 帳ϴ.
 Ʒ ֽ е鲲   帳ϴ.
  ׽Ʈ غ߰ڳ׿.
 ȣȣȣȣȣ..ڴ...
 
 

   :D3D DDraw  
 :âȣ  (mongu   )    1999-05-18 21:23  ȸ:41  1/1
 
 ȳϼ!!
 
 *^^* ̷Ʈ 3D ̷Ʈ Draw     ֳ?
 Ȥ    ִٴ  ϴ ?
 մϴ.  Ź帳ϴ.
 Ȥ ̿ õ ҽ    ڷǿ  Ǵ
 ּ....*^^*
 

   :[A] D3D, DDraw ̻..
 :̰  (lbsoft  )    1999-05-18 23:40  ȸ:105  1/2
 
 Direct3D RM ߸𸣰..
 
 D3D IM.. ϴ ̶ ϱ  ...
 
 Device, Viewport DDraw Back Surface  ..
 
   Back Surface DDraw   ˴ϴ..
 
  Lock ɾ.. ص Ǳ..
 
 .. ϵ  ȴٸ..
 
 LockǴٵ Ʈ  ٴ..
 
 D3DTLVERTEX ̿ؼ ϵ ̿ϴ°  ..
 
 ڼѰ http://www.gameprog.com  ..
 
 D3D 2DƮ   ֽϴ..
 
 ܼ  ̶.. ޴..
 
 ׳ Back Surface  ص ɲϴ.
 
 ׷ ̸
 
 

   :[I/6448] 3DS MAX
 :õ  (yuchi   )    1999-05-19 00:44  ȸ:89  1/1
 
 ۽.. ƽ 2.0  90  32ް Ⱦµ
 ͰŸ Ⱦ   . 95
   64ް 98  ֽϴ.
 MP3鼭 𵨸 մϴ....
 98  100%  ±.
 1.5ް  ASE е忡 о̴ 
   WINAMP       ˴ϴ.
 ν ϰ  ÷  ϳ ҽϴ.
 ½ũٿ IMEϰ Ŀ ܸ  ֱ.
  ʿ ɼ  .  ˴ϴ.
 
 

   :[q] İ ?
 :ȯ  (leejw51 )    1999-05-20 01:06  ȸ:26  1/1
 
 
 ?
 
  Դϱ?
 
 
 
 

   :[A]  == LightWave3D
 :輺  (Gamza   )    1999-05-20 01:56  ȸ:75  1/1
 
 ȳϼ?
 
  Դϴ.
 
 3Dִϸ̼  ̸Դϴ.
 
 𵨷 ְ..
 
         ø...@~
 

   :aseȭ    ź̳ ƴ ?
 :  (jinysj  )    1999-05-20 07:10  ȸ:54  1/1
 
 γ Ͻʴϱ ?
 ó   øϴ..
 ٸ ƴ ɰ aseȭϿ   Ľ Ҷ  
 տִ ̻ ڵ ǹ̰  ǹ  𸣰ڳ׿..
  vertex ¼ ¼ ϴ° vertexǥ°  ˼  
 ߿  ϸ̼ Ÿ óϴ°Ŵ  ؼ ؾ ϴ 
   ʴ ..Ȥ ڷ  ź̳ 
 𰡸 Ҽ ִ ƽô  Ź 帳ϴ..
 ׷  Ͻʽÿ..
 

   :[E] İ .. ASE  մϴ.
 :ȭ  (NINE99  )    1999-05-20 22:00  ȸ:131  1/1
 
 ﰢ  ϳ ׸ ͺϰ? STRIP̳ FAN ׸ ϰ
 ӵ̰  ٴ  ƽ?
 Ĵ FAN ..
 Ƹ ӵ    ..
 ׷  ASE  ߴµ..
  ķ ϱ ߽ϴ.
  ִ° FAN ٲ㵵 ǰ,  ҰŸ ȭ д° 
   ..
 ߿  ϸ   ..
 
 ׷...
 
 NINE99
 

   :[Q] Ʈ̺   Ҹ..
 :õ  (yuchi   )    1999-05-21 16:15  ȸ:33  1/1
 
 ̰ غ ִµ  𵨸  غþ 
 ִϸ̼ ° ..Դٰ Ŀ 
 ڴ.
 ϰ   ôµ ʹ ؼ Ŀ
 ִ κ ɾٴϴ° Ѻôµ ¥....
 Ⱦ︮׿.
 
 ׷ ϴ ε Ŀ     ?
 ͳ   ´ٰ ϴµ  ãڳ׿.
 LWO ʿ LWS, ȴ°ų ߴ°.׷  
    ڴµ ̷  Ʈ ̷   
  å  ƽø  ˷ּ.
 
 
 

   :[] Ʈ  з Ʈ Ʈ
 :  (isb700  )    1999-05-22 10:29  ȸ:27  1/2
 
 ȳϼ..
 
 Ʈ Ʈ з Ʈ Ʈ 
 
 ˰ ..
 
 dxsdk ִ  Ѽ..
 
 Ʈ Ʈ з Ʈ Ʈ ôµ
 
 ̸ ڴ...
 
 з Ʈ Ʈ   Ѱ ..
 
  װ ƴ  ..
 
 亯  Ź 帱.
 
 

   :[I] ɸ ϸ̼ FAQ
 :ȭ  (soaring )    1999-05-22 20:37  ȸ:89  1/1
 
 http://www.flipcode.com/documents/charfaq.html
 
 -- ȭ.
 

   :[Q] openGL Texture  .
 :輺  (dinbe   )    1999-05-23 00:19  ȸ:46  1/1
 
 openGL ؽ縦  ϴµ.
 
 ؽ簡  ϴµ ...
 
 յ   ̴µ  Ÿ  ⸶ϸ
 
   ʰ ؽ簡 ׿.
 
 ̷  ذ  ˰ ź  ˷ֽñ ٶϴ.
 
 ...
 
 

   :[E] .. ؾ ϳ ƾ ϳ.. 
 :ȭ  (NINE99  )    1999-05-24 11:18  ȸ:53  1/1
 
 İ D3D  ǥ赵 ... FAN    ߴµ..
  ׷ϴ ǹ ±?.
 D3D QUAD  ʱ⶧ 簢ϳϳ  
 DrawPrimitive() ȣ  Ѵٴ ̾߱ε.. ..
 ̷ ϳ ϴ° .. ƴ ׳ 3  DrawIndexedPrimitive()
 ִ  ... εǴ±...
 ̰ ҷ  ̺귯  ľ ϴµ... ڴ س ɱ
 ̳
 ... ̳׿..
 
 NINE99
 

   :[Q] D3D Visible Test 
 :  (cj2001  )    1999-05-24 11:57  ȸ:47  1/1
 
 D3D ̿ؼ α׷  ֽϴ.
 
 ٵ ϰ ӵ ̱ ؼ
 
  ̴ 鸸  ϰ .
 
 IndexedPrimitive   ر  ʿ   ִ .
 
    Carmera ͸ ̿ؼ  ׷ִ ۾ ڵ
 
 ִ?
 
 Ÿ    Visible Test ִ ƽô ø
 
  ֽø ϰڽϴ.




   :[Q]  浹 üũ ˰ ...
 :ȣ  (soninho2)    1999-05-24 12:25  ȸ:52  1/2
 
 3 󿡼 , , Ǹ, 6ü, 4ü 
 , 浹,    ϰ ͽϴ.
   꿡    ִ ˰
 մϴ.
  ڷᳪ , Ÿ   Ŷ 
 ƽô   ˷ּ.
 ùķ͸  ϴµ   ؾ
  𸣰ڳ׿.
 Ź帳ϴ.
 
    ˽  , ˸鿡  ͵
  ϰ ͽϴ.
 
  ڷᳪ    ̶  ڷ ˰ðų
 ִ   ÷ּ..
 
 ȳ...
 
 

   :IM  ̽  Դϴ..
 :  (jinysj  )    1999-05-25 04:35  ȸ:51  1/2
 
 ȳϽʴϱ?
 ٸ ƴϿ 彺̽ ġ Ų ü ī޶ ġ ˰
 ,
  ϴ  𸣰ϴ.
 浹üũ Ϸ ص ü ġ ī޶ ġ ˾ƾ Ұ ..
 ƽôº ø   ּ..
    ̴° 
 pd3dDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &matView);
 D3DUtil_SetTranslateMatrix( matTrans, 0,0,MOTION_SPEED*elapsed); 
 D3DMath_MatrixMultiply(matView, matTrans, matView );
 pd3dDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &matView);
 Ʒ ̴ ڵε viewƮ  ڼ  
 忡  ǥ ƴϰ ī޶ ü ǥ..
 ׷ ̰ͰŰ غôµ  ʵų׿..
 ׷   Ͻʽÿ
 о ּż  մϴ..
 
 

   :[Q] Ʈ ƸԱ
 :  (ð)    1999-05-26 16:30  ȸ:39  1/1
 
 
 ̶̼ , Ʈ̼ǵ  Ʈ
 
 , ׷ϱ x,y,z 󸶸ŭ ȮǴ ҽŰ ΰ
 
 ˷  ؾߵǳ.   Խǿ D3D Ʈ
 
 νִ Լ ִٰ  Ҵµ, ã  ׿. ̸̿
 
 D3d, ˰̳, ƴϸ  D3DԼ ҽ   ִ ̸
 
 ڽϴ. ׷ ̸
 
 

   :[I] 3DLabs, Permedia3  ...
 :ȭ  (soaring )    1999-05-26 22:59  ȸ:37  1/1
 
 http://www.3dlabs.com/
 
  ۹̵3 Ա.
 32M 229޷.. ׸   ̳׿.
 
 TNT Vanta 32M  ߾µ... ̰ ٽ   ڱ.
 
 -- ȭ.
 

   :[A] Ϳ зƮ !
 :  (cryslove)    1999-05-27 03:34  ȸ:34  1/1
 
 D3D    뷫  Ʈ ˰ ׿.
 зƮ   ⸸  ֱ⶧ 
 ְ Ͽ     intensity ϴ ̰
 ( ¾   ָ ֱ⶧ Ʈ ׻ٱ
 ϴ ...)
 Ʈ Ʈ   к̳ 鿭 ߾ӿ ̸
 װ ߽  ׸ڰ  Դϴ.
  зƮٸ   θ ׸ڰ
 .
 D3D   Ƹ   ̴ϴ.
 
 

   :[A] Ʈ ƸԱ?
 :  (cryslove)    1999-05-27 03:41  ȸ:42  1/1
 
  Ŀ  س   غҴµ
     Ȯ ˾Ƴ ִٸ Ҽ 
 ִµ  Ե 찡 ֽϴ.
  ƽ Ʈ ȸŲ  ǵ°
  ǵ ȸŰ°츦  Ʈδ ˾Ƴ  
 ٰ   ־ϴ.
  x ϰǵ ȸϰ ϰǵ ã ִ 
  ϴ.
   reset X-form ؼ  ˴ 1
 ϴ  ӽ÷ ϴ  ϳΰ ϴ.
 
 

   :[E] Ʈ ƸԱ
 :  (ð)    1999-05-27 11:19  ȸ:28  1/1
 
 
 ׷. ߸þ ϴ. ̼ Ʈ ͹̳Ʈ 1ΰ
 
 ̿ϸ    ˾Ҵµ. 
 

   :[] D3D TUTORIAL lpVtbl  ??
 :  (isb700  )    1999-05-27 11:45  ȸ:18  1/1
 
 ȳϼ..
 
 D3D   TUTORIAL  lpVtbl̶   ϴµ..
 
 ) lpDDClipper->lpVtbl->    ̷ ϴµ..
 
   Ŭ۸  ϴ° ƴ϶ ٸ Ŭ(̽, Ʈ)
 
      ִµ...
 
 lpVtbl  ˰ ͳ׿..
 
 ׷ 亯 ..
 
 

   :[Q]opel gl  ػ ȯ?
 :  (ikgn    )    1999-05-27 17:20  ȸ:15  1/1
 
 open gl  ϰ ֽϴ?.
  εθ ̿ؼ  ϰ ִµ 
 ػ ȯ  ֽϴ.640 * 480  Ǵµ
 ׿ ٸ  ʵǰ ֽϴ
 ־ȵɱ? 800*600 带 Ȥ εΰ  ȵǴ ɱ?
  ּ!!
 

   :[I] lpVtbl
 :輺  (Gamza   )    1999-05-27 20:16  ȸ:23  1/3
 
 ȳϼ?
 
  Դϴ.
 
 lp  Ͷ ̾߱ ̰, Vtbl ̺  ϰ̴ϴ.
 
 ̷Ʈ Ƹ com object?
 
 ̰ C++ Ŭ    Ƽ...
 
 ޸𸮿 Ʈ Լ ѹ ε..
 
 ׸ ۷ι ü   Լ ͸ 
 
  ̴ϴ.
 
 ׸ Ʈ Ҷ ü  lpVtbl̶ 
 
 ۷ι Լ ü ּҸ ־..
 
   Ʈ lpVtbl Ű ִ üκ
 
 ڽ  Լ  Ҽ ְ Ǵ ̴ϴ.
 
 ̰ ü Լ   C  ̾߱ ̰,
 
 ̿   ⺻ ü Ŭ ϰ ִ
 
 C++   lpVtbl  ʾƵ ˴ϴ.
 
  ᵵ ...
 
                ̻  ϴ.
 
 
 

   :[A] Voodoo OpenGL ػ ȯ
 :ڼ  (OKSAN   )    1999-05-27 20:50  ȸ:36  1/4
 
 Ƹ ε1  3Dfx OpenGL Ͻð  
 
 ϴ... (Ÿ opengl ̹ glide2x.dll  մϴ.)
 
 ε1 640x480 512x384 ⺻ մϴ (glide...)
 
  ٸ ػ󵵸 ϽŴٸ ӹ۸  ÷ϰ...
 
 , ȭ ļ  ؾϴµ...
 
 ̰ glide ҽ  ־ մϴ... ( ȸ翡 ׷
 
 ߽ϴٸ...  ༭ ϱ     
 
 ϴ... ˼ؿ...)
 
 ε2 꽬, 꽬2 (ε3 ϴ...)  ȭػ
 
 ȯ  ̷ Դϴ. (ӹ۰ ˳ ̴ϱ...)
 
 , OpenGL ü ػ ȯ  Ƿ
 
  ȭػ󵵺ȯ api directdraw api ϼż
 
  ػ󵵸 ȯϽĿ pixeldescriptor ð
 
 context žմϴ. (     Խ
 
 ø ð̴ϴ...)
 
 γ Quake3  OpenGL   ִ...
 
 (꽬 ׽Ʈ ߽ϴ.  OpenGL glide3x.dll ϴ ɷ
 
 ˰ ֽϴ.)
 
 , Ʈ ȰȭǾ   ؽĸϴ  ϱ...
 
 Ʈ  ̺  ũ  ״󱸿...
 
 â忡  Ǳ ϴ... ( Ǵٴ... ...)
 
 ׷... ־  ŸũƮ  Ѵٴ...
 
 (256 ÷ ȷƮ  õ ʽϴ. ...)

 ׷  ӱݰ α׷ ߶, Q3 ̹ ν -> 
 
 ŸҶ,  ̹ ν -> 
 
 ̷ ֽϴ. T.T
 
 ׷... 
 
 °̰...
 

   :[Q] D3D Alpha test .
 :  (mopipoce)    1999-05-28 13:37  ȸ:9  1/1
 
 ȳϼ. D3D   ־ ...
 
 Alpha Test  Դϴ.  D3D Alpha Test غ  ʵǴ..
 
  D3D BillBoard   Ѻ ȭ鿡 ƹ ͵  
 ..
  ȰԴϱ. Ȥ  256ؽĸ  ʾƼ ׷ ϴ. 
 ׷  ҽ Į 256 ̸ soft render ϴ  
 .
 ӱ⸦ ̿ϸ ȷƮ ߳ Դϴ.
 
  alpha testϴ  256ؽĸ  ʰ 16bit, 24bit ؽĸ 
 ϴ 
  ˷ּ.... 
 

   :[Q] D3D Texture  .
 :  (mopipoce)    1999-05-28 13:38  ȸ:6  1/2
 
 ȳϼ. ٽ  ϰ Ǿϴ.
  3dsȭ о ȭ鿡 ִµ DrawPrimitive DrawIndexedPrimitive
 Ͽϴ.
 ׷ DrawIndexedPrimitive ϸ ϳ Ʈ ϴ ؽĸ 
  鿡 Ӱ
  ʾƼ  DrawPrimitiveԼ ̿Ͽ face ؽ ǥ  Ͽ
 . ̷ ϸ
 ϴ 鿡 ϴ ̹ Ӱ Ÿ ־ϴ. ׷ ӱ⸦ 
 Ͽ.
 ̻ װ ߰ Ǿϴ. ͵  鿡 ̰   
  ȸ
 ϸ ٽ ʺ̴.. ̰ ֺͰϰͶ   ׸ 
   
 ׷ ʴٴ  ˾..   ̷  ߻Ű 𸣰ڽ
 .
