NNLoadsequenceFile1.0
#start
open sprite sprite\SysText.spr to 127 with nothing
open sprite sprite\fighter1.spr to 0 with derivedalpha of 65535 20
open sprite sprite\fighter2.spr to 1 with derivedalpha of 65535 20
open sprite sprite\valcan.spr to 2 with derivedfill of 65535
open sprite sprite\charge.spr to 3 with nothing
open sprite sprite\Mymissile.spr to 5 with nothing
open sprite sprite\MissFog.spr to 6 with derivedalpha of 18448 15
open sprite sprite\carrier.spr to 7 with derivedalpha of 65535 20
open sprite sprite\Booster.spr to 8 with nothing
open sprite sprite\explode1.spr to 9 with nothing
open sprite sprite\explode2.spr to 10 with derivedalpha of 64528 12
open sprite sprite\smoke.spr to 11 with nothing
open sprite sprite\bomb.spr to 12 with nothing
open sprite sprite\enemybullet.spr to 13 with derivedalpha of 65535 20
open sprite sprite\EMissile.spr to 15 with derivedalpha of 65535 20
open sprite sprite\HLaser.spr to 14 with derivedfill of 64528
open sprite sprite\enemybomb.spr to 16 with nothing
open sprite sprite\MyLaser.spr to 17 with nothing
open sprite sprite\MySpread.spr to 18 with derivedfill of 65535
open sprite sprite\items.spr to 19 with derivedalpha of 65535 20
set info sprite\fighter1info.txt to 0 collide align center
set info sprite\fighter2info.txt to 1 collide align center
set info sprite\valcaninfo.txt to 2 collide align center
set info sprite\chargeinfo.txt to 3 collide align center
set info sprite\MissileInfo.txt to 5 collide align center
set info sprite\CarrierInfo.txt to 7 collide align center
set info sprite\EnemyBulletInfo.txt to 13 collide align center
set info sprite\HLaserInfo.txt to 14 collide align center
set info sprite\EMissileInfo.txt to 15 collide align center
set info sprite\EnemyBombInfo.txt to 16 collide align center
set info sprite\LaserInfo.txt to 17 collide align center
set info sprite\SpreadInfo.txt to 18 collide align center
set info sprite\ItemsInfo.txt to 19 collide align center
open sprite sprite\flame1.spr to 60 with derivedfill of 65535
open bitmap cg\bg1_1.bmp to surface 0 in systemmemory
open bitmap cg\bg1_2.bmp to surface 1 in systemmemory
open bitmap cg\bg1_3.bmp to surface 2 in videomemory
open bitmap cg\board.bmp to surface 3 in videomemory
open sprite sprite\enemy01.spr to 20 with derivedalpha of 65535 20
open sprite sprite\enemy02.spr to 21 with derivedalpha of 65535 20
open sprite sprite\enemy03.spr to 22 with derivedalpha of 65535 20
open sprite sprite\enemy04.spr to 23 with derivedalpha of 65535 20
open sprite sprite\enemy05.spr to 24 with derivedalpha of 65535 20
open sprite sprite\enemy06.spr to 25 with derivedalpha of 65535 20
open sprite sprite\enemy07.spr to 26 with derivedalpha of 65535 20
open sprite sprite\boss1tank.spr to 48 with derivedalpha of 65535 20
open sprite sprite\boss1laser.spr to 49 with derivedalpha of 65535 20
open sprite sprite\boss1body.spr to 50 with derivedalpha of 65535 20
open sprite sprite\boss1hand.spr to 51 with derivedalpha of 65535 20
open sprite sprite\boss1head.spr to 52 with derivedalpha of 65535 20
set info sprite\E01info.txt to 20 collide align center
set info sprite\E02info.txt to 21 collide align center
set info sprite\E03info.txt to 22 collide align center
set info sprite\E04info.txt to 23 collide align center
set info sprite\E05info.txt to 24 collide align center
set info sprite\E06info.txt to 25 collide align center
set info sprite\E07info.txt to 26 collide align center
set info sprite\Boss1tankinfo.txt to 48 collide align center
set info sprite\Boss1laserinfo.txt to 49 collide align center
set info sprite\Boss1bodyinfo.txt to 50 collide align center
set info sprite\Boss1handinfo.txt to 51 collide align center
set info sprite\Boss1headinfo.txt to 52 collide align center
#end


set info sprite\fighter2info.txt to 1 surface
set info sprite\fighter1info.txt to 0 surface
set info sprite\valcaninfo.txt to 2 surface
set info sprite\MissileInfo.txt to 5 surface
set info sprite\MissfogInfo.txt to 6 surface
set info sprite\Boosterinfo.txt to 8 surface
set info sprite\explode1info.txt to 9 surface
set info sprite\explode2info.txt to 10 surface
set info sprite\smokeinfo.txt to 11 surface
set info sprite\flame1info.txt to 60 surface
set info sprite\BombInfo.txt to 12 surface
set info sprite\EnemyBulletInfo.txt to 13 surface
set info sprite\HLaserInfo.txt to 14 surface
set info sprite\EMissileInfo.txt to 15 surface
set info sprite\E01info.txt to 20 surface
set info sprite\E02info.txt to 21 surface
set info sprite\E03info.txt to 22 surface
set info sprite\E04info.txt to 23 surface
set info sprite\chargeinfo.txt to 3 surface


