NNLoadsequenceFile1.0
#start
open sprite sprite\SysText.spr to 127 with nothing
open sprite sprite\fighter1.spr to 0 with derivedalpha of 65535 20
open sprite sprite\fighter2.spr to 1 with derivedalpha of 65535 20
open sprite sprite\valcan.spr to 2 with derivedfill of 65535
open sprite sprite\charge.spr to 3 with nothing
open sprite sprite\Mymissile.spr to 5 with nothing
open sprite sprite\MissFog.spr to 6 with derivedalpha of 18448 15
open sprite sprite\carrier.spr to 7 with derivedalpha of 65535 20
open sprite sprite\Booster.spr to 8 with nothing
open sprite sprite\explode1.spr to 9 with nothing
open sprite sprite\explode2.spr to 10 with derivedalpha of 64528 12
open sprite sprite\smoke.spr to 11 with nothing
open sprite sprite\bomb.spr to 12 with nothing
open sprite sprite\enemybullet.spr to 13 with derivedfill of 65535
open sprite sprite\HLaser.spr to 14 with fill of 65535
set derived of 14 with fill of 64528
open sprite sprite\EMissile.spr to 15 with derivedalpha of 65535 20
open sprite sprite\enemybomb.spr to 16 with nothing
open sprite sprite\MyLaser.spr to 17 with nothing
open sprite sprite\MySpread.spr to 18 with derivedfill of 65535
open sprite sprite\items.spr to 19 with derivedalpha of 65535 20
open sprite sprite\HLaser.spr to 20 with derivedfill of 63975
set info sprite\fighter1info.txt to 0 collide align center
set info sprite\fighter2info.txt to 1 collide align center
set info sprite\valcaninfo.txt to 2 collide align center
set info sprite\chargeinfo.txt to 3 collide align center
set info sprite\MissileInfo.txt to 5 collide align center
set info sprite\CarrierInfo.txt to 7 collide align center
set info sprite\EnemyBulletInfo.txt to 13 collide align center
set info sprite\HLaserInfo.txt to 14 collide align center
set info sprite\EMissileInfo.txt to 15 collide align center
set info sprite\EnemyBombInfo.txt to 16 collide align center
set info sprite\LaserInfo.txt to 17 collide align center
set info sprite\SpreadInfo.txt to 18 collide align center
set info sprite\ItemsInfo.txt to 19 collide align center
open sprite sprite\flame1.spr to 50 with derivedfill of 65535
open bitmap cg\bg1_1.bmp to surface 0 in systemmemory
open bitmap cg\bg1_2.bmp to surface 1 in systemmemory
open bitmap cg\bg1_3.bmp to surface 2 in videomemory
open bitmap cg\board.bmp to surface 3 in videomemory
open sprite sprite\enemy01.spr to 60 with derivedalpha of 65535 20
open sprite sprite\enemy02.spr to 61 with derivedalpha of 65535 20
open sprite sprite\enemy03.spr to 62 with derivedalpha of 65535 20
open sprite sprite\enemy04.spr to 63 with derivedalpha of 65535 20
open sprite sprite\enemy05.spr to 64 with derivedalpha of 65535 20
open sprite sprite\enemy06.spr to 65 with derivedalpha of 65535 20
open sprite sprite\enemy07.spr to 66 with derivedalpha of 65535 20
open sprite sprite\boss1tank.spr to 100 with derivedalpha of 65535 20
open sprite sprite\boss1laser.spr to 101 with derivedalpha of 65535 20
open sprite sprite\boss1body.spr to 102 with derivedalpha of 65535 20
open sprite sprite\boss1hand.spr to 103 with derivedalpha of 65535 20
open sprite sprite\boss1head.spr to 104 with derivedalpha of 65535 20
set info sprite\E01info.txt to 60 collide align center
set info sprite\E02info.txt to 61 collide align center
set info sprite\E03info.txt to 62 collide align center
set info sprite\E04info.txt to 63 collide align center
set info sprite\E05info.txt to 64 collide align center
set info sprite\E06info.txt to 65 collide align center
set info sprite\E07info.txt to 66 collide align center
set info sprite\Boss1tankinfo.txt to 100 collide align center
set info sprite\Boss1laserinfo.txt to 101 collide align center
set info sprite\Boss1bodyinfo.txt to 102 collide align center
set info sprite\Boss1handinfo.txt to 103 collide align center
set info sprite\Boss1headinfo.txt to 104 collide align center
#end