 | "Exponential Smoothing" by William Stallings
Dr. Dobb's Journal, vol. 283, March 1998, pp. 127-130. |
 | "Multiplayer Internet Gaming", Intel Corporation, Developer
Relations Group
http://developer.intel.com/drg/news/class6/sld001.htm |
 | "Dead Reckoning: Latency Hiding for Networked Games" by Jesse
Aronson
Gamasutra site, http://www.gamasutra.com/features/special/online_report/dead_reckoning.htm |
 | "Designing Fast-Action Games for the Internet" by Yu-Shen Ng
Gamasutra site, http://www.gamasutra.com/features/special/online_report/design_fast_action.htm |
 | "Using Groupings for Networked Games" by Jesse Aronson
Game Developers Magazine, vol. 5, no. 5, August 1997, pp. 42-48. |
 | "An Introductory Tutorial for Developing Multi-User Virtual Environments"
by Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, Randy Pausch
Computer Science Department, University of Virginia
Charlottesville, Va 22903
http://www.cs.uct.ac.za/~agodfrey/copies/goss94/paper.html |
 | "Solving the Collision Detection Problem"
by Alejandro Garcia-Alonso, Nicolas Serrano and Jaun Flaquer
IEEE Computer Graphics and Applications, 14(3), May 1994, pp. 36-43, T385.I13 (ISSN
0272-1716) |
 | "Moving Your Game to Windows, Part I: Tools, Game Loop, Keyboard Input, and
Timing" by Peter Donnelly
Microsoft Developer Network Technology Group. September 26th, 1996. MSDN July 1998. |
Many thanks to the great guys at MFC CodeGuru, we
used many tips published in articles and discussion group at that site.
|