Bibliography
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"Exponential Smoothing" by William Stallings
Dr. Dobb's Journal, vol. 283, March 1998, pp. 127-130.
"Multiplayer Internet Gaming", Intel Corporation, Developer Relations Group
http://developer.intel.com/drg/news/class6/sld001.htm
"Dead Reckoning: Latency Hiding for Networked Games" by Jesse Aronson
Gamasutra site, http://www.gamasutra.com/features/special/online_report/dead_reckoning.htm
"Designing Fast-Action Games for the Internet" by Yu-Shen Ng
Gamasutra site, http://www.gamasutra.com/features/special/online_report/design_fast_action.htm
"Using Groupings for Networked Games" by Jesse Aronson
Game Developers Magazine, vol. 5, no. 5, August 1997, pp. 42-48.
"An Introductory Tutorial for Developing Multi-User Virtual Environments"
by Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, Randy Pausch
Computer Science Department, University of Virginia
Charlottesville, Va 22903
http://www.cs.uct.ac.za/~agodfrey/copies/goss94/paper.html
"Solving the Collision Detection Problem"
by Alejandro Garcia-Alonso, Nicolas Serrano and Jaun Flaquer
IEEE Computer Graphics and Applications, 14(3), May 1994, pp. 36-43, T385.I13 (ISSN 0272-1716)
"Moving Your Game to Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing" by Peter Donnelly
Microsoft Developer Network Technology Group. September 26th, 1996. MSDN July 1998.

Many thanks to the great guys at MFC CodeGuru, we used many tips published in articles and discussion group at that site.

 

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