CAniButton
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Purpose:
Implements the animated buttons used in the game's dialogs.
Methods:
BOOL Create( LPCTSTR lpszCaption, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID ) - Initializes a newly created button control.
void LoadAVI(UINT nAniID) - Loads the AVI played into the control.
 

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