 | Purpose:
Implements the animated buttons used in the game's dialogs. |
 | Methods:
BOOL Create( LPCTSTR lpszCaption, DWORD dwStyle, const RECT& rect, CWnd*
pParentWnd, UINT nID ) - Initializes a newly created button control.
void LoadAVI(UINT nAniID) - Loads the AVI played into the
control. |
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