CMsgQueue
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Purpose:
The message queues connecting the Game manager and Comm. manager.
Methods:
BOOL Enqueue (CMessage *pMsg, BOOL bSorted = FALSE) - Enqueue an already allocated message.
BOOL Enqueue (CMessage::MessageType MsgType, CMessage::MessageData& MsgUnion, GameMessageType = PLAYER_MSG) - Allocate new message and insert into queue.
BOOL Dequeue (CMessage& pMsg) - Get message from queue, copy to pMsg, and delete message.
 

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