 | Purpose:
The message queues connecting the Game manager and Comm. manager. |
 | Methods:
BOOL Enqueue (CMessage *pMsg, BOOL bSorted = FALSE) - Enqueue an
already allocated message.
BOOL Enqueue (CMessage::MessageType MsgType, CMessage::MessageData&
MsgUnion, GameMessageType = PLAYER_MSG) - Allocate new message and insert
into queue.
BOOL Dequeue (CMessage& pMsg) - Get message from queue, copy
to pMsg, and delete message.
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