 | Purpose:
The composed reaction for one game object to another. |
 | Methods:
UINT GetExplosionIntensity() - Return the explosion intensity
from the reaction.
TerrainType GetTerrainDifficulty() - Return the terrain
difficulty from the reaction.
BonusType GetBonusType () - Return the bonus type eaten from the
reaction.
UINT GetTankID () - Return the tank ID of the bonus eater.
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