The map
Up

The map of the battle field is automatically generated by the program.

Each time a game session begins (by a host), a new random map is generated.

The complexity of the map is controlled by the game setup dialog.

Map features

Each player sees the same map on his local computer.
The map consists of a constant background and obstacles and moving objects.
Obstacles have various transferability levels as described below.
Obstacles with different transferability level have a different bitmap on the game board.
Occasionally, bonus objects will be available on the game board.
Every board cell (that is not an opaque obstacle) is accessible to every tank - no unreachable areas.

The map has the following areas:

Area Description Image
Free Here tanks can move freely at full speed.

map-free.gif (2268 bytes)

Rocky Here tanks can move slow
(half of full speed)

map-rocks.gif (2586 bytes)

Water Here tanks can move very slow
(quarter of full speed)

map-pond.gif (2283 bytes)

Wall Tanks are blocked by wall obstacles

map-wall.gif (1981 bytes)

 

 

Home Up Next