Game sample
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This is how the game looks when 4 player are ferociously fighting for their lives...

screenshot.jpg (84766 bytes)

 

When that game ended, the statistics mechanism (at the host computer) gave the following output log:

DPlay system message:Server got Create player or group (player ID = 194188742)
Tank #3 is joining session, starting sync statistics for it.
DPlay system message:Client got Create player or group (player ID = 194188736)
DPlay system message:Server got Create player or group (player ID = 194188736)
Tank #1 is joining session, starting sync statistics for it.
DPlay system message:Client got Create player or group (player ID = 194188738)
DPlay system message:Server got Create player or group (player ID = 194188738)
Tank #0 is joining session, starting sync statistics for it.

Remote tank attempts to drop a mine ...succeeded!
Remote tank attempts to drop a mine ...succeeded!

DPlay system message:Client got Create player or group (player ID = 194188750)
DPlay system message:Server got Create player or group (player ID = 194188750)
Tank #2 is joining session, starting sync statistics for it.

DPlay system message:Client got Destroy player or group (player id = 194188750)
DPlay system message:Server got Destroy player or group (player ID = 194188750)

**** Game sync statistics for tank 2 ****
Total time player 2 was active = 34.309 secs
Sync messages arriving from tank 2 = 13
Average size of sync message = 28
Sync mismatches:
Bonus = 0, Mines = 3, Zombie = 0
Tanks status = 0
Missing tanks = 0, Extra tanks = 0
Zombie:
Tank became zombie 1 times, and came back alive 1 times.
Sync msgs timing:
Time gap between reports: min = 902 millisecs, max = 1101, avg = 1022
Round Trip Times:
Max = 433 msecs, Min = 59 msecs , Avg = 229 msecs

DPlay system message:Client got Destroy player or group (player id = 194188748)
DPlay system message:Server got Destroy player or group (player ID = 194188748)

**** Game sync statistics for tank 0 ****
Total time player 0 was active = 51.564 secs
Sync messages arriving from tank 0 = 49
Average size of sync message = 24
Sync mismatches:
Bonus = 6, Mines = 3, Zombie = 3
Tanks status = 0
Missing tanks = 1, Extra tanks = 0
Zombie:
Tank became zombie 1 times, and came back alive 1 times.
Sync msgs timing:
Time gap between reports: min = 0 millisecs, max = 11236, avg = 1023
Round Trip Times:
Max = 1909 msecs, Min = 23 msecs , Avg = 244 msecs

DPlay system message:Client got Destroy player or group (player id = 194188736)
DPlay system message:Server got Destroy player or group (player ID = 194188736)

**** Game sync statistics for tank 1 ****
Total time player 1 was active = 125.851 secs
Sync messages arriving from tank 1 = 92
Average size of sync message = 24
Sync mismatches:
Bonus = 5, Mines = 5, Zombie = 1
Tanks status = 2
Missing tanks = 4, Extra tanks = 0
Zombie:
Tank became zombie 2 times, and came back alive 2 times.
Sync msgs timing:
Time gap between reports: min = 881 millisecs, max = 1172, avg = 1023
Round Trip Times:
Max = 611 msecs, Min = 2 msecs , Avg = 153 msecs

DPlay system message:Client got Destroy player or group (player id = 194188742)
DPlay system message:Server got Destroy player or group (player ID = 194188742)

**** Game sync statistics for tank 3 ****
Total time player 3 was active = 167.441 secs
Sync messages arriving from tank 3 = 164
Average size of sync message = 21
Sync mismatches:
Bonus = 0, Mines = 0, Zombie = 0
Tanks status = 159
Missing tanks = 6, Extra tanks = 0
Zombie:
Tank became zombie 0 times, and came back alive 0 times.
Sync msgs timing:
Time gap between reports: min = 981 millisecs, max = 1062, avg = 1023
Round Trip Times:
Max = 495 msecs, Min = 0 msecs , Avg = 43 msecs

**** Network statistics ****
Session time = 167.921 secs.
Send:
Total bytes sent = 20721 (biggest packet size = 34, smallest packet size = 1, avg size = 9)
Total messages sent = 2121 (client messages = 322, host messages = 1799)
Total send errors = 0 (client errors = 0, host errors = 0)
Maximum bytes sent per second = 417 (avg = 123)
Receive:
Total bytes received = 11754 (biggest packet size = 76, smallest packet size = 1, avg size = 9)
Total messages received = 1282 (client messages = 503, host messages = 779)
Total receive errors = 0
Maximum bytes received per second = 236 (avg = 69)


**** Rendering statistics ****
20 loops per second
Avg. time left in loop = 42.245760 millisecs. Min = 30 millisecs, Max = 50 millisecs
Max concurrent objects = 22


  

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