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This is how the game looks when 4 player are ferociously fighting for their lives...
When that game ended, the statistics mechanism (at the host computer) gave the following output log: DPlay system message:Server got Create player or group (player ID = 194188742) Tank #3 is joining session, starting sync statistics for it. DPlay system message:Client got Create player or group (player ID = 194188736) DPlay system message:Server got Create player or group (player ID = 194188736) Tank #1 is joining session, starting sync statistics for it. DPlay system message:Client got Create player or group (player ID = 194188738) DPlay system message:Server got Create player or group (player ID = 194188738) Tank #0 is joining session, starting sync statistics for it. Remote tank attempts to drop a mine ...succeeded! Remote tank attempts to drop a mine ...succeeded! DPlay system message:Client got Create player or group (player ID = 194188750) DPlay system message:Server got Create player or group (player ID = 194188750) Tank #2 is joining session, starting sync statistics for it. DPlay system message:Client got Destroy player or group (player id = 194188750) DPlay system message:Server got Destroy player or group (player ID = 194188750) **** Game sync statistics for tank 2 **** Total time player 2 was active = 34.309 secs Sync messages arriving from tank 2 = 13 Average size of sync message = 28 Sync mismatches: Bonus = 0, Mines = 3, Zombie = 0 Tanks status = 0 Missing tanks = 0, Extra tanks = 0 Zombie: Tank became zombie 1 times, and came back alive 1 times. Sync msgs timing: Time gap between reports: min = 902 millisecs, max = 1101, avg = 1022 Round Trip Times: Max = 433 msecs, Min = 59 msecs , Avg = 229 msecs DPlay system message:Client got Destroy player or group (player id = 194188748) DPlay system message:Server got Destroy player or group (player ID = 194188748) **** Game sync statistics for tank 0 **** Total time player 0 was active = 51.564 secs Sync messages arriving from tank 0 = 49 Average size of sync message = 24 Sync mismatches: Bonus = 6, Mines = 3, Zombie = 3 Tanks status = 0 Missing tanks = 1, Extra tanks = 0 Zombie: Tank became zombie 1 times, and came back alive 1 times. Sync msgs timing: Time gap between reports: min = 0 millisecs, max = 11236, avg = 1023 Round Trip Times: Max = 1909 msecs, Min = 23 msecs , Avg = 244 msecs DPlay system message:Client got Destroy player or group (player id = 194188736) DPlay system message:Server got Destroy player or group (player ID = 194188736) **** Game sync statistics for tank 1 **** Total time player 1 was active = 125.851 secs Sync messages arriving from tank 1 = 92 Average size of sync message = 24 Sync mismatches: Bonus = 5, Mines = 5, Zombie = 1 Tanks status = 2 Missing tanks = 4, Extra tanks = 0 Zombie: Tank became zombie 2 times, and came back alive 2 times. Sync msgs timing: Time gap between reports: min = 881 millisecs, max = 1172, avg = 1023 Round Trip Times: Max = 611 msecs, Min = 2 msecs , Avg = 153 msecs DPlay system message:Client got Destroy player or group (player id = 194188742) DPlay system message:Server got Destroy player or group (player ID = 194188742) **** Game sync statistics for tank 3 **** Total time player 3 was active = 167.441 secs Sync messages arriving from tank 3 = 164 Average size of sync message = 21 Sync mismatches: Bonus = 0, Mines = 0, Zombie = 0 Tanks status = 159 Missing tanks = 6, Extra tanks = 0 Zombie: Tank became zombie 0 times, and came back alive 0 times. Sync msgs timing: Time gap between reports: min = 981 millisecs, max = 1062, avg = 1023 Round Trip Times: Max = 495 msecs, Min = 0 msecs , Avg = 43 msecs **** Network statistics **** Session time = 167.921 secs. Send: Total bytes sent = 20721 (biggest packet size = 34, smallest packet size = 1, avg size = 9) Total messages sent = 2121 (client messages = 322, host messages = 1799) Total send errors = 0 (client errors = 0, host errors = 0) Maximum bytes sent per second = 417 (avg = 123) Receive: Total bytes received = 11754 (biggest packet size = 76, smallest packet size = 1, avg size = 9) Total messages received = 1282 (client messages = 503, host messages = 779) Total receive errors = 0 Maximum bytes received per second = 236 (avg = 69) **** Rendering statistics **** 20 loops per second Avg. time left in loop = 42.245760 millisecs. Min = 30 millisecs, Max = 50 millisecs Max concurrent objects = 22 |