ȳϼ? floyd Դϴ.
ӽ ۸     Դϴ.   ϰ ִ ӿ
 ̰ ͼ 游...  ߾    ߰
ֽϴ.
ϴ  ˷帮ڸ ŸũƮ.. ٸ ùó 콺 ȭ 
ڸ ̵ϸ  ̵ǰ  Ʒ ø ̴ϸ ִµ װ
ų  ̵Ͻø ϴ ġ ̵˴ϴ.
 ̱  ٸ  ... ̴ϸʵ   ȭ ġ
ǥõǰ ٸ  ϴ. (̴ϸ ׸ 翬 ȱ׸..)
 ALT-F4 ø ǰ..
.. ׸.. ӽù   10dot ũ  ӽù۸
  쿡 Ÿ  ũ ϵ سҽϴ.
 ӽù   dot ũ     
óκп ٷӰ 尡    ׳ Ÿ 
سҽϴ.
   ˷帮ڸ..
ϴ Ÿ ϳ ũ 40x40̰.. ŸϼƮ  ũ 640x640, ׷ϱ
16x16 Ÿ Ÿϼ 忡 Ʋֽϴ.
 ũ 60x60̰. (Ÿũ ) ȭ ػ󵵴 800*600 Դϴ.
MFC ̽  directx 3.0̸̻ Ƹ  ư̴ϴ.
ϴ ӽù۸ ѰͰ    ÷
CMainFrame::UpdateFrame()κ 캸ñ ٶϴ.  ּ ޾Ƴ
 ּóϼż ø ɰ̴ϴ.
ӽù۸  ʱ׸ CAMMap::SetViewPosition() Ͻ  
CAMMap::DrawMap() ȣϽø ǰ..
ӽù۸   ʱ׸ CAMMap::DrawMap2() ȣϽø ˴ϴ.
׸ ӽù۸  Ͱ   񱳸  Ÿ 
޸𸮰 ƴ ý ޸𸮿 εϰ Ҵµ  ٲٽ÷
STileSet::LoadTile() ø ˴ϴ.
׸.. Ȥó      CMainFrame::OnCreate()
g_DXDraw.SetDisplayMode(&displayMode, TRUE);

g_DXDraw.SetDisplayMode(&displayMode, FALSE);
 ٲֽø ˴ϴ.
ӽùۿ    մϴ.
׷..



