//////////////////////////////////////////////////////////////////////////////////
// $Source: /cvsroot/cdx/cdx3.0/tools/CDXResourceCompiler/StdAfx.h,v $
// $Author: hebertjo $
//
// $Log: StdAfx.h,v $
// Revision 1.1.1.1  2000/04/22 16:01:02  hebertjo
// Initial checkin of v3.0 to SourceForge CVS.
//
// Revision 1.3  1999/05/23 04:02:27  pietro
// format change
//
// Revision 1.2  1999/05/17 21:09:25  pietro
// Added CDXResWorldObject - stores pictures with frames
//
// Revision 1.1  1999/05/16 22:04:37  pietro
// created new tool: CDXResourceCompiler for creating v2 resource files
//
//
// $Revision: 1.1.1.1 $
//////////////////////////////////////////////////////////////////////////////////


// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__8554AA05_0BC9_11D3_A89B_00609716EBA1__INCLUDED_)
#define AFX_STDAFX_H__8554AA05_0BC9_11D3_A89B_00609716EBA1__INCLUDED_


#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
//#define DIRECTDRAW_VERSION 0x0600
//#define DIRECTINPUT_VERSION 0x0600
//#define DIRECTSOUND_VERSION 0x0600

// C RunTime Header Files
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
//#include <tchar.h>

// Windows Header Files:
#include <windows.h>
#include <windowsx.h>
//#include <mmsystem.h> //added to compile under NT

#define NTDX3
#define CDXINCLUDEALL
#include <cdx.h>
#include "cdxresource.h"

// TODO: reference additional headers your program requires here

#include "token.h"
#include "coords.h"
#include "WorldObject.h"

//buffer for token
#define SLEN 120


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__8554AA05_0BC9_11D3_A89B_00609716EBA1__INCLUDED_)
