CDXVader Demo  07/14/97
=======================

Author: Paul J Lord
Email:  PLord1@aol.com
Date:   July 14, 1997

Thanks:       
   Julie, Ciarra, Savanna, Stevie Lord for testing the game.
   Nelson Grandjean for getting me started in high school.
   
   Special Thanks to Danny Farley ( danny@jags.co.uk) for the CDX.LIB Classes.
   Check out his web site: http://www.maidex.demon.co.uk   

   Graphics images from 'The SpriteLib' by Ari Feldman.

   http://www.walrus.com/~ari/
   ari@walrus.com
   SpriteLib License number: 152.172.91.155-868871971


STORY:
---------------------------

    Space Invaders with a twist:
    The Spacey Vaders are mutant Insects, your job is to shoot the
    Mutants with a Anti-Mutant rocket... BUT Do not shoot any of the
    insects after they have been transformed back.  (You will lose points)


CONTROLS:
---------------------------
        SPACE                   Fire
        Left Control            "  "
        Left Mouse Button       "  "
        
        Cursor Left/Right       Move Left/Right
        Mouse Left/Right        "  "
        
        ESCAPE                  Exit the game



SPECIAL NOTES:
---------------------------

    Developed with DirectX 3 SDK.  
    
    Creates a 'cdxvader.ini' file. 
    The Levels and game play can be modified with the ini file.
    (This file will be created in the system directory)
    
    Settings:

[LEVEL1]                Level number
NumberOfRows=3          Number of rows of vaders (max 6)
VadersPerRow=10         Number of vaders per row (max 10)
VaderSpeed=100          Vaders movement speed (msecs)  
VaderDelay=2            Vaders animation delay (between movements)
UfoSpeed=50             Ufo movement speed (msecs)
UfoDelay=10             Ufo animation delay (between movements)
UfoFreq=3500            When will the next UFO appear (msecs)
VMissileFreq=1200       When will the next Vader missile appear (msecs)
VMissileDelay=10        Vader Missile animation delay
MissileSpeed=10         Missile movement speed (msecs)
MissileDelay=10         Player missile animation delay
; end of level

[LEVEL2]
NumberOfRows=4
VadersPerRow=10
VaderSpeed=100
VaderDelay=2
UfoSpeed=50
UfoDelay=10
UfoFreq=3500
VMissileFreq=1200
VMissileDelay=10
MissileSpeed=10
MissileDelay=10
; end of level

[LEVEL3]
NumberOfRows=6
VadersPerRow=10
VaderSpeed=100
VaderDelay=2
UfoSpeed=50
UfoDelay=10
UfoFreq=3500
VMissileFreq=1200
VMissileDelay=10
MissileSpeed=10
MissileDelay=10
; end of level

[PLAYER]
PlayerDelay=80          Player animation delay (msecs)
PlayerLives=3           Number of player lives (max 6)
PlayerMissiles=2        Number of missiles at the same time (max 6)
StarDelay=80            StarField movement delay (background)
MusicFlag=1             Music on/off
SoundFlag=1             Sound Fx on/off
DebugFlag=0             Debug file (for debugging Full Screen Apps)
FPSFlag=0               Frames Per Sec display
GodModeFlag=0           GodMode (cheat)
; end of Player Info


