#if !defined(AFX_EDITANIM_H__2D91C204_64BD_11D3_94EA_0020AFA91F55__INCLUDED_)
#define AFX_EDITANIM_H__2D91C204_64BD_11D3_94EA_0020AFA91F55__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// EditAnim.h : header file
//

#include "mdimap.h"

/////////////////////////////////////////////////////////////////////////////
// CEditAnim dialog

class CEditAnim : public CDialog
{
// Construction
public:
	CEditAnim(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CEditAnim)
	enum { IDD = IDD_EDITANIM };
	int		m_Rand;
	BOOL	m_PingPong;
	int		m_FrameRate;
	int		m_Delay;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CEditAnim)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CEditAnim)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EDITANIM_H__2D91C204_64BD_11D3_94EA_0020AFA91F55__INCLUDED_)
