CDX Game Programming Library Metrics

# CDX Main Library

CDXFile | File handling wrapper.
CDXInput | CDXInput is a class wrapper for DirectInput and contains functions to receive data from the mouse, keyboard and joystick.
CDXIsoMap | This is the main object which controls tile based ISO scrolling in CDX.
CDXLayer | CDXLayer is derived from CDXSurface and is very similar in most respects.
CDXLink | CDXLink Class.
CDXLinkPlayer | CDXLinkPlayer Structure.
CDXLinkSession | CDXLinkSession Structure.
CDXLog | Logging levels.
CDXMap | This is the main object which controls tile based scrolling in CDX.
CDXMapCell | The CDXMapCell is a helper class for all CDXMap classes.
CDXMusic | CDXMusic allows you to load and play MIDI files for the music in your game.
CDXMusicCd | CDXMusicCd allows you to load and play audio CD files for the music in your game.
CDXPacker |
CDXRESOURCEFILEHEADER | Version 2 resource files.
CDXResDirEntry |
CDXResource | The CDXResource class allows you to clump all types of files together for your game.
CDXScreen | CDXScreen is the primary object of the library and every program that uses CDX must include a CDXScreen object.
CDXSound | CDXSound is a simple wrapper for a DirectSound object.
CDXSoundBuffer | A simple wrapper for a DirectSoundBuffer object.
CDXSprite | This class contains the data and functions required to display animated sprites.
CDXSpriteList | Sprite lists are used to store sprites in a dynamic fashion.
CDXSurface | Class CDXResource;
CDXTile | This class name is somewhat deceptive given that a CDXTile object holds the bitmap information for all the tiles of a given map or sprite, rather than just one tile.
CDX_DRIVERSTRUCT | Structure for direct draw drivers.
CDX_VIDEOMODESSTRUCT | Structure for videomodes.
FILEENTRY | Structure used for each file entry in a resource file.
RGBFORMAT | $Source: /usr/cvsroot/cdx/src/cdx/cdxscreen.

CDXError |
Clip | CDX Functions.
DDColorMatch |
DDCopyBitmap |
DDCreateSurface |
DDEnumCallback | Callback function for devices enumeration, implemented in ddutils.
DDError | DirectX Errors.
DDLoadBitmap |
DDLoadPalette | DDUTILS Functions.
DDLoadSizeBitmap |
DDReLoadBitmap |
DDSetColorKey |
DSError |
DXErrorToString |
DibBlit | Blits an array of Bytes into a Surface over DC.
EnumDisplayModesCallback | Callback function for video mode enumeration, implemented in ddutils.
GetRGBFormat |
IsMMX |

| CDXInput Key constants.