CDX Game Programming Library
Metrics |
| CDXFile | File handling wrapper. |
| CDXInput | CDXInput is a class wrapper for DirectInput and contains functions to receive data from the mouse, keyboard and joystick. |
| CDXIsoMap | This is the main object which controls tile based ISO scrolling in CDX. |
| CDXLayer | CDXLayer is derived from CDXSurface and is very similar in most respects. |
| CDXLink | CDXLink Class. |
| CDXLinkPlayer | CDXLinkPlayer Structure. |
| CDXLinkSession | CDXLinkSession Structure. |
| CDXLog | Logging levels. |
| CDXMap | This is the main object which controls tile based scrolling in CDX. |
| CDXMapCell | The CDXMapCell is a helper class for all CDXMap classes. |
| CDXMusic | CDXMusic allows you to load and play MIDI files for the music in your game. |
| CDXMusicCd | CDXMusicCd allows you to load and play audio CD files for the music in your game. |
| CDXPacker | |
| CDXRESOURCEFILEHEADER | Version 2 resource files. |
| CDXResDirEntry | |
| CDXResource | The CDXResource class allows you to clump all types of files together for your game. |
| CDXScreen | CDXScreen is the primary object of the library and every program that uses CDX must include a CDXScreen object. |
| CDXSound | CDXSound is a simple wrapper for a DirectSound object. |
| CDXSoundBuffer | A simple wrapper for a DirectSoundBuffer object. |
| CDXSprite | This class contains the data and functions required to display animated sprites. |
| CDXSpriteList | Sprite lists are used to store sprites in a dynamic fashion. |
| CDXSurface | Class CDXResource; |
| CDXTile | This class name is somewhat deceptive given that a CDXTile object holds the bitmap information for all the tiles of a given map or sprite, rather than just one tile. |
| CDX_DRIVERSTRUCT | Structure for direct draw drivers. |
| CDX_VIDEOMODESSTRUCT | Structure for videomodes. |
| FILEENTRY | Structure used for each file entry in a resource file. |
| RGBFORMAT | $Source: /usr/cvsroot/cdx/src/cdx/cdxscreen. |
| CDXError | |
| Clip | CDX Functions. |
| DDColorMatch | |
| DDCopyBitmap | |
| DDCreateSurface | |
| DDEnumCallback | Callback function for devices enumeration, implemented in ddutils. |
| DDError | DirectX Errors. |
| DDLoadBitmap | |
| DDLoadPalette | DDUTILS Functions. |
| DDLoadSizeBitmap | |
| DDReLoadBitmap | |
| DDSetColorKey | |
| DSError | |
| DXErrorToString | |
| DibBlit | Blits an array of Bytes into a Surface over DC. |
| EnumDisplayModesCallback | Callback function for video mode enumeration, implemented in ddutils. |
| GetRGBFormat | |
| IsMMX |
| CDXInput Key constants. |