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CDXSpriteList::AddSprite

CDXSprite* AddSprite( CDXTile* pTile , int Type = 0 , int PosX = 0 , int PosY = 0 , int VelX = 0 , int VelY = 0 , int State = 0 , int Frame = 0 , int Delay = 0 ) ;

Adds a sprite to the sprite list. Only a pointer to a CDXTile object is required, however you can also set up the sprite as required.